ProjectArcade
1[Settings]
2AspectRatio = 1
3MaxAnisotropy = 0
4ModeHeight = 480
5ModeWidth = 640
6NTSC_Saturation = 1
7Renderer = -1
8ShadeBoost = 0
9ShadeBoost_Brightness = 50
10ShadeBoost_Contrast = 50
11ShadeBoost_Saturation = 50
12TVShader = 0
13UserHacks = 0
14aa1 = 0
15accurate_blending_unit = 1
16accurate_date = 1
17capture_out_dir = /tmp/GSdx_Capture
18capture_threads = 4
19clut_load_before_draw = 0
20crc_hack_level = -1
21debug_glsl_shader = 0
22debug_opengl = 0
23disable_hw_gl_draw = 0
24dump = 0
25extrathreads = 2
26filter = 2
27force_texture_clear = 0
28fxaa = 0
29interlace = 7
30large_framebuffer = 0
31linear_present = 1
32mipmap = 1
33mipmap_hw = -1
34osd_color_b = 255
35osd_color_g = 160
36osd_color_opacity = 100
37osd_color_r = 0
38osd_fontname = C:\Windows\Fonts\tahoma.ttf
39osd_fontsize = 25
40osd_log_enabled = 1
41osd_log_timeout = 4
42osd_max_log_messages = 2
43osd_monitor_enabled = 0
44override_GL_ARB_clear_texture = -1
45override_GL_ARB_compute_shader = -1
46override_GL_ARB_direct_state_access = -1
47override_GL_ARB_get_texture_sub_image = -1
48override_GL_ARB_gpu_shader5 = -1
49override_GL_ARB_multi_bind = -1
50override_GL_ARB_shader_image_load_store = -1
51override_GL_ARB_shader_storage_buffer_object = -1
52override_GL_ARB_sparse_texture = -1
53override_GL_ARB_sparse_texture2 = -1
54override_GL_ARB_texture_barrier = -1
55override_GL_ARB_texture_view = -1
56override_GL_ARB_vertex_attrib_binding = -1
57override_geometry_shader = -1
58paltex = 0
59save = 0
60savef = 0
61savel = 5000
62saven = 0
63savet = 0
64savez = 0
65shaderfx = 0
66upscale_multiplier = 1
67vsync = 0
68