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# Mupen64Plus Configuration File
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# This file is automatically read and written by the Mupen64Plus Core library
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# Mupen64Plus Core config parameter set version number. Please don't change this version number.
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# Draw on-screen display if True, otherwise don't draw OSD
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# Use Pure Interpreter if 0, Cached Interpreter if 1, or Dynamic Recompiler if 2 or more
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# Disable compiled jump commands in dynamic recompiler (should be set to False)
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# Disable 4MB expansion RAM pack. May be necessary for some games
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DisableExtraMem = False
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# Force number of cycles per emulated instruction
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# Reduce number of cycles per update by power of two when set greater than 0 (overclock)
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# Increment the save state slot after each save operation
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AutoStateSlotIncrement = False
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# Save state slot (0-9) to use when saving/loading the emulator state
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# Activate the R4300 debugger when ROM execution begins, if core was built with Debugger support
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# Path to directory where screenshots are saved. If this is blank, the default value of ${UserDataPath}/screenshot will be used
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ScreenshotPath = "Screenshots"
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# Path to directory where emulator save states (snapshots) are saved. If this is blank, the default value of ${UserDataPath}/save will be used
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SaveStatePath = "Save/State"
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# Path to directory where SRAM/EEPROM data (in-game saves) are stored. If this is blank, the default value of ${UserDataPath}/save will be used
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SaveSRAMPath = "Save/Game"
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# Path to a directory to search when looking for shared data files
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# Randomize PI/SI Interrupt Timing
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RandomizeInterrupt = True
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# Duration of SI DMA (-1: use per game settings)
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# Gameboy Camera Video Capture backend
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GbCameraVideoCaptureBackend1 = ""
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# Disk Save Format (0: Full Disk Copy (*.ndr/*.d6r), 1: RAM Area Only (*.ram))
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# Save (SRAM/State) Filename Format (0: ROM Header Name, 1: Automatic (including partial MD5 hash))
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# Mupen64Plus CoreEvents config parameter set version number. Please don't change this version number.
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SettingsDialogWidth = 503
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SettingsDialogHeight = 668
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HideCursorInEmulation = False
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HideCursorInFullscreenEmulation = True
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StatusbarMessageDuration = 3
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PauseEmulationOnFocusLoss = True
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ResumeEmulationOnFocus = True
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AutomaticFullscreen = True
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ShowVerboseLogMessages = False
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OnScreenDisplayEnabled = False
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OnScreenDisplayLocation = 0
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OnScreenDisplayPaddingX = 20
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OnScreenDisplayPaddingY = 20
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OnScreenDisplayOpacity = 0.500000
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OnScreenDisplayDuration = 3
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IconTheme = "Automatic"
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CheckForUpdates = False
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LastUpdateCheck = "17-05-2023_01:03"
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[Rosalie's Mupen GUI - Audio Plugin]
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DefaultFrequency = 33600
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PrimaryBufferSize = 16384
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PrimaryBufferTarget = 2048
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SecondaryBufferSize = 1024
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[Rosalie's Mupen GUI - Input Plugin]
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[Rosalie's Mupen GUI Core]
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GFX_Plugin = "mupen64plus-video-GLideN64.dll"
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AUDIO_Plugin = "RMG-Audio.dll"
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INPUT_Plugin = "RMG-Input.dll"
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RSP_Plugin = "mupen64plus-rsp-hle.dll"
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OverrideUserDirectories = True
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UserDataDirectory = "Data"
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UserCacheDirectory = "Cache"
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OverrideGameSpecificSettings = False
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[Rosalie's Mupen GUI Core 64DD]
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64DD_DevelopmentIPL = ""
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[Rosalie's Mupen GUI Core Gameboy]
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[Rosalie's Mupen GUI Core Overlay]
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RandomizeInterrupt = True
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DisableExtraMem = False
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EnableDebugger = False
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CountPerOpDenomPot = 0
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SaveFilenameFormat = 1
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[Rosalie's Mupen GUI Core Settings]
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HasForceUsedSetOnce = True
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[Rosalie's Mupen GUI KeyBindings]
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RemoveDuplicates = True
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StartCombo = "Ctrl+Shift+O"
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HardReset = "Shift+F1"
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SpeedFactor25 = "Alt+0"
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SpeedFactor50 = "Alt+1"
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SpeedFactor75 = "Alt+2"
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SpeedFactor100 = "Alt+3"
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SpeedFactor125 = "Alt+4"
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SpeedFactor150 = "Alt+5"
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SpeedFactor175 = "Alt+6"
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SpeedFactor200 = "Alt+7"
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SpeedFactor225 = "Alt+8"
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SpeedFactor250 = "Alt+9"
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SpeedFactor275 = "Alt+["
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SpeedFactor300 = "Alt+]"
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SaveStateSlot0 = "Ctrl+0"
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SaveStateSlot1 = "Ctrl+1"
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SaveStateSlot2 = "Ctrl+2"
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SaveStateSlot3 = "Ctrl+3"
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SaveStateSlot4 = "Ctrl+4"
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SaveStateSlot5 = "Ctrl+5"
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SaveStateSlot6 = "Ctrl+6"
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SaveStateSlot7 = "Ctrl+7"
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SaveStateSlot8 = "Ctrl+8"
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SaveStateSlot9 = "Ctrl+9"
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Fullscreen = "Alt+Return"
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GraphicsSettings = "Ctrl+G"
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AudioSettings = "Ctrl+A"
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RspSettings = "Ctrl+R"
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InputSettings = "Ctrl+I"
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[Rosalie's Mupen GUI RomBrowser]
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Geometry = "AdnQywADAAAAAAKAAAAA1QAABP4AAAMSAAACgAAAAPQAAAT+AAADEgAAAAAAAAAAB4AAAAKAAAAA9AAABP4AAAMS"
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ColumnVisibility = "1;1;1;0;0;0;0;0;0;"
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ColumnOrder = "0;1;2;3;4;5;6;7;8;"
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ColumnSizes = "-1;-1;-1;-1;-1;-1;-1;-1;-1;"
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SortAfterSearch = True
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ListViewSortSection = 0
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GridViewIconWidth = 180
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GridViewIconHeight = 126
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GridViewUniformItemSizes = True
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# Mupen64Plus RSP HLE Plugin config parameter version number
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# Path to a RSP plugin which will be used when encountering an unknown ucode.You can disable this by letting an empty string.
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# Send display lists to the graphics plugin
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DisplayListToGraphicsPlugin = True
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# Send audio lists to the audio plugin
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AudioListToAudioPlugin = False
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# Amount of rescaling: 1=None, 2=2x, 4=4x, 8=8x
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# Widescreen mode (stretched)
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WidescreenStretch = False
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# Deinterlacing method. False=Bob, True=Weave
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DeinterlaceMode = False
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# Enable superscaling of readbacks when upsampling
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SuperscaledReads = False
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# Enable superscaling of dithering when upsampling
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SuperscaledDither = True
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# Enable synchronizing RDP and CPU
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# Amount of overscan pixels to crop on all sides
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# Amount of pixels to stretch by vertically. Can fix PAL ports that didn't fill the PAL resolution of 288p (use value of 24 in that case).
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# VI anti-aliasing, smooths polygon edges.
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# Allow VI divot filter, cleans up stray black pixels.
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# Allow VI gamma dither
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# Allow VI bilinear scaling
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# Allow VI dedither filter
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# Downsampling factor, downscales output after VI, equivalent to SSAA. 0=disabled, 1=1/2, 2=1/4, 3=1/8
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# Use native texture LOD computation when upscaling, effectively a LOD bias
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# Native resolution TEX_RECT. TEX_RECT primitives should generally be rendered at native resolution to avoid seams