ProjectArcade

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# This is the configuration file for DOSBox 0.74-3. (Please use the latest version of DOSBox)
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# Lines starting with a # are comment lines and are ignored by DOSBox.
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# They are used to (briefly) document the effect of each option.
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[sdl]
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#       fullscreen: Start dosbox directly in fullscreen. (Press ALT-Enter to go back)
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#       fulldouble: Use double buffering in fullscreen. It can reduce screen flickering, but it can also result in a slow DOSBox.
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#   fullresolution: What resolution to use for fullscreen: original, desktop or fixed size (e.g. 1024x768).
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#                     Using your monitor's native resolution (desktop) with aspect=true might give the best results.
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#                     If you end up with small window on a large screen, try an output different from surface.
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#                     On Windows 10 with display scaling (Scale and layout) set to a value above 100%, it is recommended
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#                     to use a lower full/windowresolution, in order to avoid window size problems.
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# windowresolution: Scale the window to this size IF the output device supports hardware scaling.
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#                     (output=surface does not!)
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#           output: What video system to use for output.
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#                   Possible values: surface, overlay, opengl, openglnb, ddraw.
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#         autolock: Mouse will automatically lock, if you click on the screen. (Press CTRL-F10 to unlock)
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#      sensitivity: Mouse sensitivity.
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#      waitonerror: Wait before closing the console if dosbox has an error.
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#         priority: Priority levels for dosbox. Second entry behind the comma is for when dosbox is not focused/minimized.
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#                     pause is only valid for the second entry.
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#                   Possible values: lowest, lower, normal, higher, highest, pause.
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#       mapperfile: File used to load/save the key/event mappings from. Resetmapper only works with the defaul value.
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#     usescancodes: Avoid usage of symkeys, might not work on all operating systems.
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fullscreen=true
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fulldouble=false
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fullresolution=1280x960
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windowresolution=original
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output=opengl
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autolock=true
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sensitivity=100
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waitonerror=true
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priority=higher,normal
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mapperfile=mapper-0.74-3.map
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usescancodes=true
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[dosbox]
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# language: Select another language file.
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#  machine: The type of machine DOSBox tries to emulate.
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#           Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe.
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# captures: Directory where things like wave, midi, screenshot get captured.
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#  memsize: Amount of memory DOSBox has in megabytes.
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#             This value is best left at its default to avoid problems with some games,
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#             though few games might require a higher value.
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#             There is generally no speed advantage when raising this value.
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language=
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machine=vesa_nolfb
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captures=capture
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memsize=16
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[render]
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# frameskip: How many frames DOSBox skips before drawing one.
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#    aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down!
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#    scaler: Scaler used to enlarge/enhance low resolution modes. If 'forced' is appended,
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#              then the scaler will be used even if the result might not be desired.
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#              To fit a scaler in the resolution used at full screen may require a border or side bars,
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#              to fill the screen entirely, depending on your hardware, a different scaler/fullresolution might work.
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#            Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x.
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frameskip=0
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aspect=false
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scaler=none
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[cpu]
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#      core: CPU Core used in emulation. auto will switch to dynamic if available and
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#            appropriate.
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#            Possible values: auto, dynamic, normal, simple.
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#   cputype: CPU Type used in emulation. auto is the fastest choice.
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#            Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch.
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#    cycles: Amount of instructions DOSBox tries to emulate each millisecond.
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#            Setting this value too high results in sound dropouts and lags.
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#            Cycles can be set in 3 ways:
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#              'auto'          tries to guess what a game needs.
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#                              It usually works, but can fail for certain games.
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#              'fixed #number' will set a fixed amount of cycles. This is what you usually
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#                              need if 'auto' fails. (Example: fixed 4000).
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#              'max'           will allocate as much cycles as your computer is able to
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#                              handle.
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#            Possible values: auto, fixed, max.
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#   cycleup: Amount of cycles to decrease/increase with keycombos.(CTRL-F11/CTRL-F12)
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# cycledown: Setting it lower than 100 will be a percentage.
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core=auto
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cputype=pentium_slow
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cycles=max
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cycleup=500
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cycledown=20
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[mixer]
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#   nosound: Enable silent mode, sound is still emulated though.
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#      rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality.
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#            Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
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# blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged.
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#            Possible values: 1024, 2048, 4096, 8192, 512, 256.
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# prebuffer: How many milliseconds of data to keep on top of the blocksize.
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nosound=false
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rate=48000
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blocksize=2048
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prebuffer=10
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[midi]
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#     mpu401: Type of MPU-401 to emulate.
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#             Possible values: intelligent, uart, none.
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# mididevice: Device that will receive the MIDI data from MPU-401.
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#             Possible values: default, win32, alsa, oss, coreaudio, coremidi, none.
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# midiconfig: Special configuration options for the device driver. This is usually the id of the device you want to use
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#               (find the id with mixer/listmidi).
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#               Or in the case of coreaudio, you can specify a soundfont here.
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#               See the README/Manual for more details.
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mpu401=intelligent
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mididevice=default
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midiconfig=
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[sblaster]
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#  sbtype: Type of Soundblaster to emulate. gb is Gameblaster.
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#          Possible values: sb1, sb2, sbpro1, sbpro2, sb16, gb, none.
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#  sbbase: The IO address of the soundblaster.
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#          Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300.
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#     irq: The IRQ number of the soundblaster.
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#          Possible values: 7, 5, 3, 9, 10, 11, 12.
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#     dma: The DMA number of the soundblaster.
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#          Possible values: 1, 5, 0, 3, 6, 7.
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#    hdma: The High DMA number of the soundblaster.
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#          Possible values: 1, 5, 0, 3, 6, 7.
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# sbmixer: Allow the soundblaster mixer to modify the DOSBox mixer.
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# oplmode: Type of OPL emulation. On 'auto' the mode is determined by sblaster type. All OPL modes are Adlib-compatible, except for 'cms'.
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#          Possible values: auto, cms, opl2, dualopl2, opl3, none.
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#  oplemu: Provider for the OPL emulation. compat might provide better quality (see oplrate as well).
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#          Possible values: default, compat, fast.
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# oplrate: Sample rate of OPL music emulation. Use 49716 for highest quality (set the mixer rate accordingly).
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#          Possible values: 44100, 49716, 48000, 32000, 22050, 16000, 11025, 8000.
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sbtype=sb16
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sbbase=220
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irq=7
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dma=1
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hdma=5
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sbmixer=true
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oplmode=auto
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oplemu=default
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oplrate=48000
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[gus]
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#      gus: Enable the Gravis Ultrasound emulation.
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#  gusrate: Sample rate of Ultrasound emulation.
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#           Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
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#  gusbase: The IO base address of the Gravis Ultrasound.
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#           Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300.
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#   gusirq: The IRQ number of the Gravis Ultrasound.
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#           Possible values: 5, 3, 7, 9, 10, 11, 12.
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#   gusdma: The DMA channel of the Gravis Ultrasound.
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#           Possible values: 3, 0, 1, 5, 6, 7.
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# ultradir: Path to Ultrasound directory. In this directory
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#           there should be a MIDI directory that contains
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#           the patch files for GUS playback. Patch sets used
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#           with Timidity should work fine.
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gus=true
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gusrate=44100
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gusbase=240
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gusirq=5
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gusdma=3
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ultradir=E:\
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[speaker]
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# pcspeaker: Enable PC-Speaker emulation.
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#    pcrate: Sample rate of the PC-Speaker sound generation.
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#            Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
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#     tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'.
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#            Possible values: auto, on, off.
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# tandyrate: Sample rate of the Tandy 3-Voice generation.
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#            Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
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#    disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible).
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pcspeaker=true
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pcrate=22050
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tandy=auto
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tandyrate=22050
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disney=true
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[joystick]
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# joysticktype: Type of joystick to emulate: auto (default), none,
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#               2axis (supports two joysticks),
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#               4axis (supports one joystick, first joystick used),
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#               4axis_2 (supports one joystick, second joystick used),
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#               fcs (Thrustmaster), ch (CH Flightstick).
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#               none disables joystick emulation.
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#               auto chooses emulation depending on real joystick(s).
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#               (Remember to reset dosbox's mapperfile if you saved it earlier)
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#               Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none.
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#        timed: enable timed intervals for axis. Experiment with this option, if your joystick drifts (away).
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#     autofire: continuously fires as long as you keep the button pressed.
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#       swap34: swap the 3rd and the 4th axis. Can be useful for certain joysticks.
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#   buttonwrap: enable button wrapping at the number of emulated buttons.
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joysticktype=auto
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timed=true
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autofire=false
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swap34=false
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buttonwrap=true
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[serial]
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# serial1: set type of device connected to com port.
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#          Can be disabled, dummy, modem, nullmodem, directserial.
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#          Additional parameters must be in the same line in the form of
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#          parameter:value. Parameter for all types is irq (optional).
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#          for directserial: realport (required), rxdelay (optional).
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#                           (realport:COM1 realport:ttyS0).
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#          for modem: listenport (optional).
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#          for nullmodem: server, rxdelay, txdelay, telnet, usedtr,
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#                         transparent, port, inhsocket (all optional).
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#          Example: serial1=modem listenport:5000
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#          Possible values: dummy, disabled, modem, nullmodem, directserial.
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# serial2: see serial1
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#          Possible values: dummy, disabled, modem, nullmodem, directserial.
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# serial3: see serial1
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#          Possible values: dummy, disabled, modem, nullmodem, directserial.
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# serial4: see serial1
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#          Possible values: dummy, disabled, modem, nullmodem, directserial.
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serial1=dummy
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serial2=dummy
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serial3=disabled
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serial4=disabled
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[dos]
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#            xms: Enable XMS support.
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#            ems: Enable EMS support.
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#            umb: Enable UMB support.
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# keyboardlayout: Language code of the keyboard layout (or none).
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xms=true
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ems=true
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umb=true
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keyboardlayout=auto
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[ipx]
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# ipx: Enable ipx over UDP/IP emulation.
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Enable=1
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Connection=1
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ipx=true
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[autoexec]
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# Lines in this section will be run at startup.
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# You can put your MOUNT lines here.
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@echo off
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cls
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set gameid=zsnes
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set gametitle="ZSNES Emulator"
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set rootdir=..\..\emulators\%gameid%
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set diskpath=..\..\roms
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#set cdpath=..\..\roms\dos\%gameid%\cdrom
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#set imgname=%gameid%
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#set imgext=iso
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set launcher=%gameid%.exe
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#set setup=setup.exe
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set guspath=..\..\roms\dos\ultrasnd
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echo ********************************************
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echo  Running DOSBox with optimized config for: 
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echo  %gametitle%
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echo ********************************************
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mount c "%rootdir%" -freesize 1000
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mount d "%diskpath%" -freesize 1000
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#imgmount d "%rootdir%\%imgname%.%imgext%" -t iso -fs iso
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#mount e "%guspath%" -freesize 1000
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c:
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cd %rootdir%
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call %launcher%
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exit

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