ProjectArcade

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/
rendering-defaults-arch.yml 
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## RETRO
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default:
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  # shader affects retroarch shaders
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  shader: interpolation/sharp-bilinear-simple
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  # scanline affect fba2x
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  scanline: false
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snes:
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  shader: interpolation/sharp-bilinear-simple
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nes:
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  shader: interpolation/sharp-bilinear-simple
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n64:
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  shader: interpolation/sharp-bilinear-simple
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gba:
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  shader: handheld/bevel
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gb:
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  shader: handheld/bevel
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gb2players:
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  shader: handheld/bevel
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gbc:
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  shader: handheld/bevel
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gbc2players:
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  shader: handheld/bevel
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fds:
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  shader: interpolation/sharp-bilinear-simple
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virtualboy:
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  shader: interpolation/sharp-bilinear-simple
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# Sega
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sg1000:
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  shader: interpolation/sharp-bilinear-simple
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mastersystem:
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  shader: interpolation/sharp-bilinear-simple
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megadrive:
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  shader: interpolation/sharp-bilinear-simple
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gamegear:
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  shader: interpolation/sharp-bilinear-simple
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sega32x:
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  shader: interpolation/sharp-bilinear-simple
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segacd:
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  shader: interpolation/sharp-bilinear-simple
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# Arcade
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neogeo:
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  shader: interpolation/sharp-bilinear-simple
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neogeocd:
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  shader: interpolation/sharp-bilinear-simple
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mame:
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  shader: interpolation/sharp-bilinear-simple
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fba:
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  shader: interpolation/sharp-bilinear-simple
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naomi:
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  shader: interpolation/sharp-bilinear-simple
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atomiswave:
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  shader: interpolation/sharp-bilinear-simple
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#
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ngp:
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  shader: handheld/bevel
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ngpc:
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  shader: handheld/bevel
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gw:
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  shader: interpolation/sharp-bilinear-simple
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vectrex:
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  shader: handheld/bevel
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lynx:
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  shader: handheld/bevel
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lutro:
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  shader: interpolation/sharp-bilinear-simple
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wswan:
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  shader: handheld/bevel
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wswanc:
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  shader: handheld/bevel
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pcengine:
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  shader: interpolation/sharp-bilinear-simple
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pcenginecd:
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  shader: interpolation/sharp-bilinear-simple
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supergrafx:
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  shader: interpolation/sharp-bilinear-simple
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atari800:
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  shader: interpolation/sharp-bilinear-simple
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atari2600:
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  shader: interpolation/sharp-bilinear-simple
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atari5200:
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  shader: interpolation/sharp-bilinear-simple
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atari7800:
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  shader: interpolation/sharp-bilinear-simple
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prboom:
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  shader: interpolation/sharp-bilinear-simple
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psx:
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  shader: interpolation/sharp-bilinear-simple
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colecovision:
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  shader: interpolation/sharp-bilinear-simple
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# Computers
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msx:
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  shader: interpolation/sharp-bilinear-simple
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msx1:
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  shader: interpolation/sharp-bilinear-simple
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msx2:
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  shader: interpolation/sharp-bilinear-simple
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amiga:
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  shader: interpolation/sharp-bilinear-simple
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amstradcpc:
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  shader: interpolation/sharp-bilinear-simple
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atarist:
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  shader: interpolation/sharp-bilinear-simple
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zxspectrum:
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  shader: interpolation/sharp-bilinear-simple
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odyssey2:
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  shader: interpolation/sharp-bilinear-simple
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zx81:
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  shader: interpolation/sharp-bilinear-simple
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pcfx:
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  shader: interpolation/sharp-bilinear-simple
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x68000:
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  shader: interpolation/sharp-bilinear-simple
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