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# emulators using reshader
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mednafen: GeomCRT@CRTGeom.fx
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m2emulator: GeomCRT@CRTGeom.fx
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supermodel: GeomCRT@CRTGeom.fx
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hypseus: GeomCRT@CRTGeom.fx
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daphne: GeomCRT@CRTGeom.fx
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oricutron: GeomCRT@CRTGeom.fx
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applewin: GeomCRT@CRTGeom.fx
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gsplus: GeomCRT@CRTGeom.fx
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scummvm: GeomCRT@CRTGeom.fx
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simcoupe: GeomCRT@CRTGeom.fx
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demul: GeomCRT@CRTGeom.fx
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demul-old: GeomCRT@CRTGeom.fx
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bigpemu: GeomCRT@CRTGeom.fx
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phoenix: GeomCRT@CRTGeom.fx
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solarus: GeomCRT@CRTGeom.fx
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redream: GeomCRT@CRTGeom.fx
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raine: GeomCRT@CRTGeom.fx
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duckstation: GeomCRT@CRTGeom.fx
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mupen64: GeomCRT@CRTGeom.fx
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xemu: GeomCRT@CRTGeom.fx
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shader: handheld/lcd-shader
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shader: crt/crt-hyllian-3d
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redream: GeomCRT@CRTGeom.fx
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shaderGL: crt/crt-guest-dr-venom-fast
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shader: crt/crt-guest-advanced-fast
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shader: handheld/lcd-grid-v2-gba-color
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shader: handheld/gameboy
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shader: handheld/gameboy
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shader: handheld/lcd-grid-v2-gbc-color
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shader: handheld/lcd-grid-v2-gbc-color
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shader: crt/crt-hyllian-3d
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shaderGL: crt/crt-guest-dr-venom-fast
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shader: crt/crt-guest-advanced-fast
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mednafen: GeomCRT@CRTGeom.fx
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shader: handheld/lcd-grid-v2-nds-color
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shader: handheld/zfast-lcd
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shader: handheld/zfast-lcd
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shader: crt/crt-hyllian-3d
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shader: handheld/lcd-grid-v2-psp-color
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shader: crt/crt-hyllian-3d
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mednafen: GeomCRT@CRTGeom.fx
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shaderGL: interpolation/sharp-bilinear-scanlines
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shader: pixel-art-scaling/sharp-bilinear-scanlines
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shaderGL: interpolation/sharp-bilinear-scanlines
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shader: pixel-art-scaling/sharp-bilinear-scanlines
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shader: crt/crt-hyllian-3d
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shader: handheld/zfast-lcd
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mednafen: GeomCRT@CRTGeom.fx
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shader: handheld/zfast-lcd
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mednafen: GeomCRT@CRTGeom.fx