ProjectArcade

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## CURVATURE
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default:
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  # libretro
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  shader: crt/crt-geom
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  # emulators using reshader 
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  mednafen: GeomCRT@CRTGeom.fx
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  m2emulator: GeomCRT@CRTGeom.fx
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  supermodel: GeomCRT@CRTGeom.fx
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  hypseus: GeomCRT@CRTGeom.fx
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  daphne: GeomCRT@CRTGeom.fx  
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  oricutron: GeomCRT@CRTGeom.fx
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  applewin: GeomCRT@CRTGeom.fx
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  gsplus: GeomCRT@CRTGeom.fx
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  scummvm: GeomCRT@CRTGeom.fx
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  simcoupe: GeomCRT@CRTGeom.fx
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  demul: GeomCRT@CRTGeom.fx
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  demul-old: GeomCRT@CRTGeom.fx
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  bigpemu: GeomCRT@CRTGeom.fx
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  phoenix: GeomCRT@CRTGeom.fx
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  solarus: GeomCRT@CRTGeom.fx
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  redream: GeomCRT@CRTGeom.fx
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  raine: GeomCRT@CRTGeom.fx
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  duckstation: GeomCRT@CRTGeom.fx
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  mupen64: GeomCRT@CRTGeom.fx
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  xemu: GeomCRT@CRTGeom.fx
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# per system overrides  
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3ds:
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  shader: handheld/lcd-shader
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dreamcast:
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  shader: crt/crt-hyllian-3d
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  redream: GeomCRT@CRTGeom.fx
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gamegear:
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  shaderGL: crt/crt-guest-dr-venom-fast
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  shader: crt/crt-guest-advanced-fast
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gba:
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  shader: handheld/lcd-grid-v2-gba-color
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gb:
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  shader: handheld/gameboy
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gb2players:
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  shader: handheld/gameboy
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gbc:
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  shader: handheld/lcd-grid-v2-gbc-color
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gbc2players:
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  shader: handheld/lcd-grid-v2-gbc-color
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gc:
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  shader: crt/crt-hyllian-3d
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lynx:
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  shaderGL: crt/crt-guest-dr-venom-fast
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  shader: crt/crt-guest-advanced-fast
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  mednafen: GeomCRT@CRTGeom.fx
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nds:
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  shader: handheld/lcd-grid-v2-nds-color
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ngp:
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  shader: handheld/zfast-lcd
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ngpc:
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  shader: handheld/zfast-lcd
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ps2:
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  shader: crt/crt-hyllian-3d
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psp:
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  shader: handheld/lcd-grid-v2-psp-color
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psx:
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  shader: crt/crt-hyllian-3d
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  mednafen: GeomCRT@CRTGeom.fx
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vectrex:
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  shaderGL: interpolation/sharp-bilinear-scanlines
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  shader: pixel-art-scaling/sharp-bilinear-scanlines
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virtualboy:
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  shaderGL: interpolation/sharp-bilinear-scanlines
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  shader: pixel-art-scaling/sharp-bilinear-scanlines
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wii:
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  shader: crt/crt-hyllian-3d
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wswan:
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  shader: handheld/zfast-lcd
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  mednafen: GeomCRT@CRTGeom.fx
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wswanc:
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  shader: handheld/zfast-lcd
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  mednafen: GeomCRT@CRTGeom.fx
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