ProjectArcade
20 строк · 1.0 Кб
1# GLSP64 - Gladius
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3[OnFrame]
4# This game can deadlock the CPU and GPU by setting FIFO breakpoints too
5# infrequently, provided the CPU gets too far ahead, as can happen under Dolphin
6# due to timing inaccuracies. The game never clears breakpoints, and it will
7# skip setting them if the previous one has not been hit by the GPU. If the CPU
8# gets far enough ahead it will reach the FIFO high water mark and trigger an
9# overflow interrupt, causing the render thread to be suspended. The GPU will
10# make forward progress until it hits the last set breakpoint. However, if the
11# distance between that breakpoint and the FIFO write pointer is greater than
12# the low water mark, then the GPU will never generate an underflow interrupt
13# and the render thread will never be resumed. This patch forces the game to
14# update the breakpoint unconditionally and has been tested on real hardware
15# with no apparent ill effect.
16$Fix freeze in opening cutscene
170x8010A0F4:dword:0x60000000
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19[OnFrame_Enabled]
20$Fix freeze in opening cutscene
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