ProjectArcade

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# GC6J01 - ポケモンコロシアム
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[OnFrame]
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# This game has extra memory card checks compared to most games,
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# presumably to prevent Pokémon duping. These can interfere with
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# saving your game when using savestates.
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#
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# 0x801cb5b8:
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# Originally a branch that checks if the save counter in memory
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# matches the one on the memory card. We patch this to instead
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# overwrite the counter in memory with the one from the memory
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# card. We need to do this because each memory card file actually
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# contains three save slots the game rotates when saving, and
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# when loading it loads the save with the biggest save counter.
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# So we need to make sure the newly written save (which uses
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# the value from memory + 1) is higher than any save currently
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# on the card.
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#
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# 0x801cb608:
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# Another branch. Not entirely sure what this one checks, but
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# not patching this one sometimes still makes it recognize the
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# memory card as 'not the same Memory Card as the one used to
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# load the saved data', so nop it out.
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#
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$Allow Memory Card saving with Savestates
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0x801cb5b8:dword:0x9005002c
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0x801cb608:dword:0x60000000
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