ProjectArcade
14 строк · 337.0 Байт
1#ifdef GL_ES
2precision mediump float;
3precision mediump int;
4#endif
5
6uniform sampler2D sampler0;
7uniform sampler2D sampler2;
8uniform vec4 u_setting;
9varying vec2 v_texcoord0;
10
11void main() {
12gl_FragColor.rgb = mix(texture2D(sampler0, v_texcoord0.xy).rgb, texture2D(sampler2, v_texcoord0.xy).rgb, u_setting.x);
13gl_FragColor.a = 1.0;
14}
15