ProjectArcade
19 строк · 423.0 Байт
1// Simple false color shader
2
3#ifdef GL_ES
4precision mediump float;
5precision mediump int;
6#endif
7
8uniform sampler2D sampler0;
9varying vec2 v_texcoord0;
10
11void main() {
12vec3 rgb = texture2D(sampler0, v_texcoord0.xy).xyz;
13float luma = dot(rgb, vec3(0.299, 0.587, 0.114));
14vec3 gray = vec3(luma, luma, luma) - 0.5;
15rgb -= vec3(0.5, 0.5, 0.5);
16
17gl_FragColor.rgb = mix(rgb, gray, 2.0) + 0.5;
18gl_FragColor.a = 1.0;
19}
20