ProjectArcade
39 строк · 968.0 Байт
1#ifdef GL_ES
2precision mediump float;
3precision mediump int;
4#endif
5
6attribute vec4 a_position;
7attribute vec2 a_texcoord0;
8uniform vec2 u_texelDelta;
9
10varying vec4 v_texcoord0;
11varying vec4 v_texcoord1;
12varying vec4 v_texcoord2;
13varying vec4 v_texcoord3;
14varying vec4 v_texcoord4;
15varying vec4 v_texcoord5;
16varying vec4 v_texcoord6;
17
18float scaleoffset = 0.8; //edge detection offset
19
20void main()
21{
22float x = u_texelDelta.x*scaleoffset;
23float y = u_texelDelta.y*scaleoffset;
24vec2 dg1 = vec2( x,y);
25vec2 dg2 = vec2(-x,y);
26vec2 dx = vec2(x,0.0);
27vec2 dy = vec2(0.0,y);
28gl_Position = a_position;
29v_texcoord0=a_texcoord0.xyxy;
30v_texcoord1.xy = v_texcoord0.xy - dy;
31v_texcoord2.xy = v_texcoord0.xy + dy;
32v_texcoord3.xy = v_texcoord0.xy - dx;
33v_texcoord4.xy = v_texcoord0.xy + dx;
34v_texcoord5.xy = v_texcoord0.xy - dg1;
35v_texcoord6.xy = v_texcoord0.xy + dg1;
36v_texcoord1.zw = v_texcoord0.xy - dg2;
37v_texcoord2.zw = v_texcoord0.xy + dg2;
38
39}
40