ProjectArcade
52 строки · 1.5 Кб
1// Modified to use in PPSSPP. Grabbed from:
2// http://forums.ngemu.com/showthread.php?t=76098
3
4// Advanced Cartoon shader I
5// by guest(r) (guest.r@gmail.com)
6// license: GNU-GPL
7
8#ifdef GL_ES
9precision mediump float;
10precision mediump int;
11#endif
12
13uniform vec4 u_setting;
14
15uniform sampler2D sampler0;
16
17varying vec4 v_texcoord0;
18varying vec4 v_texcoord1;
19varying vec4 v_texcoord2;
20varying vec4 v_texcoord3;
21varying vec4 v_texcoord4;
22varying vec4 v_texcoord5;
23varying vec4 v_texcoord6;
24
25void main()
26{
27vec3 c00 = texture2D(sampler0, v_texcoord5.xy).xyz;
28vec3 c10 = texture2D(sampler0, v_texcoord1.xy).xyz;
29vec3 c20 = texture2D(sampler0, v_texcoord2.zw).xyz;
30vec3 c01 = texture2D(sampler0, v_texcoord3.xy).xyz;
31vec3 c11 = texture2D(sampler0, v_texcoord0.xy).xyz;
32vec3 c21 = texture2D(sampler0, v_texcoord4.xy).xyz;
33vec3 c02 = texture2D(sampler0, v_texcoord1.zw).xyz;
34vec3 c12 = texture2D(sampler0, v_texcoord2.xy).xyz;
35vec3 c22 = texture2D(sampler0, v_texcoord6.xy).xyz;
36vec3 dt = vec3(1.0,1.0,1.0);
37
38float d1=dot(abs(c00-c22),dt);
39float d2=dot(abs(c20-c02),dt);
40float hl=dot(abs(c01-c21),dt);
41float vl=dot(abs(c10-c12),dt);
42float d = u_setting.x*(d1+d2+hl+vl)/(dot(c11,dt)+0.15);
43
44float lc = 4.0*length(c11);
45float f = fract(lc); f*=f;
46lc = 0.25*(floor(lc) + f*f)+0.05;
47c11 = 4.0*normalize(c11);
48vec3 frct = fract(c11); frct*=frct;
49c11 = floor(c11)+ 0.05*dt + frct*frct;
50gl_FragColor.rgb = 0.25*lc*(1.1-d*sqrt(d))*c11;
51gl_FragColor.a = 1.0;
52}
53