ProjectArcade
69 строк · 1.8 Кб
1// AA-Color shader, Modified to use in PPSSPP. Grabbed from:
2// http://forums.ngemu.com/showthread.php?t=76098
3
4// by guest(r) (guest.r@gmail.com)
5// license: GNU-GPL
6
7// Color variables
8
9#ifdef GL_ES
10precision mediump float;
11precision mediump int;
12#endif
13
14const vec3 c_ch = vec3(1.0,1.0,1.0); // rgb color channel intensity
15const float a = 1.20 ; // saturation
16const float b = 1.00 ; // brightness
17const float c = 1.25 ; // contrast
18
19// you can use contrast1,contrast2...contrast4 (or contrast0 for speedup)
20
21float contrast0(float x)
22{ return x; }
23
24float contrast1(float x)
25{ x = x*1.1547-1.0;
26return sign(x)*pow(abs(x),1.0/c)*0.86 + 0.86;}
27
28float contrast2(float x)
29{ return normalize(vec2(pow(x,c),pow(0.86,c))).x*1.72;}
30
31float contrast3(float x)
32{ return 1.73*pow(0.57735*x,c); }
33
34float contrast4(float x)
35{ return clamp(0.866 + c*(x-0.866),0.05, 1.73); }
36
37uniform sampler2D sampler0;
38
39varying vec4 v_texcoord0;
40varying vec4 v_texcoord1;
41varying vec4 v_texcoord2;
42varying vec4 v_texcoord3;
43varying vec4 v_texcoord4;
44varying vec4 v_texcoord5;
45varying vec4 v_texcoord6;
46
47void main()
48{
49vec3 c10 = texture2D(sampler0, v_texcoord1.xy).xyz;
50vec3 c01 = texture2D(sampler0, v_texcoord4.xy).xyz;
51vec3 c11 = texture2D(sampler0, v_texcoord0.xy).xyz;
52vec3 c21 = texture2D(sampler0, v_texcoord5.xy).xyz;
53vec3 c12 = texture2D(sampler0, v_texcoord2.xy).xyz;
54
55vec3 dt = vec3(1.0,1.0,1.0);
56float k1=dot(abs(c01-c21),dt);
57float k2=dot(abs(c10-c12),dt);
58
59vec3 color = (k1*(c10+c12)+k2*(c01+c21)+0.001*c11)/(2.0*(k1+k2)+0.001);
60
61float x = sqrt(dot(color,color));
62
63color.r = pow(color.r+0.001,a);
64color.g = pow(color.g+0.001,a);
65color.b = pow(color.b+0.001,a);
66
67gl_FragColor.rgb = contrast4(x)*normalize(color*c_ch)*b;
68gl_FragColor.a = 1.0;
69}
70