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GLXEngine
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master
external/SDL/Examples/BasicSDL/fBasicSDL_D.dfm
25 строк
742 B
glscene
fixed external
22 янв 2026, 10:40
22 янв 2026, 10:40
9308f18
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object DataModule1: TDataModule1 OnCreate = DataModuleCreate Height = 351 Width = 680 PixelsPerInch = 168 object GLScene1: TGLScene Left = 22 Top = 11 object GLLightSource1: TGLLightSource ConstAttenuation = 1.000000000000000000 Position.Coordinates = {0000484200004842000048420000803F} SpotCutOff = 180.000000000000000000 end object Teapot1: TGLTeapot Material.Texture.ImageClassName = 'TGLCubeMapImage' Material.Texture.TextureMode = tmReplace end object GLCamera1: TGLCamera DepthOfView = 100.000000000000000000 FocalLength = 50.000000000000000000 TargetObject = Teapot1 Position.Coordinates = {0000404000000040000000400000803F} end end end