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stud_22-365
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GLXEngine
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master
external/Graphics32/Examples/Examples.lpg
235 строк
7 KB
glscene
fixed external
22 янв 2026, 10:40
22 янв 2026, 10:40
9308f18
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<?xml version="1.0" encoding="UTF-8"?> <CONFIG> <ProjectGroup FileVersion="2"> <Targets> <Target FileName="Blending\BlendVsMerge\BlendVsMerge.lpi"> <BuildModes> <Mode Name="Release" Compile="True"/> <Mode Name="Debug"/> </BuildModes> </Target> <Target FileName="Blending\PixelCombine\PixelCombine.lpi"> <BuildModes> <Mode Name="Release" Compile="True"/> <Mode Name="Debug"/> </BuildModes> </Target> <Target FileName="Blending\TextureBlend\TextureBlend.lpi"> <BuildModes> <Mode Name="Release" Compile="True"/> <Mode Name="Debug"/> </BuildModes> </Target> <Target FileName="Drawing\AntiAliasing\AntiAliasing.lpi"> <BuildModes> <Mode Name="Release" Compile="True"/> <Mode Name="Debug"/> </BuildModes> </Target> <Target FileName="Drawing\ArrowHead\ArrowHead.lpi"> <BuildModes> <Mode Name="Release" Compile="True"/> <Mode Name="Debug"/> </BuildModes> </Target> <Target FileName="Drawing\Benchmark\Benchmark.lpi"> <BuildModes> <Mode Name="Debug" Compile="True"/> <Mode Name="Release"/> </BuildModes> </Target> <Target FileName="Drawing\Blurs\Blurs.lpi"> <BuildModes> <Mode Name="Release"/> <Mode Name="Debug"/> </BuildModes> </Target> <Target FileName="Drawing\CubicSpline\CubicSpline.lpi"> <BuildModes> <Mode Name="Release" Compile="True"/> <Mode Name="Debug"/> </BuildModes> </Target> <Target FileName="Drawing\Curves\Curves.lpi"> <BuildModes> <Mode Name="Release" Compile="True"/> <Mode Name="Debug"/> </BuildModes> </Target> <Target FileName="Drawing\GradFills\GradFills.lpi"> <BuildModes> <Mode Name="Debug" Compile="True"/> <Mode Name="Release"/> </BuildModes> </Target> <Target FileName="Drawing\GradLines\GradLines.lpi"> <BuildModes> <Mode Name="Debug" Compile="True"/> <Mode Name="Release"/> </BuildModes> </Target> <Target FileName="Drawing\GradSampler\GradSampler.lpi"> <BuildModes> <Mode Name="Debug" Compile="True"/> <Mode Name="Release"/> </BuildModes> </Target> <Target FileName="Drawing\LineStippling\LineStippling.lpi"> <BuildModes> <Mode Name="Debug" Compile="True"/> <Mode Name="Release"/> </BuildModes> </Target> <Target FileName="Drawing\MeshGradients\MeshGradients.lpi"> <BuildModes> <Mode Name="Release" Compile="True"/> <Mode Name="Debug"/> </BuildModes> </Target> <Target FileName="Drawing\Polygons\Polygons.lpi"> <BuildModes> <Mode Name="Debug" Compile="True"/> <Mode Name="Release"/> </BuildModes> </Target> <Target FileName="Drawing\RenderText\RenderText.lpi"> <BuildModes> <Mode Name="Release" Compile="True"/> <Mode Name="Debug"/> </BuildModes> </Target> <Target FileName="Drawing\ScatterPlot\ScatterPlot.lpi"> <BuildModes> <Mode Name="Release" Compile="True"/> <Mode Name="Debug"/> </BuildModes> </Target> <Target FileName="Drawing\TextVPR\TextVPR.lpi"> <BuildModes> <Mode Name="Debug" Compile="True"/> <Mode Name="Release"/> </BuildModes> </Target> <Target FileName="Drawing\VertexReduction\LineSimplification.lpi"> <BuildModes> <Mode Name="Debug" Compile="True"/> <Mode Name="Release"/> </BuildModes> </Target> <Target FileName="General\ByteMaps\ByteMaps.lpi"> <BuildModes> <Mode Name="Debug" Compile="True"/> <Mode Name="Release"/> </BuildModes> </Target> <Target FileName="General\Image32\Image32.lpi"> <BuildModes> <Mode Name="Release" Compile="True"/> <Mode Name="Debug"/> </BuildModes> </Target> <Target FileName="General\Mandelbrot\Mandelbrot.lpi"> <BuildModes> <Mode Name="Debug" Compile="True"/> <Mode Name="Release"/> </BuildModes> </Target> <Target FileName="General\Rotate\Rotate.lpi"> <BuildModes> <Mode Name="Debug" Compile="True"/> <Mode Name="Release"/> </BuildModes> </Target> <Target FileName="Layers\ImgView_Layers\ImgView_Layers.lpi"> <BuildModes> <Mode Name="Debug" Compile="True"/> <Mode Name="Release"/> </BuildModes> </Target> <Target FileName="Layers\RotLayer\RotLayer.lpi"> <BuildModes> <Mode Name="Debug" Compile="True"/> <Mode Name="Release"/> </BuildModes> </Target> <Target FileName="Layers\Sprites\Sprites.lpi"> <BuildModes> <Mode Name="Debug" Compile="True"/> <Mode Name="Release"/> </BuildModes> </Target> <Target FileName="Resampling\NestedSampling\NestedSampling.lpi"> <BuildModes> <Mode Name="Debug" Compile="True"/> <Mode Name="Release"/> </BuildModes> </Target> <Target FileName="Resampling\PixelF\PixelF.lpi"> <BuildModes> <Mode Name="Release" Compile="True"/> <Mode Name="Debug"/> </BuildModes> </Target> <Target FileName="Resampling\Resamplers\Resamplers.lpi"> <BuildModes> <Mode Name="Debug" Compile="True"/> <Mode Name="Release"/> </BuildModes> </Target> <Target FileName="Transformation\ImgWarping\ImgWarping.lpi"> <BuildModes> <Mode Name="Debug" Compile="True"/> <Mode Name="Release"/> </BuildModes> </Target> <Target FileName="Transformation\Transform\Transform.lpi"> <BuildModes> <Mode Name="Debug" Compile="True"/> <Mode Name="Release"/> </BuildModes> </Target> <Target FileName="Transformation\Visualization\Visualization.lpi"> <BuildModes> <Mode Name="Debug" Compile="True"/> <Mode Name="Release"/> </BuildModes> </Target> <Target FileName="Drawing\Clipper\ClipperDemo.lpi"> <BuildModes> <Mode Name="Default"/> </BuildModes> </Target> <Target FileName="Drawing\Swarm\ParticleSwarm.lpi"> <BuildModes> <Mode Name="Default"/> </BuildModes> </Target> <Target FileName="General\Bitmap32 to PSD layers\PSD_bitmap_export.lpi"> <BuildModes> <Mode Name="Default"/> </BuildModes> </Target> <Target FileName="General\Color Picker\ColorPicker.lpi"> <BuildModes> <Mode Name="Default"/> </BuildModes> </Target> <Target FileName="General\Image32 background\Image32Background.lpi"> <BuildModes> <Mode Name="Default"/> </BuildModes> </Target> <Target FileName="General\PNG Image32\PNG_GR32_Demo.lpi"> <BuildModes> <Mode Name="Release" Compile="True"/> <Mode Name="Debug"/> </BuildModes> </Target> <Target FileName="Layers\PSD Export\PSD_export.lpi"> <BuildModes> <Mode Name="Default"/> </BuildModes> </Target> </Targets> </ProjectGroup> </CONFIG>