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GLXEngine
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Examples/Demos/rendering/renderingD.groupproj
216 строк
8 KB
glscene
Examples updated
06 окт 2025, 20:32
06 окт 2025, 20:32
79dbdc3
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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <PropertyGroup> <ProjectGuid>{37D58D5C-EF20-4782-A578-C82A50F22394}</ProjectGuid> </PropertyGroup> <ItemGroup> <Projects Include="Blur\BlurD.dproj"> <Dependencies/> </Projects> <Projects Include="BlurAdvanced\BlurAdvancedD.dproj"> <Dependencies/> </Projects> <Projects Include="celshading\CelShadingD.dproj"> <Dependencies/> </Projects> <Projects Include="culling\CullingD.dproj"> <Dependencies/> </Projects> <Projects Include="Grass\GrassD.dproj"> <Dependencies/> </Projects> <Projects Include="fog\FogD.dproj"> <Dependencies/> </Projects> <Projects Include="fullscreen\FullscreenD.dproj"> <Dependencies/> </Projects> <Projects Include="invariance\InvarianceD.dproj"> <Dependencies/> </Projects> <Projects Include="memviewer\MemViewerD.dproj"> <Dependencies/> </Projects> <Projects Include="multiproxy\MultiProxyD.dproj"> <Dependencies/> </Projects> <Projects Include="MultiTexture\MultiTexturesD.dproj"> <Dependencies/> </Projects> <Projects Include="OctreeRender\OctreeRenderD.dproj"> <Dependencies/> </Projects> <Projects Include="phong\PhongD.dproj"> <Dependencies/> </Projects> <Projects Include="RenderToTexture\RenderToTexD.dproj"> <Dependencies/> </Projects> <Projects Include="SkyBox\SkyBoxD.dproj"> <Dependencies/> </Projects> <Projects Include="tobitmap\TobitmapD.dproj"> <Dependencies/> </Projects> </ItemGroup> <ProjectExtensions> <Borland.Personality>Default.Personality.12</Borland.Personality> <Borland.ProjectType/> <BorlandProject> <Default.Personality/> </BorlandProject> </ProjectExtensions> <Target Name="BlurD"> <MSBuild Projects="Blur\BlurD.dproj"/> </Target> <Target Name="BlurD:Clean"> <MSBuild Projects="Blur\BlurD.dproj" Targets="Clean"/> </Target> <Target Name="BlurD:Make"> <MSBuild Projects="Blur\BlurD.dproj" Targets="Make"/> </Target> <Target Name="BlurAdvancedD"> <MSBuild Projects="BlurAdvanced\BlurAdvancedD.dproj"/> </Target> <Target Name="BlurAdvancedD:Clean"> <MSBuild Projects="BlurAdvanced\BlurAdvancedD.dproj" Targets="Clean"/> </Target> <Target Name="BlurAdvancedD:Make"> <MSBuild Projects="BlurAdvanced\BlurAdvancedD.dproj" Targets="Make"/> </Target> <Target Name="CelShadingD"> <MSBuild Projects="celshading\CelShadingD.dproj"/> </Target> <Target Name="CelShadingD:Clean"> <MSBuild Projects="celshading\CelShadingD.dproj" Targets="Clean"/> </Target> <Target Name="CelShadingD:Make"> <MSBuild Projects="celshading\CelShadingD.dproj" Targets="Make"/> </Target> <Target Name="CullingD"> <MSBuild Projects="culling\CullingD.dproj"/> </Target> <Target Name="CullingD:Clean"> <MSBuild Projects="culling\CullingD.dproj" Targets="Clean"/> </Target> <Target Name="CullingD:Make"> <MSBuild Projects="culling\CullingD.dproj" Targets="Make"/> </Target> <Target Name="GrassD"> <MSBuild Projects="Grass\GrassD.dproj"/> </Target> <Target Name="GrassD:Clean"> <MSBuild Projects="Grass\GrassD.dproj" Targets="Clean"/> </Target> <Target Name="GrassD:Make"> <MSBuild Projects="Grass\GrassD.dproj" Targets="Make"/> </Target> <Target Name="FogD"> <MSBuild Projects="fog\FogD.dproj"/> </Target> <Target Name="FogD:Clean"> <MSBuild Projects="fog\FogD.dproj" Targets="Clean"/> </Target> <Target Name="FogD:Make"> <MSBuild Projects="fog\FogD.dproj" Targets="Make"/> </Target> <Target Name="FullscreenD"> <MSBuild Projects="fullscreen\FullscreenD.dproj"/> </Target> <Target Name="FullscreenD:Clean"> <MSBuild Projects="fullscreen\FullscreenD.dproj" Targets="Clean"/> </Target> <Target Name="FullscreenD:Make"> <MSBuild Projects="fullscreen\FullscreenD.dproj" Targets="Make"/> </Target> <Target Name="InvarianceD"> <MSBuild Projects="invariance\InvarianceD.dproj"/> </Target> <Target Name="InvarianceD:Clean"> <MSBuild Projects="invariance\InvarianceD.dproj" Targets="Clean"/> </Target> <Target Name="InvarianceD:Make"> <MSBuild Projects="invariance\InvarianceD.dproj" Targets="Make"/> </Target> <Target Name="MemViewerD"> <MSBuild Projects="memviewer\MemViewerD.dproj"/> </Target> <Target Name="MemViewerD:Clean"> <MSBuild Projects="memviewer\MemViewerD.dproj" Targets="Clean"/> </Target> <Target Name="MemViewerD:Make"> <MSBuild Projects="memviewer\MemViewerD.dproj" Targets="Make"/> </Target> <Target Name="MultiProxyD"> <MSBuild Projects="multiproxy\MultiProxyD.dproj"/> </Target> <Target Name="MultiProxyD:Clean"> <MSBuild Projects="multiproxy\MultiProxyD.dproj" Targets="Clean"/> </Target> <Target Name="MultiProxyD:Make"> <MSBuild Projects="multiproxy\MultiProxyD.dproj" Targets="Make"/> </Target> <Target Name="MultiTexturesD"> <MSBuild Projects="MultiTexture\MultiTexturesD.dproj"/> </Target> <Target Name="MultiTexturesD:Clean"> <MSBuild Projects="MultiTexture\MultiTexturesD.dproj" Targets="Clean"/> </Target> <Target Name="MultiTexturesD:Make"> <MSBuild Projects="MultiTexture\MultiTexturesD.dproj" Targets="Make"/> </Target> <Target Name="OctreeRenderD"> <MSBuild Projects="OctreeRender\OctreeRenderD.dproj"/> </Target> <Target Name="OctreeRenderD:Clean"> <MSBuild Projects="OctreeRender\OctreeRenderD.dproj" Targets="Clean"/> </Target> <Target Name="OctreeRenderD:Make"> <MSBuild Projects="OctreeRender\OctreeRenderD.dproj" Targets="Make"/> </Target> <Target Name="PhongD"> <MSBuild Projects="phong\PhongD.dproj"/> </Target> <Target Name="PhongD:Clean"> <MSBuild Projects="phong\PhongD.dproj" Targets="Clean"/> </Target> <Target Name="PhongD:Make"> <MSBuild Projects="phong\PhongD.dproj" Targets="Make"/> </Target> <Target Name="RenderToTexD"> <MSBuild Projects="RenderToTexture\RenderToTexD.dproj"/> </Target> <Target Name="RenderToTexD:Clean"> <MSBuild Projects="RenderToTexture\RenderToTexD.dproj" Targets="Clean"/> </Target> <Target Name="RenderToTexD:Make"> <MSBuild Projects="RenderToTexture\RenderToTexD.dproj" Targets="Make"/> </Target> <Target Name="SkyBoxD"> <MSBuild Projects="SkyBox\SkyBoxD.dproj"/> </Target> <Target Name="SkyBoxD:Clean"> <MSBuild Projects="SkyBox\SkyBoxD.dproj" Targets="Clean"/> </Target> <Target Name="SkyBoxD:Make"> <MSBuild Projects="SkyBox\SkyBoxD.dproj" Targets="Make"/> </Target> <Target Name="TobitmapD"> <MSBuild Projects="tobitmap\TobitmapD.dproj"/> </Target> <Target Name="TobitmapD:Clean"> <MSBuild Projects="tobitmap\TobitmapD.dproj" Targets="Clean"/> </Target> <Target Name="TobitmapD:Make"> <MSBuild Projects="tobitmap\TobitmapD.dproj" Targets="Make"/> </Target> <Target Name="Build"> <CallTarget Targets="BlurD;BlurAdvancedD;CelShadingD;CullingD;GrassD;FogD;FullscreenD;InvarianceD;MemViewerD;MultiProxyD;MultiTexturesD;OctreeRenderD;PhongD;RenderToTexD;SkyBoxD;TobitmapD"/> </Target> <Target Name="Clean"> <CallTarget Targets="BlurD:Clean;BlurAdvancedD:Clean;CelShadingD:Clean;CullingD:Clean;GrassD:Clean;FogD:Clean;FullscreenD:Clean;InvarianceD:Clean;MemViewerD:Clean;MultiProxyD:Clean;MultiTexturesD:Clean;OctreeRenderD:Clean;PhongD:Clean;RenderToTexD:Clean;SkyBoxD:Clean;TobitmapD:Clean"/> </Target> <Target Name="Make"> <CallTarget Targets="BlurD:Make;BlurAdvancedD:Make;CelShadingD:Make;CullingD:Make;GrassD:Make;FogD:Make;FullscreenD:Make;InvarianceD:Make;MemViewerD:Make;MultiProxyD:Make;MultiTexturesD:Make;OctreeRenderD:Make;PhongD:Make;RenderToTexD:Make;SkyBoxD:Make;TobitmapD:Make"/> </Target> <Import Project="$(BDS)\Bin\CodeGear.Group.Targets" Condition="Exists('$(BDS)\Bin\CodeGear.Group.Targets')"/> </Project>