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GLXEngine
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Examples/Demos/rendering/fullscreen/fFullScreenC.h
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glscene
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18 сен 2024, 19:16
18 сен 2024, 19:16
5c21251
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//--------------------------------------------------------------------------- #ifndef fFullScreenCH #define fFullScreenCH //--------------------------------------------------------------------------- #include <System.Classes.hpp> #include "System.SysUtils.hpp" #include "GLS.BaseClasses.hpp" #include "GLS.Coordinates.hpp" #include "GLS.FullScreenViewer.hpp" #include "GLS.Objects.hpp" #include "GLS.Scene.hpp" #include "GLS.GeomObjects.hpp" #include "GLS.Canvas.hpp" //--------------------------------------------------------------------------- class TDataModule1 : public TDataModule { __published: // IDE-managed Components TGLScene *GLScene1; TGLLightSource *GLLightSource1; TGLTeapot *Teapot1; TGLDummyCube *DCBlueLight; TGLLightSource *GLLightSource2; TGLCamera *GLCamera1; TGLFullScreenViewer *GLFullScreenViewer1; void __fastcall DataModuleCreate(TObject *Sender); void __fastcall GLFullScreenViewer1PostRender(TObject *Sender); void __fastcall GLFullScreenViewer1KeyPress(TObject *Sender, System::WideChar &Key); private: // User declarations public: // User declarations __fastcall TDataModule1(TComponent* Owner); bool firstPassDone; }; //--------------------------------------------------------------------------- extern PACKAGE TDataModule1 *DataModule1; //--------------------------------------------------------------------------- #endif