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Examples/Demos/rendering/aRendering.htm
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Updated to v.2.4.3
17 фев 2024, 18:10
17 фев 2024, 18:10
c4360b6
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<html> <head> <meta http-equiv=Content-Type content="text/html; charset=windows-1252"> <meta name=Generator content="Microsoft Word 15 (filtered)"> <title>Rendering demos</title> <style> <!-- /* Font Definitions */ @font-face {font-family:"Cambria Math"; panose-1:2 4 5 3 5 4 6 3 2 4;} @font-face {font-family:Consolas; panose-1:2 11 6 9 2 2 4 3 2 4;} /* Style Definitions */ p.MsoNormal, li.MsoNormal, div.MsoNormal {margin:0cm; margin-bottom:.0001pt; font-size:12.0pt; font-family:"Times New Roman",serif;} a:link, span.MsoHyperlink {color:blue; text-decoration:underline;} a:visited, span.MsoHyperlinkFollowed {color:purple; text-decoration:underline;} p.MsoPlainText, li.MsoPlainText, div.MsoPlainText {mso-style-link:"\0422\0435\043A\0441\0442 \0417\043D\0430\043A"; margin-right:0cm; margin-left:0cm; font-size:12.0pt; font-family:"Times New Roman",serif;} p.msonormal0, li.msonormal0, div.msonormal0 {mso-style-name:msonormal; margin-right:0cm; margin-left:0cm; font-size:12.0pt; font-family:"Times New Roman",serif;} span.a {mso-style-name:"\0422\0435\043A\0441\0442 \0417\043D\0430\043A"; mso-style-link:\0422\0435\043A\0441\0442; font-family:Consolas;} p.msochpdefault, li.msochpdefault, div.msochpdefault {mso-style-name:msochpdefault; margin-right:0cm; margin-left:0cm; font-size:10.0pt; font-family:"Times New Roman",serif;} .MsoChpDefault {font-size:10.0pt;} @page WordSection1 {size:595.3pt 841.9pt; margin:2.0cm 42.5pt 2.0cm 3.0cm;} div.WordSection1 {page:WordSection1;} /* List Definitions */ ol {margin-bottom:0cm;} ul {margin-bottom:0cm;} --> </style> </head> <body bgcolor=white lang=RU link=blue vlink=purple> <div class=WordSection1> <p class=MsoPlainText><b><span lang=FR style='font-size:13.5pt;font-family: "Courier New"'>Rendering demos :</span></b></p> <ul style='margin-top:0cm' type=disc> <li class=MsoNormal><span lang=FR><a href="basicsdl/basicsdl_d.dpr"><b>basicsdl</b></a><b> :</b> </span></li> <ul style='margin-top:0cm' type=circle> <li class=MsoNormal><span lang=FR>basic sample for TGLSDLViewer and using SDL</span></li> <li class=MsoNormal><span lang=FR>cube environment mapping</span></li> </ul> </ul> <p class=MsoNormal><img border=0 width=483 height=384 src=basicsdl/BasicSDL.jpg></p> <ul style='margin-top:0cm' type=disc> <li class=MsoNormal><span lang=FR><a href="Blur/BlurD.dpr"><b>Blur</b></a><b> :</b> </span></li> <ul style='margin-top:0cm' type=circle> <li class=MsoNormal><span lang=FR>Adding a GLBlur to an object will make it blur only that object. </span></li> <li class=MsoNormal><span lang=FR>Adding it to the scene root will blur all the scene.</span></li> </ul> </ul> <p class=MsoNormal><img border=0 width=526 height=479 src=Blur/Blur.jpg></p> <ul style='margin-top:0cm' type=disc> <li class=MsoNormal><span lang=FR><a href="BlurAdvanced/BlurAdvancedD.dpr"><b>BlurAdvanced</b></a><b> :</b> </span></li> <ul style='margin-top:0cm' type=circle> <li class=MsoNormal><span lang=FR>A more advanced blur demo.</span></li> </ul> </ul> <p class=MsoNormal><img border=0 width=566 height=408 src=BlurAdvanced/BlurAdv.jpg></p> <ul style='margin-top:0cm' type=disc> <li class=MsoNormal><span lang=FR><a href="celshading/CelShadingD.dpr"><b>celshading</b></a><b> :</b> </span></li> <ul style='margin-top:0cm' type=circle> <li class=MsoNormal><span lang=FR>GLCelShader component: GLTexturedCelShader</span></li> <li class=MsoNormal><span lang=FR>This could use a Check for card capability and response with program limiting changes.</span></li> </ul> </ul> <p class=MsoNormal><img border=0 width=626 height=519 src=celshading/CelShading.jpg></p> <ul style='margin-top:0cm' type=disc> <li class=MsoNormal><span lang=FR><a href="culling/CullingD.dpr"><b>culling</b></a><b> :</b> </span></li> <ul style='margin-top:0cm' type=circle> <li class=MsoNormal><span lang=FR>using and selecting scene culling (object-based or hierarchical)</span></li> <li class=MsoNormal><span lang=FR>visualizing impact of scene culling on frame rate</span></li> </ul> </ul> <p class=MsoNormal><img border=0 width=619 height=379 src=culling/Culling.jpg></p> <ul style='margin-top:0cm' type=disc> <li class=MsoNormal><span lang=FR><a href="fog/FogD.dpr"><b>fog</b></a><b> :</b> </span></li> <ul style='margin-top:0cm' type=circle> <li class=MsoNormal><span lang=FR>demo showing the use of fog</span></li> </ul> </ul> <p class=MsoNormal><img border=0 width=503 height=358 src=fog/Fog.jpg></p> <ul style='margin-top:0cm' type=disc> <li class=MsoNormal><span lang=FR><a href="fullscreen/FullscreenD.dpr"><b>fullscreen</b></a><b> :</b> </span></li> <ul style='margin-top:0cm' type=circle> <li class=MsoNormal><span lang=FR>basic sample for TGLFullScreenViewer to go fullscreen and switch screen resolution</span></li> <li class=MsoNormal><span lang=FR>uses TGLCanvas to render a 2D overlay mouse reticle</span></li> </ul> </ul> <p class=MsoNormal><img border=0 width=504 height=351 src=fullscreen/FullScreen.jpg></p> <ul style='margin-top:0cm' type=disc> <li class=MsoNormal><span lang=FR><a href="invariance/InvarianceD.dpr"><b>invariance</b></a><b> :</b> </span></li> <ul style='margin-top:0cm' type=circle> <li class=MsoNormal><span lang=FR>demo showing the use of invariance (Makes a foggy surface on texture)</span></li> </ul> </ul> <p class=MsoNormal><span lang=FR> </span><img border=0 width=502 height=436 src=invariance/Invariance.jpg></p> <ul style='margin-top:0cm' type=disc> <li class=MsoNormal><span lang=FR><a href="memviewer/MemViewerD.dpr"><b>memviewer</b></a><b> :</b> </span></li> <ul style='margin-top:0cm' type=circle> <li class=MsoNormal><span lang=FR>using the TGLMemoryViewer for off-screen rendering</span></li> <li class=MsoNormal><span lang=FR>using off-screen render result in a texture</span></li> <li class=MsoNormal><span lang=FR>controling Vsync</span></li> </ul> </ul> <p class=MsoNormal><img border=0 width=509 height=358 src=memviewer/MemViewer.jpg></p> <ul style='margin-top:0cm' type=disc> <li class=MsoNormal><span lang=FR><a href="multiproxy/MultiProxyD.dpr"><b>multiproxy</b></a><b> :</b> </span></li> <ul style='margin-top:0cm' type=circle> <li class=MsoNormal><span lang=FR>Illustrates the use of TGLMultiProxy to perform discreet LOD.</span></li> </ul> </ul> <p class=MsoNormal><span lang=FR> </span><img border=0 width=505 height=354 src=multiproxy/MultiProxy.jpg></p> <ul style='margin-top:0cm' type=disc> <li class=MsoNormal><span lang=FR><a href="OctreeRender/OctreeRenderD.dpr"><b>OctreeDemo</b></a><b> :</b> </span></li> <ul style='margin-top:0cm' type=circle> <li class=MsoNormal><span lang=FR>demo of using an Octree to cull dynamic objects</span></li> </ul> </ul> <p class=MsoNormal><span lang=FR> </span><img border=0 width=501 height=357 src=OctreeRender/OctreeRender.jpg></p> <ul style='margin-top:0cm' type=disc> <li class=MsoNormal><span lang=FR><a href="phong/PhongD.dpr"><b>Per-Pixel phong shading demo.</b></a><b> :</b> </span></li> <ul style='margin-top:0cm' type=circle> <li class=MsoNormal><span lang=FR>The TGLPhongShader implements phong shading </span></li> <li class=MsoNormal><span lang=FR>The use of an ARB vertex and fragment program.</span></li> <li class=MsoNormal><span lang=FR>This could use a Check for card capability and response with program limiting changes.</span></li> </ul> </ul> <p class=MsoNormal><img border=0 width=480 height=318 src=phong/Phong.jpg></p> <ul style='margin-top:0cm' type=disc> <li class=MsoNormal><span lang=FR><a href="QuadTreeCulling/QuadtreeCullingD.dpr"><b>Quadtree Visibility Culling</b></a><b> :</b> </span></li> <ul style='margin-top:0cm' type=circle> <li class=MsoNormal><span lang=FR>demo using Quadtrees to perform visibility culling.</span></li> </ul> </ul> <p class=MsoNormal><span lang=FR> </span><img border=0 width=477 height=325 src=QuadTreeCulling/QuadtreeCulling.jpg></p> <ul style='margin-top:0cm' type=disc> <li class=MsoNormal><span lang=FR><a href="SkyBox/Project1.dpr"><b>SkyBox</b></a><b> :</b> </span></li> <ul style='margin-top:0cm' type=circle> <li class=MsoNormal><span lang=FR>Example using GLSkybox... or 2.</span></li> </ul> </ul> <p class=MsoNormal><span lang=FR> </span><img border=0 width=478 height=381 src=SkyBox/SkyBox.jpg></p> <ul style='margin-top:0cm' type=disc> <li class=MsoNormal><span lang=FR><a href="tobitmap/TobitmapD.dpr"><b>tobitmap</b></a><b> :</b> </span></li> <ul style='margin-top:0cm' type=circle> <li class=MsoNormal><span lang=FR>getting viewer content into a TBitmap with CreateSnapShot</span></li> <li class=MsoNormal><span lang=FR>rendering to a high resolution bitmap suitable for printing</span></li> </ul> </ul> <p class=MsoNormal><span lang=EN-US> </span></p> <p class=MsoNormal><img border=0 width=482 height=366 src=tobitmap/Tobitmap.jpg></p> <ul style='margin-top:0cm' type=disc> <li class=MsoNormal><span lang=EN-US> </span></li> </ul> <p class=MsoNormal><span lang=FR><a href="../demos.htm">Back</a></span></p> </div> </body> </html>