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Examples/Demos/bench/aBench.htm
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Updated to v.2.4.3
17 фев 2024, 18:10
17 фев 2024, 18:10
c4360b6
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<html> <head> <meta http-equiv=Content-Type content="text/html; charset=windows-1252"> <meta name=Generator content="Microsoft Word 15 (filtered)"> <title>Benchmarks</title> <style> <!-- /* Font Definitions */ @font-face {font-family:"Cambria Math"; panose-1:2 4 5 3 5 4 6 3 2 4;} @font-face {font-family:Consolas; panose-1:2 11 6 9 2 2 4 3 2 4;} /* Style Definitions */ p.MsoNormal, li.MsoNormal, div.MsoNormal {margin:0cm; margin-bottom:.0001pt; font-size:12.0pt; font-family:"Times New Roman",serif;} a:link, span.MsoHyperlink {color:blue; text-decoration:underline;} a:visited, span.MsoHyperlinkFollowed {color:purple; text-decoration:underline;} p.MsoPlainText, li.MsoPlainText, div.MsoPlainText {mso-style-link:"\0422\0435\043A\0441\0442 \0417\043D\0430\043A"; margin-right:0cm; margin-left:0cm; font-size:12.0pt; font-family:"Times New Roman",serif;} p.msonormal0, li.msonormal0, div.msonormal0 {mso-style-name:msonormal; margin-right:0cm; margin-left:0cm; font-size:12.0pt; font-family:"Times New Roman",serif;} span.a {mso-style-name:"\0422\0435\043A\0441\0442 \0417\043D\0430\043A"; mso-style-link:\0422\0435\043A\0441\0442; font-family:Consolas;} p.msochpdefault, li.msochpdefault, div.msochpdefault {mso-style-name:msochpdefault; margin-right:0cm; margin-left:0cm; font-size:10.0pt; font-family:"Times New Roman",serif;} .MsoChpDefault {font-size:10.0pt;} @page WordSection1 {size:595.3pt 841.9pt; margin:2.0cm 42.5pt 2.0cm 3.0cm;} div.WordSection1 {page:WordSection1;} /* List Definitions */ ol {margin-bottom:0cm;} ul {margin-bottom:0cm;} --> </style> </head> <body bgcolor=white lang=RU link=blue vlink=purple> <div class=WordSection1> <p class=MsoPlainText><b><span lang=FR style='font-size:13.5pt;font-family: "Courier New"'>Benchmarks :</span></b></p> <ul style='margin-top:0cm' type=disc> <li class=MsoNormal><span lang=FR><a href="canvas/CanvasD.dpr"><b>canvas</b></a><b> :</b></span></li> <ul style='margin-top:0cm' type=circle> <li class=MsoNormal><span lang=FR>drawing 2D with TGLCanvas in a scene viewer</span></li> <li class=MsoNormal><span lang=FR>allows benchmarking TGLCanvas performance vs GDI</span></li> <li class=MsoNormal><span lang=FR>hardware-acceleration on both sides is available</span></li> </ul> </ul> <p class=MsoPlainText><b><span style='font-size:13.5pt;font-family:"Courier New"'><img border=0 width=455 height=301 src=canvas/Canvas.jpg></span></b></p> <ul style='margin-top:0cm' type=disc> <li class=MsoNormal><span lang=FR><a href="megacube/MegacubeD.dpr"><b>megacube</b></a><b> :</b></span></li> <ul style='margin-top:0cm' type=circle> <li class=MsoNormal><span lang=FR>a high number of shaded cubes arranged in a cubic array</span></li> <li class=MsoNormal><span lang=FR>allows benchmarking raw geometrical and T&L power (no texturing here)</span></li> </ul> </ul> <p class=MsoNormal><img border=0 width=446 height=363 src=megacube/Megacube.jpg></p> <p class=MsoNormal><span lang=FR> </span></p> <ul style='margin-top:0cm' type=disc> <li class=MsoNormal><span lang=FR><a href="megaglasscube/MegaglasscubeD.dpr"><b>megaglasscube</b></a><b> :</b></span></li> <ul style='margin-top:0cm' type=circle> <li class=MsoNormal><span lang=FR>a high number of shaded transparent cubes arranged in a cubic array</span></li> <li class=MsoNormal><span lang=FR>same use as megacube but with emphasis on transparency and depth sorting</span></li> </ul> </ul> <p class=MsoNormal><img border=0 width=472 height=368 src=megaglasscube/MegaGlasscube.jpg></p> <ul style='margin-top:0cm' type=disc> <li class=MsoNormal><span lang=FR><a href="volcano/VolcanoD.dpr"><b>volcano</b></a><b> :</b></span></li> <ul style='margin-top:0cm' type=circle> <li class=MsoNormal><span lang=FR>volcano-like particle systems using ParticleFX</span></li> <li class=MsoNormal><span lang=FR>benchmarking of PFX and depth sorting</span></li> <li class=MsoNormal><span lang=FR>PFX is a scene-wide blended particles system</span></li> </ul> </ul> <p class=MsoNormal><img border=0 width=432 height=325 src=volcano/Volcano.jpg></p> <ul style='margin-top:0cm' type=disc> <li class=MsoNormal><span lang=FR><a href="smoking/SmokingD.dpr"><b>smoking</b></a><b> :</b></span></li> <ul style='margin-top:0cm' type=circle> <li class=MsoNormal><span lang=FR>several heavily smoking fire PFXs</span></li> <li class=MsoNormal><span lang=FR>benchmarking of PFX sprites, depth sorting </span></li> <li class=MsoNormal><span lang=FR>intertwined additive/transparently blended PFXs</span></li> </ul> </ul> <p class=MsoNormal><img border=0 width=464 height=361 src=smoking/Smoking.jpg></p> <ul style='margin-top:0cm' type=disc> <li class=MsoNormal><span lang=FR><a href="whirlwind/WhirlwindD.dpr"><b>whirlwind</b></a><b> :</b></span></li> <ul style='margin-top:0cm' type=circle> <li class=MsoNormal><span lang=FR>a whirlwind-shaped particle systems (via TGLParticles)</span></li> <li class=MsoNormal><span lang=FR>allows benchmarking particle systems </span></li> <li class=MsoNormal><span lang=FR>object management (not even shading is used here)</span></li> </ul> </ul> <p class=MsoNormal><img border=0 width=387 height=287 src=whirlwind/Whirlwind.jpg></p> <p class=MsoNormal><span lang=FR><a href="../demos.htm">Back</a></span></p> </div> </body> </html>