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Examples/Demos/behaviours/FPSMovement/FPSMovementC.cpp
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glscene
HappyNewYear!
28 дек 2025, 23:42
28 дек 2025, 23:42
5ab1194
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/* //----------------------------------------------------- // SphereSweepAndSlide - Initial work by Dan Bartlett // Shows how to use the FPS Movement behaviour //------------------------------------------------------ // Controls: // W,A,S,D: Movement // Mouse: Movement // I,J,K,L,O,P: Movement (2nd sphere) // F2, F3: First person, Third person // F5: Toggle wireframe // Space: Move upwards // Esc: Quit //-------------------------------------------------------- */ #include <vcl.h> #include <tchar.h> #pragma hdrstop //--------------------------------------------------------------------------- USEFORM("fcFPSMovement.cpp", FormFPSMovement); //--------------------------------------------------------------------------- int WINAPI _tWinMain(HINSTANCE, HINSTANCE, LPTSTR, int) { try { Application->Initialize(); Application->MainFormOnTaskBar = true; Application->CreateForm(__classid(TFormFPSMovement), &FormFPSMovement); Application->Run(); } catch (Exception &exception) { Application->ShowException(&exception); } catch (...) { try { throw Exception(""); } catch (Exception &exception) { Application->ShowException(&exception); } } return 0; } //---------------------------------------------------------------------------