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Examples/Demos.htm
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glscene
Added AdvDemos.htm
27 фев 2024, 22:39
27 фев 2024, 22:39
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<html> <head> <meta http-equiv=Content-Type content="text/html; charset=windows-1252"> <meta name=Generator content="Microsoft Word 15 (filtered)"> <title>GLScene Demos :</title> <style> <!-- /* Font Definitions */ @font-face {font-family:"Cambria Math"; panose-1:2 4 5 3 5 4 6 3 2 4;} @font-face {font-family:Consolas; panose-1:2 11 6 9 2 2 4 3 2 4;} /* Style Definitions */ p.MsoNormal, li.MsoNormal, div.MsoNormal {margin:0cm; margin-bottom:.0001pt; font-size:12.0pt; font-family:"Times New Roman",serif;} a:link, span.MsoHyperlink {color:blue; text-decoration:underline;} a:visited, span.MsoHyperlinkFollowed {color:purple; text-decoration:underline;} p.MsoPlainText, li.MsoPlainText, div.MsoPlainText {mso-style-link:"\0422\0435\043A\0441\0442 \0417\043D\0430\043A"; margin-right:0cm; margin-left:0cm; font-size:12.0pt; font-family:"Times New Roman",serif;} p.msonormal0, li.msonormal0, div.msonormal0 {mso-style-name:msonormal; margin-right:0cm; margin-left:0cm; font-size:12.0pt; font-family:"Times New Roman",serif;} span.a {mso-style-name:"\0422\0435\043A\0441\0442 \0417\043D\0430\043A"; mso-style-link:\0422\0435\043A\0441\0442; font-family:Consolas;} p.msochpdefault, li.msochpdefault, div.msochpdefault {mso-style-name:msochpdefault; margin-right:0cm; margin-left:0cm; font-size:10.0pt; font-family:"Times New Roman",serif;} .MsoChpDefault {font-size:10.0pt;} @page WordSection1 {size:595.3pt 841.9pt; margin:2.0cm 42.5pt 2.0cm 3.0cm;} div.WordSection1 {page:WordSection1;} /* List Definitions */ ol {margin-bottom:0cm;} ul {margin-bottom:0cm;} --> </style> </head> <body bgcolor=white lang=RU link=blue vlink=purple> <div class=WordSection1> <div align=center> <table class=MsoNormalTable border=0 cellspacing=3 cellpadding=0 width="100%" style='width:100.0%'> <tr> <td width="15%" style='width:15.0%;padding:.75pt .75pt .75pt .75pt'></td> <td width="70%" style='width:70.0%;padding:.75pt .75pt .75pt .75pt'> <p class=MsoNormal align=center style='text-align:center'><strong><span lang=EN-US style='font-size:36.0pt;font-family:"Arial",sans-serif;color:#FF8000'>GLScene</span></strong><b><span lang=EN-US style='font-family:"Arial",sans-serif;color:#FF8000'><br> <strong><span style='font-family:"Arial",sans-serif'>OpenGL Solution for Delphi & C++Builder</span></strong></span></b></p> <p class=MsoNormal align=center style='text-align:center'><span lang=EN-US style='font-size:7.5pt;font-family:"Arial",sans-serif'> </span></p> <p class=MsoNormal align=center style='text-align:center'><span style='font-size:7.5pt;font-family:"Arial",sans-serif'>website: </span><a href="https://github.com/glscene"><span style='font-size:7.5pt;font-family:"Arial",sans-serif'>https://github.com/glscene</span></a></p> </td> <td width="15%" style='width:15.0%;padding:.75pt .75pt .75pt .75pt'> <p class=MsoNormal align=right style='text-align:right'> </p> </td> </tr> </table> </div> <div class=MsoNormal align=center style='text-align:center'><span lang=FR> <hr size=1 width="100%" noshade style='color:#FF8000' align=center> </span></div> <p class=MsoPlainText align=center style='text-align:center'><b><span lang=FR style='font-size:18.0pt;font-family:"Courier New";color:#FF8000'>GLScene Demos</span></b></p> <ul style='margin-top:0cm' type=disc> <li class=MsoNormal><span lang=FR><a href="Demos/behaviours/aBehaviours.htm"><strong>behaviours</strong></a> : demonstrations of the behaviours (physics, trajectory following, lifespan...)</span></li> <li class=MsoNormal><span lang=FR><a href="Demos/bench/aBench.htm"><strong>bench</strong></a> : these snippets are not just demos, they are here to help benchmarking and assert performance progress (or minimize performance regression).</span></li> <li class=MsoNormal><strong><span lang=FR><a href="Demos/cgshaders/aCgShaders.htm">cgshaders</a></span></strong><span lang=FR> : samples on using NVidia Cg shaders</span></li> <li class=MsoNormal><span lang=FR><a href="Demos/collisions/aCollisions.htm"><strong>collisions</strong></a> : samples for the collision-detection components</span></li> <li class=MsoNormal><span lang=FR><a href="Demos/computing/aComputing.htm"><strong>computing</strong></a> : demo programs for CUDA and OpenCL computations on GLUs</span></li> <li class=MsoNormal><span lang=FR><a href="Demos/extrusion/aExtrusion.htm"><strong>extrusion</strong></a> : a set of samples showcasing the extrusion and revolution solid components</span></li> <li class=MsoNormal><strong><span lang=FR><a href="Demos/glslshaders/aGLSLShaders.htm">glslshaders</a></span></strong><span lang=FR> : samples on using OpenGL GLSL shaders</span></li> <li class=MsoNormal><span lang=FR><a href="Demos/graph/aGraph.htm"><strong>graph</strong></a> : using GLScene to plot 3D graphs (z = f(x, y), dynamic surfaces...)</span></li> <li class=MsoNormal><span lang=FR><a href="Demos/interface/aInterface.htm"><b>interface</b></a><b> :</b> demos on how to quickly implement a user-interface, covers camera movements and reacting to clicks and other mouse events.</span></li> <li class=MsoNormal><span lang=FR><a href="Demos/materials/aMaterials.htm"><strong>materials</strong></a><strong> :</strong> various samples showcasing shading, textures, materials effects, alpha blending and use of materials library.</span></li> <li class=MsoNormal><span lang=FR><a href="Demos/meshes/aMeshes.htm"><strong>meshes</strong></a> : how to use and abuse of 3D meshes, actors and models</span></li> <li class=MsoNormal><span lang=FR><a href="Demos/movements/aMovements.htm"><b>movements</b></a><b> :</b> samples demonstrating the various possibilities for creating and moving objects around as well as basic animation techniques.</span></li> <li class=MsoNormal><span lang=FR><a href="Demos/physics/aPhysics.htm"><strong>physics</strong></a> : demonstrations of how to use physics both <a href="http://www.ioi.dk/Homepages/thomasj/publications/gdc2001.htm">verlet classes</a> <a href="http://opende.sourceforge.net/">ODE</a> and NGD</span></li> <li class=MsoNormal><span lang=FR><a href="Demos/rendering/aRendering.htm"><strong>rendering</strong></a> : this sections showcases the use of special rendering options and features</span></li> <li class=MsoNormal><strong><span lang=FR><a href="../External/DWS/Samples/aScripting.htm">scripting</a></span></strong><span lang=FR> : demonstrations of how to use scripting</span></li> <li class=MsoNormal><strong><span lang=FR><a href="Demos/sound/aSound.htm">sound</a></span></strong><span lang=FR> : samples on using sounds and music</span></li> <li class=MsoNormal><span lang=FR><a href="Demos/specialsFX/aSpecialsFX.htm"><strong>specialsFX</strong></a><strong> :</strong> using special effects in GLScene, like fog, fire, lightning... and making FX with regular objects.</span></li> <li class=MsoNormal><span lang=FR><a href="Demos/sprites/aSprites.htm"><strong>sprites</strong></a><strong> :</strong> how to make best use of sprite objects in particle systems or GUI layers.</span></li> <li class=MsoNormal><span lang=FR><a href="Demos/utilities/aUtilities.htm"><strong>utilities</strong></a> : samples on GLScene utility components (screen-saver, joystick, asynchronous timer...)</span></li> <li class=MsoNormal><strong><span lang=FR>custom :</span></strong><span lang=FR> how to expand GLScene with new 3D objects, new vector files formats, procedural textures or behaviours.</span></li> <li class=MsoNormal><span lang=EN-US> </span></li> </ul> <div class=MsoNormal align=center style='text-align:center'><span lang=FR> <hr size=1 width="100%" noshade style='color:#FF8000' align=center> </span></div> <p class=MsoNormal><span lang=FR style='font-size:10.0pt'>Note : GLScene demos are roughly ordered from simple (first items) to complex (last items). They are all heavily commented and tips and tricks are dispensed on the fly. Samples have been designed to run as smoothly as possible with software OpenGL, but texture and alpha-blending heavy demos may chug along without a 3D hardware and accompanying OpenGL acceleration.</span></p> <p class=MsoNormal><span lang=FR style='font-size:10.0pt'>All these samples are distributed as free software under </span><span lang=FR><a href="http://www.gnu.org/copyleft/gpl.html"><span style='font-size:10.0pt'>GNU GPL</span></a></span><span lang=FR style='font-size:10.0pt'> (which basicly means you can use them freely for free software). GLScene demos should always be distributed as a whole, in their original package.</span></p> </div> </body> </html>