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Examples/AdvDemos.htm
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glscene
Added polyhedra unit
06 мар 2024, 17:23
06 мар 2024, 17:23
cdd2b62
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<html> <head> <meta http-equiv=Content-Type content="text/html; charset=windows-1252"> <meta name=Generator content="Microsoft Word 15 (filtered)"> <title>GLScene AdvDemos :</title> <style> <!-- /* Font Definitions */ @font-face {font-family:"Cambria Math"; panose-1:2 4 5 3 5 4 6 3 2 4;} @font-face {font-family:Consolas; panose-1:2 11 6 9 2 2 4 3 2 4;} /* Style Definitions */ p.MsoNormal, li.MsoNormal, div.MsoNormal {margin:0cm; margin-bottom:.0001pt; font-size:12.0pt; font-family:"Times New Roman",serif;} a:link, span.MsoHyperlink {color:blue; text-decoration:underline;} a:visited, span.MsoHyperlinkFollowed {color:purple; text-decoration:underline;} p.MsoPlainText, li.MsoPlainText, div.MsoPlainText {mso-style-link:"\0422\0435\043A\0441\0442 \0417\043D\0430\043A"; margin-right:0cm; margin-left:0cm; font-size:12.0pt; font-family:"Times New Roman",serif;} p.msonormal0, li.msonormal0, div.msonormal0 {mso-style-name:msonormal; margin-right:0cm; margin-left:0cm; font-size:12.0pt; font-family:"Times New Roman",serif;} span.a {mso-style-name:"\0422\0435\043A\0441\0442 \0417\043D\0430\043A"; mso-style-link:\0422\0435\043A\0441\0442; font-family:Consolas;} p.msochpdefault, li.msochpdefault, div.msochpdefault {mso-style-name:msochpdefault; margin-right:0cm; margin-left:0cm; font-size:10.0pt; font-family:"Times New Roman",serif;} .MsoChpDefault {font-size:10.0pt;} @page WordSection1 {size:595.3pt 841.9pt; margin:2.0cm 42.5pt 2.0cm 3.0cm;} div.WordSection1 {page:WordSection1;} /* List Definitions */ ol {margin-bottom:0cm;} ul {margin-bottom:0cm;} --> </style> </head> <body bgcolor=white lang=RU link=blue vlink=purple> <div class=WordSection1> <div align=center> <table class=MsoNormalTable border=0 cellspacing=3 cellpadding=0 width="100%" style='width:100.0%'> <tr> <td width="15%" style='width:15.0%;padding:.75pt .75pt .75pt .75pt'></td> <td width="70%" style='width:70.0%;padding:.75pt .75pt .75pt .75pt'> <p class=MsoNormal align=center style='text-align:center'><strong><span lang=EN-US style='font-size:36.0pt;font-family:"Arial",sans-serif;color:#FF8000'>GLScene</span></strong><b><span lang=EN-US style='font-family:"Arial",sans-serif;color:#FF8000'><br> <strong><span style='font-family:"Arial",sans-serif'>OpenGL Solution for Delphi & C++Builder</span></strong></span></b></p> <p class=MsoNormal align=center style='text-align:center'><span lang=EN-US style='font-size:7.5pt;font-family:"Arial",sans-serif'> </span></p> <p class=MsoNormal align=center style='text-align:center'><span style='font-size:7.5pt;font-family:"Arial",sans-serif'>website: </span><a href="http://glscene.org"><span style='font-size:7.5pt;font-family:"Arial",sans-serif'>http://glscene.org</span></a></p> </td> <td width="15%" style='width:15.0%;padding:.75pt .75pt .75pt .75pt'> <p class=MsoNormal align=right style='text-align:right'> </p> </td> </tr> </table> </div> <div class=MsoNormal align=center style='text-align:center'><span lang=FR> <hr size=1 width="100%" noshade style='color:#FF8000' align=center> </span></div> <p class=MsoPlainText align=center style='text-align:center'><b><span lang=FR style='font-size:18.0pt;font-family:"Courier New";color:#FF8000'>GLScene AdvDemos</span></b></p> <p class=MsoNormal><span lang=FR style='font-size:10.0pt'>Advanced demos of GLScene are advanced more complex applications. They are all heavily commented and tips and tricks are dispensed on the fly. </span></b></p> <p class=MsoNormal><span lang=FR style='font-size:10.0pt'> Samples have been designed to run as smoothly as possible with software using OpenGL.</span></p> <p class=MsoNormal><span lang=FR style='font-size:10.0pt'>All these samples are distributed as free software, which basically means you can use them freely for free software.</span></p> <p class=MsoNormal><span lang=FR style='font-size:10.0pt'> GLScene demos should always be distributed as a whole, in their original package.</span></p> <p></p> <body bgcolor=white lang=RU link=blue vlink=purple> <div class=WordSection1> <ul style='margin-top:0cm' type=disc> <li class=MsoNormal><span lang=FR><a href="AdvDemos/ActorMS3D/ActorMS3dD.dpr"><b>ActorMS 3D</b></a><b> :</b></span></li> <ul style='margin-top:0cm' type=circle> <li class=MsoNormal><span lang=FR>how easy to use milkshape animations</span></li> <li class=MsoNormal><span lang=FR>animations also make use of MS3D's weighted vertexes needed to be more realistic</span></li> <li class=MsoNormal><span lang=FR>model was made with MS3D, UVMapping and texturing with Paintshop</span></li> </ul> </ul> <p class=MsoPlainText><b><span style='font-size:13.5pt;font-family:"Courier New"'><img border=0 width=455 height=301 src=AdvDemos/ActorMS3D/ActorMS3d.jpg></span></b></p> <ul style='margin-top:0cm' type=disc> <li class=MsoNormal><span lang=FR><a href="AdvDemos/Archipelago/ArchipelagoD.dpr"><b>Archipelago</b></a><b> :</b></span></li> <ul style='margin-top:0cm' type=circle> <li class=MsoNormal><span lang=FR>illustrates TerrainRenderer with a material library</span></li> <li class=MsoNormal><span lang=FR>used HeightTileFileHDS as primary elevation datasource</span></li> <li class=MsoNormal><span lang=FR>and CustomHDS to attach texturing information to the elevation samples</span></li> </ul> </ul> <p class=MsoNormal><img border=0 width=446 height=363 src=AdvDemos/Archipelago/Archipelago.jpg></p> <p></p> <p class=MsoNormal><span lang=FR> </span></p> <ul style='margin-top:0cm' type=disc> <li class=MsoNormal><span lang=FR><a href="AdvDemos/Christmas/ChristmasD.dpr"><b>Christmas</b></a><b> :</b></span></li> <ul style='margin-top:0cm' type=circle> <li class=MsoNormal><span lang=FR>made up from meshes, objects, lens-flares and particle effects</span></li> <li class=MsoNormal><span lang=FR>audio engine BASS is used for the sound part</span></li> </ul> </ul> <p class=MsoNormal><img border=0 width=472 height=368 src=AdvDemos/Christmas/Christmas.jpg></p> <p></p> <ul style='margin-top:0cm' type=disc> <li class=MsoNormal><span lang=FR><a href="AdvDemos/Earth/EarthD.dpr"><b>Earth</b></a><b> :</b></span></li> <ul style='margin-top:0cm' type=circle> <li class=MsoNormal><span lang=FR>texture maps have different resolutions</span></li> <li class=MsoNormal><span lang=FR>atmospheric effect is rendered in GLDirectOpenGL1Render</span></li> <li class=MsoNormal><span lang=FR>stars are built into the TGLSkyDome, constellations are rendered via a TGLLines</span></li> </ul> </ul> <p class=MsoNormal><img border=0 width=432 height=325 src=AdvDemos/Earth/Earth.jpg></p> <p></p> <ul style='margin-top:0cm' type=disc> <li class=MsoNormal><span lang=FR><a href="AdvDemos/Forest/ForestD.dpr"><b>Forest</b></a><b> :</b></span></li> <ul style='margin-top:0cm' type=circle> <li class=MsoNormal><span lang=FR>the forest on islands in the sea</span></li> <li class=MsoNormal><span lang=FR>water planes created using TGLDirectOpenGL object</span></li> </ul> </ul> <p class=MsoNormal><img border=0 width=432 height=325 src=AdvDemos/Forest/Forest.jpg></p> <p></p> <ul style='margin-top:0cm' type=disc> <li class=MsoNormal><span lang=FR><a href="AdvDemos/GLSViewer/GLSViewerD.dpr"><b>GLSViewer</b></a><b> :</b></span></li> <ul style='margin-top:0cm' type=circle> <li class=MsoNormal><span lang=FR>viewer of models with textures</span></li> <li class=MsoNormal><span lang=FR>used treeview with TImageList and TImageCollection</span></li> </ul> </ul> <p class=MsoNormal><img border=0 width=464 height=361 src=AdvDemos/GLSViewer/GLSViewer.jpg></p> <p></p> <ul style='margin-top:0cm' type=disc> <li class=MsoNormal><span lang=FR><a href="AdvDemos/IntensityMesh/IntensityMeshD.dpr"><b>IntensityMesh</b></a><b> :</b></span></li> <ul style='margin-top:0cm' type=circle> <li class=MsoNormal><span lang=FR>interactive representation of Finite Element Analysis</span></li> <li class=MsoNormal><span lang=FR>data usually is used to predict steel yielding</span></li> <li class=MsoNormal><span lang=FR>multipass shader to overlay the model's wireframe using smoothed lines</span></li> </ul> </ul> <p class=MsoNormal><img border=0 width=387 height=287 src=AdvDemos/IntensityMesh/IntensityMesh.jpg></p> <p></p> <ul style='margin-top:0cm' type=disc> <li class=MsoNormal><span lang=FR><a href="AdvDemos/PanoramViewer/PanoViewerD.dpr"><b>PanoramViewer</b></a><b> :</b></span></li> <ul style='margin-top:0cm' type=circle> <li class=MsoNormal><span lang=FR>Simple spherical panorama viewer</span></li> </ul> </ul> <p class=MsoNormal><img border=0 width=387 height=287 src=AdvDemos/PanoramViewer/PanoViewer.jpg></p> <p></p> <ul style='margin-top:0cm' type=disc> <li class=MsoNormal><span lang=FR><a href="AdvDemos/Quake3Actor/QuakeActorD.dpr"><b>QuakeActor</b></a><b> :</b></span></li> <ul style='margin-top:0cm' type=circle> <li class=MsoNormal><span lang=FR>Simple Quake3 Actor with animations</span></li> </ul> </ul> <p class=MsoNormal><img border=0 width=387 height=287 src=AdvDemos/Quake3Actor/QuakeActor.jpg></p> <p></p> <ul style='margin-top:0cm' type=disc> <li class=MsoNormal><span lang=FR><a href="AdvDemos/TexCombine/TexCombineD.dpr"><b>Texture Toolbox</b></a><b> :</b></span></li> <ul style='margin-top:0cm' type=circle> <li class=MsoNormal><span lang=FR>Texture combiner using two images with alpha canal</span></li> </ul> </ul> <p class=MsoNormal><img border=0 width=387 height=287 src=AdvDemos/TexCombine/TexCombine.jpg></p> <p></p> </div> </body> </html>