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examples/python/lab-1111-020/main.py
70 строк
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09 июн 2026, 01:41
09 июн 2026, 01:41
cebc284
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#!/usr/bin/env python3 import math from direct.showbase.ShowBase import ShowBase from panda3d.core import AmbientLight, PointLight from panda3d.core import Geom, GeomNode, GeomTriangles, GeomVertexData, GeomVertexFormat, GeomVertexWriter, Vec3 def make_cube(size=2.0): half = size * 0.5 fmt = GeomVertexFormat.getV3n3c4() vdata = GeomVertexData("cube", fmt, Geom.UHStatic) vertex = GeomVertexWriter(vdata, "vertex") normal = GeomVertexWriter(vdata, "normal") color = GeomVertexWriter(vdata, "color") rgba = (0.6, 0.6, 0.65, 1) def quad(n, corners): for corner in corners: vertex.addData3(*corner) normal.addData3(n) color.addData4(*rgba) quad(Vec3(0, 0, 1), [(-half, -half, half), (half, -half, half), (half, half, half), (-half, half, half)]) quad(Vec3(0, 0, -1), [(half, -half, -half), (-half, -half, -half), (-half, half, -half), (half, half, -half)]) quad(Vec3(0, 1, 0), [(-half, half, half), (half, half, half), (half, half, -half), (-half, half, -half)]) quad(Vec3(0, -1, 0), [(-half, -half, -half), (half, -half, -half), (half, -half, half), (-half, -half, half)]) quad(Vec3(1, 0, 0), [(half, -half, half), (half, -half, -half), (half, half, -half), (half, half, half)]) quad(Vec3(-1, 0, 0), [(-half, -half, -half), (-half, -half, half), (-half, half, half), (-half, half, -half)]) tris = GeomTriangles(Geom.UHStatic) for face in range(6): base = face * 4 tris.addVertices(base, base + 1, base + 2) tris.addVertices(base, base + 2, base + 3) tris.closePrimitive() geom = Geom(vdata) geom.addPrimitive(tris) node = GeomNode("cube") node.addGeom(geom) return node class App(ShowBase): def __init__(self): ShowBase.__init__(self) self.setBackgroundColor(0.02, 0.02, 0.05, 1) self.disableMouse() self.camera.setPos(0, -9, 2) self.camera.lookAt(0, 0, 0) ambient = AmbientLight("ambient") ambient.setColor((0.08, 0.08, 0.1, 1)) self.render.setLight(self.render.attachNewNode(ambient)) pl = PointLight("point") pl.setColor((1, 0.85, 0.6, 1)) self.light_np = self.render.attachNewNode(pl) self.light_np.setPos(2, -1, 3) self.render.setLight(self.light_np) self.cube = self.render.attachNewNode(make_cube()) self.taskMgr.add(self.orbit_light, "orbit_light") def orbit_light(self, task): t = globalClock.getFrameTime() self.light_np.setPos(3 * math.cos(t), 3 * math.sin(t), 2.5) return task.cont if __name__ == "__main__": App().run()