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develop
src/ScriptEngine/Libraries/LibraryManager.cs
51 строка
2 KB
EvilBeaver
Префикс лицензии
04 ноя 2024, 21:30
04 ноя 2024, 21:30
663de0e
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/*---------------------------------------------------------- This Source Code Form is subject to the terms of the Mozilla Public License, v.2.0. If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/. ----------------------------------------------------------*/ using OneScript.Commons; using OneScript.Contexts; using ScriptEngine.Machine.Contexts; using System.Collections.Generic; namespace ScriptEngine.Libraries { /// <summary> /// Временная имплементация временного интерфейса ILibraryManager /// Нужна для откусывания ответственностей от RuntimeEnvironment /// </summary> internal class LibraryManager : ILibraryManager { private readonly List<ExternalLibraryDef> _externalLibs = new List<ExternalLibraryDef>(); private readonly IRuntimeContextInstance _contextOfGlobalSymbols; public LibraryManager(IRuntimeContextInstance contextOfGlobalSymbols) { _contextOfGlobalSymbols = contextOfGlobalSymbols; } public IEnumerable<ExternalLibraryDef> GetLibraries() { return _externalLibs.ToArray(); } public void InitExternalLibrary(ScriptingEngine runtime, ExternalLibraryDef library) { var loadedObjects = new ScriptDrivenObject[library.Modules.Count]; int i = 0; foreach (var module in library.Modules) { var instance = runtime.CreateUninitializedSDO(module.Module); var propId = _contextOfGlobalSymbols.GetPropertyNumber(module.Symbol); _contextOfGlobalSymbols.SetPropValue(propId, instance); loadedObjects[i++] = instance; } _externalLibs.Add(library); loadedObjects.ForEach(runtime.InitializeSDO); } } }