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develop
src/ScriptEngine/Hosting/DefaultEngineBuilder.cs
52 строки
2 KB
EvilBeaver
Переименование глобального состояния скриптового процесса
17 апр 2022, 18:50
17 апр 2022, 18:50
899ab3f
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/*---------------------------------------------------------- This Source Code Form is subject to the terms of the Mozilla Public License, v.2.0. If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/. ----------------------------------------------------------*/ using OneScript.DependencyInjection; using ScriptEngine.Machine; namespace ScriptEngine.Hosting { public class DefaultEngineBuilder : IEngineBuilder { protected DefaultEngineBuilder() { EnvironmentProviders.Add(environment => environment.AddAssembly(GetType().Assembly)); } public static IEngineBuilder Create() { var builder = new DefaultEngineBuilder(); return builder; } public ConfigurationProviders ConfigurationProviders { get; } = new ConfigurationProviders(); public EnvironmentProviders EnvironmentProviders { get; } = new EnvironmentProviders(); public IServiceDefinitions Services { get; set; } = new TinyIocImplementation(); public virtual ScriptingEngine Build() { var container = GetContainer(); var engine = container.Resolve<ScriptingEngine>(); var env = container.Resolve<ExecutionContext>(); EnvironmentProviders.Invoke(env); var dependencyResolver = container.TryResolve<IDependencyResolver>(); dependencyResolver?.Initialize(engine); return engine; } protected virtual IServiceContainer GetContainer() { return Services.CreateContainer(); } } }