Sfall-ScriptEditor

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<?xml version="1.0" encoding="utf-8" ?>
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<SyntaxDefinition name = "F-Geck" extensions = ".ssl">
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  <Environment>
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    <Selection    bgcolor = "#B4C3D7"/>
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    <CaretMarker  color = "#F5F5FF"/>
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    <VRuler       color = "#40A0A0A0"/>
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    <SpaceMarkers color = "LightGray"/>
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    <TabMarkers   color = "DarkOrange"/>
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    <TipsGradient color = "White"  bgcolor= "#FAE3B8" />
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  </Environment>
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  <Properties>
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    <Property name="LineComment" value="//"/>
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    <Property name="BlockCommentBegin" value="/*"/>
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    <Property name="BlockCommentEnd" value="*/"/>
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    <Property name="ProceduresColor" value="Indigo"/>
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  </Properties>
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  <Digits name = "Digits" bold = "false" italic = "false" color = "Red"/>
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  <RuleSets>
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    <RuleSet ignorecase="true">
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      <Delimiters>&amp;&lt;&gt;~!%^*()-+=|\/{}[]:;"' ,	.?</Delimiters>
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      <Span name = "PreprocessorDirectives" rule = "PreprocessorSet" bold="false" italic="false" color="DarkGreen" stopateol = "true">
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        <Begin color="DarkRed" startofline="true">#line</Begin>
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      </Span>
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      <Span name = "PreprocessorDirectives" rule = "PreprocessorSet" bold="false" italic="false" color="DarkGreen" stopateol = "true">
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        <Begin color="DarkRed" startofline="true">#include</Begin>
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      </Span>
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      <Span name = "LineComment" rule = "CommentMarkerSet" bold = "false" italic = "true" color = "DimGray" stopateol = "true">
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        <Begin>//</Begin>
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      </Span>
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      <Span name = "BlockComment" rule = "CommentMarkerSet" bold = "false" italic = "true" color = "DarkSlateGray" stopateol = "false">
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        <Begin>/*</Begin>
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        <End>*/</End>
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      </Span>
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      <Span name = "String" rule = "StringSet" bold = "false" italic = "false" bgcolor="#FFFFDA" color = "#500000" stopateol = "true">
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        <Begin bold = "false" italic = "false" bgcolor="#FFFFDA" color = "#500000">"</Begin>
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        <End bold = "false" italic = "false" bgcolor="#FFFFDA" color = "#500000">"</End>
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      </Span>
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      <Span name = "CodeFunctions" bold = "false" italic = "false" bgcolor="LightGray" color = "Black" stopateol = "true">
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        <Begin bgcolor="LightGray" color="Black">{</Begin>
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        <End bgcolor="LightGray" color="Black">}</End>
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      </Span>
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      <MarkFollowing bold = "true" italic = "false" color = "#202020">#define</MarkFollowing>
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      <KeyWords name = "PreprocessorDirectives" bold = "false" italic = "false" color = "DarkRed">
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        <Key word = "#define" />
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        <Key word = "#ifdef" />
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        <Key word = "#ifndef" />
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        <Key word = "#if" />
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        <Key word = "#elif" />
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        <Key word = "#else" />
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        <Key word = "#endif" />
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        <Key word = "#undef" />
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      </KeyWords>
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      <KeyWords name = "StandartProcedures" bold = "true" italic = "false" color = "Indigo">
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        <Key word = "start" />
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        <Key word = "description_p_proc" />
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        <Key word = "look_at_p_proc" />
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        <Key word = "damage_p_proc" />
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        <Key word = "use_p_proc" />
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        <Key word = "use_obj_on_p_proc" />
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        <Key word = "use_skill_on_p_proc" />
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        <Key word = "combat_p_proc" />
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        <Key word = "critter_p_proc" />
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        <Key word = "push_p_proc" />
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        <Key word = "talk_p_proc" />
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        <Key word = "pickup_p_proc" />
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        <Key word = "drop_p_proc" />
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        <Key word = "is_dropping_p_proc" />
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        <Key word = "map_enter_p_proc" />
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        <Key word = "map_exit_p_proc" />
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        <Key word = "map_update_p_proc" />
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        <Key word = "destroy_p_proc" />
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        <Key word = "spatial_p_proc" />
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        <Key word = "timed_event_p_proc" />
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        <Key word = "combat_is_starting_p_proc" />
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        <Key word = "combat_is_over_p_proc" />
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        <Key word = "desc_p_proc" />
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      </KeyWords>
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      <KeyWords name = "Punctuation" bold = "false" italic = "false" color = "DarkBlue">
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        <Key word = "," />
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        <Key word = "." />
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        <Key word = ";" />
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        <Key word = "(" />
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        <Key word = ")" />
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        <Key word = "[" />
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        <Key word = "]" />
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        <Key word = "{" />
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        <Key word = "}" />
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        <Key word = "|" />
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      </KeyWords>
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      <KeyWords name = "SpecSymbol" bold = "false" italic = "false" color = "Green">
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        <Key word = "+" />
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        <Key word = "-" />
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        <Key word = "/" />
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        <Key word = "%" />
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        <Key word = "*" />
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        <Key word = "^" />
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        <Key word = "=" />
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        <Key word = "~" />
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        <Key word = "!" />
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        <Key word = ":" />
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        <Key word = ">" />
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        <Key word = "&lt;" />
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      </KeyWords>
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      <KeyWords name = "CoreKeywords" bold="true" italic="false" color="MediumBlue">
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        <Key word = "procedure" />
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        <Key word = "variable" />
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        <Key word = "import" />
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        <Key word = "export" />
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        <Key word = "in" />
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        <Key word = "when" />
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        <Key word = "pure" />
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        <Key word = "inline" />
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        <Key word = "begin" />
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        <Key word = "end" />
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        <Key word = "exit" />
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        <Key word = "detach" />
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        <Key word = "fork" />
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        <Key word = "spawn" />
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        <Key word = "callstart" />
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        <Key word = "exec" />
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        <Key word = "noop" />
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        <Key word = "wait" />
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        <Key word = "call" />
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        <Key word = "cancel" />
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        <Key word = "cancelall" />
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        <Key word = "if" />
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        <Key word = "then" />
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        <Key word = "else" />
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        <Key word = "switch" />
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        <Key word = "case" />
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        <Key word = "default" />
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        <Key word = "end" />
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        <Key word = "return" />
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        <Key word = "do" />
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        <Key word = "while" />
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        <Key word = "for" />
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        <Key word = "foreach" />
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        <Key word = "include" />
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        <Key word = "startcritical" />
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        <Key word = "endcritical" />
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        <Key word = "critical" />
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        <Key word = "break" />
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        <Key word = "continue" />
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        <Key word = "and" />
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        <Key word = "or" />
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        <Key word = "bwand" />
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        <Key word = "bwor" />
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        <Key word = "bwnot" />
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        <Key word = "bwxor" />
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        <Key word = "not" />
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        <Key word = "true" />
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        <Key word = "false" />
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        <Key word = "andalso" />
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        <Key word = "orelse" />
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      </KeyWords>
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      <KeyWords name = "FalloutBaseFunctions" bold="true" italic="false" color="#750075">
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        <Key word = "give_exp_points" />
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        <Key word = "scr_return" />
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        <Key word = "play_sfx" />
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        <Key word = "obj_name" />
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        <Key word = "sfx_build_open_name" />
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        <Key word = "get_pc_stat" />
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        <Key word = "tile_contains_pid_obj" />
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        <Key word = "set_map_start" />
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        <Key word = "override_map_start" />
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        <Key word = "has_skill" />
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        <Key word = "using_skill" />
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        <Key word = "roll_vs_skill" />
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        <Key word = "skill_contest" />
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        <Key word = "do_check" />
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        <Key word = "is_success" />
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        <Key word = "is_critical" />
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        <Key word = "how_much" />
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        <Key word = "mark_area_known" />
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        <Key word = "reaction" />
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        <Key word = "reaction_influence" />
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        <Key word = "random" />
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        <Key word = "roll_dice" />
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        <Key word = "move_to" />
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        <Key word = "create_object_sid" />
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        <Key word = "display_msg" />
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        <Key word = "script_overrides" />
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        <Key word = "obj_is_carrying_obj_pid" />
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        <Key word = "tile_contains_obj_pid" />
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        <Key word = "self_obj" />
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        <Key word = "source_obj" />
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        <Key word = "target_obj" />
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        <Key word = "dude_obj" />
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        <Key word = "obj_being_used_with" />
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        <Key word = "local_var" />
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        <Key word = "set_local_var" />
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        <Key word = "map_var" />
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        <Key word = "set_map_var" />
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        <Key word = "global_var" />
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        <Key word = "set_global_var" />
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        <Key word = "script_action" />
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        <Key word = "obj_type" />
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        <Key word = "obj_item_subtype" />
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        <Key word = "get_critter_stat" />
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        <Key word = "set_critter_stat" />
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        <Key word = "animate_stand_obj" />
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        <Key word = "animate_stand_reverse_obj" />
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        <Key word = "animate_move_obj_to_tile" />
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        <Key word = "tile_in_tile_rect" />
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        <Key word = "animate_jump" />
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        <Key word = "attack_complex" />
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        <Key word = "make_daytime" />
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        <Key word = "tile_distance" />
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        <Key word = "tile_distance_objs" />
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        <Key word = "tile_num" />
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        <Key word = "tile_num_in_direction" />
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        <Key word = "pickup_obj" />
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        <Key word = "drop_obj" />
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        <Key word = "add_obj_to_inven" />
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        <Key word = "rm_obj_from_inven" />
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        <Key word = "wield_obj_critter" />
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        <Key word = "use_obj" />
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        <Key word = "obj_can_see_obj" />
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        <Key word = "attack" />
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        <Key word = "start_gdialog" />
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        <Key word = "end_dialogue" />
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        <Key word = "dialogue_reaction" />
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        <Key word = "metarule3" />
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        <Key word = "set_map_music" />
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        <Key word = "turn_off_objs_in_area" />
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        <Key word = "turn_on_objs_in_area" />
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        <Key word = "set_obj_visibility" />
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        <Key word = "load_map" />
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        <Key word = "wm_area_set_pos" />
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        <Key word = "set_exit_grids" />
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        <Key word = "barter_offer" />
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        <Key word = "barter_asking" />
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        <Key word = "anim_busy" />
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        <Key word = "critter_heal" />
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        <Key word = "set_light_level" />
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        <Key word = "game_time" />
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        <Key word = "game_time_in_seconds" />
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        <Key word = "elevation" />
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        <Key word = "kill_critter" />
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        <Key word = "kill_critter_type" />
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        <Key word = "critter_dmg" />
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        <Key word = "add_timer_event" />
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        <Key word = "rm_timer_event" />
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        <Key word = "game_ticks" />
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        <Key word = "has_trait" />
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        <Key word = "destroy_object" />
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        <Key word = "obj_can_hear_obj" />
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        <Key word = "game_time_hour" />
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        <Key word = "fixed_param" />
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        <Key word = "tile_is_visible" />
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        <Key word = "dialogue_system_enter" />
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        <Key word = "action_being_used" />
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        <Key word = "critter_state" />
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        <Key word = "game_time_advance" />
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        <Key word = "radiation_inc" />
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        <Key word = "radiation_dec" />
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        <Key word = "critter_attempt_placement" />
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        <Key word = "obj_pid" />
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        <Key word = "cur_map_index" />
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        <Key word = "critter_add_trait" />
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        <Key word = "critter_rm_trait" />
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        <Key word = "proto_data" />
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        <Key word = "message_str" />
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        <Key word = "critter_inven_obj" />
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        <Key word = "obj_set_light_level" />
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        <Key word = "world_map" />
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        <Key word = "inven_cmds" />
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        <Key word = "town_map" />
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        <Key word = "float_msg" />
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        <Key word = "metarule" />
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        <Key word = "anim" />
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        <Key word = "obj_carrying_pid_obj" />
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        <Key word = "REG_ANIM_FUNC" />
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        <Key word = "reg_anim_animate" />
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        <Key word = "reg_anim_animate_reverse" />
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        <Key word = "reg_anim_obj_move_to_obj" />
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        <Key word = "reg_anim_obj_run_to_obj" />
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        <Key word = "reg_anim_obj_move_to_tile" />
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        <Key word = "reg_anim_obj_run_to_tile" />
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        <Key word = "play_gmovie" />
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        <Key word = "add_mult_objs_to_inven" />
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        <Key word = "rm_mult_objs_from_inven" />
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        <Key word = "get_month" />
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        <Key word = "get_day" />
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        <Key word = "explosion" />
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        <Key word = "days_since_visited" />
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        <Key word = "gsay_start" />
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        <Key word = "gsay_end" />
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        <Key word = "gsay_reply" />
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        <Key word = "gsay_option" />
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        <Key word = "gsay_message" />
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        <Key word = "giq_option" />
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        <Key word = "poison" />
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        <Key word = "get_poison" />
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        <Key word = "party_add" />
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        <Key word = "party_remove" />
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        <Key word = "reg_anim_animate_forever" />
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        <Key word = "critter_injure" />
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        <Key word = "combat_is_initialized" />
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        <Key word = "gdialog_mod_barter" />
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        <Key word = "difficulty_level" />
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        <Key word = "running_burning_guy" />
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        <Key word = "inven_unwield" />
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        <Key word = "obj_is_locked" />
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        <Key word = "obj_lock" />
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        <Key word = "obj_unlock" />
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        <Key word = "obj_is_open" />
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        <Key word = "obj_open" />
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        <Key word = "obj_close" />
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        <Key word = "game_ui_disable" />
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        <Key word = "game_ui_enable" />
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        <Key word = "game_ui_is_disabled" />
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        <Key word = "gfade_out" />
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        <Key word = "gfade_in" />
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        <Key word = "item_caps_total" />
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        <Key word = "item_caps_adjust" />
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        <Key word = "anim_action_frame" />
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        <Key word = "reg_anim_play_sfx" />
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        <Key word = "critter_mod_skill" />
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        <Key word = "sfx_build_char_name" />
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        <Key word = "sfx_build_ambient_name" />
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        <Key word = "sfx_build_interface_name" />
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        <Key word = "sfx_build_item_name" />
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        <Key word = "sfx_build_weapon_name" />
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        <Key word = "sfx_build_scenery_name" />
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        <Key word = "attack_setup" />
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        <Key word = "destroy_mult_objs" />
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        <Key word = "use_obj_on_obj" />
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        <Key word = "endgame_slideshow" />
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        <Key word = "move_obj_inven_to_obj" />
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        <Key word = "endgame_movie" />
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        <Key word = "obj_art_fid" />
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        <Key word = "art_anim" />
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        <Key word = "party_member_obj" />
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        <Key word = "rotation_to_tile" />
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        <Key word = "jam_lock" />
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        <Key word = "gdialog_set_barter_mod" />
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        <Key word = "combat_difficulty" />
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        <Key word = "obj_on_screen" />
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        <Key word = "critter_is_fleeing" />
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        <Key word = "critter_set_flee_state" />
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        <Key word = "terminate_combat" />
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        <Key word = "critter_stop_attacking" />
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        <Key word = "tokenize" />
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      </KeyWords>
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      <KeyWords name = "IterfaceFunction" bold="true" italic="false" color="IndianRed">
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        <Key word = "loadpalettetable" />
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        <Key word = "displaygfx" />
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        <Key word = "selectwin" />
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        <Key word = "createwin" />
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        <Key word = "deletewin" />
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        <Key word = "resizewin" />
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        <Key word = "scalewin" />
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        <Key word = "showwin" />
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        <Key word = "fillwin" />
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        <Key word = "fillrect" />
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        <Key word = "fillwin3x3" />
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        <Key word = "display" />
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        <Key word = "displayraw" />
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        <Key word = "playmovie" />
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        <Key word = "playmoviealpharect" />
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        <Key word = "playmoviealpha" />
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        <Key word = "playmoviealpharect" />
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        <Key word = "movieflags" />
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        <Key word = "playmovierect" />
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        <Key word = "stopmovie" />
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        <Key word = "print" />
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        <Key word = "format" />
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        <Key word = "printrect" />
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        <Key word = "setfont" />
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        <Key word = "settextflags" />
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        <Key word = "settextcolor" />
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        <Key word = "sethighlightcolor" />
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        <Key word = "gotoxy" />
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        <Key word = "addregion" />
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        <Key word = "addregionproc" />
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        <Key word = "addregionflag" />
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        <Key word = "addregionrightproc" />
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        <Key word = "deleteregion" />
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        <Key word = "activateregion" />
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        <Key word = "checkregion" />
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        <Key word = "fadein" />
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        <Key word = "fadeout" />
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        <Key word = "addbutton" />
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        <Key word = "addbuttontext" />
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        <Key word = "addbuttongfx" />
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        <Key word = "addbuttonproc" />
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        <Key word = "addbuttonflag" />
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        <Key word = "addbuttonrightproc" />
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        <Key word = "deletebutton" />
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        <Key word = "saystartpos" />
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        <Key word = "saystart" />
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        <Key word = "sayreply" />
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        <Key word = "saygotoreply" />
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        <Key word = "sayreplytitle" />
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        <Key word = "sayoption" />
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        <Key word = "sayend" />
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        <Key word = "sayquit" />
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        <Key word = "saymessage" />
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        <Key word = "sayreplyflags" />
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        <Key word = "sayoptionflags" />
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        <Key word = "sayreplywindow" />
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        <Key word = "sayoptionwindow" />
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        <Key word = "sayborder" />
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        <Key word = "sayscrollup" />
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        <Key word = "sayscrolldown" />
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        <Key word = "saysetspacing" />
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        <Key word = "sayoptioncolor" />
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        <Key word = "sayreplycolor" />
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        <Key word = "sayrestart" />
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        <Key word = "saygetlastpos" />
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        <Key word = "saymessagetimeout" />
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        <Key word = "hidemouse" />
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        <Key word = "showmouse" />
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        <Key word = "mouseshape" />
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        <Key word = "refreshmouse" />
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        <Key word = "setglobalmousefunc" />
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        <Key word = "addnamedevent" />
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        <Key word = "addnamedhandler" />
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        <Key word = "clearnamed" />
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        <Key word = "signalnamed" />
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        <Key word = "addkey" />
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        <Key word = "deletekey" />
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        <Key word = "soundplay" />
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        <Key word = "soundpause" />
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        <Key word = "soundresume" />
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        <Key word = "soundstop" />
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        <Key word = "soundrewind" />
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        <Key word = "sounddelete" />
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        <Key word = "setoneoptpause" />
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        <Key word = "selectfilelist" />
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      </KeyWords>
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      <KeyWords name = "Special" bold="true" italic="false" color="DimGray">
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        <Key word = "debug_msg" />
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      </KeyWords>
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      <KeyWords name = "FalloutBaseMacros" bold="true" italic="false" color="#AA00AA">
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        <Key word = "rm_fixed_timer_event" />
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        <Key word = "create_object" />
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        <Key word = "drug_influence" />
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        <Key word = "is_skill_tagged" />
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        <Key word = "player_kill_count" />
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        <Key word = "critter_damage" />
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        <Key word = "critter_skill_level" />
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        <Key word = "critter_uninjure" />
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        <Key word = "obj_get_rot" />
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        <Key word = "obj_is_visible_flag" />
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        <Key word = "who_carry_amount" />
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        <Key word = "obj_drop_everything" />
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        <Key word = "inven_count" />
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        <Key word = "inven_ptr" />
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        <Key word = "wield_obj" />
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        <Key word = "cur_town" />
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        <Key word = "is_loading_game" />
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        <Key word = "map_first_run" />
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        <Key word = "map_is_known" />
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        <Key word = "tile_set_center" />
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        <Key word = "town_known" />
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        <Key word = "car_current_town" />
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        <Key word = "car_give_to_party" />
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        <Key word = "car_give_gas" />
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        <Key word = "car_out_of_fuel" />
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        <Key word = "override_map_start_hex" />
486
        <Key word = "mark_world_subtile_visited" />
487
        <Key word = "wm_get_subtile_state" />
488
        <Key word = "worldmap_xpos" />
489
        <Key word = "worldmap_ypos" />
490
        <Key word = "mark_on_map" />
491
        <Key word = "unmark_on_map" />
492
        <Key word = "map_get_load_area" />
493
        <Key word = "mstr" />
494
        <Key word = "g_mstr" />
495
        <Key word = "display_mstr" />
496
        <Key word = "floater" />
497
        <Key word = "floater_rand" />
498
        <Key word = "gen_floater" />
499
        <Key word = "gdialog_barter" />
500
        <Key word = "start_dialogue" />
501
        <Key word = "GOption" />
502
        <Key word = "NOption" />
503
        <Key word = "BOption" />
504
        <Key word = "GLowOption" />
505
        <Key word = "NLowOption" />
506
        <Key word = "BLowOption" />
507
        <Key word = "GMessage" />
508
        <Key word = "NMessage" />
509
        <Key word = "BMessage" />
510
        <Key word = "Reply" />
511
        <Key word = "Reply_Rand" />
512
        <Key word = "party_member_count" />
513
        <Key word = "language_filter_is_on" />
514
        <Key word = "violence_filter_setting" />
515
        <Key word = "elevator" />
516
        <Key word = "signal_end_game" />
517
        <Key word = "weapon_dmg_type" />
518
        <Key word = "critter_can_barter" />
519
        <Key word = "critter_kill_type" />
520
        <Key word = "set_car_carry_amount" />
521
        <Key word = "car_carry_amount" />
522
        <Key word = "mark_map_entrance_state" />
523
        <Key word = "mark_map_entrance_elev_state" />
524
        <Key word = "tile_get_next_critter" />
525
        <Key word = "art_change_fid_num" />
526
        <Key word = "animate_move_to_tile" />
527
        <Key word = "animate_move_to_tile_force" />
528
        <Key word = "animate_rotation" />
529
        <Key word = "animate_run_to_tile" />
530
        <Key word = "animate_run_to_tile_force" />
531
        <Key word = "animate_set_frame" />
532
        <Key word = "animate_stand" />
533
        <Key word = "animate_stand_reverse" />
534
        <Key word = "face_critter" />
535
        <Key word = "reg_anim_begin" />
536
        <Key word = "reg_anim_clear" />
537
        <Key word = "reg_anim_end" />
538
        <Key word = "inc_global_var_amt" />
539
        <Key word = "inc_global_var" />
540
        <Key word = "dec_global_var_amt" />
541
        <Key word = "dec_global_var" />
542
        <Key word = "inc_map_var_amt" />
543
        <Key word = "inc_map_var" />
544
        <Key word = "dec_map_var_amt" />
545
        <Key word = "dec_map_var" />
546
        <Key word = "inc_local_var_amt" />
547
        <Key word = "inc_local_var" />
548
        <Key word = "dec_local_var_amt" />
549
        <Key word = "dec_local_var" />
550
        <Key word = "gvar_bit" />
551
        <Key word = "mvar_bit" />
552
        <Key word = "lvar_bit" />
553
        <Key word = "INV" />
554
        <Key word = "set_gvar_bit_on" />
555
        <Key word = "set_mvar_bit_on" />
556
        <Key word = "set_lvar_bit_on" />
557
        <Key word = "set_gvar_bit_off" />
558
        <Key word = "set_mvar_bit_off" />
559
        <Key word = "set_lvar_bit_off" />
560
      </KeyWords>
561

562
      <KeyWords name = "FalloutExtendMacros" bold="true" italic="false" color="#8000FF">
563
        <Key word = "flush_add_timer_event" />
564
        <Key word = "flush_add_timer_event_sec" />
565
        <Key word = "self_pid" />
566
        <Key word = "self_fid" />
567
        <Key word = "critter_weight" />
568
        <Key word = "chem_use_level" />
569
        <Key word = "self_name" />
570
        <Key word = "self_gender" />
571
        <Key word = "self_strength" />
572
        <Key word = "self_perception" />
573
        <Key word = "self_endurance" />
574
        <Key word = "self_charisma" />
575
        <Key word = "self_iq" />
576
        <Key word = "self_agility" />
577
        <Key word = "self_luck" />
578
        <Key word = "self_cur_hits" />
579
        <Key word = "self_max_hits" />
580
        <Key word = "self_is_poisoned" />
581
        <Key word = "self_ai" />
582
        <Key word = "self_team" />
583
        <Key word = "dude_strength" />
584
        <Key word = "dude_perception" />
585
        <Key word = "dude_endurance" />
586
        <Key word = "dude_charisma" />
587
        <Key word = "dude_iq" />
588
        <Key word = "dude_agility" />
589
        <Key word = "dude_luck" />
590
        <Key word = "dude_name" />
591
        <Key word = "dude_gender" />
592
        <Key word = "dude_age" />
593
        <Key word = "dude_weight" />
594
        <Key word = "dude_level" />
595
        <Key word = "dude_cur_hits" />
596
        <Key word = "dude_max_hits" />
597
        <Key word = "dude_is_poisoned" />
598
        <Key word = "dude_is_irradiated" />
599
        <Key word = "critter_is_male" />
600
        <Key word = "critter_is_female" />
601
        <Key word = "self_is_male" />
602
        <Key word = "self_is_female" />
603
        <Key word = "self_is_high" />
604
        <Key word = "dude_is_male" />
605
        <Key word = "dude_is_female" />
606
        <Key word = "dude_is_addict" />
607
        <Key word = "dude_is_high" />
608
        <Key word = "dude_is_pornstar" />
609
        <Key word = "dude_is_stupid" />
610
        <Key word = "dude_is_sneaking" />
611
        <Key word = "dude_is_crippled" />
612
        <Key word = "dude_is_walking" />
613
        <Key word = "dude_is_running" />
614
        <Key word = "self_caps" />
615
        <Key word = "self_item" />
616
        <Key word = "self_item_count" />
617
        <Key word = "dude_caps" />
618
        <Key word = "dude_item" />
619
        <Key word = "dude_item_count" />
620
        <Key word = "critter_is_armed" />
621
        <Key word = "critter_wearing_armor" />
622
        <Key word = "dude_is_armed" />
623
        <Key word = "dude_wearing_armor" />
624
        <Key word = "dude_wielding_knife" />
625
        <Key word = "dude_wearing_leather_armor" />
626
        <Key word = "dude_wearing_combat_armor" />
627
        <Key word = "dude_wearing_metal_armor" />
628
        <Key word = "dude_wearing_power_armor" />
629
        <Key word = "skill_success" />
630
        <Key word = "stat_success" />
631
        <Key word = "dude_has_car" />
632
        <Key word = "tile_behind_obj" />
633
        <Key word = "tile_behind_obj_rng" />
634
        <Key word = "self_cur_rot" />
635
        <Key word = "self_inv_rot" />
636
        <Key word = "self_tile" />
637
        <Key word = "self_elevation" />
638
        <Key word = "self_visible" />
639
        <Key word = "self_can_see_dude" />
640
        <Key word = "self_distance_from_dude" />
641
        <Key word = "dude_cur_rot" />
642
        <Key word = "dude_inv_rot" />
643
        <Key word = "dude_tile" />
644
        <Key word = "dude_elevation" />
645
        <Key word = "dude_can_see_self" />
646
        <Key word = "self_attack_dude" />
647
        <Key word = "display_g_mstr" />
648
        <Key word = "display_mstr_rand" />
649
        <Key word = "dude_floater" />
650
        <Key word = "dude_floater_rand" />
651
        <Key word = "dude_floater_type" />
652
        <Key word = "self_floater_type" />
653
        <Key word = "game_time_advance_hour" />
654
        <Key word = "amt_time_has_passed" />
655
        <Key word = "GAME_TIME_IN_YEARS" />
656
        <Key word = "GAME_TIME_IN_DAYS" />
657
        <Key word = "GAME_TIME_IN_HOURS" />
658
        <Key word = "GAME_TIME_IN_MINUTES" />
659
        <Key word = "one_second_passed" />
660
        <Key word = "one_minute_passed" />
661
        <Key word = "one_hour_passed" />
662
        <Key word = "one_day_passed" />
663
        <Key word = "one_week_passed" />
664
        <Key word = "one_month_passed" />
665
        <Key word = "give_xp" />
666
        <Key word = "Flee_From_Dude" />
667
        <Key word = "Flee_From_Dude_Force" />
668
        <Key word = "Follow_Dude" />
669
        <Key word = "Follow_Obj_Run_Only" />
670
        <Key word = "Get_In_Obj_Face" />
671
        <Key word = "Get_In_Face_Run_Dist" />
672
        <Key word = "closest_clear_tile" />
673
        <Key word = "Lighting" />
674
        <Key word = "Check_Create_Car" />
675
      </KeyWords>
676

677
      <KeyWords name = "SfallUnsafeFunctions" bold="true" italic="false" color="#E04500">
678
        <Key word = "read_byte" />
679
        <Key word = "read_short" />
680
        <Key word = "read_int" />
681
        <Key word = "read_string" />
682
        <Key word = "write_byte" />
683
        <Key word = "write_short" />
684
        <Key word = "write_int" />
685
        <Key word = "write_string" />
686
        <Key word = "call_offset_v0" />
687
        <Key word = "call_offset_v1" />
688
        <Key word = "call_offset_v2" />
689
        <Key word = "call_offset_v3" />
690
        <Key word = "call_offset_v4" />
691
        <Key word = "call_offset_r0" />
692
        <Key word = "call_offset_r1" />
693
        <Key word = "call_offset_r2" />
694
        <Key word = "call_offset_r3" />
695
        <Key word = "call_offset_r4" />
696
      </KeyWords>
697

698
      <KeyWords name = "SfallFunctions" bold="true" italic="false" color="SaddleBrown">
699
        <Key word = "set_pc_base_stat" />
700
        <Key word = "set_pc_extra_stat" />
701
        <Key word = "get_pc_base_stat" />
702
        <Key word = "get_pc_extra_stat" />
703
        <Key word = "set_critter_base_stat" />
704
        <Key word = "set_critter_extra_stat" />
705
        <Key word = "get_critter_base_stat" />
706
        <Key word = "get_critter_extra_stat" />
707
        <Key word = "set_critter_skill_points" />
708
        <Key word = "get_critter_skill_points" />
709
        <Key word = "set_available_skill_points" />
710
        <Key word = "get_available_skill_points" />
711
        <Key word = "mod_skill_points_per_level" />
712
        <Key word = "set_stat_max" />
713
        <Key word = "set_stat_min" />
714
        <Key word = "set_pc_stat_max" />
715
        <Key word = "set_pc_stat_min" />
716
        <Key word = "set_npc_stat_max" />
717
        <Key word = "set_npc_stat_min" />
718
        <Key word = "input_funcs_available" />
719
        <Key word = "key_pressed" />
720
        <Key word = "tap_key" />
721
        <Key word = "get_mouse_x" />
722
        <Key word = "get_mouse_y" />
723
        <Key word = "get_mouse_buttons" />
724
        <Key word = "get_window_under_mouse" />
725
        <Key word = "get_year" />
726
        <Key word = "game_loaded" />
727
        <Key word = "graphics_funcs_available" />
728
        <Key word = "load_shader" />
729
        <Key word = "free_shader" />
730
        <Key word = "activate_shader" />
731
        <Key word = "deactivate_shader" />
732
        <Key word = "set_shader_int" />
733
        <Key word = "set_shader_float" />
734
        <Key word = "set_shader_vector" />
735
        <Key word = "get_shader_version" />
736
        <Key word = "set_shader_mode" />
737
        <Key word = "force_graphics_refresh" />
738
        <Key word = "get_shader_texture" />
739
        <Key word = "set_shader_texture" />
740
        <Key word = "set_global_script_repeat" />
741
        <Key word = "set_global_script_type" />
742
        <Key word = "available_global_script_types" />
743
        <Key word = "in_world_map" />
744
        <Key word = "force_encounter" />
745
        <Key word = "force_encounter_with_flags" />
746
        <Key word = "set_map_time_multi" />
747
        <Key word = "set_world_map_pos" />
748
        <Key word = "get_world_map_x_pos" />
749
        <Key word = "get_world_map_y_pos" />
750
        <Key word = "set_dm_model" />
751
        <Key word = "set_df_model" />
752
        <Key word = "set_movie_path" />
753
        <Key word = "set_perk_image" />
754
        <Key word = "set_perk_ranks" />
755
        <Key word = "set_perk_level" />
756
        <Key word = "set_perk_stat" />
757
        <Key word = "set_perk_stat_mag" />
758
        <Key word = "set_perk_skill1" />
759
        <Key word = "set_perk_skill1_mag" />
760
        <Key word = "set_perk_type" />
761
        <Key word = "set_perk_skill2" />
762
        <Key word = "set_perk_skill2_mag" />
763
        <Key word = "set_perk_str" />
764
        <Key word = "set_perk_per" />
765
        <Key word = "set_perk_end" />
766
        <Key word = "set_perk_chr" />
767
        <Key word = "set_perk_int" />
768
        <Key word = "set_perk_agl" />
769
        <Key word = "set_perk_lck" />
770
        <Key word = "set_perk_name" />
771
        <Key word = "set_perk_desc" />
772
        <Key word = "set_perk_freq" />
773
        <Key word = "set_pipboy_available" />
774
        <Key word = "get_kill_counter" />
775
        <Key word = "mod_kill_counter" />
776
        <Key word = "get_perk_owed" />
777
        <Key word = "set_perk_owed" />
778
        <Key word = "get_perk_available" />
779
        <Key word = "get_critter_current_ap" />
780
        <Key word = "set_critter_current_ap" />
781
        <Key word = "active_hand" />
782
        <Key word = "toggle_active_hand" />
783
        <Key word = "set_weapon_knockback" />
784
        <Key word = "set_target_knockback" />
785
        <Key word = "set_attacker_knockback" />
786
        <Key word = "remove_weapon_knockback" />
787
        <Key word = "remove_target_knockback" />
788
        <Key word = "remove_attacker_knockback" />
789
        <Key word = "set_sfall_global" />
790
        <Key word = "get_sfall_global_int" />
791
        <Key word = "get_sfall_global_float" />
792
        <Key word = "create_array" />
793
        <Key word = "set_array" />
794
        <Key word = "get_array" />
795
        <Key word = "free_array" />
796
        <Key word = "len_array" />
797
        <Key word = "resize_array" />
798
        <Key word = "temp_array" />
799
        <Key word = "fix_array" />
800
        <Key word = "scan_array" />
801
        <Key word = "set_pickpocket_max" />
802
        <Key word = "set_hit_chance_max" />
803
        <Key word = "set_skill_max" />
804
        <Key word = "set_xp_mod" />
805
        <Key word = "set_perk_level_mod" />
806
        <Key word = "set_critter_hit_chance_mod" />
807
        <Key word = "set_base_hit_chance_mod" />
808
        <Key word = "set_critter_skill_mod" />
809
        <Key word = "set_base_skill_mod" />
810
        <Key word = "set_critter_pickpocket_mod" />
811
        <Key word = "set_base_pickpocket_mod" />
812
        <Key word = "eax_available" />
813
        <Key word = "set_eax_environment" />
814
        <Key word = "inc_npc_level" />
815
        <Key word = "get_npc_level" />
816
        <Key word = "get_viewport_x" />
817
        <Key word = "get_viewport_y" />
818
        <Key word = "set_viewport_x" />
819
        <Key word = "set_viewport_y" />
820
        <Key word = "get_ini_setting" />
821
        <Key word = "get_ini_string" />
822
        <Key word = "get_game_mode" />
823
        <Key word = "get_uptime" />
824
        <Key word = "set_car_current_town" />
825
        <Key word = "set_fake_perk" />
826
        <Key word = "set_fake_trait" />
827
        <Key word = "set_selectable_perk" />
828
        <Key word = "set_perkbox_title" />
829
        <Key word = "hide_real_perks" />
830
        <Key word = "show_real_perks" />
831
        <Key word = "has_fake_perk" />
832
        <Key word = "has_fake_trait" />
833
        <Key word = "perk_add_mode" />
834
        <Key word = "clear_selectable_perks" />
835
        <Key word = "remove_trait" />
836
        <Key word = "set_pyromaniac_mod" />
837
        <Key word = "apply_heaveho_fix" />
838
        <Key word = "set_swiftlearner_mod" />
839
        <Key word = "set_hp_per_level_mod" />
840
        <Key word = "show_iface_tag" />
841
        <Key word = "hide_iface_tag" />
842
        <Key word = "is_iface_tag_active" />
843
        <Key word = "get_bodypart_hit_modifier" />
844
        <Key word = "set_bodypart_hit_modifier" />
845
        <Key word = "set_critical_table" />
846
        <Key word = "get_critical_table" />
847
        <Key word = "reset_critical_table" />
848
        <Key word = "get_sfall_arg" />
849
        <Key word = "set_sfall_arg" />
850
        <Key word = "get_sfall_args" />
851
        <Key word = "set_sfall_args" />
852
        <Key word = "set_sfall_return" />
853
        <Key word = "init_hook" />
854
        <Key word = "set_unspent_ap_bonus" />
855
        <Key word = "get_unspent_ap_bonus" />
856
        <Key word = "set_unspent_ap_perk_bonus" />
857
        <Key word = "get_unspent_ap_perk_bonus" />
858
        <Key word = "round" />
859
        <Key word = "ceil" />
860
        <Key word = "sqrt" />
861
        <Key word = "abs" />
862
        <Key word = "sin" />
863
        <Key word = "cos" />
864
        <Key word = "tan" />
865
        <Key word = "arctan" />
866
        <Key word = "log" />
867
        <Key word = "exponent" />
868
        <Key word = "set_palette" />
869
        <Key word = "remove_script" />
870
        <Key word = "set_script" />
871
        <Key word = "get_script" />
872
        <Key word = "nb_create_char" />
873
        <Key word = "fs_create" />
874
        <Key word = "fs_copy" />
875
        <Key word = "fs_find" />
876
        <Key word = "fs_write_byte" />
877
        <Key word = "fs_write_short" />
878
        <Key word = "fs_write_int" />
879
        <Key word = "fs_write_float" />
880
        <Key word = "fs_write_string" />
881
        <Key word = "fs_write_bstring" />
882
        <Key word = "fs_read_byte" />
883
        <Key word = "fs_read_short" />
884
        <Key word = "fs_read_int" />
885
        <Key word = "fs_read_float" />
886
        <Key word = "fs_delete" />
887
        <Key word = "fs_size" />
888
        <Key word = "fs_pos" />
889
        <Key word = "fs_seek" />
890
        <Key word = "fs_resize" />
891
        <Key word = "get_proto_data" />
892
        <Key word = "set_proto_data" />
893
        <Key word = "set_self" />
894
        <Key word = "register_hook" />
895
        <Key word = "list_begin" />
896
        <Key word = "list_next" />
897
        <Key word = "list_end" />
898
        <Key word = "list_as_array" />
899
        <Key word = "sfall_ver_major" />
900
        <Key word = "sfall_ver_minor" />
901
        <Key word = "sfall_ver_build" />
902
        <Key word = "hero_select_win" />
903
        <Key word = "set_hero_race" />
904
        <Key word = "set_hero_style" />
905
        <Key word = "set_critter_burst_disable" />
906
        <Key word = "get_weapon_ammo_pid" />
907
        <Key word = "set_weapon_ammo_pid" />
908
        <Key word = "get_weapon_ammo_count" />
909
        <Key word = "set_weapon_ammo_count" />
910
        <Key word = "get_screen_width" />
911
        <Key word = "get_screen_height" />
912
        <Key word = "stop_game" />
913
        <Key word = "resume_game" />
914
        <Key word = "create_message_window" />
915
        <Key word = "get_light_level" />
916
        <Key word = "refresh_pc_art" />
917
        <Key word = "get_attack_type" />
918
        <Key word = "play_sfall_sound" />
919
        <Key word = "stop_sfall_sound" />
920
        <Key word = "string_split" />
921
        <Key word = "atoi" />
922
        <Key word = "atof" />
923
        <Key word = "get_tile_fid" />
924
        <Key word = "modified_ini" />
925
        <Key word = "force_aimed_shots" />
926
        <Key word = "disable_aimed_shots" />
927
        <Key word = "mark_movie_played" />
928
        <Key word = "get_last_target" />
929
        <Key word = "get_last_attacker" />
930
        <Key word = "tile_under_cursor" />
931
        <Key word = "gdialog_get_barter_mod" />
932
        <Key word = "set_inven_ap_cost" />
933
        <Key word = "substr" />
934
        <Key word = "strlen" />
935
        <Key word = "sprintf" />
936
        <Key word = "charcode" />
937
        <Key word = "typeof" />
938
        <Key word = "save_array" />
939
        <Key word = "load_array" />
940
        <Key word = "array_key" />
941
        <Key word = "arrayexpr" />
942
        <Key word = "reg_anim_destroy" />
943
        <Key word = "reg_anim_animate_and_hide" />
944
        <Key word = "reg_anim_combat_check" />
945
        <Key word = "reg_anim_light" />
946
        <Key word = "reg_anim_change_fid" />
947
        <Key word = "reg_anim_take_out" />
948
        <Key word = "reg_anim_turn_towards" />
949
        <Key word = "metarule2_explosions" />
950
        <Key word = "register_hook_proc" />
951
        <Key word = "register_hook_proc_spec" />
952
        <Key word = "message_str_game" />
953
        <Key word = "sneak_success" />
954
        <Key word = "tile_light" />
955
        <Key word = "obj_blocking_line" />
956
        <Key word = "obj_blocking_tile" />
957
        <Key word = "tile_get_objs" />
958
        <Key word = "party_member_list" />
959
        <Key word = "path_find_to" />
960
        <Key word = "create_spatial" />
961
        <Key word = "art_exists" />
962
        <Key word = "obj_is_carrying_obj" />
963
        <Key word = "block_combat" />
964
        <Key word = "reg_anim_callback" />
965

966
        <Key word = "sfall_func0" />
967
        <Key word = "sfall_func1" />
968
        <Key word = "sfall_func2" />
969
        <Key word = "sfall_func3" />
970
        <Key word = "sfall_func4" />
971
        <Key word = "sfall_func5" />
972
        <Key word = "sfall_func6" />
973
      </KeyWords>
974

975
      <KeyWords name = "SfallMacros" bold="true" italic="true" color="SaddleBrown">
976
        <Key word = "create_array_list" />
977
        <Key word = "temp_array_list" />
978
        <Key word = "create_array_map" />
979
        <Key word = "temp_array_map" />
980
        <Key word = "array_is_map" />
981
        <Key word = "list_saved_arrays" />
982
        <Key word = "unsave_array" />
983
        <Key word = "is_in_array" />
984
        <Key word = "array_exists" />
985
        <Key word = "clear_array" />
986
        <Key word = "sort_array" />
987
        <Key word = "sort_array_reverse" />
988
        <Key word = "reverse_array" />
989
        <Key word = "shuffle_array" />
990
        <Key word = "unset_array" />
991

992
        <Key word = "set_attack_explosion_pattern" />
993
        <Key word = "set_attack_explosion_art" />
994
        <Key word = "set_attack_explosion_radius" />
995
        <Key word = "set_attack_is_explosion" />
996
        <Key word = "set_attack_is_explosion_fire" />
997
        <Key word = "key_pressed_vk" />
998

999
        <Key word = "mstr_combat" />
1000
        <Key word = "mstr_ai" />
1001
        <Key word = "mstr_scrname" />
1002
        <Key word = "mstr_misc" />
1003
        <Key word = "mstr_custom" />
1004
        <Key word = "mstr_inventry" />
1005
        <Key word = "mstr_item" />
1006
        <Key word = "mstr_lsgame" />
1007
        <Key word = "mstr_map" />
1008
        <Key word = "mstr_options" />
1009
        <Key word = "mstr_perk" />
1010
        <Key word = "mstr_pipboy" />
1011
        <Key word = "mstr_quests" />
1012
        <Key word = "mstr_proto" />
1013
        <Key word = "mstr_script" />
1014
        <Key word = "mstr_skill" />
1015
        <Key word = "mstr_skilldex" />
1016
        <Key word = "mstr_stat" />
1017
        <Key word = "mstr_trait" />
1018
        <Key word = "mstr_worldmap" />
1019

1020
        <Key word = "party_member_list_critters" />
1021
        <Key word = "party_member_list_all" />
1022

1023
        <Key word = "spatial_radius" />
1024
        <Key word = "critter_inven_obj2" />
1025
        <Key word = "intface_redraw" />
1026
        <Key word = "intface_hide" />
1027
        <Key word = "intface_show" />
1028
        <Key word = "intface_is_hidden" />
1029
        <Key word = "exec_map_update_scripts" />
1030
        <Key word = "car_gas_amount" />
1031
        <Key word = "get_flags" />
1032
        <Key word = "get_ini_section" />
1033
        <Key word = "get_ini_sections" />
1034
        <Key word = "get_outline" />
1035
        <Key word = "outlined_object" />
1036
        <Key word = "real_dude_obj" />
1037
        <Key word = "set_car_intface_art" />
1038
        <Key word = "set_dude_obj" />
1039
        <Key word = "set_flags" />
1040
        <Key word = "set_outline" />
1041
        <Key word = "tile_refresh_display" />
1042
        <Key word = "get_cursor_mode" />
1043
        <Key word = "set_cursor_mode" />
1044
        <Key word = "item_weight" />
1045
        <Key word = "display_stats" />
1046
        <Key word = "set_ini_setting" />
1047
        <Key word = "attack_is_aimed" />
1048
        <Key word = "floor2" />
1049
        <Key word = "set_map_enter_position" />
1050
        <Key word = "get_map_enter_position" />
1051
        <Key word = "lock_is_jammed" />
1052
        <Key word = "unjam_lock" />
1053
        <Key word = "set_unjam_locks_time" />
1054
        <Key word = "set_rest_heal_time" />
1055
        <Key word = "set_rest_mode" />
1056
        <Key word = "inventory_redraw" />
1057
        <Key word = "set_iface_tag_text" />
1058
        <Key word = "item_make_explosive" />
1059
        <Key word = "get_string_pointer" />
1060
        <Key word = "dialog_message" />
1061
        <Key word = "get_current_inven_size" />
1062
        <Key word = "create_win" />
1063
        <Key word = "create_win_flag" />
1064
        <Key word = "set_can_rest_on_map" />
1065
        <Key word = "get_can_rest_on_map" />
1066
        <Key word = "dialog_obj" />
1067
        <Key word = "obj_under_cursor" />
1068
        <Key word = "loot_obj" />
1069
        <Key word = "get_object_data" />
1070
        <Key word = "set_object_data" />
1071
        <Key word = "get_object_ai_data" />
1072
        <Key word = "art_cache_clear" />
1073
        <Key word = "add_iface_tag" />
1074
        <Key word = "npc_engine_level_up" />
1075
        <Key word = "set_drugs_data" />
1076
        <Key word = "set_unique_id" />
1077
        <Key word = "unset_unique_id" />
1078
        <Key word = "metarule_exist" />
1079
        <Key word = "draw_image" />
1080
        <Key word = "draw_image_scaled" />
1081
        <Key word = "set_fake_perk_npc" />
1082
        <Key word = "set_fake_trait_npc" />
1083
        <Key word = "set_selectable_perk_npc" />
1084
        <Key word = "has_fake_perk_npc" />
1085
        <Key word = "has_fake_trait_npc" />
1086
        <Key word = "add_extra_msg_file" />
1087
        <Key word = "create_lookup_map" />
1088
        <Key word = "temp_lookup_map" />
1089
        <Key word = "sort_map_value" />
1090
        <Key word = "sort_map_reverse" />
1091
        <Key word = "set_explosion_radius" />
1092
        <Key word = "get_explosion_damage" />
1093
        <Key word = "set_dynamite_damage" />
1094
        <Key word = "set_plastic_damage" />
1095
        <Key word = "set_explosion_max_targets" />
1096

1097
        <Key word = "add_global_timer_event" />
1098
        <Key word = "add_trait" />
1099
        <Key word = "get_interface_x" />
1100
        <Key word = "get_interface_y" />
1101
        <Key word = "get_inven_ap_cost" />
1102
        <Key word = "get_metarule_table" />
1103
        <Key word = "get_sfall_arg_at" />
1104
        <Key word = "get_text_width" />
1105
        <Key word = "hide_window" />
1106
        <Key word = "intface_is_show" />
1107
        <Key word = "message_box" />
1108
        <Key word = "objects_in_radius" />
1109
        <Key word = "remove_all_timer_events" />
1110
        <Key word = "remove_timer_event" />
1111
        <Key word = "set_terrain_name" />
1112
        <Key word = "set_town_title" />
1113
        <Key word = "set_window_flag" />
1114
        <Key word = "show_window" />
1115
        <Key word = "string_compare" />
1116
        <Key word = "string_compare_locale" />
1117
        <Key word = "string_format" />
1118
        <Key word = "string_tolower" />
1119
        <Key word = "string_toupper" />
1120
        <Key word = "tile_by_position" />
1121
        <Key word = "unwield_slot" />
1122
      </KeyWords>
1123

1124
      <KeyWords name = "OpKeywords" bold="true" italic="false" color="Blue">
1125
        <Key word = "floor" />
1126
        <Key word = "div" />
1127
      </KeyWords>
1128

1129
      <KeyWords name = "Constants" bold="true" italic="true" color="IndianRed">
1130
        <Key word = "textshadow" />
1131
        <Key word = "textunderline" />
1132
        <Key word = "textmonospace" />
1133
        <Key word = "textdirect" />
1134
        <Key word = "textnofill" />
1135
        <Key word = "texttrunc" />
1136

1137
        <Key word = "justifyleft" />
1138
        <Key word = "justifyright" />
1139
        <Key word = "justifycenter" />
1140

1141
        <Key word = "soundnormal" />
1142
        <Key word = "soundloop" />
1143
        <Key word = "sound8bit" />
1144
        <Key word = "sound16bit" />
1145
        <Key word = "soundmemory" />
1146
        <Key word = "soundstreamed" />
1147
        <Key word = "soundmono" />
1148
        <Key word = "soundstereo" />
1149

1150
        <Key word = "moviescale" />
1151
        <Key word = "moviedirect" />
1152
        <Key word = "moviecenter" />
1153
        <Key word = "moviesubtitle" />
1154

1155
        <Key word = "mousepress" />
1156
        <Key word = "mouserelease" />
1157
        <Key word = "mouseon" />
1158
        <Key word = "mouseoff" />
1159
        <Key word = "mouseheld" />
1160
        <Key word = "mouseright" />
1161

1162
        <Key word = "buttontab" />
1163
        <Key word = "regiontab" />
1164
      </KeyWords>
1165

1166
      <KeyWords name = "DefineConstants" bold="true" italic="false" color="#0080FF">
1167
        <Key word = "FLOAT_MSG_WARNING" />
1168
        <Key word = "FLOAT_MSG_SEQUENTIAL" />
1169
        <Key word = "FLOAT_MSG_NORMAL" />
1170
        <Key word = "FLOAT_MSG_BLACK" />
1171
        <Key word = "FLOAT_MSG_RED" />
1172
        <Key word = "FLOAT_MSG_GREEN" />
1173
        <Key word = "FLOAT_MSG_BLUE" />
1174
        <Key word = "FLOAT_MSG_PURPLE" />
1175
        <Key word = "FLOAT_MSG_NEAR_WHITE" />
1176
        <Key word = "FLOAT_MSG_LIGHT_RED" />
1177
        <Key word = "FLOAT_MSG_YELLOW" />
1178
        <Key word = "FLOAT_MSG_WHITE" />
1179
        <Key word = "FLOAT_MSG_GREY" />
1180
        <Key word = "FLOAT_MSG_DARK_GREY" />
1181
        <Key word = "FLOAT_MSG_LIGHT_GREY" />
1182
        <Key word = "SKILL_SMALL_GUNS" />
1183
        <Key word = "SKILL_BIG_GUNS" />
1184
        <Key word = "SKILL_ENERGY_WEAPONS" />
1185
        <Key word = "SKILL_UNARMED_COMBAT" />
1186
        <Key word = "SKILL_MELEE" />
1187
        <Key word = "SKILL_THROWING" />
1188
        <Key word = "SKILL_FIRST_AID" />
1189
        <Key word = "SKILL_DOCTOR" />
1190
        <Key word = "SKILL_SNEAK" />
1191
        <Key word = "SKILL_LOCKPICK" />
1192
        <Key word = "SKILL_STEAL" />
1193
        <Key word = "SKILL_TRAPS" />
1194
        <Key word = "SKILL_SCIENCE" />
1195
        <Key word = "SKILL_REPAIR" />
1196
        <Key word = "SKILL_CONVERSANT" />
1197
        <Key word = "SKILL_BARTER" />
1198
        <Key word = "SKILL_GAMBLING" />
1199
        <Key word = "SKILL_OUTDOORSMAN" />
1200
        <Key word = "ONE_GAME_SECOND" />
1201
        <Key word = "ONE_GAME_MINUTE" />
1202
        <Key word = "ONE_GAME_HOUR" />
1203
        <Key word = "ONE_GAME_DAY" />
1204
        <Key word = "ONE_GAME_WEEK" />
1205
        <Key word = "ONE_GAME_MONTH" />
1206

1207
        <Key word = "COMBAT_SUBTYPE_WEAPON_USED" />
1208
        <Key word = "COMBAT_SUBTYPE_HIT_SUCCEEDED" />
1209
        <Key word = "COMBAT_SUBTYPE_SEQUENCING" />
1210
        <Key word = "COMBAT_SUBTYPE_TURN" />
1211
        <Key word = "COMBAT_SUBTYPE_NONCOM_TURN" />
1212

1213
        <Key word = "ROLL_CRITICAL_FAILURE" />
1214
        <Key word = "ROLL_FAILURE" />
1215
        <Key word = "ROLL_SUCCESS" />
1216
        <Key word = "ROLL_CRITICAL_SUCCESS" />
1217
        <Key word = "GOOD_REACTION" />
1218
        <Key word = "NEUTRAL_REACTION" />
1219
        <Key word = "BAD_REACTION" />
1220
        <Key word = "TRAIT_PERK" />
1221
        <Key word = "TRAIT_OBJECT" />
1222
        <Key word = "TRAIT_TRAIT" />
1223
        <Key word = "OBJECT_AI_PACKET" />
1224
        <Key word = "OBJECT_TEAM_NUM" />
1225
        <Key word = "OBJECT_CUR_ROT" />
1226
        <Key word = "OBJECT_VISIBILITY" />
1227
        <Key word = "OBJECT_CUR_WEIGHT" />
1228
        <Key word = "INVEN_TYPE_WORN" />
1229
        <Key word = "INVEN_TYPE_RIGHT_HAND" />
1230
        <Key word = "INVEN_TYPE_LEFT_HAND" />
1231
        <Key word = "INVEN_TYPE_INV_COUNT" />
1232
        <Key word = "GENDER_MALE" />
1233
        <Key word = "GENDER_FEMALE" />
1234
        <Key word = "CRITTER_IS_NORMAL" />
1235
        <Key word = "CRITTER_IS_DEAD" />
1236
        <Key word = "CRITTER_IS_PRONE" />
1237
        <Key word = "MARK_TYPE_TOWN" />
1238
        <Key word = "MARK_TYPE_MAP" />
1239
        <Key word = "MARK_STATE_UNKNOWN" />
1240
        <Key word = "MARK_STATE_KNOWN" />
1241
        <Key word = "MARK_STATE_VISITED" />
1242
        <Key word = "MARK_STATE_INVISIBLE" />
1243

1244
        <Key word = "STAT_st" />
1245
        <Key word = "STAT_pe" />
1246
        <Key word = "STAT_en" />
1247
        <Key word = "STAT_ch" />
1248
        <Key word = "STAT_iq" />
1249
        <Key word = "STAT_ag" />
1250
        <Key word = "STAT_lu" />
1251
        <Key word = "STAT_max_hp" />
1252
        <Key word = "STAT_max_hit_points" />
1253
        <Key word = "STAT_max_move_points" />
1254
        <Key word = "STAT_ac" />
1255
        <Key word = "STAT_unarmed_dmg" />
1256
        <Key word = "STAT_unused" />
1257
        <Key word = "STAT_melee_dmg" />
1258
        <Key word = "STAT_carry_amt" />
1259
        <Key word = "STAT_sequence" />
1260
        <Key word = "STAT_heal_rate" />
1261
        <Key word = "STAT_crit_chance" />
1262
        <Key word = "STAT_better_crit" />
1263
        <Key word = "STAT_dmg_thresh" />
1264
        <Key word = "STAT_dmg_thresh_laser" />
1265
        <Key word = "STAT_dmg_thresh_fire" />
1266
        <Key word = "STAT_dmg_thresh_plasma" />
1267
        <Key word = "STAT_dmg_thresh_electrical" />
1268
        <Key word = "STAT_dmg_thresh_emp" />
1269
        <Key word = "STAT_dmg_thresh_explosion" />
1270
        <Key word = "STAT_dmg_resist" />
1271
        <Key word = "STAT_dmg_resist_laser" />
1272
        <Key word = "STAT_dmg_resist_fire" />
1273
        <Key word = "STAT_dmg_resist_plasma" />
1274
        <Key word = "STAT_dmg_resist_electrical" />
1275
        <Key word = "STAT_dmg_resist_emp" />
1276
        <Key word = "STAT_dmg_resist_explosion" />
1277
        <Key word = "STAT_rad_resist" />
1278
        <Key word = "STAT_poison_resist" />
1279
        <Key word = "STAT_age" />
1280
        <Key word = "STAT_gender" />
1281
        <Key word = "STAT_current_hp" />
1282
        <Key word = "STAT_current_poison" />
1283
        <Key word = "STAT_current_rad" />
1284
        <Key word = "STAT_real_max_stat" />
1285

1286
        <Key word = "PCSTAT_unspent_skill_points" />
1287
        <Key word = "PCSTAT_level" />
1288
        <Key word = "PCSTAT_experience" />
1289
        <Key word = "PCSTAT_reputation" />
1290
        <Key word = "PCSTAT_karma" />
1291
        <Key word = "PCSTAT_max_pc_stat" />
1292

1293
        <Key word = "CR_BODY_BIPED" />
1294
        <Key word = "CR_BODY_QUADRUPED" />
1295
        <Key word = "CR_BODY_ROBOTIC" />
1296

1297
        <Key word = "OBJ_TYPE_ITEM" />
1298
        <Key word = "OBJ_TYPE_CRITTER" />
1299
        <Key word = "OBJ_TYPE_SCENERY" />
1300
        <Key word = "OBJ_TYPE_WALL" />
1301
        <Key word = "OBJ_TYPE_TILE" />
1302
        <Key word = "OBJ_TYPE_MISC" />
1303
        <Key word = "OBJ_TYPE_SPATIAL" />
1304

1305
        <Key word = "item_type_armor" />
1306
        <Key word = "item_type_container" />
1307
        <Key word = "item_type_drug" />
1308
        <Key word = "item_type_weapon" />
1309
        <Key word = "item_type_ammo" />
1310
        <Key word = "item_type_misc_item" />
1311
        <Key word = "item_type_key_item" />
1312

1313
        <Key word = "DMG_normal_dam" />
1314
        <Key word = "DMG_laser" />
1315
        <Key word = "DMG_fire" />
1316
        <Key word = "DMG_plasma" />
1317
        <Key word = "DMG_electrical" />
1318
        <Key word = "DMG_emp" />
1319
        <Key word = "DMG_explosion" />
1320
        <Key word = "DMG_BYPASS_ARMOR" />
1321
        <Key word = "DMG_NOANIMATE" />
1322

1323
        <Key word = "DAM_KNOCKED_OUT" />
1324
        <Key word = "DAM_KNOCKED_DOWN" />
1325
        <Key word = "DAM_CRIP_LEG_LEFT" />
1326
        <Key word = "DAM_CRIP_LEG_RIGHT" />
1327
        <Key word = "DAM_CRIP_ARM_LEFT" />
1328
        <Key word = "DAM_CRIP_ARM_RIGHT" />
1329
        <Key word = "DAM_BLIND" />
1330
        <Key word = "DAM_DEAD" />
1331
        <Key word = "DAM_HIT" />
1332
        <Key word = "DAM_CRITICAL" />
1333
        <Key word = "DAM_ON_FIRE" />
1334
        <Key word = "DAM_BYPASS" />
1335
        <Key word = "DAM_EXPLODE" />
1336
        <Key word = "DAM_DESTROY" />
1337
        <Key word = "DAM_DROP" />
1338
        <Key word = "DAM_LOSE_TURN" />
1339
        <Key word = "DAM_HIT_SELF" />
1340
        <Key word = "DAM_LOSE_AMMO" />
1341
        <Key word = "DAM_DUD" />
1342
        <Key word = "DAM_HURT_SELF" />
1343
        <Key word = "DAM_RANDOM_HIT" />
1344
        <Key word = "DAM_CRIP_RANDOM" />
1345
        <Key word = "DAM_BACKWASH" />
1346
        <Key word = "DAM_PERFORM_REVERSE" />
1347

1348
        <Key word = "KILL_TYPE_men_kills" />
1349
        <Key word = "KILL_TYPE_women_kills" />
1350
        <Key word = "KILL_TYPE_children_kills" />
1351
        <Key word = "KILL_TYPE_super_mutant_kills" />
1352
        <Key word = "KILL_TYPE_ghoul_kills" />
1353
        <Key word = "KILL_TYPE_brahmin_kills" />
1354
        <Key word = "KILL_TYPE_radscorpion_kills" />
1355
        <Key word = "KILL_TYPE_rat_kills" />
1356
        <Key word = "KILL_TYPE_floater_kills" />
1357
        <Key word = "KILL_TYPE_centaur_kills" />
1358
        <Key word = "KILL_TYPE_robot_kills" />
1359
        <Key word = "KILL_TYPE_dog_kills" />
1360
        <Key word = "KILL_TYPE_manti_kills" />
1361
        <Key word = "KILL_TYPE_deathclaw_kills" />
1362
        <Key word = "KILL_TYPE_plant_kills" />
1363
        <Key word = "KILL_TYPE_gecko_kills" />
1364
        <Key word = "KILL_TYPE_alien_kills" />
1365
        <Key word = "KILL_TYPE_giant_ant_kills" />
1366

1367
        <Key word = "WORLDMAP" />
1368
        <Key word = "LOCALMAP" />
1369
        <Key word = "DIALOG" />
1370
        <Key word = "ESCMENU" />
1371
        <Key word = "SAVEGAME" />
1372
        <Key word = "LOADGAME" />
1373
        <Key word = "COMBAT" />
1374
        <Key word = "OPTIONS" />
1375
        <Key word = "HELP" />
1376
        <Key word = "CHARSCREEN" />
1377
        <Key word = "PIPBOY" />
1378
        <Key word = "PCOMBAT" />
1379
        <Key word = "INVENTORY" />
1380
        <Key word = "AUTOMAP" />
1381
        <Key word = "SKILLDEX" />
1382
        <Key word = "INTFACEUSE" />
1383
        <Key word = "INTFACELOOT" />
1384
        <Key word = "BARTER" />
1385
        <Key word = "HEROWIN" />
1386
        <Key word = "DIALOGVIEW" />
1387
        <Key word = "COUNTERWIN" />
1388

1389
        <Key word = "HOOK_TOHIT" />
1390
        <Key word = "HOOK_AFTERHITROLL" />
1391
        <Key word = "HOOK_CALCAPCOST" />
1392
        <Key word = "HOOK_DEATHANIM1" />
1393
        <Key word = "HOOK_DEATHANIM2" />
1394
        <Key word = "HOOK_COMBATDAMAGE" />
1395
        <Key word = "HOOK_ONDEATH" />
1396
        <Key word = "HOOK_FINDTARGET" />
1397
        <Key word = "HOOK_USEOBJON" />
1398
        <Key word = "HOOK_REMOVEINVENOBJ" />
1399
        <Key word = "HOOK_BARTERPRICE" />
1400
        <Key word = "HOOK_MOVECOST" />
1401
        <Key word = "HOOK_HEXMOVEBLOCKING" />
1402
        <Key word = "HOOK_HEXAIBLOCKING" />
1403
        <Key word = "HOOK_HEXSHOOTBLOCKING" />
1404
        <Key word = "HOOK_HEXSIGHTBLOCKING" />
1405
        <Key word = "HOOK_ITEMDAMAGE" />
1406
        <Key word = "HOOK_AMMOCOST" />
1407
        <Key word = "HOOK_USEOBJ" />
1408
        <Key word = "HOOK_KEYPRESS" />
1409
        <Key word = "HOOK_MOUSECLICK" />
1410
        <Key word = "HOOK_USESKILL" />
1411
        <Key word = "HOOK_STEAL" />
1412
        <Key word = "HOOK_WITHINPERCEPTION" />
1413
        <Key word = "HOOK_INVENTORYMOVE" />
1414
        <Key word = "HOOK_INVENWIELD" />
1415
        <Key word = "HOOK_ADJUSTFID" />
1416
        <Key word = "HOOK_COMBATTURN" />
1417
        <Key word = "HOOK_CARTRAVEL" />
1418
        <Key word = "HOOK_SETGLOBALVAR" />
1419
        <Key word = "HOOK_RESTTIMER" />
1420
        <Key word = "HOOK_GAMEMODECHANGE" />
1421
        <Key word = "HOOK_USEANIMOBJ" />
1422
        <Key word = "HOOK_EXPLOSIVETIMER" />
1423
        <Key word = "HOOK_DESCRIPTIONOBJ" />
1424
        <Key word = "HOOK_USESKILLON" />
1425
        <Key word = "HOOK_ONEXPLOSION" />
1426
        <Key word = "HOOK_SUBCOMBATDAMAGE" />
1427
        <Key word = "HOOK_SETLIGHTING" />
1428
        <Key word = "HOOK_SNEAK" />
1429
        <Key word = "HOOK_STDPROCEDURE" />
1430

1431
        <Key word = "LIST_CRITTERS" />
1432
        <Key word = "LIST_GROUNDITEMS" />
1433
        <Key word = "LIST_SCENERY" />
1434
        <Key word = "LIST_WALLS" />
1435
        <Key word = "LIST_MISC" />
1436
        <Key word = "LIST_SPATIAL" />
1437
        <Key word = "LIST_ALL" />
1438

1439
        <Key word = "GAME_MSG_COMBAT" />
1440
        <Key word = "GAME_MSG_AI" />
1441
        <Key word = "GAME_MSG_SCRNAME" />
1442
        <Key word = "GAME_MSG_MISC" />
1443
        <Key word = "GAME_MSG_CUSTOM" />
1444
        <Key word = "GAME_MSG_INVENTRY" />
1445
        <Key word = "GAME_MSG_ITEM" />
1446
        <Key word = "GAME_MSG_LSGAME" />
1447
        <Key word = "GAME_MSG_MAP" />
1448
        <Key word = "GAME_MSG_OPTIONS" />
1449
        <Key word = "GAME_MSG_PERK" />
1450
        <Key word = "GAME_MSG_PIPBOY" />
1451
        <Key word = "GAME_MSG_QUESTS" />
1452
        <Key word = "GAME_MSG_PROTO" />
1453
        <Key word = "GAME_MSG_SCRIPT" />
1454
        <Key word = "GAME_MSG_SKILL" />
1455
        <Key word = "GAME_MSG_SKILLDEX" />
1456
        <Key word = "GAME_MSG_STAT" />
1457
        <Key word = "GAME_MSG_TRAIT" />
1458
        <Key word = "GAME_MSG_WORLDMAP" />
1459
        <Key word = "GAME_MSG_PRO_ITEM" />
1460
        <Key word = "GAME_MSG_PRO_CRIT" />
1461
        <Key word = "GAME_MSG_PRO_SCEN" />
1462
        <Key word = "GAME_MSG_PRO_WALL" />
1463
        <Key word = "GAME_MSG_PRO_TILE" />
1464
        <Key word = "GAME_MSG_PRO_MISC" />
1465

1466
        <Key word = "OUTLINE_NONE" />
1467
        <Key word = "OUTLINE_RED_GLOW" />
1468
        <Key word = "OUTLINE_RED" />
1469
        <Key word = "OUTLINE_GREY" />
1470
        <Key word = "OUTLINE_GREEN_GLOW" />
1471
        <Key word = "OUTLINE_YELLOW" />
1472
        <Key word = "OUTLINE_DARK_YELLOW" />
1473
        <Key word = "OUTLINE_PURPLE" />
1474

1475
        <Key word = "BLOCKING_TYPE_BLOCK" />
1476
        <Key word = "BLOCKING_TYPE_SHOOT" />
1477
        <Key word = "BLOCKING_TYPE_AI" />
1478
        <Key word = "BLOCKING_TYPE_SIGHT" />
1479

1480
        <Key word = "CURSOR_MOVEMENT" />
1481
        <Key word = "CURSOR_COMMAND" />
1482
        <Key word = "CURSOR_TARGETING" />
1483

1484
        <Key word = "FLAG_MOUSE_3D" />
1485
        <Key word = "FLAG_WALKTHRU" />
1486
        <Key word = "FLAG_FLAT" />
1487
        <Key word = "FLAG_NOBLOCK" />
1488
        <Key word = "FLAG_LIGHTING" />
1489
        <Key word = "FLAG_TEMP" />
1490
        <Key word = "FLAG_MULTIHEX" />
1491
        <Key word = "FLAG_NOHIGHLIGHT" />
1492
        <Key word = "FLAG_USED" />
1493
        <Key word = "FLAG_TRANSRED" />
1494
        <Key word = "FLAG_TRANSNONE" />
1495
        <Key word = "FLAG_TRANSWALL" />
1496
        <Key word = "FLAG_TRANSGLASS" />
1497
        <Key word = "FLAG_TRANSSTEAM" />
1498
        <Key word = "FLAG_TRANSENERGY" />
1499
        <Key word = "FLAG_LEFT_HAND" />
1500
        <Key word = "FLAG_RIGHT_HAND" />
1501
        <Key word = "FLAG_WORN" />
1502
        <Key word = "FLAG_HIDDENITEM" />
1503
        <Key word = "FLAG_WALLTRANSEND" />
1504
        <Key word = "FLAG_LIGHTTHRU" />
1505
        <Key word = "FLAG_SEEN" />
1506
        <Key word = "FLAG_SHOOTTHRU" />
1507

1508
        <Key word = "CFLG_BARTER" />
1509
        <Key word = "CFLG_NOSTEAL" />
1510
        <Key word = "CFLG_NODROP" />
1511
        <Key word = "CFLG_NOLIMBS" />
1512
        <Key word = "CFLG_NOAGES" />
1513
        <Key word = "CFLG_NOHEAL" />
1514
        <Key word = "CFLG_INVULN" />
1515
        <Key word = "CFLG_FLATTN" />
1516
        <Key word = "CFLG_SPECIAL" />
1517
        <Key word = "CFLG_RANGED" />
1518
        <Key word = "CFLG_NOKNOCKDOWN" />
1519

1520
        <Key word = "WPN_ANIM_NONE" />
1521
        <Key word = "WPN_ANIM_KNIFE" />
1522
        <Key word = "WPN_ANIM_CLUB" />
1523
        <Key word = "WPN_ANIM_SLEDGEHAMMER" />
1524
        <Key word = "WPN_ANIM_SPEAR" />
1525
        <Key word = "WPN_ANIM_PISTOL" />
1526
        <Key word = "WPN_ANIM_SMG" />
1527
        <Key word = "WPN_ANIM_RIFLE" />
1528
        <Key word = "WPN_ANIM_BIG_GUN" />
1529
        <Key word = "WPN_ANIM_MINIGUN" />
1530
        <Key word = "WPN_ANIM_ROCKET_LAUNCHER" />
1531

1532
        <Key word = "OBJECT_VISIBLE" />
1533
        <Key word = "OBJECT_INVISIBLE" />
1534

1535
        <Key word = "RELEASE" />
1536
        <Key word = "DEBUG" />
1537
        <Key word = "SFALL_SC_EVALUATION" />
1538
      </KeyWords>
1539
    </RuleSet>
1540

1541
    <RuleSet name = "CommentMarkerSet" ignorecase = "false">
1542
      <Delimiters>~!@%^*()-+=|\#/{}[]:;"' ,	.?</Delimiters>
1543
      <KeyWords name = "ErrorWords" bold="true" italic="false" color="Red">
1544
        <Key word = "TODO" />
1545
        <Key word = "FIXME" />
1546
      </KeyWords>
1547
      <KeyWords name = "WarningWords" bold="true" italic="false" color="#EEE0E000">
1548
        <Key word = "HACK" />
1549
        <Key word = "UNDONE" />
1550
      </KeyWords>
1551
    </RuleSet>
1552

1553
    <RuleSet name = "PreprocessorSet" ignorecase="false">
1554
      <Delimiters>&amp;&lt;&gt;~!%^*()-+=|\#/{}[]:;"' ,	.?</Delimiters>
1555
    </RuleSet>
1556

1557
    <RuleSet name = "StringSet" ignorecase="false" escapecharacter="\">
1558
      <Delimiters>&amp;&lt;&gt;~!%^*()-+=|\#/{}[]:;"' ,	.?</Delimiters>
1559
    </RuleSet>
1560
  </RuleSets>
1561
</SyntaxDefinition>
1562

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