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1/*
2* Copyright (c) 2022-2024 Huawei Device Co., Ltd.
3* Licensed under the Apache License, Version 2.0 (the "License");
4* you may not use this file except in compliance with the License.
5* You may obtain a copy of the License at
6*
7* http://www.apache.org/licenses/LICENSE-2.0
8*
9* Unless required by applicable law or agreed to in writing, software
10* distributed under the License is distributed on an "AS IS" BASIS,
11* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12* See the License for the specific language governing permissions and
13* limitations under the License.
14*/
15
16import { uint64 } from "@koalaui/common"17import { GlobalStateManager } from "../states/GlobalStateManager"18import { MutableState, StateContext } from "../states/State"19
20const GLOBAL_ANIMATION_TIMER = "ohos.koala.runtime.global.animation.timer"21
22/**
23* @returns the state for the global animation timer, or `undefined`
24* @internal
25*/
26export function getAnimationTimer(context: StateContext = GlobalStateManager.instance): MutableState<uint64> | undefined {27return context.stateBy<uint64>(GLOBAL_ANIMATION_TIMER, true)28}
29
30/**
31* @param initial - initial timestamp for a timer
32* @returns new state for the global animation timer
33* @throws an error if it is already initialized
34* @internal
35*/
36export function createAnimationTimer(context: StateContext, initial: uint64 = 0): MutableState<uint64> {37if (getAnimationTimer(context) !== undefined) throw new Error("the global animation timer is already initialized")38return context.namedState(GLOBAL_ANIMATION_TIMER, () => initial, true, undefined, undefined)39}
40