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src/gpu_buffers.h
67 строк
3 KB
Iman Tabrizian
Fix error handling for GPU tensors (#249)
06 июн 2023, 21:00
Не верифицирован
06 июн 2023, 21:00
0a54e59
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// Copyright 2023, NVIDIA CORPORATION & AFFILIATES. All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #pragma once #include "pb_string.h" #include "pb_utils.h" #include "scoped_defer.h" namespace triton { namespace backend { namespace python { /// \param success indicating whether the process of fetching the GPU buffers /// was successful. /// \param error if success is equal to false, the error object will be set. /// \param buffers list of buffers elements. /// \param buffer_count the number of buffers. struct GPUBuffersShm { bool success; bi::managed_external_buffer::handle_t error; bi::managed_external_buffer::handle_t buffers; uint32_t buffer_count; }; /// Helper class to facilitate transfer of metadata associated /// the GPU buffers in shared memory. class GPUBuffersHelper { public: GPUBuffersHelper(); void AddBuffer(const bi::managed_external_buffer::handle_t& handle); void Complete(std::unique_ptr<SharedMemoryManager>& shm_pool); void SetError( std::unique_ptr<SharedMemoryManager>& shm_pool, const std::string& error); bi::managed_external_buffer::handle_t ShmHandle(); private: AllocatedSharedMemory<GPUBuffersShm> gpu_buffers_shm_; std::vector<bi::managed_external_buffer::handle_t> buffers_; AllocatedSharedMemory<bi::managed_external_buffer::handle_t> buffers_handle_shm_; std::unique_ptr<PbString> error_shm_; bool completed_; }; }}}; // namespace triton::backend::python