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sourcetech
code/win32/resource.h
44 строки
2 KB
Noire.dev
initial
04 окт 2024, 00:47
04 окт 2024, 00:47
e3645fc
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/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ //{{NO_DEPENDENCIES}} // Microsoft Developer Studio generated include file. // Used by winquake.rc // #define IDS_STRING1 1 #define IDI_ICON1 1 #define IDB_BITMAP1 1 #define IDB_BITMAP2 128 #define IDC_CURSOR1 129 #define IDC_CURSOR2 130 #define IDC_CURSOR3 131 // Next default values for new objects // #ifdef APSTUDIO_INVOKED #ifndef APSTUDIO_READONLY_SYMBOLS #define _APS_NO_MFC 1 #define _APS_NEXT_RESOURCE_VALUE 132 #define _APS_NEXT_COMMAND_VALUE 40001 #define _APS_NEXT_CONTROL_VALUE 1005 #define _APS_NEXT_SYMED_VALUE 101 #endif #endif