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code/sdl/sdl_input.c
769 строк
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noire-dev
Update: 2025-12-10 22:06 sandbox.script
10 дек 2025, 13:06
10 дек 2025, 13:06
da01f02
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/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #include <SDL.h> #include "../client/client.h" #include "sdl_glw.h" static cvar_t *in_keyboardDebug; static cvar_t *in_forceCharset; static qboolean mouseAvailable = qfalse; static qboolean mouseActive = qfalse; static cvar_t *in_mouse; #define Com_QueueEvent Sys_QueEvent static cvar_t *cl_consoleKeys; static int in_eventTime = 0; static qboolean mouse_focus; #define CTRL(a) ((a)-'a'+1) /* =============== IN_PrintKey =============== */ static void IN_PrintKey( const SDL_Keysym *keysym, keyNum_t key, qboolean down ) { if( down ) Com_Printf( "+ " ); else Com_Printf( " " ); Com_Printf( "Scancode: 0x%02x(%s) Sym: 0x%02x(%s)", keysym->scancode, SDL_GetScancodeName( keysym->scancode ), keysym->sym, SDL_GetKeyName( keysym->sym ) ); if( keysym->mod & KMOD_LSHIFT ) Com_Printf( " KMOD_LSHIFT" ); if( keysym->mod & KMOD_RSHIFT ) Com_Printf( " KMOD_RSHIFT" ); if( keysym->mod & KMOD_LCTRL ) Com_Printf( " KMOD_LCTRL" ); if( keysym->mod & KMOD_RCTRL ) Com_Printf( " KMOD_RCTRL" ); if( keysym->mod & KMOD_LALT ) Com_Printf( " KMOD_LALT" ); if( keysym->mod & KMOD_RALT ) Com_Printf( " KMOD_RALT" ); if( keysym->mod & KMOD_LGUI ) Com_Printf( " KMOD_LGUI" ); if( keysym->mod & KMOD_RGUI ) Com_Printf( " KMOD_RGUI" ); if( keysym->mod & KMOD_NUM ) Com_Printf( " KMOD_NUM" ); if( keysym->mod & KMOD_CAPS ) Com_Printf( " KMOD_CAPS" ); if( keysym->mod & KMOD_MODE ) Com_Printf( " KMOD_MODE" ); if( keysym->mod & KMOD_RESERVED ) Com_Printf( " KMOD_RESERVED" ); Com_Printf( " Q:0x%02x(%s)\n", key, Key_KeynumToString( key ) ); } #define MAX_CONSOLE_KEYS 16 /* =============== IN_IsConsoleKey TODO: If the SDL_Scancode situation improves, use it instead of both of these methods =============== */ static qboolean IN_IsConsoleKey( keyNum_t key, int character ) { typedef struct consoleKey_s { enum { QUAKE_KEY, CHARACTER } type; union { keyNum_t key; int character; } u; } consoleKey_t; static consoleKey_t consoleKeys[ MAX_CONSOLE_KEYS ]; static int numConsoleKeys = 0; int i; // Only parse the variable when it changes if ( cl_consoleKeys->modified ) { const char *text_p, *token; cl_consoleKeys->modified = qfalse; text_p = cl_consoleKeys->string; numConsoleKeys = 0; while( numConsoleKeys < MAX_CONSOLE_KEYS ) { consoleKey_t *c = &consoleKeys[ numConsoleKeys ]; int charCode = 0; token = COM_Parse( &text_p ); if( !token[ 0 ] ) break; charCode = Com_HexStrToInt( token ); if( charCode > 0 ) { c->type = CHARACTER; c->u.character = charCode; } else { c->type = QUAKE_KEY; c->u.key = Key_StringToKeynum( token ); // 0 isn't a key if ( c->u.key <= 0 ) continue; } numConsoleKeys++; } } // If the character is the same as the key, prefer the character if ( key == character ) key = 0; for ( i = 0; i < numConsoleKeys; i++ ) { consoleKey_t *c = &consoleKeys[ i ]; switch ( c->type ) { case QUAKE_KEY: if( key && c->u.key == key ) return qtrue; break; case CHARACTER: if( c->u.character == character ) return qtrue; break; } } return qfalse; } /* =============== IN_TranslateSDLToQ3Key =============== */ static keyNum_t IN_TranslateSDLToQ3Key( SDL_Keysym *keysym, qboolean down ) { keyNum_t key = 0; if ( keysym->scancode >= SDL_SCANCODE_1 && keysym->scancode <= SDL_SCANCODE_0 ) { // Always map the number keys as such even if they actually map // to other characters (eg, "1" is "&" on an AZERTY keyboard). // This is required for SDL before 2.0.6, except on Windows // which already had this behavior. if( keysym->scancode == SDL_SCANCODE_0 ) key = '0'; else key = '1' + keysym->scancode - SDL_SCANCODE_1; } else if ( in_forceCharset->integer > 0 ) { if ( keysym->scancode >= SDL_SCANCODE_A && keysym->scancode <= SDL_SCANCODE_Z ) { key = 'a' + keysym->scancode - SDL_SCANCODE_A; } else { switch ( keysym->scancode ) { case SDL_SCANCODE_MINUS: key = '-'; break; case SDL_SCANCODE_EQUALS: key = '='; break; case SDL_SCANCODE_LEFTBRACKET: key = '['; break; case SDL_SCANCODE_RIGHTBRACKET: key = ']'; break; case SDL_SCANCODE_NONUSBACKSLASH: case SDL_SCANCODE_BACKSLASH: key = '\\'; break; case SDL_SCANCODE_SEMICOLON: key = ';'; break; case SDL_SCANCODE_APOSTROPHE: key = '\''; break; case SDL_SCANCODE_COMMA: key = ','; break; case SDL_SCANCODE_PERIOD: key = '.'; break; case SDL_SCANCODE_SLASH: key = '/'; break; default: /* key = 0 */ break; } } } if( !key && keysym->sym >= SDLK_SPACE && keysym->sym < SDLK_DELETE ) { // These happen to match the ASCII chars key = (int)keysym->sym; } else if( !key ) { switch( keysym->sym ) { case SDLK_PAGEUP: key = K_PGUP; break; case SDLK_KP_9: key = K_KP_PGUP; break; case SDLK_PAGEDOWN: key = K_PGDN; break; case SDLK_KP_3: key = K_KP_PGDN; break; case SDLK_KP_7: key = K_KP_HOME; break; case SDLK_HOME: key = K_HOME; break; case SDLK_KP_1: key = K_KP_END; break; case SDLK_END: key = K_END; break; case SDLK_KP_4: key = K_KP_LEFTARROW; break; case SDLK_LEFT: key = K_LEFTARROW; break; case SDLK_KP_6: key = K_KP_RIGHTARROW; break; case SDLK_RIGHT: key = K_RIGHTARROW; break; case SDLK_KP_2: key = K_KP_DOWNARROW; break; case SDLK_DOWN: key = K_DOWNARROW; break; case SDLK_KP_8: key = K_KP_UPARROW; break; case SDLK_UP: key = K_UPARROW; break; case SDLK_ESCAPE: key = K_ESCAPE; break; case SDLK_KP_ENTER: key = K_KP_ENTER; break; case SDLK_RETURN: key = K_ENTER; break; case SDLK_TAB: key = K_TAB; break; case SDLK_F1: key = K_F1; break; case SDLK_F2: key = K_F2; break; case SDLK_F3: key = K_F3; break; case SDLK_F4: key = K_F4; break; case SDLK_F5: key = K_F5; break; case SDLK_F6: key = K_F6; break; case SDLK_F7: key = K_F7; break; case SDLK_F8: key = K_F8; break; case SDLK_F9: key = K_F9; break; case SDLK_F10: key = K_F10; break; case SDLK_F11: key = K_F11; break; case SDLK_F12: key = K_F12; break; case SDLK_F13: key = K_F13; break; case SDLK_F14: key = K_F14; break; case SDLK_F15: key = K_F15; break; case SDLK_BACKSPACE: key = K_BACKSPACE; break; case SDLK_KP_PERIOD: key = K_KP_DEL; break; case SDLK_DELETE: key = K_DEL; break; case SDLK_PAUSE: key = K_PAUSE; break; case SDLK_LSHIFT: case SDLK_RSHIFT: key = K_SHIFT; break; case SDLK_LCTRL: case SDLK_RCTRL: key = K_CTRL; break; #ifdef __APPLE__ case SDLK_RGUI: case SDLK_LGUI: key = K_COMMAND; break; #else case SDLK_RGUI: case SDLK_LGUI: key = K_SUPER; break; #endif case SDLK_RALT: case SDLK_LALT: key = K_ALT; break; case SDLK_KP_5: key = K_KP_5; break; case SDLK_INSERT: key = K_INS; break; case SDLK_KP_0: key = K_KP_INS; break; case SDLK_KP_MULTIPLY: key = '*'; /*K_KP_STAR;*/ break; case SDLK_KP_PLUS: key = K_KP_PLUS; break; case SDLK_KP_MINUS: key = K_KP_MINUS; break; case SDLK_KP_DIVIDE: key = K_KP_SLASH; break; case SDLK_MODE: key = K_MODE; break; case SDLK_HELP: key = K_HELP; break; case SDLK_PRINTSCREEN: key = K_PRINT; break; case SDLK_SYSREQ: key = K_SYSREQ; break; case SDLK_MENU: key = K_MENU; break; case SDLK_APPLICATION: key = K_MENU; break; case SDLK_POWER: key = K_POWER; break; case SDLK_UNDO: key = K_UNDO; break; case SDLK_SCROLLLOCK: key = K_SCROLLOCK; break; case SDLK_NUMLOCKCLEAR: key = K_KP_NUMLOCK; break; case SDLK_CAPSLOCK: key = K_CAPSLOCK; break; default: #if 1 key = 0; #else if( !( keysym->sym & SDLK_SCANCODE_MASK ) && keysym->scancode <= 95 ) { // Map Unicode characters to 95 world keys using the key's scan code. // FIXME: There aren't enough world keys to cover all the scancodes. // Maybe create a map of scancode to quake key at start up and on // key map change; allocate world key numbers as needed similar // to SDL 1.2. key = K_WORLD_0 + (int)keysym->scancode; } #endif break; } } if ( in_keyboardDebug->integer ) IN_PrintKey( keysym, key, down ); if ( keysym->scancode == SDL_SCANCODE_GRAVE ) { //SDL_Keycode translated = SDL_GetKeyFromScancode( SDL_SCANCODE_GRAVE ); //if ( translated == SDLK_CARET ) { // Console keys can't be bound or generate characters key = K_CONSOLE; } } else if ( IN_IsConsoleKey( key, 0 ) ) { // Console keys can't be bound or generate characters key = K_CONSOLE; } return key; } /* =============== IN_GobbleMotionEvents =============== */ static void IN_GobbleMouseEvents( void ) { SDL_Event dummy[ 1 ]; int val = 0; // Gobble any mouse events SDL_PumpEvents(); while( ( val = SDL_PeepEvents( dummy, ARRAY_LEN( dummy ), SDL_GETEVENT, SDL_MOUSEMOTION, SDL_MOUSEWHEEL ) ) > 0 ) { } if ( val < 0 ) Com_Printf( "%s failed: %s\n", __func__, SDL_GetError() ); } //#define DEBUG_EVENTS /* =============== IN_ActivateMouse =============== */ static void IN_ActivateMouse( void ) { if ( !mouseAvailable ) return; if ( !mouseActive ) { IN_GobbleMouseEvents(); SDL_SetRelativeMouseMode( in_mouse->integer == 1 ? SDL_TRUE : SDL_FALSE ); SDL_SetWindowGrab( SDL_window, SDL_TRUE ); if ( glw_state.isFullscreen ) SDL_ShowCursor( SDL_FALSE ); SDL_WarpMouseInWindow( SDL_window, glw_state.window_width / 2, glw_state.window_height / 2 ); #ifdef DEBUG_EVENTS Com_Printf( "%4i %s\n", Sys_Milliseconds(), __func__ ); #endif } // in_nograb makes no sense in fullscreen mode if ( !glw_state.isFullscreen ) { if ( in_nograb->modified || !mouseActive ) { if ( in_nograb->integer ) { SDL_SetRelativeMouseMode( SDL_FALSE ); SDL_SetWindowGrab( SDL_window, SDL_FALSE ); } else { SDL_SetRelativeMouseMode( in_mouse->integer == 1 ? SDL_TRUE : SDL_FALSE ); SDL_SetWindowGrab( SDL_window, SDL_TRUE ); } in_nograb->modified = qfalse; } } mouseActive = qtrue; } /* =============== IN_DeactivateMouse =============== */ static void IN_DeactivateMouse( void ) { if ( !mouseAvailable ) return; if ( mouseActive ) { #ifdef DEBUG_EVENTS Com_Printf( "%4i %s\n", Sys_Milliseconds(), __func__ ); #endif IN_GobbleMouseEvents(); SDL_SetWindowGrab( SDL_window, SDL_FALSE ); SDL_SetRelativeMouseMode( SDL_FALSE ); if ( gw_active ) SDL_WarpMouseInWindow( SDL_window, glw_state.window_width / 2, glw_state.window_height / 2 ); else { if ( glw_state.isFullscreen ) SDL_ShowCursor( SDL_TRUE ); SDL_WarpMouseGlobal( glw_state.desktop_width / 2, glw_state.desktop_height / 2 ); } mouseActive = qfalse; } // Always show the cursor when the mouse is disabled, // but not when fullscreen if ( !glw_state.isFullscreen ) SDL_ShowCursor( SDL_TRUE ); } #ifdef DEBUG_EVENTS static const char *eventName( SDL_WindowEventID event ) { static char buf[32]; switch ( event ) { case SDL_WINDOWEVENT_NONE: return "NONE"; case SDL_WINDOWEVENT_SHOWN: return "SHOWN"; case SDL_WINDOWEVENT_HIDDEN: return "HIDDEN"; case SDL_WINDOWEVENT_EXPOSED: return "EXPOSED"; case SDL_WINDOWEVENT_MOVED: return "MOVED"; case SDL_WINDOWEVENT_RESIZED: return "RESIZED"; case SDL_WINDOWEVENT_SIZE_CHANGED: return "SIZE_CHANGED"; case SDL_WINDOWEVENT_MINIMIZED: return "MINIMIZED"; case SDL_WINDOWEVENT_MAXIMIZED: return "MAXIMIZED"; case SDL_WINDOWEVENT_RESTORED: return "RESTORED"; case SDL_WINDOWEVENT_ENTER: return "ENTER"; case SDL_WINDOWEVENT_LEAVE: return "LEAVE"; case SDL_WINDOWEVENT_FOCUS_GAINED: return "FOCUS_GAINED"; case SDL_WINDOWEVENT_FOCUS_LOST: return "FOCUS_LOST"; case SDL_WINDOWEVENT_CLOSE: return "CLOSE"; case SDL_WINDOWEVENT_TAKE_FOCUS: return "TAKE_FOCUS"; case SDL_WINDOWEVENT_HIT_TEST: return "HIT_TEST"; default: sprintf( buf, "EVENT#%i", event ); return buf; } } #endif /* =============== HandleEvents =============== */ //static void IN_ProcessEvents( void ) void HandleEvents( void ) { SDL_Event e; keyNum_t key = 0; static keyNum_t lastKeyDown = 0; if ( !SDL_WasInit( SDL_INIT_VIDEO ) ) return; in_eventTime = Sys_Milliseconds(); while ( SDL_PollEvent( &e ) ) { switch( e.type ) { case SDL_KEYDOWN: if ( e.key.repeat && Key_GetCatcher() == 0 ) break; key = IN_TranslateSDLToQ3Key( &e.key.keysym, qtrue ); if ( key == K_ENTER && keys[K_ALT].down ) { Cvar_Set("r_fullscreen", va("%i", glw_state.isFullscreen ? 0 : 2)); Cbuf_AddText( "vid_restart\n" ); break; } if ( key ) { Com_QueueEvent( in_eventTime, SE_KEY, key, qtrue, 0, NULL ); if ( key == K_BACKSPACE ) Com_QueueEvent( in_eventTime, SE_CHAR, CTRL('h'), 0, 0, NULL ); else if ( key == K_ESCAPE ) Com_QueueEvent( in_eventTime, SE_CHAR, key, 0, 0, NULL ); else if( keys[K_CTRL].down && key >= 'a' && key <= 'z' ) Com_QueueEvent( in_eventTime, SE_CHAR, CTRL(key), 0, 0, NULL ); } lastKeyDown = key; break; case SDL_KEYUP: if( ( key = IN_TranslateSDLToQ3Key( &e.key.keysym, qfalse ) ) ){ Com_QueueEvent( in_eventTime, SE_KEY, key, qfalse, 0, NULL ); } lastKeyDown = 0; break; case SDL_TEXTINPUT: if( lastKeyDown != K_CONSOLE ) { char *c = e.text.text; key = IN_TranslateSDLToQ3Key( &e.key.keysym, qfalse ); // Quick and dirty UTF-8 to UTF-32 conversion while ( *c ) { int utf32 = 0; if( ( *c & 0x80 ) == 0 ) utf32 = *c++; else if( ( *c & 0xE0 ) == 0xC0 ) // 110x xxxx { utf32 |= ( *c++ & 0x1F ) << 6; utf32 |= ( *c++ & 0x3F ); } else if( ( *c & 0xF0 ) == 0xE0 ) // 1110 xxxx { utf32 |= ( *c++ & 0x0F ) << 12; utf32 |= ( *c++ & 0x3F ) << 6; utf32 |= ( *c++ & 0x3F ); } else if( ( *c & 0xF8 ) == 0xF0 ) // 1111 0xxx { utf32 |= ( *c++ & 0x07 ) << 18; utf32 |= ( *c++ & 0x3F ) << 12; utf32 |= ( *c++ & 0x3F ) << 6; utf32 |= ( *c++ & 0x3F ); } else { Com_DPrintf( "Unrecognised UTF-8 lead byte: 0x%x\n", (unsigned int)*c ); c++; } if( utf32 != 0 ) { if ( IN_IsConsoleKey( 0, utf32 ) ) { Com_QueueEvent( in_eventTime, SE_KEY, K_CONSOLE, qtrue, 0, NULL ); Com_QueueEvent( in_eventTime, SE_KEY, K_CONSOLE, qfalse, 0, NULL ); } else { Com_QueueEvent( in_eventTime, SE_CHAR, utf32, 0, 0, NULL ); } } } } break; case SDL_MOUSEMOTION: if( mouseActive ) { if( !e.motion.xrel && !e.motion.yrel ) break; Com_QueueEvent( in_eventTime, SE_MOUSE, e.motion.xrel, e.motion.yrel, 0, NULL ); } break; case SDL_MOUSEBUTTONDOWN: case SDL_MOUSEBUTTONUP: { int b; switch( e.button.button ) { case SDL_BUTTON_LEFT: b = K_MOUSE1; break; case SDL_BUTTON_MIDDLE: b = K_MOUSE3; break; case SDL_BUTTON_RIGHT: b = K_MOUSE2; break; case SDL_BUTTON_X1: b = K_MOUSE4; break; case SDL_BUTTON_X2: b = K_MOUSE5; break; default: b = K_AUX1 + ( e.button.button - SDL_BUTTON_X2 + 1 ) % 16; break; } Com_QueueEvent( in_eventTime, SE_KEY, b, ( e.type == SDL_MOUSEBUTTONDOWN ? qtrue : qfalse ), 0, NULL ); } break; case SDL_MOUSEWHEEL: if( e.wheel.y > 0 ) { Com_QueueEvent( in_eventTime, SE_KEY, K_MWHEELUP, qtrue, 0, NULL ); Com_QueueEvent( in_eventTime, SE_KEY, K_MWHEELUP, qfalse, 0, NULL ); } else if( e.wheel.y < 0 ) { Com_QueueEvent( in_eventTime, SE_KEY, K_MWHEELDOWN, qtrue, 0, NULL ); Com_QueueEvent( in_eventTime, SE_KEY, K_MWHEELDOWN, qfalse, 0, NULL ); } break; case SDL_QUIT: Cbuf_ExecuteText( EXEC_NOW, "quit Closed window\n" ); break; case SDL_WINDOWEVENT: #ifdef DEBUG_EVENTS Com_Printf( "%4i %s\n", e.window.timestamp, eventName( e.window.event ) ); #endif switch ( e.window.event ) { case SDL_WINDOWEVENT_MOVED: break; // window states: case SDL_WINDOWEVENT_HIDDEN: case SDL_WINDOWEVENT_MINIMIZED: gw_active = qfalse; gw_minimized = qtrue; break; case SDL_WINDOWEVENT_SHOWN: case SDL_WINDOWEVENT_RESTORED: case SDL_WINDOWEVENT_MAXIMIZED: gw_minimized = qfalse; break; // keyboard focus: case SDL_WINDOWEVENT_FOCUS_LOST: lastKeyDown = 0; Key_ClearStates(); gw_active = qfalse; break; case SDL_WINDOWEVENT_FOCUS_GAINED: lastKeyDown = 0; Key_ClearStates(); gw_active = qtrue; gw_minimized = qfalse; if ( re.SetColorMappings ) { re.SetColorMappings(); } break; // mouse focus: case SDL_WINDOWEVENT_ENTER: mouse_focus = qtrue; break; case SDL_WINDOWEVENT_LEAVE: if ( glw_state.isFullscreen ) mouse_focus = qfalse; break; } break; default: break; } } } /* =============== IN_Minimize Minimize the game so that user is back at the desktop =============== */ static void IN_Minimize( void ) { SDL_MinimizeWindow( SDL_window ); } /* =============== IN_Frame =============== */ void IN_Frame( void ) { if ( Key_GetCatcher() & KEYCATCH_CONSOLE ) { // temporarily deactivate if not in the game and // running on the desktop with multimonitor configuration if ( !glw_state.isFullscreen || glw_state.monitorCount > 1 ) { IN_DeactivateMouse(); return; } } if ( !gw_active || !mouse_focus || in_nograb->integer ) { IN_DeactivateMouse(); return; } IN_ActivateMouse(); } /* =============== IN_Restart =============== */ static void IN_Restart( void ) { IN_Shutdown(); IN_Init(); } /* =============== IN_Init =============== */ void IN_Init( void ) { if ( !SDL_WasInit( SDL_INIT_VIDEO ) ) { Com_Error( ERR_FATAL, "IN_Init called before SDL_Init( SDL_INIT_VIDEO )" ); return; } Com_DPrintf( "\n------- Input Initialization -------\n" ); in_keyboardDebug = Cvar_Get( "in_keyboardDebug", "0", CVAR_ARCHIVE ); in_forceCharset = Cvar_Get( "in_forceCharset", "1", CVAR_ARCHIVE ); in_mouse = Cvar_Get( "in_mouse", "1", CVAR_ARCHIVE ); cl_consoleKeys = Cvar_Get( "cl_consoleKeys", "~ ` 0x7e 0x60", CVAR_ARCHIVE ); mouseAvailable = ( in_mouse->value != 0 ) ? qtrue : qfalse; SDL_StartTextInput(); Cmd_AddCommand( "minimize", IN_Minimize ); Cmd_AddCommand( "in_restart", IN_Restart ); Com_DPrintf( "------------------------------------\n" ); } /* =============== IN_Shutdown =============== */ void IN_Shutdown( void ) { SDL_StopTextInput(); IN_DeactivateMouse(); mouseAvailable = qfalse; Cmd_RemoveCommand( "minimize" ); Cmd_RemoveCommand( "in_restart" ); }