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code/renderer/tr_image.c
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noire-dev
Update: 2025-12-21 16:14 powersaving and clean
21 дек 2025, 07:14
21 дек 2025, 07:14
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/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // tr_image.c #include "tr_local.h" static byte s_intensitytable[256]; static byte s_gammatable[256]; static byte s_gammatable_linear[256]; GLint gl_filter_min = GL_LINEAR_MIPMAP_NEAREST; GLint gl_filter_max = GL_LINEAR; #define FILE_HASH_SIZE 1024 static image_t* hashTable[FILE_HASH_SIZE]; /* ================ return a hash value for the filename ================ */ #define generateHashValue(fname) Com_GenerateHashValue((fname),FILE_HASH_SIZE) /* ** R_GammaCorrect */ void R_GammaCorrect( byte *buffer, int bufSize ) { int i; if ( fboEnabled ) { return; } if ( !gls.deviceSupportsGamma ) { return; } for ( i = 0; i < bufSize; i++ ) { buffer[i] = s_gammatable[buffer[i]]; } } typedef struct { const char *name; GLint minimize, maximize; } textureMode_t; static const textureMode_t modes[] = { {"GL_NEAREST", GL_NEAREST, GL_NEAREST}, {"GL_LINEAR", GL_LINEAR, GL_LINEAR}, {"GL_NEAREST_MIPMAP_NEAREST", GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST}, {"GL_LINEAR_MIPMAP_NEAREST", GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR}, {"GL_NEAREST_MIPMAP_LINEAR", GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST}, {"GL_LINEAR_MIPMAP_LINEAR", GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR} }; /* =============== GL_TextureMode =============== */ void GL_TextureMode( const char *string ) { const textureMode_t *mode; image_t *img; int i; mode = NULL; for ( i = 0 ; i < ARRAY_LEN( modes ) ; i++ ) { if ( !Q_stricmp( modes[i].name, string ) ) { mode = &modes[i]; break; } } if ( mode == NULL ) { ri.Printf( PRINT_ALL, "bad texture filter name '%s'\n", string ); return; } gl_filter_min = mode->minimize; gl_filter_max = mode->maximize; // change all the existing mipmap texture objects for ( i = 0; i < tr.numImages; i++ ) { img = tr.images[ i ]; if ( img->flags & IMGFLAG_MIPMAP ) { GL_Bind( img ); qglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min ); qglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max ); } } } /* =============== R_SumOfUsedImages =============== */ int R_SumOfUsedImages( void ) { const image_t *img; int i, total = 0; for ( i = 0; i < tr.numImages; i++ ) { img = tr.images[ i ]; if ( img->frameUsed == tr.frameCount ) { total += img->uploadWidth * img->uploadHeight; } } return total; } /* =============== R_ImageList_f =============== */ void R_ImageList_f( void ) { const image_t *image; int i, estTotalSize = 0; char *name, buf[MAX_QPATH*2 + 5]; ri.Printf( PRINT_ALL, "\n -n- --w-- --h-- type -size- --name-------\n" ); for ( i = 0; i < tr.numImages; i++ ) { const char *format = "???? "; const char *sizeSuffix; int estSize; int displaySize; image = tr.images[ i ]; estSize = image->uploadHeight * image->uploadWidth; switch ( image->internalFormat ) { case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: format = "DXT1 "; // 64 bits per 16 pixels, so 4 bits per pixel estSize /= 2; break; case GL_RGB4_S3TC: format = "S3TC "; // same as DXT1? estSize /= 2; break; case GL_RGBA4: case GL_RGBA8: case GL_RGBA: format = "RGBA "; // 4 bytes per pixel estSize *= 4; break; case GL_RGB5: case GL_RGB8: case GL_RGB: format = "RGB "; // 3 bytes per pixel? estSize *= 3; break; } // mipmap adds about 50% if (image->flags & IMGFLAG_MIPMAP) estSize += estSize / 2; sizeSuffix = "b "; displaySize = estSize; if ( displaySize >= 2048 ) { displaySize = ( displaySize + 1023 ) / 1024; sizeSuffix = "kb"; } if ( displaySize >= 2048 ) { displaySize = ( displaySize + 1023 ) / 1024; sizeSuffix = "Mb"; } if ( displaySize >= 2048 ) { displaySize = ( displaySize + 1023 ) / 1024; sizeSuffix = "Gb"; } if ( Q_stricmp( image->imgName, image->imgName2 ) == 0 ) { name = image->imgName; } else { Com_sprintf( buf, sizeof( buf ), "%s => " S_COLOR_YELLOW "%s", image->imgName, image->imgName2 ); name = buf; } ri.Printf( PRINT_ALL, " %3i %5i %5i %s %4i%s %s\n", i, image->uploadWidth, image->uploadHeight, format, displaySize, sizeSuffix, name ); estTotalSize += estSize; } ri.Printf( PRINT_ALL, " -----------------------\n" ); ri.Printf( PRINT_ALL, " approx %i kbytes\n", (estTotalSize + 1023) / 1024 ); ri.Printf( PRINT_ALL, " %i total images\n\n", tr.numImages ); } //======================================================================= /* ================ ResampleTexture Used to resample images in a more general than quartering fashion. This will only be filtered properly if the resampled size is greater than half the original size. If a larger shrinking is needed, use the mipmap function before or after. ================ */ static void ResampleTexture( unsigned *in, int inwidth, int inheight, unsigned *out, int outwidth, int outheight ) { int i, j; unsigned *inrow, *inrow2; unsigned frac, fracstep; unsigned p1[MAX_TEXTURE_SIZE]; unsigned p2[MAX_TEXTURE_SIZE]; byte *pix1, *pix2, *pix3, *pix4; if ( outwidth > ARRAY_LEN( p1 ) ) ri.Error( ERR_DROP, "ResampleTexture: max width" ); fracstep = inwidth * 0x10000 / outwidth; frac = fracstep>>2; for ( i=0 ; i<outwidth ; i++ ) { p1[i] = 4*(frac>>16); frac += fracstep; } frac = 3*(fracstep>>2); for ( i=0 ; i<outwidth ; i++ ) { p2[i] = 4*(frac>>16); frac += fracstep; } for (i=0 ; i<outheight ; i++, out += outwidth) { inrow = in + inwidth*(int)((i+0.25)*inheight/outheight); inrow2 = in + inwidth*(int)((i+0.75)*inheight/outheight); for (j=0 ; j<outwidth ; j++) { pix1 = (byte *)inrow + p1[j]; pix2 = (byte *)inrow + p2[j]; pix3 = (byte *)inrow2 + p1[j]; pix4 = (byte *)inrow2 + p2[j]; ((byte *)(out+j))[0] = (pix1[0] + pix2[0] + pix3[0] + pix4[0])>>2; ((byte *)(out+j))[1] = (pix1[1] + pix2[1] + pix3[1] + pix4[1])>>2; ((byte *)(out+j))[2] = (pix1[2] + pix2[2] + pix3[2] + pix4[2])>>2; ((byte *)(out+j))[3] = (pix1[3] + pix2[3] + pix3[3] + pix4[3])>>2; } } } /* ================ R_LightScaleTexture Scale up the pixel values in a texture to increase the lighting range ================ */ static void R_LightScaleTexture( byte *in, int inwidth, int inheight, qboolean only_gamma ) { if ( in == NULL ) return; if ( only_gamma ) { if ( !glConfig.deviceSupportsGamma && !fboEnabled ) { int i, c; byte *p; p = (byte *)in; c = inwidth*inheight; for (i=0 ; i<c ; i++, p+=4) { p[0] = s_gammatable[p[0]]; p[1] = s_gammatable[p[1]]; p[2] = s_gammatable[p[2]]; } } } else { int i, c; byte *p; p = (byte *)in; c = inwidth*inheight; if ( glConfig.deviceSupportsGamma || fboEnabled ) { for (i=0 ; i<c ; i++, p+=4) { p[0] = s_intensitytable[p[0]]; p[1] = s_intensitytable[p[1]]; p[2] = s_intensitytable[p[2]]; } } else { for (i=0 ; i<c ; i++, p+=4) { p[0] = s_gammatable[s_intensitytable[p[0]]]; p[1] = s_gammatable[s_intensitytable[p[1]]]; p[2] = s_gammatable[s_intensitytable[p[2]]]; } } } } /* ================ R_MipMap Operates in place, quartering the size of the texture ================ */ static void R_MipMap( byte *out, byte *in, int width, int height ) { int i, j; int row; if ( in == NULL ) return; if ( width == 1 && height == 1 ) { return; } row = width * 4; width >>= 1; height >>= 1; if ( width == 0 || height == 0 ) { width += height; // get largest for (i=0 ; i<width ; i++, out+=4, in+=8 ) { out[0] = ( in[0] + in[4] )>>1; out[1] = ( in[1] + in[5] )>>1; out[2] = ( in[2] + in[6] )>>1; out[3] = ( in[3] + in[7] )>>1; } return; } for (i=0 ; i<height ; i++, in+=row) { for (j=0 ; j<width ; j++, out+=4, in+=8) { out[0] = (in[0] + in[4] + in[row+0] + in[row+4])>>2; out[1] = (in[1] + in[5] + in[row+1] + in[row+5])>>2; out[2] = (in[2] + in[6] + in[row+2] + in[row+6])>>2; out[3] = (in[3] + in[7] + in[row+3] + in[row+7])>>2; } } } /* ================== R_BlendOverTexture Apply a color blend over a set of pixels ================== */ static void R_BlendOverTexture( byte *data, int pixelCount, int mipLevel ) { static const byte blendColors[][4] = { {255,0,0,128}, {255,255,0,128}, {0,255,0,128}, {0,255,255,128}, {0,0,255,128}, {255,0,255,128} }; const byte *blend; int i; int inverseAlpha; int premult[3]; if ( data == NULL ) return; if ( mipLevel <= 0 ) return; blend = blendColors[ ( mipLevel - 1 ) % ARRAY_LEN( blendColors ) ]; inverseAlpha = 255 - blend[3]; premult[0] = blend[0] * blend[3]; premult[1] = blend[1] * blend[3]; premult[2] = blend[2] * blend[3]; for ( i = 0 ; i < pixelCount ; i++, data+=4 ) { data[0] = ( data[0] * inverseAlpha + premult[0] ) >> 9; data[1] = ( data[1] * inverseAlpha + premult[1] ) >> 9; data[2] = ( data[2] * inverseAlpha + premult[2] ) >> 9; } } static qboolean RawImage_HasAlpha( const byte *scan, const int numPixels ) { int i; if ( !scan ) return qtrue; for ( i = 0; i < numPixels; i++ ) { if ( scan[i*4 + 3] != 255 ) { return qtrue; } } return qfalse; } static GLint RawImage_GetInternalFormat( const byte *scan, int numPixels, qboolean lightMap, qboolean allowCompression ) { GLint internalFormat; if ( lightMap ) return GL_RGB; if ( RawImage_HasAlpha( scan, numPixels ) ) { internalFormat = GL_RGBA8; } else { if ( allowCompression && glConfig.textureCompression == TC_S3TC_ARB ) { internalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; } else if ( allowCompression && glConfig.textureCompression == TC_S3TC ) { internalFormat = GL_RGB4_S3TC; } else { internalFormat = GL_RGB8; } } return internalFormat; } static void LoadTexture( int miplevel, int x, int y, int width, int height, const byte *data, qboolean subImage, image_t *image ) { if ( subImage ) qglTexSubImage2D( GL_TEXTURE_2D, miplevel, x, y, width, height, GL_RGBA, GL_UNSIGNED_BYTE, data ); else qglTexImage2D( GL_TEXTURE_2D, miplevel, image->internalFormat, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data ); } /* =============== Upload32 =============== */ static void Upload32( byte *data, int x, int y, int width, int height, image_t *image, qboolean subImage ) { qboolean allowCompression = !(image->flags & IMGFLAG_NO_COMPRESSION); qboolean lightMap = image->flags & IMGFLAG_LIGHTMAP; qboolean mipmap = image->flags & IMGFLAG_MIPMAP; qboolean picmip = image->flags & IMGFLAG_PICMIP; byte *resampledBuffer = NULL; int scaled_width, scaled_height; if ( image->flags & IMGFLAG_NOSCALE ) { // // keep original dimensions // scaled_width = width; scaled_height = height; } else { // // convert to exact power of 2 sizes // for (scaled_width = 1 ; scaled_width < width ; scaled_width<<=1); for (scaled_height = 1 ; scaled_height < height ; scaled_height<<=1); } // // clamp to the current texture size limit // scale both axis down equally so we don't have to // deal with a half mip resampling // while ( scaled_width > glConfig.maxTextureSize || scaled_height > glConfig.maxTextureSize ) { scaled_width >>= 1; scaled_height >>= 1; x >>= 1; y >>= 1; } if ( scaled_width != width || scaled_height != height ) { if ( data ) { resampledBuffer = ri.Hunk_AllocateTempMemory( scaled_width * scaled_height * 4 ); ResampleTexture( (unsigned*)data, width, height, (unsigned*)resampledBuffer, scaled_width, scaled_height ); data = resampledBuffer; } width = scaled_width; height = scaled_height; } if ( image->flags & IMGFLAG_COLORSHIFT ) { byte *p = data; int i, n = width * height; for ( i = 0; i < n; i++, p+=4 ) { R_ColorShiftLightingBytes( p, p, qfalse ); } } // // perform optional picmip operation // if ( picmip && ( tr.mapLoading || r_nomip->integer == 0 ) ) { scaled_width >>= r_picmip->integer; scaled_height >>= r_picmip->integer; x >>= r_picmip->integer; y >>= r_picmip->integer; } // // clamp to minimum size // if (scaled_width < 1) { scaled_width = 1; } if (scaled_height < 1) { scaled_height = 1; } if ( !subImage ) { // verify if the alpha channel is being used or not if ( image->internalFormat == 0 ) { image->internalFormat = RawImage_GetInternalFormat( data, width*height, lightMap, allowCompression ); } image->uploadWidth = scaled_width; image->uploadHeight = scaled_height; } // copy or resample data as appropriate for first MIP level if ( ( scaled_width == width ) && ( scaled_height == height ) ) { if ( !mipmap ) { LoadTexture( 0, x, y, scaled_width, scaled_height, data, subImage, image ); goto done; } } else { // use the normal mip-mapping function to go down from here while ( width > scaled_width || height > scaled_height ) { R_MipMap( data, data, width, height ); width = MAX( 1, width >> 1 ); height = MAX( 1, height >> 1 ); } } if ( !(image->flags & IMGFLAG_NOLIGHTSCALE) ) R_LightScaleTexture( data, scaled_width, scaled_height, !mipmap ); LoadTexture( 0, x, y, scaled_width, scaled_height, data, subImage, image ); if ( mipmap ) { int miplevel = 0; while (scaled_width > 1 || scaled_height > 1) { R_MipMap( data, data, scaled_width, scaled_height ); scaled_width = MAX( 1, scaled_width >> 1 ); scaled_height = MAX( 1, scaled_height >> 1 ); x >>= 1; y >>= 1; miplevel++; if ( r_colorMipLevels->integer ) { R_BlendOverTexture( data, scaled_width * scaled_height, miplevel ); } LoadTexture( miplevel, x, y, scaled_width, scaled_height, data, subImage, image ); } } done: if ( resampledBuffer != NULL ) ri.Hunk_FreeTempMemory( resampledBuffer ); GL_CheckErrors(); } /* ================ R_UploadSubImage ================ */ void R_UploadSubImage( byte *data, int x, int y, int width, int height, image_t *image ) { if ( image ) { GL_Bind( image ); Upload32( data, x, y, width, height, image, qtrue ); // subImage = qtrue } } /* ================ R_CreateImage This is the only way any image_t are created Picture data may be modified in-place during mipmap processing ================ */ image_t *R_CreateImage( const char *name, const char *name2, byte *pic, int width, int height, imgFlags_t flags ) { image_t *image; long hash; GLint glWrapClampMode; GLuint currTexture; int currTMU; int namelen, namelen2; const char *slash; namelen = (int)strlen( name ) + 1; if ( namelen > MAX_QPATH ) { ri.Error( ERR_DROP, "R_CreateImage: \"%s\" is too long", name ); } if ( name2 && Q_stricmp( name, name2 ) != 0 ) { // leave only file name name2 = ( slash = strrchr( name2, '/' ) ) != NULL ? slash + 1 : name2; namelen2 = (int)strlen( name2 ) + 1; } else { namelen2 = 0; } if ( tr.numImages == MAX_DRAWIMAGES ) { ri.Error( ERR_DROP, "R_CreateImage: MAX_DRAWIMAGES hit" ); } image = ri.Hunk_Alloc( sizeof( *image ) + namelen + namelen2 ); image->imgName = (char *)( image + 1 ); strcpy( image->imgName, name ); if ( namelen2 ) { image->imgName2 = image->imgName + namelen; strcpy( image->imgName2, name2 ); } else { image->imgName2 = image->imgName; } hash = generateHashValue( name ); image->next = hashTable[ hash ]; hashTable[ hash ] = image; tr.images[ tr.numImages++ ] = image; image->flags = flags; image->width = width; image->height = height; if ( namelen > 6 && Q_stristr( image->imgName, "maps/" ) == image->imgName && Q_stristr( image->imgName + 6, "/lm_" ) != NULL ) { // external lightmap atlases stored in maps/<mapname>/lm_XXXX textures //image->flags = IMGFLAG_NOLIGHTSCALE | IMGFLAG_NO_COMPRESSION | IMGFLAG_NOSCALE | IMGFLAG_COLORSHIFT; image->flags |= IMGFLAG_NO_COMPRESSION | IMGFLAG_NOSCALE; } if ( flags & IMGFLAG_RGB ) image->internalFormat = GL_RGB; else image->internalFormat = 0; // autodetect if ( flags & IMGFLAG_CLAMPTOBORDER ) glWrapClampMode = GL_CLAMP_TO_BORDER; else if ( flags & IMGFLAG_CLAMPTOEDGE ) glWrapClampMode = gl_clamp_mode; else glWrapClampMode = GL_REPEAT; // save current state currTMU = glState.currenttmu; currTexture = glState.currenttextures[ glState.currenttmu ]; qglGenTextures( 1, &image->texnum ); // lightmaps are always allocated on TMU 1 if ( qglActiveTextureARB && (flags & IMGFLAG_LIGHTMAP) ) { image->TMU = 1; } else { image->TMU = 0; } if ( qglActiveTextureARB ) { GL_SelectTexture( image->TMU ); } GL_Bind( image ); Upload32( pic, 0, 0, image->width, image->height, image, qfalse ); // subImage = qfalse if ( image->flags & IMGFLAG_MIPMAP ) { if ( textureFilterAnisotropic ) { qglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, (GLint) maxAnisotropy ); } qglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min ); qglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max ); } else { if ( textureFilterAnisotropic ) qglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1 ); qglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); qglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); } qglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, glWrapClampMode ); qglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, glWrapClampMode ); // restore original state GL_SelectTexture( currTMU ); glState.currenttextures[ glState.currenttmu ] = currTexture; qglBindTexture( GL_TEXTURE_2D, currTexture ); return image; } //=================================================================== typedef struct { const char *ext; void (*ImageLoader)( const char *, unsigned char **, int *, int * ); } imageExtToLoaderMap_t; // Note that the ordering indicates the order of preference used // when there are multiple images of different formats available static const imageExtToLoaderMap_t imageLoaders[] = { { "png", R_LoadPNG }, { "tga", R_LoadTGA }, { "jpg", R_LoadJPG }, { "jpeg", R_LoadJPG }, { "pcx", R_LoadPCX }, { "bmp", R_LoadBMP } }; static const int numImageLoaders = ARRAY_LEN( imageLoaders ); /* ================= R_LoadImage Loads any of the supported image types into a canonical 32 bit format. ================= */ static const char *R_LoadImage( const char *name, byte **pic, int *width, int *height ) { static char localName[ MAX_QPATH ]; const char *altName, *ext; //qboolean orgNameFailed = qfalse; int orgLoader = -1; int i; *pic = NULL; *width = 0; *height = 0; Q_strncpyz( localName, name, sizeof( localName ) ); ext = COM_GetExtension( localName ); if ( *ext ) { // Look for the correct loader and use it for ( i = 0; i < numImageLoaders; i++ ) { if ( !Q_stricmp( ext, imageLoaders[ i ].ext ) ) { // Load imageLoaders[ i ].ImageLoader( localName, pic, width, height ); break; } } // A loader was found if ( i < numImageLoaders ) { if ( *pic == NULL ) { // Loader failed, most likely because the file isn't there; // try again without the extension //orgNameFailed = qtrue; orgLoader = i; COM_StripExtension( name, localName, MAX_QPATH ); } else { // Something loaded return localName; } } } // Try and find a suitable match using all // the image formats supported for ( i = 0; i < numImageLoaders; i++ ) { if ( i == orgLoader ) continue; altName = va( "%s.%s", localName, imageLoaders[ i ].ext ); // Load imageLoaders[ i ].ImageLoader( altName, pic, width, height ); if ( *pic ) { Q_strncpyz( localName, altName, sizeof( localName ) ); break; } } return localName; } /* =============== R_FindImageFile Finds or loads the given image. Returns NULL if it fails, not a default image. ============== */ image_t *R_FindImageFile( const char *name, imgFlags_t flags ) { image_t *image; const char *localName; char strippedName[ MAX_QPATH ]; int width, height; byte *pic; int hash; if ( !name ) { return NULL; } hash = generateHashValue( name ); // // see if the image is already loaded // for ( image = hashTable[ hash ]; image; image = image->next ) { if ( !Q_stricmp( name, image->imgName ) ) { // the white image can be used with any set of parms, but other mismatches are errors if ( strcmp( name, "*white" ) ) { if ( image->flags != flags ) { ri.Printf( PRINT_DEVELOPER, "WARNING: reused image %s with mixed flags (%i vs %i)\n", name, image->flags, flags ); } } return image; } } if ( strrchr( name, '.' ) > name ) { // try with stripped extension COM_StripExtension( name, strippedName, sizeof( strippedName ) ); for ( image = hashTable[ hash ]; image; image = image->next ) { if ( !Q_stricmp( strippedName, image->imgName ) ) { //if ( strcmp( strippedName, "*white" ) ) { if ( image->flags != flags ) { ri.Printf( PRINT_DEVELOPER, "WARNING: reused image %s with mixed flags (%i vs %i)\n", strippedName, image->flags, flags ); } //} return image; } } } // // load the pic from disk // localName = R_LoadImage( name, &pic, &width, &height ); if ( pic == NULL ) { return NULL; } image = R_CreateImage( name, localName, pic, width, height, flags ); ri.Free( pic ); return image; } /* ================ R_CreateDlightImage ================ */ #define DLIGHT_SIZE 16 static void R_CreateDlightImage( void ) { int x,y; byte data[DLIGHT_SIZE][DLIGHT_SIZE][4]; int b; // make a centered inverse-square falloff blob for dynamic lighting for (x=0 ; x<DLIGHT_SIZE ; x++) { for (y=0 ; y<DLIGHT_SIZE ; y++) { float d; d = ( DLIGHT_SIZE/2 - 0.5f - x ) * ( DLIGHT_SIZE/2 - 0.5f - x ) + ( DLIGHT_SIZE/2 - 0.5f - y ) * ( DLIGHT_SIZE/2 - 0.5f - y ); b = 4000 / d; if (b > 255) { b = 255; } else if ( b < 75 ) { b = 0; } data[y][x][0] = data[y][x][1] = data[y][x][2] = b; data[y][x][3] = 255; } } tr.dlightImage = R_CreateImage( "*dlight", NULL, (byte*)data, DLIGHT_SIZE, DLIGHT_SIZE, IMGFLAG_CLAMPTOEDGE ); } /* ================= R_InitFogTable ================= */ void R_InitFogTable( void ) { int i; float d; float exp; exp = 0.5; for ( i = 0 ; i < FOG_TABLE_SIZE ; i++ ) { d = powf( (float)i/(FOG_TABLE_SIZE-1), exp ); tr.fogTable[i] = d; } } /* ================ R_FogFactor Returns a 0.0 to 1.0 fog density value This is called for each texel of the fog texture on startup and for each vertex of transparent shaders in fog dynamically ================ */ float R_FogFactor( float s, float t ) { float d; s -= 1.0/512; if ( s < 0 ) { return 0; } if ( t < 1.0/32 ) { return 0; } if ( t < 31.0/32 ) { s *= (t - 1.0f/32.0f) / (30.0f/32.0f); } // we need to leave a lot of clamp range s *= 8; if ( s > 1.0 ) { s = 1.0; } d = tr.fogTable[ (uint32_t)(s * (FOG_TABLE_SIZE-1)) ]; return d; } /* ================ R_CreateFogImage ================ */ #define FOG_S 256 #define FOG_T 32 static void R_CreateFogImage( void ) { int x,y; byte *data; float d; data = ri.Hunk_AllocateTempMemory( FOG_S * FOG_T * 4 ); // S is distance, T is depth for (x=0 ; x<FOG_S ; x++) { for (y=0 ; y<FOG_T ; y++) { d = R_FogFactor( ( x + 0.5f ) / FOG_S, ( y + 0.5f ) / FOG_T ); data[(y*FOG_S+x)*4+0] = data[(y*FOG_S+x)*4+1] = data[(y*FOG_S+x)*4+2] = 255; data[(y*FOG_S+x)*4+3] = 255*d; } } tr.fogImage = R_CreateImage( "*fog", NULL, data, FOG_S, FOG_T, IMGFLAG_CLAMPTOEDGE ); ri.Hunk_FreeTempMemory( data ); } /* ================== R_BuildDefaultImage Create solid color texture from following input formats (hex): #rgb #rrggbb ================== */ #define DEFAULT_SIZE 16 /* ================== R_CreateDefaultImage ================== */ static void R_CreateDefaultImage( void ) { int x, y; byte data[DEFAULT_SIZE][DEFAULT_SIZE][4]; // Source Engine Hello for ( y = 0; y < DEFAULT_SIZE; y++ ) { for ( x = 0; x < DEFAULT_SIZE; x++ ) { if ( ( (x / 8) % 2 ) ^ ( (y / 8) % 2 ) ) { // Black pixels data[y][x][0] = 0; // R data[y][x][1] = 0; // G data[y][x][2] = 0; // B data[y][x][3] = 255; // Alpha } else { // Pink pixels data[y][x][0] = 255; // R data[y][x][1] = 0; // G data[y][x][2] = 255; // B data[y][x][3] = 255; // Alpha } } } tr.defaultImage = R_CreateImage( "*default", NULL, (byte *)data, DEFAULT_SIZE, DEFAULT_SIZE, IMGFLAG_MIPMAP ); } /* ================== R_CreateBuiltinImages ================== */ static void R_CreateBuiltinImages( void ) { int x,y; byte data[DEFAULT_SIZE][DEFAULT_SIZE][4]; R_CreateDefaultImage(); // we use a solid white image instead of disabling texturing Com_Memset( data, 255, sizeof( data ) ); tr.whiteImage = R_CreateImage( "*white", NULL, (byte *)data, 8, 8, IMGFLAG_NONE ); // with overbright bits active, we need an image which is some fraction of full color, // for default lightmaps, etc for (x=0 ; x<DEFAULT_SIZE ; x++) { for (y=0 ; y<DEFAULT_SIZE ; y++) { data[y][x][0] = data[y][x][1] = data[y][x][2] = tr.identityLightByte; data[y][x][3] = 255; } } tr.identityLightImage = R_CreateImage( "*identityLight", NULL, (byte *)data, 8, 8, IMGFLAG_NONE ); R_CreateDlightImage(); R_CreateFogImage(); } /* =============== R_SetColorMappings =============== */ void R_SetColorMappings( void ) { int i, j; float g; int inf; int shift; qboolean applyGamma; if ( !tr.inited ) { // it may be called from window handling functions where gamma flags is now yet known/set return; } // setup the overbright lighting // negative value will force gamma in windowed mode tr.overbrightBits = 1; // never overbright in windowed mode if ( !glConfig.isFullscreen && !fboEnabled ) { tr.overbrightBits = 0; applyGamma = qfalse; } else { if ( !glConfig.deviceSupportsGamma && !fboEnabled ) { tr.overbrightBits = 0; // need hardware gamma for overbright applyGamma = qfalse; } else { applyGamma = qtrue; } } tr.identityLight = 1.0f / ( 1 << tr.overbrightBits ); tr.identityLightByte = 255 * tr.identityLight; g = r_gamma->value; shift = tr.overbrightBits; for ( i = 0; i < ARRAY_LEN( s_gammatable ); i++ ) { if ( g == 1.0f ) { inf = i; } else { inf = 255 * powf( i/255.0f, 1.0f / g ) + 0.5f; } inf <<= shift; if (inf < 0) { inf = 0; } if (inf > 255) { inf = 255; } s_gammatable[i] = inf; } for ( i = 0; i < ARRAY_LEN( s_intensitytable ); i++ ) { j = i; if ( j > 255 ) { j = 255; } s_intensitytable[i] = j; } if ( gls.deviceSupportsGamma ) { if ( fboEnabled ) ri.GLimp_SetGamma( s_gammatable_linear, s_gammatable_linear, s_gammatable_linear ); else { if ( applyGamma ) { ri.GLimp_SetGamma( s_gammatable, s_gammatable, s_gammatable ); } } } } /* =============== R_InitImages =============== */ void R_InitImages( void ) { // initialize linear gamma table before setting color mappings for the first time int i; for ( i = 0; i < 256; i++ ) s_gammatable_linear[i] = (unsigned char)i; Com_Memset( hashTable, 0, sizeof( hashTable ) ); // build brightness translation tables R_SetColorMappings(); // create default texture and white texture R_CreateBuiltinImages(); } /* =============== R_DeleteTextures =============== */ void R_DeleteTextures( void ) { image_t *img; int i; for ( i = 0; i < tr.numImages; i++ ) { img = tr.images[ i ]; qglDeleteTextures( 1, &img->texnum ); } if ( qglActiveTextureARB ) { for ( i = glConfig.numTextureUnits - 1; i >= 0; i-- ) { qglActiveTextureARB( GL_TEXTURE0_ARB + i ); qglBindTexture( GL_TEXTURE_2D, 0 ); } } else { qglBindTexture( GL_TEXTURE_2D, 0 ); } Com_Memset( tr.images, 0, sizeof( tr.images ) ); Com_Memset( tr.scratchImage, 0, sizeof( tr.scratchImage ) ); tr.numImages = 0; Com_Memset( glState.currenttextures, 0, sizeof( glState.currenttextures ) ); } /* ============================================================================ SKINS ============================================================================ */ /* ================== CommaParse This is unfortunate, but the skin files aren't compatible with our normal parsing rules. ================== */ static char *CommaParse( const char **data_p ) { int c, len; const char *data; static char com_token[ MAX_TOKEN_CHARS ]; data = *data_p; com_token[0] = '\0'; // make sure incoming data is valid if ( !data ) { *data_p = NULL; return com_token; } len = 0; while ( 1 ) { // skip whitespace while ( (c = *data) <= ' ' ) { if ( c == '\0' ) { break; } data++; } c = *data; // skip double slash comments if ( c == '/' && data[1] == '/' ) { data += 2; while ( *data && *data != '\n' ) { data++; } } // skip /* */ comments else if ( c == '/' && data[1] == '*' ) { data += 2; while ( *data && ( *data != '*' || data[1] != '/' ) ) { data++; } if ( *data ) { data += 2; } } else { break; } } if ( c == '\0' ) { return ""; } // handle quoted strings if ( c == '\"' ) { data++; while (1) { c = *data; if ( c == '\"' || c == '\0' ) { if ( c == '\"' ) data++; com_token[ len ] = '\0'; *data_p = data; return com_token; } data++; if ( len < MAX_TOKEN_CHARS-1 ) { com_token[ len ] = c; len++; } } } // parse a regular word do { if ( len < MAX_TOKEN_CHARS-1 ) { com_token[ len ] = c; len++; } data++; c = *data; } while ( c > ' ' && c != ',' ); com_token[ len ] = '\0'; *data_p = data; return com_token; } /* =============== RE_RegisterSkin =============== */ qhandle_t RE_RegisterSkin( const char *name ) { skinSurface_t parseSurfaces[MAX_SKIN_SURFACES]; qhandle_t hSkin; skin_t *skin; skinSurface_t *surf; union { char *c; void *v; } text; const char *text_p; const char *token; char surfName[MAX_QPATH]; int totalSurfaces; if ( !name || !name[0] ) { ri.Printf( PRINT_DEVELOPER, "Empty name passed to RE_RegisterSkin\n" ); return 0; } if ( strlen( name ) >= MAX_QPATH ) { ri.Printf( PRINT_DEVELOPER, "Skin name exceeds MAX_QPATH\n" ); return 0; } // see if the skin is already loaded for ( hSkin = 1; hSkin < tr.numSkins ; hSkin++ ) { skin = tr.skins[hSkin]; if ( !Q_stricmp( skin->name, name ) ) { if( skin->numSurfaces == 0 ) { return 0; // default skin } return hSkin; } } // allocate a new skin if ( tr.numSkins == MAX_SKINS ) { ri.Printf( PRINT_WARNING, "WARNING: RE_RegisterSkin( '%s' ) MAX_SKINS hit\n", name ); return 0; } tr.numSkins++; skin = ri.Hunk_Alloc( sizeof( skin_t ) ); tr.skins[hSkin] = skin; Q_strncpyz( skin->name, name, sizeof( skin->name ) ); skin->numSurfaces = 0; //R_IssuePendingRenderCommands(); // If not a .skin file, load as a single shader if ( strcmp( name + strlen( name ) - 5, ".skin" ) ) { skin->numSurfaces = 1; skin->surfaces = ri.Hunk_Alloc( sizeof( skinSurface_t ) ); skin->surfaces[0].shader = R_FindShader( name, LIGHTMAP_NONE, qtrue ); return hSkin; } // load and parse the skin file ri.FS_ReadFile( name, &text.v ); if ( !text.c ) { return 0; } totalSurfaces = 0; text_p = text.c; while ( text_p && *text_p ) { // get surface name token = CommaParse( &text_p ); Q_strncpyz( surfName, token, sizeof( surfName ) ); if ( !token[0] ) { break; } // lowercase the surface name so skin compares are faster Q_strlwr( surfName ); if ( *text_p == ',' ) { text_p++; } if ( strstr( token, "tag_" ) ) { continue; } // parse the shader name token = CommaParse( &text_p ); if ( skin->numSurfaces < MAX_SKIN_SURFACES ) { surf = &parseSurfaces[skin->numSurfaces]; Q_strncpyz( surf->name, surfName, sizeof( surf->name ) ); surf->shader = R_FindShader( token, LIGHTMAP_NONE, qtrue ); skin->numSurfaces++; } totalSurfaces++; } ri.FS_FreeFile( text.v ); if ( totalSurfaces > MAX_SKIN_SURFACES ) { ri.Printf( PRINT_WARNING, "WARNING: Ignoring excess surfaces (found %d, max is %d) in skin '%s'!\n", totalSurfaces, MAX_SKIN_SURFACES, name ); } // never let a skin have 0 shaders if ( skin->numSurfaces == 0 ) { return 0; // use default skin } // copy surfaces to skin skin->surfaces = ri.Hunk_Alloc( skin->numSurfaces * sizeof( skinSurface_t ) ); memcpy( skin->surfaces, parseSurfaces, skin->numSurfaces * sizeof( skinSurface_t ) ); return hSkin; } /* =============== R_InitSkins =============== */ void R_InitSkins( void ) { skin_t *skin; tr.numSkins = 1; // make the default skin have all default shaders skin = tr.skins[0] = ri.Hunk_Alloc( sizeof( skin_t ) ); Q_strncpyz( skin->name, "<default skin>", sizeof( skin->name ) ); skin->numSurfaces = 1; skin->surfaces = ri.Hunk_Alloc( sizeof( skinSurface_t ) ); skin->surfaces[0].shader = tr.defaultShader; } /* =============== R_GetSkinByHandle =============== */ skin_t *R_GetSkinByHandle( qhandle_t hSkin ) { if ( hSkin < 1 || hSkin >= tr.numSkins ) { return tr.skins[0]; } return tr.skins[ hSkin ]; } /* =============== R_SkinList_f =============== */ void R_SkinList_f( void ) { int i, j; skin_t *skin; ri.Printf (PRINT_ALL, "------------------\n"); for ( i = 0 ; i < tr.numSkins ; i++ ) { skin = tr.skins[i]; ri.Printf( PRINT_ALL, "%3i:%s (%d surfaces)\n", i, skin->name, skin->numSurfaces ); for ( j = 0 ; j < skin->numSurfaces ; j++ ) { ri.Printf( PRINT_ALL, " %s = %s\n", skin->surfaces[j].name, skin->surfaces[j].shader->name ); } } ri.Printf (PRINT_ALL, "------------------\n"); }