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code/qcommon/net_chan.c
829 строк
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noire-dev
Update: 2025-12-10 22:06 sandbox.script
10 дек 2025, 13:06
10 дек 2025, 13:06
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/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #include "q_shared.h" #include "qcommon.h" /* packet header ------------- 4 outgoing sequence. high bit will be set if this is a fragmented message [2 qport (only for client to server)] [2 fragment start byte] [2 fragment length. if < FRAGMENT_SIZE, this is the last fragment] if the sequence number is -1, the packet should be handled as an out-of-band message instead of as part of a netcon. All fragments will have the same sequence numbers. The qport field is a workaround for bad address translating routers that sometimes remap the client's source port on a packet during gameplay. If the base part of the net address matches and the qport matches, then the channel matches even if the IP port differs. The IP port should be updated to the new value before sending out any replies. */ #define FRAGMENT_SIZE (MAX_PACKETLEN - 100) #define FRAGMENT_BIT (1U<<31) cvar_t *showpackets; cvar_t *showdrop; cvar_t *qport; static const char *netsrcString[2] = { "client", "server" }; /* =============== Netchan_Init =============== */ void Netchan_Init( int port ) { port &= 0xffff; showpackets = Cvar_Get ("showpackets", "0", 0 ); showdrop = Cvar_Get ("showdrop", "0", 0 ); qport = Cvar_Get ("net_qport", va("%i", port), 0 ); } /* ============== Netchan_Setup called to open a channel to a remote system ============== */ void Netchan_Setup( netsrc_t sock, netchan_t *chan, const netadr_t *adr, int port, int challenge ) { Com_Memset (chan, 0, sizeof(*chan)); chan->sock = sock; chan->remoteAddress = *adr; chan->qport = port; chan->incomingSequence = 0; chan->outgoingSequence = 1; chan->challenge = challenge; chan->isLANAddress = Sys_IsLANAddress( adr ); } /* ================= Netchan_TransmitNextFragment Send one fragment of the current message ================= */ void Netchan_TransmitNextFragment( netchan_t *chan ) { msg_t send; byte send_buf[MAX_PACKETLEN+8]; int fragmentLength; int outgoingSequence; // write the packet header MSG_InitOOB( &send, send_buf, sizeof(send_buf)-8 ); outgoingSequence = chan->outgoingSequence | FRAGMENT_BIT; MSG_WriteLong( &send, outgoingSequence ); // send the qport if we are a client if ( chan->sock == NS_CLIENT ) { MSG_WriteShort( &send, qport->integer ); } MSG_WriteLong(&send, NETCHAN_GENCHECKSUM(chan->challenge, chan->outgoingSequence)); // copy the reliable message to the packet first fragmentLength = FRAGMENT_SIZE; if ( chan->unsentFragmentStart + fragmentLength > chan->unsentLength ) { fragmentLength = chan->unsentLength - chan->unsentFragmentStart; } MSG_WriteShort( &send, chan->unsentFragmentStart ); MSG_WriteShort( &send, fragmentLength ); MSG_WriteData( &send, chan->unsentBuffer + chan->unsentFragmentStart, fragmentLength ); // send the datagram NET_SendPacket( chan->sock, send.cursize, send.data, &chan->remoteAddress ); // Store send time and size of this packet for rate control chan->lastSentTime = Sys_Milliseconds(); chan->lastSentSize = send.cursize; if ( showpackets->integer ) { Com_Printf ("%s send %4i : s=%i fragment=%i,%i\n" , netsrcString[ chan->sock ] , send.cursize , chan->outgoingSequence , chan->unsentFragmentStart, fragmentLength); } chan->unsentFragmentStart += fragmentLength; // this exit condition is a little tricky, because a packet // that is exactly the fragment length still needs to send // a second packet of zero length so that the other side // can tell there aren't more to follow if ( chan->unsentFragmentStart == chan->unsentLength && fragmentLength != FRAGMENT_SIZE ) { chan->outgoingSequence++; chan->unsentFragments = qfalse; } } /* ================= EnqueueFragments ================= */ static void Netchan_EnqueueFragments( const netchan_t *chan, const int length, const byte *data ) { msg_t send; byte send_buf[MAX_PACKETLEN + 8]; int fragmentLength; int unsentFragmentStart = 0; for ( ;; ) { // write the packet header MSG_InitOOB( &send, send_buf, sizeof( send_buf ) - 8 ); MSG_WriteLong( &send, chan->outgoingSequence | FRAGMENT_BIT ); // send the qport if we are a client if ( chan->sock == NS_CLIENT ) { MSG_WriteShort( &send, qport->integer ); } MSG_WriteLong( &send, NETCHAN_GENCHECKSUM( chan->challenge, chan->outgoingSequence ) ); // copy the reliable message to the packet first fragmentLength = FRAGMENT_SIZE; if ( unsentFragmentStart + fragmentLength > length ) { fragmentLength = length - unsentFragmentStart; } MSG_WriteShort( &send, unsentFragmentStart ); MSG_WriteShort( &send, fragmentLength ); MSG_WriteData( &send, data + unsentFragmentStart, fragmentLength ); // enqueue the datagram NET_QueuePacket( chan->sock, send.cursize, send.data, &chan->remoteAddress, 0 /*offset*/ ); // TODO: add showpackets debug info unsentFragmentStart += fragmentLength; // this exit condition is a little tricky, because a packet // that is exactly the fragment length still needs to send // a second packet of zero length so that the other side // can tell there aren't more to follow if ( unsentFragmentStart == length && fragmentLength != FRAGMENT_SIZE ) { break; } } } /* =============== Netchan_Transmit Sends a message to a connection, fragmenting if necessary A 0 length will still generate a packet. ================ */ void Netchan_Transmit( netchan_t *chan, int length, const byte *data ) { msg_t send; byte send_buf[MAX_PACKETLEN+8]; if ( length > MAX_MSGLEN ) { Com_Error( ERR_DROP, "%s: length = %i", __func__, length ); } chan->unsentFragmentStart = 0; // fragment large reliable messages if ( length >= FRAGMENT_SIZE ) { chan->unsentFragments = qtrue; chan->unsentLength = length; Com_Memcpy( chan->unsentBuffer, data, length ); // only send the first fragment now Netchan_TransmitNextFragment( chan ); return; } // write the packet header MSG_InitOOB( &send, send_buf, sizeof(send_buf)-8 ); MSG_WriteLong( &send, chan->outgoingSequence ); // send the qport if we are a client if ( chan->sock == NS_CLIENT ) MSG_WriteShort( &send, qport->integer ); MSG_WriteLong(&send, NETCHAN_GENCHECKSUM(chan->challenge, chan->outgoingSequence)); chan->outgoingSequence++; MSG_WriteData( &send, data, length ); // send the datagram NET_SendPacket( chan->sock, send.cursize, send.data, &chan->remoteAddress ); // Store send time and size of this packet for rate control chan->lastSentTime = Sys_Milliseconds(); chan->lastSentSize = send.cursize; if ( showpackets->integer ) { Com_Printf( "%s send %4i : s=%i ack=%i\n" , netsrcString[ chan->sock ] , send.cursize , chan->outgoingSequence - 1 , chan->incomingSequence ); } } /* =============== Netchan_Enqueue Enqueue a message to a queue#1, fragmenting if necessary A 0 length will still generate a packet. ================ */ void Netchan_Enqueue( netchan_t *chan, int length, const byte *data ) { byte send_buf[MAX_PACKETLEN + 8]; msg_t send; if ( length > MAX_MSGLEN ) { Com_Error( ERR_DROP, "%s: length = %i", __func__, length ); } // fragment large reliable messages if ( length >= FRAGMENT_SIZE ) { Netchan_EnqueueFragments( chan, length, data ); return; } // write the packet header MSG_InitOOB( &send, send_buf, sizeof( send_buf ) - 8 ); MSG_WriteLong( &send, chan->outgoingSequence ); // send the qport if we are a client if ( chan->sock == NS_CLIENT ) MSG_WriteShort( &send, qport->integer ); MSG_WriteLong( &send, NETCHAN_GENCHECKSUM( chan->challenge, chan->outgoingSequence ) ); MSG_WriteData( &send, data, length ); // enqueue the datagram NET_QueuePacket( chan->sock, send.cursize, send.data, &chan->remoteAddress, 0 /*offset*/ ); // TODO: add showpackets debug info } /* ================= Netchan_Process Returns qfalse if the message should not be processed due to being out of order or a fragment. Msg must be large enough to hold MAX_MSGLEN, because if this is the final fragment of a multi-part message, the entire thing will be copied out. ================= */ qboolean Netchan_Process( netchan_t *chan, msg_t *msg ) { int sequence; int fragmentStart, fragmentLength; qboolean fragmented; // XOR unscramble all data in the packet after the header // Netchan_UnScramblePacket( msg ); // get sequence numbers MSG_BeginReadingOOB( msg ); sequence = MSG_ReadLong( msg ); // check for fragment information if ( sequence & FRAGMENT_BIT ) { sequence &= ~FRAGMENT_BIT; fragmented = qtrue; } else { fragmented = qfalse; } // read the qport if we are a server if ( chan->sock == NS_SERVER ) { /*qport=*/ MSG_ReadShort( msg ); } int checksum = MSG_ReadLong( msg ); // UDP spoofing protection if (NETCHAN_GENCHECKSUM( chan->challenge, sequence ) != checksum ) return qfalse; // read the fragment information if ( fragmented ) { fragmentStart = MSG_ReadShort( msg ); fragmentLength = MSG_ReadShort( msg ); } else { fragmentStart = 0; // stop warning message fragmentLength = 0; } if ( showpackets->integer ) { if ( fragmented ) { Com_Printf( "%s recv %4i : s=%i fragment=%i,%i\n" , netsrcString[ chan->sock ] , msg->cursize , sequence , fragmentStart, fragmentLength ); } else { Com_Printf( "%s recv %4i : s=%i\n" , netsrcString[ chan->sock ] , msg->cursize , sequence ); } } // // discard out of order or duplicated packets // if ( sequence - chan->incomingSequence <= 0 ) { if ( showdrop->integer || showpackets->integer ) { Com_Printf( "%s:Out of order packet %i at %i\n" , NET_AdrToString( &chan->remoteAddress ) , sequence , chan->incomingSequence ); } return qfalse; } // // dropped packets don't keep the message from being used // chan->dropped = sequence - (chan->incomingSequence+1); if ( chan->dropped > 0 ) { if ( showdrop->integer || showpackets->integer ) { Com_Printf( "%s:Dropped %i packets at %i\n" , NET_AdrToString( &chan->remoteAddress ) , chan->dropped , sequence ); } } // // if this is the final fragment of a reliable message, // bump incoming_reliable_sequence // if ( fragmented ) { // TTimo // make sure we add the fragments in correct order // either a packet was dropped, or we received this one too soon // we don't reconstruct the fragments. we will wait till this fragment gets to us again // (NOTE: we could probably try to rebuild by out of order chunks if needed) if ( sequence != chan->fragmentSequence ) { chan->fragmentSequence = sequence; chan->fragmentLength = 0; } // if we missed a fragment, dump the message if ( fragmentStart != chan->fragmentLength ) { if ( showdrop->integer || showpackets->integer ) { Com_Printf( "%s:Dropped a message fragment\n" , NET_AdrToString( &chan->remoteAddress )); } // we can still keep the part that we have so far, // so we don't need to clear chan->fragmentLength return qfalse; } // copy the fragment to the fragment buffer if ( fragmentLength < 0 || msg->readcount + fragmentLength > msg->cursize || chan->fragmentLength + fragmentLength > sizeof( chan->fragmentBuffer ) ) { if ( showdrop->integer || showpackets->integer ) { Com_Printf ("%s:illegal fragment length\n" , NET_AdrToString( &chan->remoteAddress ) ); } return qfalse; } Com_Memcpy( chan->fragmentBuffer + chan->fragmentLength, msg->data + msg->readcount, fragmentLength ); chan->fragmentLength += fragmentLength; // if this wasn't the last fragment, don't process anything if ( fragmentLength == FRAGMENT_SIZE ) { return qfalse; } if ( chan->fragmentLength > msg->maxsize ) { Com_Printf( "%s:fragmentLength %i > msg->maxsize\n" , NET_AdrToString( &chan->remoteAddress ), chan->fragmentLength ); return qfalse; } // copy the full message over the partial fragment // make sure the sequence number is still there *(int32_t *)msg->data = LittleLong( sequence ); Com_Memcpy( msg->data + 4, chan->fragmentBuffer, chan->fragmentLength ); msg->cursize = chan->fragmentLength + 4; chan->fragmentLength = 0; msg->readcount = 4; // past the sequence number msg->bit = 32; // past the sequence number // TTimo // clients were not acking fragmented messages chan->incomingSequence = sequence; return qtrue; } // // the message can now be read from the current message pointer // chan->incomingSequence = sequence; return qtrue; } //============================================================================== /* ============================================================================= LOOPBACK BUFFERS FOR LOCAL PLAYER ============================================================================= */ #ifndef DEDICATED // there needs to be enough loopback messages to hold a complete // gamestate of maximum size #define MAX_LOOPBACK 32 typedef struct { byte data[MAX_PACKETLEN]; int datalen; } loopmsg_t; typedef struct { loopmsg_t msgs[MAX_LOOPBACK]; int get, send; } loopback_t; static loopback_t loopbacks[2]; // NS_CLIENT, NS_SERVER qboolean NET_GetLoopPacket( netsrc_t sock, netadr_t *net_from, msg_t *net_message ) { int i; loopback_t *loop; loop = &loopbacks[sock]; if ( loop->send - loop->get > MAX_LOOPBACK ) loop->get = loop->send - MAX_LOOPBACK; if ( loop->send - loop->get <= 0 ) return qfalse; i = loop->get & (MAX_LOOPBACK-1); loop->get++; Com_Memcpy (net_message->data, loop->msgs[i].data, loop->msgs[i].datalen); net_message->cursize = loop->msgs[i].datalen; Com_Memset (net_from, 0, sizeof(*net_from)); net_from->type = NA_LOOPBACK; return qtrue; } static void NET_SendLoopPacket( netsrc_t sock, int length, const void *data ) { int i; loopback_t *loop; loop = &loopbacks[sock^1]; i = loop->send & (MAX_LOOPBACK-1); loop->send++; Com_Memcpy (loop->msgs[i].data, data, length); loop->msgs[i].datalen = length; } #endif // !DEDICATED //============================================================================= typedef struct packetQueue_s { struct packetQueue_s *next; struct packetQueue_s *prev; int length; byte *data; netadr_t to; netsrc_t sock; int release; } packetQueue_t; static packetQueue_t *packetQueue = NULL; static packetQueue_t *list_remove( packetQueue_t *head, packetQueue_t *item ) { if ( item->next != item ) { item->next->prev = item->prev; item->prev->next = item->next; } else { item->next = item->prev = NULL; } return item == head ? item->next : head; } static packetQueue_t *list_insert( packetQueue_t *head, packetQueue_t *item ) { if ( head ) { packetQueue_t *prev = head->prev; packetQueue_t *next = head; prev->next = item; next->prev = item; item->prev = prev; item->next = next; return head; } else { item->prev = item->next = item; return item; } } static packetQueue_t *list_process( packetQueue_t *head, const int time_diff ) { packetQueue_t *item = head; int do_break = 0; int now; do { if ( head == NULL ) { break; } if ( head->prev == item ) { do_break = 1; } now = Sys_Milliseconds(); if ( now - item->release >= time_diff ) { packetQueue_t *next = item->next; #ifndef DEDICATED if ( item->to.type == NA_LOOPBACK ) NET_SendLoopPacket( item->sock, item->length, item->data ); else #endif Sys_SendPacket( item->length, item->data, &item->to ); head = list_remove( head, item ); Z_Free( item ); item = next; } else { item = item->next; } } while ( do_break == 0 ); return head; } void NET_QueuePacket( netsrc_t sock, int length, const void *data, const netadr_t *to, int offset ) { packetQueue_t *new; if ( to->type == NA_BOT ) { return; } if ( to->type == NA_BAD ) { return; } if ( com_timescale->value == 0.0f ) { return; } if ( offset > 999 ) { offset = 999; } new = S_Malloc(sizeof(*new) + length); new->data = (byte *)( new + 1 ); Com_Memcpy(new->data, data, length); new->length = length; new->to = *to; new->sock = sock; new->release = Sys_Milliseconds() + (int)( (float)offset / com_timescale->value ); new->next = NULL; packetQueue = list_insert( packetQueue, new ); } void NET_FlushPacketQueue( int time_diff ) { packetQueue = list_process( packetQueue, time_diff ); } void NET_SendPacket( netsrc_t sock, int length, const void *data, const netadr_t *to ) { // sequenced packets are shown in netchan, so just show oob if ( showpackets->integer && *(int32_t *)data == -1 ) { Com_Printf ("send packet %4i\n", length); } if ( to->type == NA_BOT ) { return; } if ( to->type == NA_BAD ) { return; } #ifndef DEDICATED if ( sock == NS_CLIENT && cl_packetdelay->integer > 0 ) { NET_QueuePacket( sock, length, data, to, cl_packetdelay->integer ); } else #endif if ( sock == NS_SERVER && sv_packetdelay->integer > 0 ) { NET_QueuePacket( sock, length, data, to, sv_packetdelay->integer ); } #ifndef DEDICATED else if ( to->type == NA_LOOPBACK ) { NET_SendLoopPacket( sock, length, data ); } #endif else { Sys_SendPacket( length, data, to ); } } /* =============== NET_OutOfBandPrint Sends a text message in an out-of-band datagram ================ */ void QDECL NET_OutOfBandPrint( netsrc_t sock, const netadr_t *adr, const char *format, ... ) { va_list argptr; char string[ MAX_PACKETLEN ]; int len; // set the header string[0] = -1; string[1] = -1; string[2] = -1; string[3] = -1; va_start( argptr, format ); len = Q_vsnprintf( string+4, sizeof(string)-4, format, argptr ) + 4; va_end( argptr ); // send the datagram NET_SendPacket( sock, len, string, adr ); } /* =============== NET_OutOfBandCompress Sends a compressed message in an out-of-band datagram (only used for "connect") ================ */ void NET_OutOfBandCompress( netsrc_t sock, const netadr_t *adr, const byte *data, int len ) { byte string[MAX_INFO_STRING*2]; int i; msg_t mbuf; // set the header string[0] = 0xff; string[1] = 0xff; string[2] = 0xff; string[3] = 0xff; for(i=0;i<len;i++) { string[i+4] = data[i]; } mbuf.data = string; mbuf.cursize = len+4; Huff_Compress( &mbuf, 12 ); // send the datagram NET_SendPacket( sock, mbuf.cursize, mbuf.data, adr ); } /* ============= NET_StringToAdr Traps "localhost" for loopback, passes everything else to system return 0 on address not found, 1 on address found with port, 2 on address found without port. ============= */ int NET_StringToAdr( const char *s, netadr_t *a, netadrtype_t family ) { char base[MAX_STRING_CHARS], *search; char *port = NULL; if (!strcmp (s, "localhost")) { Com_Memset (a, 0, sizeof(*a)); a->type = NA_LOOPBACK; // as NA_LOOPBACK doesn't require ports report port was given. return 1; } Q_strncpyz( base, s, sizeof( base ) ); if(*base == '[' || Q_CountChar(base, ':') > 1) { // This is an ipv6 address, handle it specially. search = strchr(base, ']'); if(search) { *search = '\0'; search++; if(*search == ':') port = search + 1; } if(*base == '[') search = base + 1; else search = base; } else { // look for a port number port = strchr( base, ':' ); if ( port ) { *port = '\0'; port++; } search = base; } if(!Sys_StringToAdr(search, a, family)) { a->type = NA_BAD; return 0; } if(port) { a->port = BigShort((short) atoi(port)); return 1; } else { a->port = BigShort(PORT_SERVER); return 2; } }