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code/botlib/l_libvar.h
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noire-dev
Update: 2025-12-07 17:51 Clear botlib
07 дек 2025, 08:51
07 дек 2025, 08:51
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/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ /***************************************************************************** * name: l_libvar.h * * desc: botlib vars * * $Archive: /source/code/botlib/l_libvar.h $ * *****************************************************************************/ //library variable typedef struct libvar_s { char *name; char *string; int flags; qboolean modified; // set each time the cvar is changed float value; struct libvar_s *next; } libvar_t; //removes all library variables void LibVarDeAllocAll(void); //gets the library variable with the given name libvar_t *LibVarGet( const char *var_name ); //gets the string of the library variable with the given name const char *LibVarGetString( const char *var_name ); //gets the value of the library variable with the given name float LibVarGetValue( const char *var_name ); //creates the library variable if not existing already and returns it libvar_t *LibVar( const char *var_name, const char *value ); //creates the library variable if not existing already and returns the value float LibVarValue( const char *var_name, const char *value ); //creates the library variable if not existing already and returns the value string const char *LibVarString( const char *var_name, const char *value ); //sets the library variable void LibVarSet( const char *var_name, const char *value );