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external/JuceLibraryCode/modules/juce_graphics/contexts/juce_LowLevelGraphicsContext.h
102 строки
4 KB
Rory Jaffe
Initial Juce 6 commit, one change to MIDI2LR source needed
03 июл 2020, 22:59
03 июл 2020, 22:59
90bf472
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/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2020 - Raw Material Software Limited JUCE is an open source library subject to commercial or open-source licensing. By using JUCE, you agree to the terms of both the JUCE 6 End-User License Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020). End User License Agreement: www.juce.com/juce-6-licence Privacy Policy: www.juce.com/juce-privacy-policy Or: You may also use this code under the terms of the GPL v3 (see www.gnu.org/licenses). JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE DISCLAIMED. ============================================================================== */ namespace juce { //============================================================================== /** Interface class for graphics context objects, used internally by the Graphics class. Users are not supposed to create instances of this class directly - do your drawing via the Graphics object instead. It's a base class for different types of graphics context, that may perform software-based or OS-accelerated rendering. E.g. the LowLevelGraphicsSoftwareRenderer renders onto an image in memory, but other subclasses could render directly to a windows HDC, a Quartz context, or an OpenGL context. @tags{Graphics} */ class JUCE_API LowLevelGraphicsContext { protected: //============================================================================== LowLevelGraphicsContext(); public: virtual ~LowLevelGraphicsContext(); /** Returns true if this device is vector-based, e.g. a printer. */ virtual bool isVectorDevice() const = 0; //============================================================================== /** Moves the origin to a new position. The coordinates are relative to the current origin, and indicate the new position of (0, 0). */ virtual void setOrigin (Point<int>) = 0; virtual void addTransform (const AffineTransform&) = 0; virtual float getPhysicalPixelScaleFactor() = 0; virtual bool clipToRectangle (const Rectangle<int>&) = 0; virtual bool clipToRectangleList (const RectangleList<int>&) = 0; virtual void excludeClipRectangle (const Rectangle<int>&) = 0; virtual void clipToPath (const Path&, const AffineTransform&) = 0; virtual void clipToImageAlpha (const Image&, const AffineTransform&) = 0; virtual bool clipRegionIntersects (const Rectangle<int>&) = 0; virtual Rectangle<int> getClipBounds() const = 0; virtual bool isClipEmpty() const = 0; virtual void saveState() = 0; virtual void restoreState() = 0; virtual void beginTransparencyLayer (float opacity) = 0; virtual void endTransparencyLayer() = 0; //============================================================================== virtual void setFill (const FillType&) = 0; virtual void setOpacity (float) = 0; virtual void setInterpolationQuality (Graphics::ResamplingQuality) = 0; //============================================================================== virtual void fillRect (const Rectangle<int>&, bool replaceExistingContents) = 0; virtual void fillRect (const Rectangle<float>&) = 0; virtual void fillRectList (const RectangleList<float>&) = 0; virtual void fillPath (const Path&, const AffineTransform&) = 0; virtual void drawImage (const Image&, const AffineTransform&) = 0; virtual void drawLine (const Line<float>&) = 0; virtual void setFont (const Font&) = 0; virtual const Font& getFont() = 0; virtual void drawGlyph (int glyphNumber, const AffineTransform&) = 0; virtual bool drawTextLayout (const AttributedString&, const Rectangle<float>&) { return false; } }; } // namespace juce