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Lib/lua/std_string.i
164 строки
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Christophe Calmejane
Added directors support for lua
12 дек 2025, 10:16
12 дек 2025, 10:16
9d45588
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/* ----------------------------------------------------------------------------- * std_string.i * * std::string typemaps for LUA * ----------------------------------------------------------------------------- */ %{ #include <string> %} /* Only std::string and const std::string& are typemapped they are converted to the Lua strings automatically std::string& and std::string* are not they must be explicitly managed (see below) eg. std::string test_value(std::string x) { return x; } can be used as s="hello world" s2=test_value(s) assert(s==s2) */ namespace std { %naturalvar string; /* Bug report #1526022: Lua strings and std::string can contain embedded zero bytes Therefore a standard out typemap should not be: lua_pushstring(L,$1.c_str()); but lua_pushlstring(L,$1.data(),$1.size()); Similarly for getting the string $1 = (char*)lua_tostring(L, $input); becomes size_t len; const char *ptr = lua_tolstring(L, $input, &len); $1.assign(ptr, len); */ %typemap(in,checkfn="lua_isstring") string { size_t len; const char *ptr = lua_tolstring(L, $input, &len); $1.assign(ptr, len); } %typemap(out) string %{ lua_pushlstring(L,$1.data(),$1.size()); SWIG_arg++;%} %typemap(in,checkfn="lua_isstring") const string& ($*1_ltype temp) { size_t len; const char *ptr = lua_tolstring(L, $input, &len); temp.assign(ptr, len); $1=&temp; } %typemap(out) const string& %{ lua_pushlstring(L,$1->data(),$1->size()); SWIG_arg++;%} // for throwing of any kind of string, string ref's and string pointers // we convert all to lua strings %typemap(throws) string, string&, const string& %{ lua_pushlstring(L,$1.data(),$1.size()); SWIG_fail;%} %typemap(throws) string*, const string* %{ lua_pushlstring(L,$1->data(),$1->size()); SWIG_fail;%} %typecheck(SWIG_TYPECHECK_STRING) string, const string& { $1 = lua_isstring(L,$input); } /* std::string& can be wrapped, but you must inform SWIG if it is in or out eg: void fn(std::string& str); Is this an in/out/inout value? Therefore you need the usual %apply (std::string& INOUT) {std::string& str}; or %apply std::string& INOUT {std::string& str}; typemaps to tell SWIG what to do. */ %typemap(in) string &INPUT=const string &; %typemap(in, numinputs=0) string &OUTPUT ($*1_ltype temp) %{ $1 = &temp; %} %typemap(argout) string &OUTPUT %{ lua_pushlstring(L,$1->data(),$1->size()); SWIG_arg++;%} %typemap(in) string &INOUT =const string &; %typemap(argout) string &INOUT = string &OUTPUT; /* Director typemaps for std::string */ %typemap(directorin) string %{ lua_pushlstring(L, $1.data(), $1.size()); %} %typemap(directorin) const string & %{ lua_pushlstring(L, $1.data(), $1.size()); %} %typemap(directorout) string %{ if (lua_isstring(L, $input)) { size_t len; const char *ptr = lua_tolstring(L, $input, &len); $result.assign(ptr, len); } else { Swig::DirectorTypeMismatchException::raise(L, "Failed to convert return value to std::string"); } %} %typemap(directorout) const string & %{ if (lua_isstring(L, $input)) { size_t len; const char *ptr = lua_tolstring(L, $input, &len); static std::string temp; temp.assign(ptr, len); $result = &temp; } else { Swig::DirectorTypeMismatchException::raise(L, "Failed to convert return value to const std::string&"); } %} /* A really cut down version of the string class This provides basic mapping of lua strings <-> std::string and little else (the std::string has a lot of unneeded functions anyway) note: no fn's taking the const string& as this is overloaded by the const char* version */ class string { public: string(); string(const char*); unsigned int size() const; unsigned int length() const; bool empty() const; // no support for operator[] const char* c_str()const; const char* data()const; // assign does not return a copy of this object // (no point in a scripting language) void assign(const char*); // no support for all the other features // it's probably better to do it in lua }; }