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SimplePyScripts
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pyglet_example/main.py
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gil9red
Refactoring. Using black code style
03 июн 2023, 15:12
03 июн 2023, 15:12
660fb73
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#!/usr/bin/env python3 # -*- coding: utf-8 -*- __author__ = "ipetrash" import pyglet from pyglet.gl import * # Optional audio outputs (Linux examples): # pyglet.options['audio'] = ('alsa', 'openal', 'silent') key = pyglet.window.key class main(pyglet.window.Window): def __init__(self): super(main, self).__init__(800, 800, fullscreen=False) self.x, self.y = 0, 0 self.bg = pyglet.sprite.Sprite(pyglet.image.load("background.jpg")) self.sprites = {} self.player = pyglet.media.Player() self.alive = 1 def on_draw(self): self.render() def on_close(self): self.alive = 0 def on_key_press(self, symbol, modifiers): # Do something when a key is pressed? # Pause the audio for instance? # use `if symbol == key.SPACE: ...` # This is just an example of how you could load the audio. # You could also do a standard input() call and enter a string # on the command line. if symbol == key.ENTER: self.player.queue(pyglet.media.load("speak.mp3", streaming=False)) if not self.player.playing: self.player.play() if symbol == key.ESCAPE: # [ESC] self.alive = 0 def render(self): self.clear() self.bg.draw() # self.sprites is a dictionary where you store sprites # to be rendered, if you have any. for sprite_name, sprite in self.sprites.items(): sprite.draw() self.flip() def run(self): while self.alive == 1: self.render() # -----------> This is key <---------- # This is what replaces pyglet.app.run() # but is required for the GUI to not freeze # event = self.dispatch_events() self.player.delete() # Free resources. (Not really needed but as an example) x = main() x.run()