MathgeomGLS

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fDelaunayFF.dfm 
222 строки · 5.4 Кб
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object Form1: TForm1
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  Left = 219
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  Top = 197
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  Margins.Left = 4
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  Margins.Top = 4
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  Margins.Right = 4
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  Margins.Bottom = 4
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  Caption = 'Delaunay Triangulation'
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  ClientHeight = 1119
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  ClientWidth = 1736
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  Color = clBtnFace
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  Font.Charset = DEFAULT_CHARSET
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  Font.Color = clWindowText
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  Font.Height = -18
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  Font.Name = 'MS Sans Serif'
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  Font.Style = []
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  Position = poScreenCenter
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  OnCreate = FormCreate
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  OnDestroy = FormDestroy
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  OnMouseWheel = FormMouseWheel
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  PixelsPerInch = 168
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  TextHeight = 24
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  object Panel1: TPanel
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    Left = 1249
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    Top = 0
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    Width = 487
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    Height = 1119
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    Margins.Left = 6
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    Margins.Top = 6
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    Margins.Right = 6
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    Margins.Bottom = 6
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    Align = alRight
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    BevelOuter = bvNone
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    Color = 6316128
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    TabOrder = 0
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    object TimeLabel: TLabel
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      Left = 28
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      Top = 378
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      Width = 35
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      Height = 24
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      Margins.Left = 6
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      Margins.Top = 6
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      Margins.Right = 6
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      Margins.Bottom = 6
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      Caption = '       '
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    end
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    object GroupBox1: TGroupBox
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      Left = 13
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      Top = 14
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      Width = 463
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      Height = 211
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      Margins.Left = 6
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      Margins.Top = 6
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      Margins.Right = 6
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      Margins.Bottom = 6
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      Caption = 'Subdivide'
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      TabOrder = 0
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      object Label3: TLabel
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        Left = 28
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        Top = 42
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        Width = 115
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        Height = 24
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        Margins.Left = 6
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        Margins.Top = 6
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        Margins.Right = 6
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        Margins.Bottom = 6
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        Caption = 'Smooth factor'
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      end
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      object SmoothTB: TTrackBar
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        Left = 28
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        Top = 70
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        Width = 365
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        Height = 35
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        Margins.Left = 6
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        Margins.Top = 6
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        Margins.Right = 6
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        Margins.Bottom = 6
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        Max = 50
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        Frequency = 10
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        Position = 10
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        TabOrder = 0
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        TabStop = False
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        ThumbLength = 25
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      end
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      object SubdivideBtn: TButton
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        Left = 28
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        Top = 140
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        Width = 132
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        Height = 43
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        Margins.Left = 6
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        Margins.Top = 6
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        Margins.Right = 6
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        Margins.Bottom = 6
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        Caption = 'Subdivide'
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        TabOrder = 1
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        OnClick = SubdivideBtnClick
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      end
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    end
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    object GroupBox2: TGroupBox
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      Left = 13
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      Top = 252
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      Width = 463
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      Height = 99
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      Margins.Left = 6
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      Margins.Top = 6
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      Margins.Right = 6
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      Margins.Bottom = 6
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      Caption = 'Options'
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      TabOrder = 1
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      object WireframeCB: TCheckBox
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        Left = 28
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        Top = 42
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        Width = 169
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        Height = 29
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        Margins.Left = 6
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        Margins.Top = 6
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        Margins.Right = 6
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        Margins.Bottom = 6
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        Caption = 'Wireframe'
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        TabOrder = 0
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        OnClick = WireframeCBClick
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      end
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      object TexturedCB: TCheckBox
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        Left = 210
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        Top = 42
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        Width = 169
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        Height = 29
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        Margins.Left = 6
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        Margins.Top = 6
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        Margins.Right = 6
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        Margins.Bottom = 6
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        Caption = 'Textured'
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        TabOrder = 1
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        OnClick = TexturedCBClick
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      end
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    end
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  end
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  object GLSceneViewer1: TGLSceneViewer
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    Left = 0
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    Top = 0
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    Width = 1249
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    Height = 1119
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    Margins.Left = 6
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    Margins.Top = 6
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    Margins.Right = 6
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    Margins.Bottom = 6
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    Camera = Camera
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    Buffer.BackgroundColor = 16492697
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    Buffer.FaceCulling = False
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    FieldOfView = 159.732940673828100000
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    PenAsTouch = False
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    Align = alClient
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    OnMouseDown = GLSceneViewer1MouseDown
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    OnMouseUp = GLSceneViewer1MouseUp
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    TabOrder = 1
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  end
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  object GLScene: TGLScene
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    Left = 122
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    Top = 44
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    object ffWindrose: TGLFreeForm
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      Visible = False
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      MaterialLibrary = MatLib
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    end
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    object ffTerrain: TGLFreeForm
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      MaterialLibrary = MatLib
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    end
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    object CamH: TGLDummyCube
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      Direction.Coordinates = {0100003FD7B35D3F0000000000000000}
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      Position.Coordinates = {00000000000000000000F0410000803F}
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      TurnAngle = -30.000000000000000000
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      Up.Coordinates = {00000000000000000000803F00000000}
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      Visible = False
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      CubeSize = 1.000000000000000000
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      VisibleAtRunTime = True
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      object CamV: TGLDummyCube
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        Direction.Coordinates = {00000000EA46773FEE83843E00000000}
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        PitchAngle = 15.000000000000000000
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        Up.Coordinates = {00000000EE8384BEEA46773F00000000}
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        Visible = False
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        CubeSize = 1.000000000000000000
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        VisibleAtRunTime = True
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        object Camera: TGLCamera
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          DepthOfView = 10000.000000000000000000
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          FocalLength = 100.000000000000000000
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          NearPlaneBias = 0.100000001490116100
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          TargetObject = CamH
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          Position.Coordinates = {000000000000FAC3000000000000803F}
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          Direction.Coordinates = {000000000000803F0000000000000000}
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          Up.Coordinates = {00000000000000000000803F00000000}
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        end
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      end
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    end
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    object GLDirectOpenGL1: TGLDirectOpenGL
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      UseBuildList = False
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      OnRender = GLDirectOpenGL1Render
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      Blend = False
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    end
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    object GLLightSource1: TGLLightSource
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      ConstAttenuation = 1.000000000000000000
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      Position.Coordinates = {0000000000004842000000000000803F}
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      LightStyle = lsParallel
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      SpotCutOff = 180.000000000000000000
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      SpotDirection.Coordinates = {0000803F0000803F0000803F00000000}
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    end
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  end
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  object Timer1: TTimer
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    Interval = 100
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    OnTimer = Timer1Timer
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    Left = 878
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    Top = 30
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  end
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  object GLCadencer: TGLCadencer
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    Scene = GLScene
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    OnProgress = GLCadencerProgress
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    Left = 388
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    Top = 38
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  end
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  object MatLib: TGLMaterialLibrary
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    Left = 654
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    Top = 38
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  end
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end
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