Celestia

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start.cel 
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{
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# ... Beginning of script
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#****************************************************************************
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#                                                                           *
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#                 START.CEL - Startup script for Celestia                   *
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#                             (version 2.1)                                 *
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#                                                                           *
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#---------------------------------------------------------------------------*
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#                                                                           *
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#  This script is run automatically, every time you run Celestia.           *
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#                                                                           *
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#  NOTE: Do not remove the curly braces located as the first and last       *
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#        characters of this file. They define this file as a CEL script.    *
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#                                                                           *
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#  You can modify this script in many ways, to suit your specific needs.    *
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#  Simply uncomment one or more of the lines below, as noted. Each line or  *
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#  section of code contains comments describing what it does. To UNcomment  *
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#  a line of code, simply remove the "#" character from the beginning of    *
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#  that line.                                                               *
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#                                                                           *
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#  If you decide to modify this script, please copy it to a safe place      *
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#  BEFORE you begin, so you will have it to refer to at a later date.       *
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#                                                                           *
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#****************************************************************************
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  overlay {
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    duration    5.0
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    fadeafter   4.0
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    colortop    "#9999ff"
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    colorbottom "#ccccff"
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    filename    "logo.png"
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  }
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  preloadtex { object "Sol/Earth" }
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  preloadtex { object "Sol/Earth/Moon" }
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  select {object "Sol"}
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  goto   {time 3.0 distance 30}
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  wait   {duration 3.0}
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  select {object "Sol/Earth"}
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  follow {}
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  goto   {time 3.0  distance 6.0}
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  wait   {duration 2.0}
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  print  {text "Welcome to Celestia!"  row -3  column 1  duration 3}
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  wait   {duration 3.0}
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#****************************************************************************
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#  The lines of code above are the entire start.cel script. Below, is a     *
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#  description of what each command does. We go to Sol first, so that when  *
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#  we go to Earth, it will be displaying it's sunny side, regardless of     *
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#  what your local time might be...                                         *
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#                                                                           *
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#  preloadtex: Tells Celestia to load the textures for the named object.    *
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#          Otherwise Celestia would load the texture when the object        *
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#          comes into view, which would be noticeable as a small delay.     *
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#                                                                           *
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#  select: Tells Celestia what object (planet, moon, spacecraft, etc.) to   *
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#          define as the currently selected object. Sol defines our solar   *
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#          system, the "/" character is merely a hierarchy divider, Earth   *
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#          is the object we want to select. If you wanted to select our     *
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#          Moon, the select command would look like the following:          *
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#            select {object "Sol/Earth/Moon"}                               *
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#                                                                           *
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#  goto:   Tells Celestia to travel to the currently selected object, just  *
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#          like pressing the "G" key on the keyboard. The time parameter    *
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#          defines how many seconds it should take to travel there. The     *
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#          distance parameter defines how far away from the object to be    *
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#          positioned, in units of the object's radius, plus 1. For         *
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#          example, if the object's radius is 10000 km, and you specify     *
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#          6.0 for distance, you will be positioned 50000 km from the       *
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#          center of the object.                                            *
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#                                                                           *
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#  wait:   Since the goto command is telling Celestia to take some time to  *
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#          do something, we need to give Celestia that same amount of time  *
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#          to actually DO it. When going to Sol, the wait command tells     *
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#          Celestia to wait for 3 seconds while the goto takes place (for   *
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#          3 seconds). The duration parameter value is normally the same    *
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#          as the time parameter in the goto command. However, there are    *
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#          always exceptions (grin).                                        *
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#                                                                           *
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#          When we are going to Earth, the wait command after the goto,     *
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#          waits for only 2 seconds. The next command is a print command,   *
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#          which displays some text on the screen and has another wait      *
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#          command after it, that waits for another 3 seconds. It's all     *
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#          just a matter of timing. The goto command allows us to display   *
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#          some text on-screen WHILE it is executing. So, we simply make    *
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#          sure that the total number of wait duration values, listed       *
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#          after a goto, adds up to AT LEAST the time value specified in    *
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#          the goto command. It can be longer, if desired.                  *
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#                                                                           *
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#  follow: Tells Celestia to follow the selected object through space,      *
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#          just like pressing the "F" key on the keyboard. You could        *
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#          replace the follow {} command with synchronous {}, which allows  *
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#          you to remain in a stationary, or geosynchronous orbit above     *
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#          the selected object.                                             *
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#                                                                           *
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#   print: Tells Celestia to display (print) some text on the screen. The   *
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#          text parameter defines the text to be displayed. The row         *
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#          parameter defines how many rows from the bottom of the window to *
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#          start displaying the text at. The column parameter defines how   *
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#          many columns from the left edge of the window to start           *
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#          displaying the text. The duration parameter defines how many     *
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#          seconds the text should be displayed on the screen. Which is     *
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#          then followed by the wait command, as described above.           *
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#****************************************************************************
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#****************************************************************************
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#  If you want to be positioned above YOUR specific location on Earth, use  *
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#  the gotolonglat command shown below. Step-by-step instructions...        *
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#                                                                           *
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#  * Copy the entire line of code.                                          *
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#                                                                           *
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#  * Paste it below the "goto" command above.                               *
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#                                                                           *
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#  * Remove the "#" character at the beginning of the line. This UNcomments *
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#    the line of code so it will be executed.                               *
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#                                                                           *
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#  * Add a "#" character to the beginning of the original goto command.     *
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#    This turns the line of code into a comment, so it will NOT be run.     *
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#                                                                           *
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#  * Change the longitude and latitude values to those of your location.    *
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#                                                                           *
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#  * Since you are going to a specific position on the Earth, it might not  *
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#    be daytime there, so you could comment-out the following lines of      *
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#    code by adding a "#" character to the beginning of each line...        *
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#      select {object "Sol"}                                                *
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#      goto   {time 3.0 distance 30}                                        *
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#      wait   {duration 3.0}                                                *
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#    If you WANT to display your location in the daytime, use the time      *
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#    command described next.                                                *
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#****************************************************************************
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#  gotolonglat {time 5.0  distance 4.0  longitude 0.0  latitude 0.0}
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#****************************************************************************
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#  If you would like Celestia to always start at a specific date/time, use  *
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#  the time command, as shown below.                                        *
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#                                                                           *
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#  WARNING: Starting Celestia with a pre-determined date/time requires that *
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#           you physically press the "!" (exclamation mark) key in order to *
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#           RESET the time to "current time", whenever you want to do some  *
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#           exploring -- IF the actual time makes a difference.             *
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#                                                                           *
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#  Step-by-step instructions...                                             *
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#                                                                           *
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#  * Determine if you want to set the date via a calendar UTC date/time     *
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#    string, or a Julian day (see below).                                   *
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#                                                                           *
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#  * Copy the one line of code with the time command you want to use.       *
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#                                                                           *
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#  * Paste it above the "goto" command above (top of file).                 *
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#                                                                           *
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#  * Remove the "#" character at the beginning of the line. This UNcomments *
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#    the line of code so it will be executed.                               *
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#                                                                           *
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#  * Change the date/time value to YOUR required date/time.                 *
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#****************************************************************************
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# Set the time via a calendar UTC date/time string...
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#  time { utc "2003-08-11T09:29:24.0000" }
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#              YYYY-MM-DDTHH:MM:SS.SSSS
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#  Note the "T" .........^ ... (this is required)
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# Set the time via a Julian day value...
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#  time { jd JulianDate }
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#    U.S. Navy Calendar Date/Time to Julian Date/Time converter:
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#    http://aa.usno.navy.mil/data/docs/JulianDate.html
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#****************************************************************************
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#  The commands listed below allow you to define several of Celestia's      *
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#  settings, that will be set every time you start Celestia. Modify any of  *
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#  the settings you want to.                                                *
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#****************************************************************************
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# Field of View (UNcomment / modify to meet your needs)...
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# Default is 25 degrees, at a screen resolution of 1024 x 768
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#  set {name "FOV" value 25.0}
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# Ambient light level (UNcomment / modify to meet your needs)...
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# 0.0 to 0.5 is a good Lo-Hi range
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#  set {name "AmbientLightLevel" value 0.1}
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# Faintest visible star magnitude (brightness)...
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# (UNcomment / modify to meet your needs)
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# Celestia UI: 0.8 to 15.2, default is 6.0
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#
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#  setvisibilitylimit {magnitude 6.0}
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# Faintest auto-magnitude brightness, at 45 degrees, Default is 8.5...
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# (UNcomment / modify to meet your needs)
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#  setfaintestautomag45deg {magnitude 8.5}
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# Items to be displayed (rendered):
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# Do NOT render the following objects (UNcomment to suit your needs)...
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#  renderflags {clear "atmospheres"}
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#  renderflags {clear "automag"}
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#  renderflags {clear "boundaries"}
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#  renderflags {clear "cloudmaps"}
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#  renderflags {clear "comettails"}
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#  renderflags {clear "constellations"}
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#  renderflags {clear "eclipseshadows"}
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#  renderflags {clear "galaxies"}
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#  renderflags {clear "grid"}
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#  renderflags {clear "markers"}
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#  renderflags {clear "nightmaps"}
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#  renderflags {clear "orbits"}
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#  renderflags {clear "planets"}
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#  renderflags {clear "pointstars"}
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#  renderflags {clear "ringshadows"}
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#  renderflags {clear "stars"}
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#  renderflags {clear "partialtrajectories"}
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# Items to be displayed (rendered):
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# DO render the following objects (UNcomment to suit your needs)...
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#  renderflags {set "atmospheres"}
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#  renderflags {set "automag"}
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#  renderflags {set "boundaries"}
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#  renderflags {set "cloudmaps"}
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#  renderflags {set "comettails"}
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#  renderflags {set "constellations"}
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#  renderflags {set "eclipseshadows"}
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#  renderflags {set "galaxies"}
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#  renderflags {set "grid"}
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#  renderflags {set "markers"}
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#  renderflags {set "nightmaps"}
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#  renderflags {set "orbits"}
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#  renderflags {set "planets"}
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#  renderflags {set "pointstars"}
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#  renderflags {set "ringshadows"}
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#  renderflags {set "stars"}
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#  renderflags {set "partialtrajectories"}
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# Text labels:
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# Do NOT label the following objects (UNcomment to suit your needs)...
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#  labels {clear "asteroids"}
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#  labels {clear "constellations"}
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#  labels {clear "galaxies"}
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#  labels {clear "moons"}
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#  labels {clear "planets"}
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#  labels {clear "spacecraft"}
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#  labels {clear "stars"}
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# Text labels:
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# DO label the following objects (UNcomment to suit your needs)...
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#  labels {set "asteroids"}
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#  labels {set "constellations"}
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#  labels {set "galaxies"}
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#  labels {set "moons"}
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#  labels {set "planets"}
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#  labels {set "spacecraft"}
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#  labels {set "stars"}
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# Marker control:
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# Unmark any objects that are currently Marked and disable Marker display...
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# (UNcomment to suit your needs)
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#  unmarkall { }
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# Minimum orbit diameter to be rendered (in pixels)...
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# (UNcomment / modify  to suit your needs)
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#  set {name "MinOrbitSize"  value 1.0}
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# Furthest visible star distance, default is 1000000...
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# (UNcomment / modify to suit your needs)
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#  set {name "StarDistanceLimit"  value 1000000}
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# Time rate (1x, 100x, 1000x, etc.)...
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# (UNcomment / modify to suit your needs)
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#    Negative value = Reverse Time
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#               0   = Pause Time
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#               1.0 = Real Time (default)
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#            1000.0 = Good moon orbit motion
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#
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#  timerate {rate 1.0}
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#****************************************************************************
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#  If you are using large textures, you can have Celestia pre-load them     *
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#  into your graphics card memory by listing them below.                    *
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#****************************************************************************
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# Examples...
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#  preloadtex {object "earth.*"}
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#  preloadtex {object "earth.png"}
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#****************************************************************************
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#  orbit is a fun command to play with. The axis is specified in [X Y Z]    *
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#  order, and each axis can be either 0 or 1. rate = how fast, duration =   *
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#  number of seconds. Just make sure you have an object selected.           *
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#****************************************************************************
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#  orbit {axis [0 1 0]  rate 10.0  duration 7.0}
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#****************************************************************************
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#  To learn more about scripting in Celestia, visit:                        *
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#                                                                           *
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#   * Scripting forum: (http://www.shatters.net/forum/viewforum.php?f=9)    *
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#   * Don G's Celestia page: (http://www.donandcarla.com/Celestia/)         *
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#   * Harald's Celestia page: (http://www.h-schmidt.net/celestia/)          *
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#                                                                           *
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#  Don G's page includes a guide for CEL scripting. Harald's page includes  *
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#  a guide for CELX (Lua) scripting. Both also have example scripts and     *
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#  other goodies.                                                           *
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#****************************************************************************
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# End of script...
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}
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