Celestia
1attribute vec2 in_Position;
2attribute vec2 in_TexCoord0;
3attribute vec4 in_Color;
4
5varying vec2 texCoord;
6varying vec4 color;
7
8void main(void)
9{
10gl_Position = MVPMatrix * vec4(in_Position.xy, 0, 1);
11texCoord = in_TexCoord0.st;
12color = in_Color;
13}
14