ArenaZ

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389 строк · 12.4 Кб
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object Form1: TForm1
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  Left = 1036
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  Height = 240
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  Top = 366
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  Width = 320
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  ClientHeight = 240
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  ClientWidth = 320
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  LCLVersion = '1.6.4.0'
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  object vp: TGLSceneViewer
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    Left = 0
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    Height = 240
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    Top = 0
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    Width = 320
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    Camera = GLCamera1
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    Buffer.BackgroundColor = clBlack
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    Buffer.AmbientColor.Red = 0.200000002980232
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    Buffer.AmbientColor.Green = 0.200000002980232
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    Buffer.AmbientColor.Blue = 0.200000002980232
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    Buffer.AmbientColor.Alpha = 1
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    Buffer.ShadeModel = smSmooth
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    FieldOfView = 115.989234924316
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    Align = alClient
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    OnMouseDown = vpMouseDown
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    OnMouseUp = vpMouseUp
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    TabOrder = 0
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  end
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  object GLScene1: TGLScene
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    ObjectsSorting = osNone
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    left = 8
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    top = 8
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    object txt_gl: TGLSpaceText
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      TagFloat = 0
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      Material.BackProperties.Ambient.Red = 0.200000002980232
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      Material.BackProperties.Ambient.Green = 0.200000002980232
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      Material.BackProperties.Ambient.Blue = 0.200000002980232
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      Material.BackProperties.Ambient.Alpha = 1
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      Material.BackProperties.Diffuse.Red = 0.800000011920929
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      Material.BackProperties.Diffuse.Green = 0.800000011920929
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      Material.BackProperties.Diffuse.Blue = 0.800000011920929
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      Material.BackProperties.Diffuse.Alpha = 1
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      Material.BackProperties.Emission.Red = 0
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      Material.BackProperties.Emission.Green = 0
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      Material.BackProperties.Emission.Blue = 0
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      Material.BackProperties.Emission.Alpha = 1
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      Material.BackProperties.Specular.Red = 0
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      Material.BackProperties.Specular.Green = 0
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      Material.BackProperties.Specular.Blue = 0
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      Material.BackProperties.Specular.Alpha = 1
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      Material.FrontProperties.Ambient.Red = 0.200000002980232
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      Material.FrontProperties.Ambient.Green = 0.200000002980232
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      Material.FrontProperties.Ambient.Blue = 0.200000002980232
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      Material.FrontProperties.Ambient.Alpha = 1
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      Material.FrontProperties.Diffuse.Red = 0.800000011920929
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      Material.FrontProperties.Diffuse.Green = 0.800000011920929
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      Material.FrontProperties.Diffuse.Blue = 0.800000011920929
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      Material.FrontProperties.Diffuse.Alpha = 1
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      Material.FrontProperties.Emission.Red = 0
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      Material.FrontProperties.Emission.Green = 0
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      Material.FrontProperties.Emission.Blue = 0
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      Material.FrontProperties.Emission.Alpha = 1
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      Material.FrontProperties.Specular.Red = 0
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      Material.FrontProperties.Specular.Green = 0
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      Material.FrontProperties.Specular.Blue = 0
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      Material.FrontProperties.Specular.Alpha = 1
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      Material.Texture.EnvColor.Red = 0
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      Material.Texture.EnvColor.Green = 0
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      Material.Texture.EnvColor.Blue = 0
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      Material.Texture.EnvColor.Alpha = 0
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      Material.Texture.BorderColor.Red = 0
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      Material.Texture.BorderColor.Green = 0
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      Material.Texture.BorderColor.Blue = 0
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      Material.Texture.BorderColor.Alpha = 0
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      PitchAngle = 0
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      RollAngle = 0
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      Scale.Coordinates = {
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        CDCCCC3ECDCCCC3ECDCCCC3E00000000
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      }
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      TurnAngle = 0
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      Extrusion = 0.0199999995529652
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      Font.Color = clWindowText
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      Font.Height = -11
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      Font.Name = 'Arial'
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      Font.Style = [fsBold]
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      Lines.Strings = (
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        'GL'
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      )
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      allowedDeviation = 0
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      AspectRatio = 0
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      TextHeight = 0
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      Oblique = 0
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      Adjust.Horz = haCenter
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      Adjust.Vert = vaBottom
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      object txt_scene: TGLSpaceText
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        TagFloat = 0
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        Material.BackProperties.Ambient.Red = 0.200000002980232
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        Material.BackProperties.Ambient.Green = 0.200000002980232
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        Material.BackProperties.Ambient.Blue = 0.200000002980232
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        Material.BackProperties.Ambient.Alpha = 1
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        Material.BackProperties.Diffuse.Red = 0.800000011920929
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        Material.BackProperties.Diffuse.Green = 0.800000011920929
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        Material.BackProperties.Diffuse.Blue = 0.800000011920929
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        Material.BackProperties.Diffuse.Alpha = 1
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        Material.BackProperties.Emission.Red = 0
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        Material.BackProperties.Emission.Green = 0
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        Material.BackProperties.Emission.Blue = 0
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        Material.BackProperties.Emission.Alpha = 1
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        Material.BackProperties.Specular.Red = 0
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        Material.BackProperties.Specular.Green = 0
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        Material.BackProperties.Specular.Blue = 0
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        Material.BackProperties.Specular.Alpha = 1
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        Material.FrontProperties.Ambient.Red = 0.200000002980232
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        Material.FrontProperties.Ambient.Green = 0.200000002980232
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        Material.FrontProperties.Ambient.Blue = 0.200000002980232
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        Material.FrontProperties.Ambient.Alpha = 1
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        Material.FrontProperties.Diffuse.Red = 1
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        Material.FrontProperties.Diffuse.Green = 0.5
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        Material.FrontProperties.Diffuse.Blue = 0
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        Material.FrontProperties.Diffuse.Alpha = 1
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        Material.FrontProperties.Diffuse.Color = {
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          0000803F0000003F000000000000803F
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        }
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        Material.FrontProperties.Emission.Red = 0
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        Material.FrontProperties.Emission.Green = 0
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        Material.FrontProperties.Emission.Blue = 0
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        Material.FrontProperties.Emission.Alpha = 1
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        Material.FrontProperties.Specular.Red = 0
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        Material.FrontProperties.Specular.Green = 0
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        Material.FrontProperties.Specular.Blue = 0
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        Material.FrontProperties.Specular.Alpha = 1
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        Material.Texture.EnvColor.Red = 0
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        Material.Texture.EnvColor.Green = 0
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        Material.Texture.EnvColor.Blue = 0
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        Material.Texture.EnvColor.Alpha = 0
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        Material.Texture.BorderColor.Red = 0
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        Material.Texture.BorderColor.Green = 0
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        Material.Texture.BorderColor.Blue = 0
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        Material.Texture.BorderColor.Alpha = 0
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        PitchAngle = 0
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        RollAngle = 0
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        TurnAngle = 0
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        Extrusion = 0.0199999995529652
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        Font.Color = clWindowText
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        Font.Height = -11
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        Font.Name = 'Arial'
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        Font.Style = [fsBold]
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        Lines.Strings = (
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          'Scene'
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        )
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        allowedDeviation = 0
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        AspectRatio = 0
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        TextHeight = 0
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        Oblique = 0
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        Adjust.Horz = haCenter
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        Adjust.Vert = vaTop
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      end
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    end
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    object GLParticleFXRenderer1: TGLParticleFXRenderer
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      TagFloat = 0
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      ZTest = False
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      ZSortAccuracy = saLow
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    end
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    object GLDummyCube1: TGLDummyCube
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      TagFloat = 0
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      PitchAngle = 0
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      RollAngle = 0
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      TurnAngle = 0
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      CubeSize = 1
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      EdgeColor.Red = 1
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      EdgeColor.Green = 1
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      EdgeColor.Blue = 1
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      EdgeColor.Alpha = 1
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      EffectsData = {
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        0458434F4C02010203061254474C536F75726365504658456666656374020202
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        000600020002000617474C506F696E744C696768745046584D616E6167657231
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        050000000000000080FF3F02060200080200080200090000803F000000000000
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        803F0000000005000000000000000000000500000000000000A0014005000000
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        00006F1283F53F02000200080500000000000000000000080200020002020200
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        0600020002000617474C506F696E744C696768745046584D616E616765723205
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        0000000000000080FF3F02060200080200080200090000803F00000000000080
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        3F00000000050000000000000080FF3F0500000000000000A001400500000000
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        006F1283F53F0200020008050000000000000000000008020002000202020006
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        00020002000613474C5065726C696E5046584D616E6167657231050000000000
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        000080FF3F0206020009000000000000003F0000000000000000020009000000
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        00000040C0000000000000000002000900008040000000000000803F00000000
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        050000000000CDCCCCFC3F050000000000000080FF3F0500000000000AD7A3F7
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        3F0200020008050000000000000080FF3F080200
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      }
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      object dc_emitter: TGLDummyCube
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        TagFloat = 0
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        PitchAngle = 0
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        Position.Coordinates = {
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          0000C03F00004040000000000000803F
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        }
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        RollAngle = 0
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        TurnAngle = 0
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        CubeSize = 1
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        EdgeColor.Red = 1
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        EdgeColor.Green = 1
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        EdgeColor.Blue = 1
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        EdgeColor.Alpha = 1
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      end
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    end
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    object GLHUDText1: TGLHUDText
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      TagFloat = 0
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      PitchAngle = 0
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      Position.Coordinates = {
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        000020410000A040000000000000803F
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      }
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      RollAngle = 0
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      TurnAngle = 0
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      BitmapFont = GLWindowsBitmapFont1
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      Rotation = 0
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      ModulateColor.Red = 1
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      ModulateColor.Green = 1
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      ModulateColor.Blue = 1
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      ModulateColor.Alpha = 1
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    end
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    object GLCamera1: TGLCamera
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      TagFloat = 0
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      DepthOfView = 100
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      FocalLength = 75
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      TargetObject = GLDummyCube1
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      Position.Coordinates = {
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        0000000000000040000000410000803F
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      }
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      left = 152
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      top = 104
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      object GLLightSource1: TGLLightSource
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        TagFloat = 0
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        Ambient.Red = 0
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        Ambient.Green = 0
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        Ambient.Blue = 0
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        Ambient.Alpha = 1
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        ConstAttenuation = 1
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        Diffuse.Red = 1
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        Diffuse.Green = 1
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        Diffuse.Blue = 1
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        Diffuse.Alpha = 1
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        LinearAttenuation = 0
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        QuadraticAttenuation = 0
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        Specular.Red = 0
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        Specular.Green = 0
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        Specular.Blue = 0
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        Specular.Alpha = 1
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        SpotCutOff = 180
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        SpotExponent = 0
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      end
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    end
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  end
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  object GLCadencer1: TGLCadencer
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    Scene = GLScene1
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    MaxDeltaTime = 0
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    MinDeltaTime = 0
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    FixedDeltaTime = 0.025
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    SleepLength = 1
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    OnProgress = GLCadencer1Progress
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    left = 8
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    top = 40
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  end
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  object AsyncTimer1: TGLAsyncTimer
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    Enabled = True
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    OnTimer = AsyncTimer1Timer
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    ThreadPriority = tpHigher
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    left = 304
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    top = 8
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  end
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  object GLPointLightPFXManager1: TGLPointLightPFXManager
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    Cadencer = GLCadencer1
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    Renderer = GLParticleFXRenderer1
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    Friction = 1
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    AspectRatio = 0.0500000007450581
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    Rotation = 0
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    ParticleSize = 0.100000001490116
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    ColorInner.Red = 1
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    ColorInner.Green = 1
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    ColorInner.Blue = 1
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    ColorInner.Alpha = 0.300000011920929
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    ColorInner.Color = {
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      0000803F0000803F0000803F9A99993E
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    }
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    ColorOuter.Red = 0
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    ColorOuter.Green = 0
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    ColorOuter.Blue = 0
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    ColorOuter.Alpha = 0
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    LifeColors = <    
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      item
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        ColorInner.Red = 0
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        ColorInner.Green = 0
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        ColorInner.Blue = 0
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        ColorInner.Alpha = 0
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        ColorOuter.Red = 0
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        ColorOuter.Green = 0
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        ColorOuter.Blue = 0
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        ColorOuter.Alpha = 0
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        LifeTime = 3
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        SizeScale = 1
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        RotateAngle = 0
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      end>
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    left = 88
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    top = 8
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  end
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  object GLPointLightPFXManager2: TGLPointLightPFXManager
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    Cadencer = GLCadencer1
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    Renderer = GLParticleFXRenderer1
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    Friction = 1
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    AspectRatio = 0.5
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    Rotation = 0
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    ParticleSize = 0.100000001490116
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    ColorInner.Red = 1
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    ColorInner.Green = 1
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    ColorInner.Blue = 1
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    ColorInner.Alpha = 1
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    ColorInner.Color = {
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      0000803F0000803F0000803F0000803F
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    }
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    ColorOuter.Red = 0
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    ColorOuter.Green = 0
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    ColorOuter.Blue = 0
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    ColorOuter.Alpha = 0
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    LifeColors = <    
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      item
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        ColorInner.Red = 0
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        ColorInner.Green = 0
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        ColorInner.Blue = 0
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        ColorInner.Alpha = 0
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        ColorOuter.Red = 0
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        ColorOuter.Green = 0
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        ColorOuter.Blue = 0
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        ColorOuter.Alpha = 0
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        LifeTime = 3
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        SizeScale = 1
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        RotateAngle = 0
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      end>
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    left = 184
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    top = 8
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  end
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  object GLPerlinPFXManager1: TGLPerlinPFXManager
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    Cadencer = GLCadencer1
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    Renderer = GLParticleFXRenderer1
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    Friction = 1
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    Rotation = 0
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    Smoothness = 1
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    Brightness = 0.200000002980232
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    Gamma = 1
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    NoiseAmplitude = 75
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    ColorMode = scmFade
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    ParticleSize = 1.5
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    ColorInner.Red = 1
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    ColorInner.Green = 1
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    ColorInner.Blue = 1
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    ColorInner.Alpha = 0.5
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    ColorInner.Color = {
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      0000803F0000803F0000803F0000003F
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    }
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    ColorOuter.Red = 0
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    ColorOuter.Green = 0
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    ColorOuter.Blue = 0
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    ColorOuter.Alpha = 0
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    LifeColors = <    
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      item
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        ColorInner.Red = 0
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        ColorInner.Green = 0
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        ColorInner.Blue = 0
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        ColorInner.Alpha = 0
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        ColorOuter.Red = 0
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        ColorOuter.Green = 0
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        ColorOuter.Blue = 0
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        ColorOuter.Alpha = 0
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        LifeTime = 15
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        SizeScale = 1
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        RotateAngle = 1
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      end>
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    left = 160
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    top = 96
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  end
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  object GLWindowsBitmapFont1: TGLWindowsBitmapFont
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    Font.Color = clWhite
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    Font.Height = -11
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    Font.Name = 'MS Sans Serif'
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    Ranges = <    
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      item
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        StartASCII = ' '
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        StopASCII = 'z'
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        StartGlyphIdx = 0
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      end>
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    left = 8
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    top = 104
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  end
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end
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