10
object GLSceneViewer1: TGLSceneViewer
16
AfterRender = GLSceneViewer1AfterRender
17
Buffer.FogEnvironment.FogColor.Red = 1
18
Buffer.FogEnvironment.FogColor.Green = 1
19
Buffer.FogEnvironment.FogColor.Blue = 1
20
Buffer.FogEnvironment.FogColor.Alpha = 1
21
Buffer.FogEnvironment.FogColor.Color = {
22
0000803F0000803F0000803F0000803F
24
Buffer.FogEnvironment.FogStart = 200
25
Buffer.FogEnvironment.FogEnd = 1000
26
Buffer.FogEnvironment.FogDistance = fdEyeRadial
27
Buffer.AmbientColor.Red = 0.200000002980232
28
Buffer.AmbientColor.Green = 0.200000002980232
29
Buffer.AmbientColor.Blue = 0.200000002980232
30
Buffer.AmbientColor.Alpha = 1
31
Buffer.FogEnable = True
32
Buffer.ShadeModel = smFlat
33
FieldOfView = 134.760269165039
35
OnMouseDown = GLSceneViewer1MouseDown
36
OnMouseMove = GLSceneViewer1MouseMove
39
object CheckBox1: TCheckBox
44
Caption = 'Dynamic animation'
47
object GLScene1: TGLScene
50
object GLDummyCube1: TGLDummyCube
52
Direction.Coordinates = {
53
000080BF000000002EBD3BB300000000
56
Position.Coordinates = {
57
0000803F0000A0400000803F0000803F
61
00004040000040400000404000000000
64
OnProgress = GLDummyCube1Progress
70
object GLCamera1: TGLCamera
74
TargetObject = GLDummyCube1
75
Position.Coordinates = {
76
000040C0000080BF000080400000803F
78
object GLLightSource1: TGLLightSource
90
QuadraticAttenuation = 0
99
object GLFreeForm1: TGLFreeForm
101
Material.BackProperties.Ambient.Red = 0.200000002980232
102
Material.BackProperties.Ambient.Green = 0.200000002980232
103
Material.BackProperties.Ambient.Blue = 0.200000002980232
104
Material.BackProperties.Ambient.Alpha = 1
105
Material.BackProperties.Diffuse.Red = 0.800000011920929
106
Material.BackProperties.Diffuse.Green = 0.800000011920929
107
Material.BackProperties.Diffuse.Blue = 0.800000011920929
108
Material.BackProperties.Diffuse.Alpha = 1
109
Material.BackProperties.Emission.Red = 0
110
Material.BackProperties.Emission.Green = 0
111
Material.BackProperties.Emission.Blue = 0
112
Material.BackProperties.Emission.Alpha = 1
113
Material.BackProperties.Specular.Red = 0
114
Material.BackProperties.Specular.Green = 0
115
Material.BackProperties.Specular.Blue = 0
116
Material.BackProperties.Specular.Alpha = 1
117
Material.FrontProperties.Ambient.Red = 0.10196078568697
118
Material.FrontProperties.Ambient.Green = 0.745098054409027
119
Material.FrontProperties.Ambient.Blue = 0.976470589637756
120
Material.FrontProperties.Ambient.Alpha = 1
121
Material.FrontProperties.Ambient.Color = {
122
D1D0D03DBFBE3E3FFAF9793F0000803F
124
Material.FrontProperties.Diffuse.Red = 0.439215987920761
125
Material.FrontProperties.Diffuse.Green = 0.858824014663696
126
Material.FrontProperties.Diffuse.Blue = 0.576470971107483
127
Material.FrontProperties.Diffuse.Alpha = 1
128
Material.FrontProperties.Diffuse.Color = {
129
EBE0E03EE4DB5B3F9A93133F0000803F
131
Material.FrontProperties.Emission.Red = 0.300000011920929
132
Material.FrontProperties.Emission.Green = 0.300000011920929
133
Material.FrontProperties.Emission.Blue = 0.300000011920929
134
Material.FrontProperties.Emission.Alpha = 1
135
Material.FrontProperties.Emission.Color = {
136
9A99993E9A99993E9A99993E0000803F
138
Material.FrontProperties.Shininess = 110
139
Material.FrontProperties.Specular.Red = 0
140
Material.FrontProperties.Specular.Green = 0
141
Material.FrontProperties.Specular.Blue = 0
142
Material.FrontProperties.Specular.Alpha = 1
143
Material.Texture.MinFilter = miLinear
144
Material.Texture.TextureMode = tmModulate
145
Material.Texture.EnvColor.Red = 0
146
Material.Texture.EnvColor.Green = 0
147
Material.Texture.EnvColor.Blue = 0
148
Material.Texture.EnvColor.Alpha = 0
149
Material.Texture.BorderColor.Red = 0
150
Material.Texture.BorderColor.Green = 0
151
Material.Texture.BorderColor.Blue = 0
152
Material.Texture.BorderColor.Alpha = 0
153
Material.FaceCulling = fcNoCull
154
Direction.Coordinates = {
155
000000000000803F0000000000000000
159
Scale.Coordinates = {
160
0000003F0000003F0000003F00000000
164
F5787EBF000000007A64DFBD00000000
166
NormalsOrientation = mnoInvert
169
object GLTerrainRenderer1: TGLTerrainRenderer
171
Material.BackProperties.Ambient.Red = 0.200000002980232
172
Material.BackProperties.Ambient.Green = 0.200000002980232
173
Material.BackProperties.Ambient.Blue = 0.200000002980232
174
Material.BackProperties.Ambient.Alpha = 1
175
Material.BackProperties.Diffuse.Red = 0.800000011920929
176
Material.BackProperties.Diffuse.Green = 0.800000011920929
177
Material.BackProperties.Diffuse.Blue = 0.800000011920929
178
Material.BackProperties.Diffuse.Alpha = 1
179
Material.BackProperties.Emission.Red = 0
180
Material.BackProperties.Emission.Green = 0
181
Material.BackProperties.Emission.Blue = 0
182
Material.BackProperties.Emission.Alpha = 1
183
Material.BackProperties.Specular.Red = 0
184
Material.BackProperties.Specular.Green = 0
185
Material.BackProperties.Specular.Blue = 0
186
Material.BackProperties.Specular.Alpha = 1
187
Material.FrontProperties.Ambient.Red = 0.200000002980232
188
Material.FrontProperties.Ambient.Green = 0.200000002980232
189
Material.FrontProperties.Ambient.Blue = 0.200000002980232
190
Material.FrontProperties.Ambient.Alpha = 1
191
Material.FrontProperties.Diffuse.Red = 0.800000011920929
192
Material.FrontProperties.Diffuse.Green = 0.800000011920929
193
Material.FrontProperties.Diffuse.Blue = 0.800000011920929
194
Material.FrontProperties.Diffuse.Alpha = 1
195
Material.FrontProperties.Emission.Red = 0
196
Material.FrontProperties.Emission.Green = 0
197
Material.FrontProperties.Emission.Blue = 0
198
Material.FrontProperties.Emission.Alpha = 1
199
Material.FrontProperties.Specular.Red = 0
200
Material.FrontProperties.Specular.Green = 0
201
Material.FrontProperties.Specular.Blue = 0
202
Material.FrontProperties.Specular.Alpha = 1
203
Material.Texture.EnvColor.Red = 0
204
Material.Texture.EnvColor.Green = 0
205
Material.Texture.EnvColor.Blue = 0
206
Material.Texture.EnvColor.Alpha = 0
207
Material.Texture.BorderColor.Red = 0
208
Material.Texture.BorderColor.Green = 0
209
Material.Texture.BorderColor.Blue = 0
210
Material.Texture.BorderColor.Alpha = 0
211
Direction.Coordinates = {
212
000000000000803F0000000000000000
216
Scale.Coordinates = {
217
00008040000080400000803E00000000
221
00000000000000000000803F00000000
223
HeightDataSource = GLBitmapHDS1
225
QualityDistance = 150
228
object GLCadencer1: TGLCadencer
233
OnProgress = GLCadencer1Progress
237
object Timer1: TTimer
240
OnTimer = Timer1Timer
244
object GLBitmapHDS1: TGLBitmapHDS