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Unit1.lfm 
249 строк · 8.8 Кб
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object Form1: TForm1
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  Left = 530
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  Height = 240
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  Top = 281
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  Width = 320
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  ClientHeight = 240
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  ClientWidth = 320
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  OnShow = FormShow
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  LCLVersion = '1.6.4.0'
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  object GLSceneViewer1: TGLSceneViewer
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    Left = 0
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    Height = 240
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    Top = 0
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    Width = 320
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    Camera = GLCamera1
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    AfterRender = GLSceneViewer1AfterRender
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    Buffer.FogEnvironment.FogColor.Red = 1
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    Buffer.FogEnvironment.FogColor.Green = 1
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    Buffer.FogEnvironment.FogColor.Blue = 1
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    Buffer.FogEnvironment.FogColor.Alpha = 1
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    Buffer.FogEnvironment.FogColor.Color = {
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      0000803F0000803F0000803F0000803F
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    }
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    Buffer.FogEnvironment.FogStart = 200
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    Buffer.FogEnvironment.FogEnd = 1000
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    Buffer.FogEnvironment.FogDistance = fdEyeRadial
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    Buffer.AmbientColor.Red = 0.200000002980232
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    Buffer.AmbientColor.Green = 0.200000002980232
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    Buffer.AmbientColor.Blue = 0.200000002980232
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    Buffer.AmbientColor.Alpha = 1
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    Buffer.FogEnable = True
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    Buffer.ShadeModel = smFlat
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    FieldOfView = 134.760269165039
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    Align = alClient
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    OnMouseDown = GLSceneViewer1MouseDown
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    OnMouseMove = GLSceneViewer1MouseMove
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    TabOrder = 0
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  end
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  object CheckBox1: TCheckBox
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    Left = 0
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    Height = 19
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    Top = 0
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    Width = 124
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    Caption = 'Dynamic animation'
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    TabOrder = 1
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  end
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  object GLScene1: TGLScene
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    left = 16
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    top = 16
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    object GLDummyCube1: TGLDummyCube
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      TagFloat = 0
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      Direction.Coordinates = {
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        000080BF000000002EBD3BB300000000
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      }
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      PitchAngle = 0
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      Position.Coordinates = {
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        0000803F0000A0400000803F0000803F
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      }
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      RollAngle = 0
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      Scale.Coordinates = {
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        00004040000040400000404000000000
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      }
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      TurnAngle = -90
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      OnProgress = GLDummyCube1Progress
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      CubeSize = 1
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      EdgeColor.Red = 1
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      EdgeColor.Green = 1
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      EdgeColor.Blue = 1
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      EdgeColor.Alpha = 1
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      object GLCamera1: TGLCamera
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        TagFloat = 0
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        DepthOfView = 500
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        FocalLength = 50
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        TargetObject = GLDummyCube1
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        Position.Coordinates = {
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          000040C0000080BF000080400000803F
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        }
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        object GLLightSource1: TGLLightSource
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          TagFloat = 0
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          Ambient.Red = 0
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          Ambient.Green = 0
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          Ambient.Blue = 0
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          Ambient.Alpha = 1
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          ConstAttenuation = 1
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          Diffuse.Red = 1
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          Diffuse.Green = 1
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          Diffuse.Blue = 1
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          Diffuse.Alpha = 1
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          LinearAttenuation = 0
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          QuadraticAttenuation = 0
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          Specular.Red = 0
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          Specular.Green = 0
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          Specular.Blue = 0
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          Specular.Alpha = 1
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          SpotCutOff = 180
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          SpotExponent = 0
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        end
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      end
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      object GLFreeForm1: TGLFreeForm
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        TagFloat = 0
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        Material.BackProperties.Ambient.Red = 0.200000002980232
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        Material.BackProperties.Ambient.Green = 0.200000002980232
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        Material.BackProperties.Ambient.Blue = 0.200000002980232
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        Material.BackProperties.Ambient.Alpha = 1
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        Material.BackProperties.Diffuse.Red = 0.800000011920929
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        Material.BackProperties.Diffuse.Green = 0.800000011920929
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        Material.BackProperties.Diffuse.Blue = 0.800000011920929
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        Material.BackProperties.Diffuse.Alpha = 1
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        Material.BackProperties.Emission.Red = 0
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        Material.BackProperties.Emission.Green = 0
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        Material.BackProperties.Emission.Blue = 0
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        Material.BackProperties.Emission.Alpha = 1
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        Material.BackProperties.Specular.Red = 0
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        Material.BackProperties.Specular.Green = 0
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        Material.BackProperties.Specular.Blue = 0
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        Material.BackProperties.Specular.Alpha = 1
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        Material.FrontProperties.Ambient.Red = 0.10196078568697
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        Material.FrontProperties.Ambient.Green = 0.745098054409027
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        Material.FrontProperties.Ambient.Blue = 0.976470589637756
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        Material.FrontProperties.Ambient.Alpha = 1
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        Material.FrontProperties.Ambient.Color = {
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          D1D0D03DBFBE3E3FFAF9793F0000803F
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        }
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        Material.FrontProperties.Diffuse.Red = 0.439215987920761
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        Material.FrontProperties.Diffuse.Green = 0.858824014663696
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        Material.FrontProperties.Diffuse.Blue = 0.576470971107483
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        Material.FrontProperties.Diffuse.Alpha = 1
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        Material.FrontProperties.Diffuse.Color = {
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          EBE0E03EE4DB5B3F9A93133F0000803F
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        }
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        Material.FrontProperties.Emission.Red = 0.300000011920929
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        Material.FrontProperties.Emission.Green = 0.300000011920929
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        Material.FrontProperties.Emission.Blue = 0.300000011920929
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        Material.FrontProperties.Emission.Alpha = 1
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        Material.FrontProperties.Emission.Color = {
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          9A99993E9A99993E9A99993E0000803F
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        }
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        Material.FrontProperties.Shininess = 110
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        Material.FrontProperties.Specular.Red = 0
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        Material.FrontProperties.Specular.Green = 0
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        Material.FrontProperties.Specular.Blue = 0
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        Material.FrontProperties.Specular.Alpha = 1
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        Material.Texture.MinFilter = miLinear
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        Material.Texture.TextureMode = tmModulate
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        Material.Texture.EnvColor.Red = 0
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        Material.Texture.EnvColor.Green = 0
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        Material.Texture.EnvColor.Blue = 0
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        Material.Texture.EnvColor.Alpha = 0
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        Material.Texture.BorderColor.Red = 0
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        Material.Texture.BorderColor.Green = 0
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        Material.Texture.BorderColor.Blue = 0
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        Material.Texture.BorderColor.Alpha = 0
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        Material.FaceCulling = fcNoCull
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        Direction.Coordinates = {
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          000000000000803F0000000000000000
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        }
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        PitchAngle = 0
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        RollAngle = 90
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        Scale.Coordinates = {
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          0000003F0000003F0000003F00000000
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        }
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        TurnAngle = 0
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        Up.Coordinates = {
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          F5787EBF000000007A64DFBD00000000
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        }
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        NormalsOrientation = mnoInvert
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      end
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    end
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    object GLTerrainRenderer1: TGLTerrainRenderer
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      TagFloat = 0
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      Material.BackProperties.Ambient.Red = 0.200000002980232
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      Material.BackProperties.Ambient.Green = 0.200000002980232
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      Material.BackProperties.Ambient.Blue = 0.200000002980232
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      Material.BackProperties.Ambient.Alpha = 1
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      Material.BackProperties.Diffuse.Red = 0.800000011920929
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      Material.BackProperties.Diffuse.Green = 0.800000011920929
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      Material.BackProperties.Diffuse.Blue = 0.800000011920929
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      Material.BackProperties.Diffuse.Alpha = 1
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      Material.BackProperties.Emission.Red = 0
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      Material.BackProperties.Emission.Green = 0
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      Material.BackProperties.Emission.Blue = 0
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      Material.BackProperties.Emission.Alpha = 1
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      Material.BackProperties.Specular.Red = 0
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      Material.BackProperties.Specular.Green = 0
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      Material.BackProperties.Specular.Blue = 0
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      Material.BackProperties.Specular.Alpha = 1
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      Material.FrontProperties.Ambient.Red = 0.200000002980232
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      Material.FrontProperties.Ambient.Green = 0.200000002980232
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      Material.FrontProperties.Ambient.Blue = 0.200000002980232
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      Material.FrontProperties.Ambient.Alpha = 1
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      Material.FrontProperties.Diffuse.Red = 0.800000011920929
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      Material.FrontProperties.Diffuse.Green = 0.800000011920929
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      Material.FrontProperties.Diffuse.Blue = 0.800000011920929
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      Material.FrontProperties.Diffuse.Alpha = 1
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      Material.FrontProperties.Emission.Red = 0
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      Material.FrontProperties.Emission.Green = 0
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      Material.FrontProperties.Emission.Blue = 0
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      Material.FrontProperties.Emission.Alpha = 1
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      Material.FrontProperties.Specular.Red = 0
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      Material.FrontProperties.Specular.Green = 0
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      Material.FrontProperties.Specular.Blue = 0
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      Material.FrontProperties.Specular.Alpha = 1
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      Material.Texture.EnvColor.Red = 0
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      Material.Texture.EnvColor.Green = 0
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      Material.Texture.EnvColor.Blue = 0
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      Material.Texture.EnvColor.Alpha = 0
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      Material.Texture.BorderColor.Red = 0
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      Material.Texture.BorderColor.Green = 0
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      Material.Texture.BorderColor.Blue = 0
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      Material.Texture.BorderColor.Alpha = 0
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      Direction.Coordinates = {
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        000000000000803F0000000000000000
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      }
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      PitchAngle = 0
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      RollAngle = 0
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      Scale.Coordinates = {
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        00008040000080400000803E00000000
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      }
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      TurnAngle = 0
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      Up.Coordinates = {
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        00000000000000000000803F00000000
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      }
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      HeightDataSource = GLBitmapHDS1
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      TilesPerTexture = 1
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      QualityDistance = 150
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    end
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  end
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  object GLCadencer1: TGLCadencer
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    Scene = GLScene1
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    MaxDeltaTime = 0
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    MinDeltaTime = 0
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    FixedDeltaTime = 0
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    OnProgress = GLCadencer1Progress
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    left = 56
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    top = 16
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  end
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  object Timer1: TTimer
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    Enabled = False
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    Interval = 300
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    OnTimer = Timer1Timer
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    left = 96
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    top = 16
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  end
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  object GLBitmapHDS1: TGLBitmapHDS
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    MaxPoolSize = 0
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    left = 56
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    top = 64
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  end
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end
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