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flow-typed/environments/geometry.js
270 строк
6 KB
Jan Kassens
Update Flow to 0.263 (#34269)
22 авг 2025, 19:10
Не верифицирован
22 авг 2025, 19:10
6de32a5
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// flow-typed signature: c29a716c1825927cdfc3ad29fe929754 // flow-typed version: 52ab99c6db/geometry/flow_>=v0.261.x // https://www.w3.org/TR/geometry-1/ type DOMMatrix2DInit = | {| a: number, b: number, c: number, d: number, e: number, f: number, |} | {| m11: number, m12: number, m21: number, m22: number, m41: number, m42: number, |}; type DOMMatrixInit = | {| ...DOMMatrix2DInit, is2D: true, |} | {| ...DOMMatrix2DInit, is2D: false, m13: number, m14: number, m23: number, m24: number, m31: number, m32: number, m33: number, m34: number, m43: number, m44: number, |}; type DOMPointInit = {| w: number, x: number, y: number, z: number, |}; type DOMQuadInit = {| p1: DOMPointInit, p2: DOMPointInit, p3: DOMPointInit, p4: DOMPointInit, |}; type DOMRectInit = {| height: number, width: number, x: number, y: number, |}; declare class DOMMatrix extends DOMMatrixReadOnly { a: number; b: number; c: number; d: number; e: number; f: number; m11: number; m12: number; m13: number; m14: number; m21: number; m22: number; m23: number; m24: number; m31: number; m32: number; m33: number; m34: number; m41: number; m42: number; m43: number; m44: number; static fromFloat32Array(array32: Float32Array): DOMMatrix; static fromFloat64Array(array64: Float64Array): DOMMatrix; static fromMatrix(other?: DOMMatrixInit): DOMMatrix; constructor(init?: string | Array<number>): void; invertSelf(): DOMMatrix; multiplySelf(other?: DOMMatrixInit): DOMMatrix; preMultiplySelf(other?: DOMMatrixInit): DOMMatrix; rotateAxisAngleSelf( x?: number, y?: number, z?: number, angle?: number ): DOMMatrix; rotateFromVectorSelf(x?: number, y?: number): DOMMatrix; rotateSelf(rotX?: number, rotY?: number, rotZ?: number): DOMMatrix; scale3dSelf( scale?: number, originX?: number, originY?: number, originZ?: number ): DOMMatrix; scaleSelf( scaleX?: number, scaleY?: number, scaleZ?: number, originX?: number, originY?: number, originZ?: number ): DOMMatrix; setMatrixValue(transformList: string): DOMMatrix; skewXSelf(sx?: number): DOMMatrix; skewYSelf(sy?: number): DOMMatrix; translateSelf(tx?: number, ty?: number, tz?: number): DOMMatrix; } declare class DOMMatrixReadOnly { +a: number; +b: number; +c: number; +d: number; +e: number; +f: number; +is2D: boolean; +isIdentity: boolean; +m11: number; +m12: number; +m13: number; +m14: number; +m21: number; +m22: number; +m23: number; +m24: number; +m31: number; +m32: number; +m33: number; +m34: number; +m41: number; +m42: number; +m43: number; +m44: number; static fromFloat32Array(array32: Float32Array): DOMMatrixReadOnly; static fromFloat64Array(array64: Float64Array): DOMMatrixReadOnly; static fromMatrix(other?: DOMMatrixInit): DOMMatrixReadOnly; constructor(init?: string | Array<number>): void; flipX(): DOMMatrix; flipY(): DOMMatrix; inverse(): DOMMatrix; multiply(other?: DOMMatrixInit): DOMMatrix; rotate(rotX?: number, rotY?: number, rotZ?: number): DOMMatrix; rotateAxisAngle( x?: number, y?: number, z?: number, angle?: number ): DOMMatrix; rotateFromVector(x?: number, y?: number): DOMMatrix; scale( scaleX?: number, scaleY?: number, scaleZ?: number, originX?: number, originY?: number, originZ?: number ): DOMMatrix; scale3d( scale?: number, originX?: number, originY?: number, originZ?: number ): DOMMatrix; scaleNonUniform(scaleX?: number, scaleY?: number): DOMMatrix; skewX(sx?: number): DOMMatrix; skewY(sy?: number): DOMMatrix; toFloat32Array(): Float32Array; toFloat64Array(): Float64Array; toJSON(): Object; transformPoint(point?: DOMPointInit): DOMPoint; translate(tx?: number, ty?: number, tz?: number): DOMMatrix; toString(): string; } declare class DOMPoint extends DOMPointReadOnly { w: number; x: number; y: number; z: number; static fromPoint(other?: DOMPointInit): DOMPoint; constructor(x?: number, y?: number, z?: number, w?: number): void; } declare class DOMPointReadOnly { +w: number; +x: number; +y: number; +z: number; static fromPoint(other?: DOMPointInit): DOMPointReadOnly; constructor(x?: number, y?: number, z?: number, w?: number): void; matrixTransform(matrix?: DOMMatrixInit): DOMPoint; toJSON(): Object; } declare class DOMQuad { +p1: DOMPoint; +p2: DOMPoint; +p3: DOMPoint; +p4: DOMPoint; static fromQuad(other?: DOMQuadInit): DOMQuad; static fromRect(other?: DOMRectInit): DOMQuad; constructor( p1?: DOMPointInit, p2?: DOMPointInit, p3?: DOMPointInit, p4?: DOMPointInit ): void; getBounds(): DOMRect; toJSON(): Object; } declare class DOMRect extends DOMRectReadOnly { height: number; width: number; x: number; y: number; constructor(x?: number, y?: number, width?: number, height?: number): void; static fromRect(other?: DOMRectInit): DOMRect; } declare class DOMRectList { +length: number; @@iterator(): Iterator<DOMRect>; item(index: number): DOMRect; [index: number]: DOMRect; } declare class DOMRectReadOnly { +bottom: number; +height: number; +left: number; +right: number; +top: number; +width: number; +x: number; +y: number; constructor(x?: number, y?: number, width?: number, height?: number): void; static fromRect(other?: DOMRectInit): DOMRectReadOnly; toJSON(): Object; }