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fixtures/concurrent/time-slicing/src/Clock.js
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Sebastian Markbåge
Update Fixtures to use new APIs (#17380)
18 ноя 2019, 01:42
Не верифицирован
18 ноя 2019, 01:42
3ad0764
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import React, {createRef, PureComponent} from 'react'; const SPEED = 0.003 / Math.PI; const FRAMES = 10; export default class Clock extends PureComponent { faceRef = createRef(); arcGroupRef = createRef(); clockHandRef = createRef(); frame = null; hitCounter = 0; rotation = 0; t0 = Date.now(); arcs = []; animate = () => { const now = Date.now(); const td = now - this.t0; this.rotation = (this.rotation + SPEED * td) % (2 * Math.PI); this.t0 = now; this.arcs.push({rotation: this.rotation, td}); let lx, ly, tx, ty; if (this.arcs.length > FRAMES) { this.arcs.forEach(({rotation, td}, i) => { lx = tx; ly = ty; const r = 145; tx = 155 + r * Math.cos(rotation); ty = 155 + r * Math.sin(rotation); const bigArc = SPEED * td < Math.PI ? '0' : '1'; const path = `M${tx} ${ty}A${r} ${r} 0 ${bigArc} 0 ${lx} ${ly}L155 155`; const hue = 120 - Math.min(120, td / 4); const colour = `hsl(${hue}, 100%, ${60 - i * (30 / FRAMES)}%)`; if (i !== 0) { const arcEl = this.arcGroupRef.current.children[i - 1]; arcEl.setAttribute('d', path); arcEl.setAttribute('fill', colour); } }); this.clockHandRef.current.setAttribute('d', `M155 155L${tx} ${ty}`); this.arcs.shift(); } if (this.hitCounter > 0) { this.faceRef.current.setAttribute( 'fill', `hsla(0, 0%, ${this.hitCounter}%, 0.95)` ); this.hitCounter -= 1; } else { this.hitCounter = 0; this.faceRef.current.setAttribute('fill', 'hsla(0, 0%, 5%, 0.95)'); } this.frame = requestAnimationFrame(this.animate); }; componentDidMount() { this.frame = requestAnimationFrame(this.animate); if (this.faceRef.current) { this.faceRef.current.addEventListener('click', this.handleClick); } } componentDidUpdate() { console.log('componentDidUpdate()', this.faceRef.current); } componentWillUnmount() { this.faceRef.current.removeEventListener('click', this.handleClick); if (this.frame) { cancelAnimationFrame(this.frame); } } handleClick = e => { e.stopPropagation(); this.hitCounter = 50; }; render() { const paths = new Array(FRAMES); for (let i = 0; i < FRAMES; i++) { paths.push(<path className="arcHand" key={i} />); } return ( <div className="stutterer"> <svg height="310" width="310"> <circle className="clockFace" onClick={this.handleClick} cx={155} cy={155} r={150} ref={this.faceRef} /> <g ref={this.arcGroupRef}>{paths}</g> <path className="clockHand" ref={this.clockHandRef} /> </svg> </div> ); } }