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src/video_core/video_core.cpp
63 строки
2 KB
Fernando Sahmkow
SMMU: Initial adaptation to video_core.
19 янв 2024, 05:12
19 янв 2024, 05:12
0a2536a
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// SPDX-FileCopyrightText: 2014 Citra Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include <memory> #include "common/logging/log.h" #include "common/settings.h" #include "core/core.h" #include "video_core/host1x/gpu_device_memory_manager.h" #include "video_core/host1x/host1x.h" #include "video_core/renderer_base.h" #include "video_core/renderer_null/renderer_null.h" #include "video_core/renderer_opengl/renderer_opengl.h" #include "video_core/renderer_vulkan/renderer_vulkan.h" #include "video_core/video_core.h" namespace { std::unique_ptr<VideoCore::RendererBase> CreateRenderer( Core::System& system, Core::Frontend::EmuWindow& emu_window, Tegra::GPU& gpu, std::unique_ptr<Core::Frontend::GraphicsContext> context) { auto& telemetry_session = system.TelemetrySession(); auto& device_memory = system.Host1x().MemoryManager(); switch (Settings::values.renderer_backend.GetValue()) { case Settings::RendererBackend::OpenGL: return std::make_unique<OpenGL::RendererOpenGL>(telemetry_session, emu_window, device_memory, gpu, std::move(context)); case Settings::RendererBackend::Vulkan: return std::make_unique<Vulkan::RendererVulkan>(telemetry_session, emu_window, device_memory, gpu, std::move(context)); case Settings::RendererBackend::Null: return std::make_unique<Null::RendererNull>(emu_window, gpu, std::move(context)); default: return nullptr; } } } // Anonymous namespace namespace VideoCore { std::unique_ptr<Tegra::GPU> CreateGPU(Core::Frontend::EmuWindow& emu_window, Core::System& system) { Settings::UpdateRescalingInfo(); const auto nvdec_value = Settings::values.nvdec_emulation.GetValue(); const bool use_nvdec = nvdec_value != Settings::NvdecEmulation::Off; const bool use_async = Settings::values.use_asynchronous_gpu_emulation.GetValue(); auto gpu = std::make_unique<Tegra::GPU>(system, use_async, use_nvdec); auto context = emu_window.CreateSharedContext(); auto scope = context->Acquire(); try { auto renderer = CreateRenderer(system, emu_window, *gpu, std::move(context)); gpu->BindRenderer(std::move(renderer)); return gpu; } catch (const std::runtime_error& exception) { scope.Cancel(); LOG_ERROR(HW_GPU, "Failed to initialize GPU: {}", exception.what()); return nullptr; } } } // namespace VideoCore