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src/dbg/thread.h
34 строки
1 KB
Duncan Ogilvie
Include ntdll.h in _global.h to streamline things
06 янв 2025, 23:05
06 янв 2025, 23:05
d3869c4
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#ifndef _THREAD_H #define _THREAD_H #include "ntdll/ntdll.h" #include "_global.h" void ThreadCreate(CREATE_THREAD_DEBUG_INFO* CreateThread); void ThreadExit(DWORD ThreadId); void ThreadClear(); int ThreadGetCount(); void ThreadGetList(THREADLIST* list); void ThreadGetList(std::vector<THREADINFO> & list); bool ThreadGetInfo(DWORD ThreadId, THREADINFO & info); bool ThreadIsValid(DWORD ThreadId); bool ThreadSetName(DWORD ThreadId, const char* name); bool ThreadGetTib(duint TEBAddress, NT_TIB* Tib); bool ThreadGetTeb(duint TEBAddress, TEB* Teb); int ThreadGetSuspendCount(HANDLE Thread); THREADPRIORITY ThreadGetPriority(HANDLE Thread); DWORD ThreadGetLastErrorTEB(ULONG_PTR ThreadLocalBase); DWORD ThreadGetLastError(DWORD ThreadId); NTSTATUS ThreadGetLastStatusTEB(ULONG_PTR ThreadLocalBase); NTSTATUS ThreadGetLastStatus(DWORD ThreadId); bool ThreadSetName(DWORD dwThreadId, const char* name); bool ThreadGetName(DWORD ThreadId, char* Name); HANDLE ThreadGetHandle(DWORD ThreadId); DWORD ThreadGetId(HANDLE Thread); int ThreadSuspendAll(); int ThreadResumeAll(); ULONG_PTR ThreadGetLocalBase(DWORD ThreadId); ULONG64 ThreadQueryCycleTime(HANDLE hThread); void ThreadUpdateWaitReasons(); #endif // _THREAD_H