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1.03
code/datums/mind.dm
1 473 строки
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unid15
Changes some typepaths (#14522)
06 апр 2017, 22:38
06 апр 2017, 22:38
38f7bcd
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/* Note from Carnie: The way datum/mind stuff works has been changed a lot. Minds now represent IC characters rather than following a client around constantly. Guidelines for using minds properly: - Never mind.transfer_to(ghost). The var/current and var/original of a mind must always be of type mob/living! ghost.mind is however used as a reference to the ghost's corpse - When creating a new mob for an existing IC character (e.g. cloning a dead guy or borging a brain of a human) the existing mind of the old mob should be transfered to the new mob like so: mind.transfer_to(new_mob) - You must not assign key= or ckey= after transfer_to() since the transfer_to transfers the client for you. By setting key or ckey explicitly after transfering the mind with transfer_to you will cause bugs like DCing the player. - IMPORTANT NOTE 2, if you want a player to become a ghost, use mob.ghostize() It does all the hard work for you. - When creating a new mob which will be a new IC character (e.g. putting a shade in a construct or randomly selecting a ghost to become a xeno during an event). Simply assign the key or ckey like you've always done. new_mob.key = key The Login proc will handle making a new mob for that mobtype (including setting up stuff like mind.name). Simple! However if you want that mind to have any special properties like being a traitor etc you will have to do that yourself. */ /datum/mind var/key var/name //replaces mob/var/original_name var/mob/living/current var/mob/living/original //TODO: remove.not used in any meaningful way ~Carn. First I'll need to tweak the way silicon-mobs handle minds. var/active = 0 var/memory var/assigned_role var/special_role var/list/wizard_spells // So we can track our wizmen spells that we learned from the book of magicks. var/role_alt_title var/datum/job/assigned_job var/list/kills=list() var/list/datum/objective/objectives = list() var/list/datum/objective/special_verbs = list() var/has_been_rev = 0//Tracks if this mind has been a rev or not var/datum/faction/faction //associated faction var/datum/changeling/changeling //changeling holder var/datum/vampire/vampire //vampire holder var/rev_cooldown = 0 // the world.time since the mob has been brigged, or -1 if not at all var/brigged_since = -1 //put this here for easier tracking ingame var/datum/money_account/initial_account var/list/uplink_items_bought = list() var/total_TC = 0 var/spent_TC = 0 //fix scrying raging mages issue. var/isScrying = 0 var/list/heard_before = list() var/nospells = 0 //Can't cast spells. /datum/mind/New(var/key) src.key = key /datum/mind/proc/transfer_to(mob/living/new_character) if(!istype(new_character)) error("transfer_to(): Some idiot has tried to transfer_to() a non mob/living mob. Please inform Carn") if(current) //remove ourself from our old body's mind variable if(changeling) current.remove_changeling_powers() current.verbs -= /datum/changeling/proc/EvolutionMenu if(vampire) current.remove_vampire_powers() current.mind = null if(new_character.mind) //remove any mind currently in our new body's mind variable new_character.mind.current = null nanomanager.user_transferred(current, new_character) current = new_character //link ourself to our new body new_character.mind = src //and link our new body to ourself if(changeling) new_character.make_changeling() if(vampire) new_character.make_vampire() if(active) new_character.key = key //now transfer the key to link the client to our new body /datum/mind/proc/store_memory(new_text) memory += "[new_text]<BR>" /datum/mind/proc/show_memory(mob/recipient) var/output = "<B>[current.real_name]'s Memory</B><HR>" output += memory if(objectives.len>0) output += "<HR><B>Objectives:</B>" var/obj_count = 1 for(var/datum/objective/objective in objectives) output += "<B>Objective #[obj_count]</B>: [objective.explanation_text]" obj_count++ recipient << browse(output,"window=memory") /datum/mind/proc/edit_memory() if(!ticker || !ticker.mode) alert("Not before round-start!", "Alert") return var/out = "<B>[name]</B>[(current&&(current.real_name!=name))?" (as [current.real_name])":""]<br>" out += {"Mind currently owned by key: [key] [active?"(synced)":"(not synced)"]<br> Assigned role: [assigned_role]. <a href='?src=\ref[src];role_edit=1'>Edit</a><br> Factions and special roles:<br>"} var/list/sections = list( "revolution", "cult", "wizard", "apprentice", "changeling", "vampire", "nuclear", "traitor", // "traitorchan", "monkey", "malfunction", "resteam", "dsquad", ) var/text = "" if (istype(current, /mob/living/carbon/human) || istype(current, /mob/living/carbon/monkey) || istype(current, /mob/living/simple_animal/construct)) /** REVOLUTION ***/ text = "revolution" if (ticker.mode.config_tag=="revolution") text = uppertext(text) text = "<i><b>[text]</b></i>: " if (assigned_role in command_positions) text += "<b>HEAD</b>|officer|employee|headrev|rev" else if (assigned_role in list("Security Officer", "Detective", "Warden")) text += "head|<b>OFFICER</b>|employee|headre|rev" else if (src in ticker.mode.head_revolutionaries) text = {"head|officer|<a href='?src=\ref[src];revolution=clear'>employee</a>|<b>HEADREV</b>|<a href='?src=\ref[src];revolution=rev'>rev</a> <br>Flash: <a href='?src=\ref[src];revolution=flash'>give</a>"} var/list/L = current.get_contents() var/obj/item/device/flash/flash = locate() in L if (flash) if(!flash.broken) text += "|<a href='?src=\ref[src];revolution=takeflash'>take</a>." else text += "|<a href='?src=\ref[src];revolution=takeflash'>take</a>|<a href='?src=\ref[src];revolution=repairflash'>repair</a>." else text += "." text += " <a href='?src=\ref[src];revolution=reequip'>Reequip</a> (gives traitor uplink)." if (objectives.len==0) text += "<br>Objectives are empty! <a href='?src=\ref[src];revolution=autoobjectives'>Set to kill all heads</a>." else if (src in ticker.mode.revolutionaries) text += "head|officer|<a href='?src=\ref[src];revolution=clear'>employee</a>|<a href='?src=\ref[src];revolution=headrev'>headrev</a>|<b>REV</b>" else text += "head|officer|<b>EMPLOYEE</b>|<a href='?src=\ref[src];revolution=headrev'>headrev</a>|<a href='?src=\ref[src];revolution=rev'>rev</a>" sections["revolution"] = text /** CULT ***/ text = "cult" if (ticker.mode.config_tag=="cult") text = uppertext(text) text = "<i><b>[text]</b></i>: " if (assigned_role in command_positions) text += "<b>HEAD</b>|officer|employee|cultist" else if (assigned_role in list("Security Officer", "Detective", "Warden")) text += "head|<b>OFFICER</b>|employee|cultist" else if (src in ticker.mode.cult) text += {"head|officer|<a href='?src=\ref[src];cult=clear'>employee</a>|<b>CULTIST</b> <br>Give <a href='?src=\ref[src];cult=tome'>tome</a>|<a href='?src=\ref[src];cult=amulet'>amulet</a>."} /* if (objectives.len==0) text += "<br>Objectives are empty! Set to sacrifice and <a href='?src=\ref[src];cult=escape'>escape</a> or <a href='?src=\ref[src];cult=summon'>summon</a>." */ else text += "head|officer|<b>EMPLOYEE</b>|<a href='?src=\ref[src];cult=cultist'>cultist</a>" sections["cult"] = text /** WIZARD ***/ text = "wizard" if (ticker.mode.config_tag=="wizard") text = uppertext(text) text = "<i><b>[text]</b></i>: " if (src in ticker.mode.wizards) text += {"<b>YES</b>|<a href='?src=\ref[src];wizard=clear'>no</a> <br><a href='?src=\ref[src];wizard=lair'>To lair</a>, <a href='?src=\ref[src];common=undress'>undress</a>, <a href='?src=\ref[src];wizard=dressup'>dress up</a>, <a href='?src=\ref[src];wizard=name'>let choose name</a>."} if (objectives.len==0) text += "<br>Objectives are empty! <a href='?src=\ref[src];wizard=autoobjectives'>Randomize!</a>" else text += "<a href='?src=\ref[src];wizard=wizard'>yes</a>|<b>NO</b>" sections["wizard"] = text /** WIZARD'S APPRENTICES ***/ text = "apprentice" if (ticker.mode.config_tag=="wizard") text = uppertext(text) text = "<i><b>[text]</b></i>: " if (src in ticker.mode.apprentices) text += {"<b>YES</b>|<a href='?src=\ref[src];apprentice=clear'>no</a> <br><a href='?src=\ref[src];apprentice=lair'>To lair</a>, <a href='?src=\ref[src];common=undress'>undress</a>, <a href='?src=\ref[src];apprentice=dressup'>dress up</a>, <a href='?src=\ref[src];apprentice=name'>let choose name</a>."} if (objectives.len==0) text += "<br>Objectives are empty! <a href='?src=\ref[src];apprentice=autoobjectives'>Randomize!</a>" else text += "<a href='?src=\ref[src];apprentice=apprentice'>yes</a>|<b>NO</b>" sections["apprentice"] = text /** CHANGELING ***/ text = "changeling" if (ticker.mode.config_tag=="changeling" || ticker.mode.config_tag=="traitorchan") text = uppertext(text) text = "<i><b>[text]</b></i>: " if (src in ticker.mode.changelings) text += "<b>YES</b>|<a href='?src=\ref[src];changeling=clear'>no</a>" if (objectives.len==0) text += "<br>Objectives are empty! <a href='?src=\ref[src];changeling=autoobjectives'>Randomize!</a>" if( changeling && changeling.absorbed_dna.len && (current.real_name != changeling.absorbed_dna[1]) ) text += "<br><a href='?src=\ref[src];changeling=initialdna'>Transform to initial appearance.</a>" if( changeling ) text += "<br><a href='?src=\ref[src];changeling=set_genomes'>[changeling.geneticpoints] genomes</a>" else text += "<a href='?src=\ref[src];changeling=changeling'>yes</a>|<b>NO</b>" // var/datum/game_mode/changeling/changeling = ticker.mode // if (istype(changeling) && changeling.changelingdeath) // text += "<br>All the changelings are dead! Restart in [round((changeling.TIME_TO_GET_REVIVED-(world.time-changeling.changelingdeathtime))/10)] seconds." sections["changeling"] = text /** VAMPIRE ***/ text = "vampire" if (ticker.mode.config_tag=="vampire") text = uppertext(text) text = "<i><b>[text]</b></i>: " if (src in ticker.mode.vampires) text += "<b>YES</b>|<a href='?src=\ref[src];vampire=clear'>no</a>" if (objectives.len==0) text += "<br>Objectives are empty! <a href='?src=\ref[src];vampire=autoobjectives'>Randomize!</a>" else text += "<a href='?src=\ref[src];vampire=vampire'>yes</a>|<b>NO</b>" /** ENTHRALLED ***/ text += "<br><i><b>enthralled</b></i>: " if(src in ticker.mode.enthralled) text += "<b><font color='#FF0000'>YES</font></b>|no" else text += "yes|<b>NO</b>" sections["vampire"] = text /** NUCLEAR ***/ text = "nuclear" if (ticker.mode.config_tag=="nuclear") text = uppertext(text) text = "<i><b>[text]</b></i>: " if (src in ticker.mode.syndicates) text += {"<b>OPERATIVE</b>|<a href='?src=\ref[src];nuclear=clear'>nanotrasen</a> <br><a href='?src=\ref[src];nuclear=lair'>To shuttle</a>, <a href='?src=\ref[src];common=undress'>undress</a>, <a href='?src=\ref[src];nuclear=dressup'>dress up</a>."} var/code for (var/obj/machinery/nuclearbomb/bombue in machines) if (length(bombue.r_code) <= 5 && bombue.r_code != "LOLNO" && bombue.r_code != "ADMIN") code = bombue.r_code break if (code) text += " Code is [code]. <a href='?src=\ref[src];nuclear=tellcode'>tell the code.</a>" else text += "<a href='?src=\ref[src];nuclear=nuclear'>operative</a>|<b>NANOTRASEN</b>" sections["nuclear"] = text /** TRAITOR ***/ text = "traitor" if (ticker.mode.config_tag=="traitor" || ticker.mode.config_tag=="traitorchan") text = uppertext(text) text = "<i><b>[text]</b></i>: " if (src in ticker.mode.traitors) text += "<b>TRAITOR</b>|<a href='?src=\ref[src];traitor=clear'>loyal</a>" if (objectives.len==0) text += "<br>Objectives are empty! <a href='?src=\ref[src];traitor=autoobjectives'>Randomize</a>!" else text += "<a href='?src=\ref[src];traitor=traitor'>traitor</a>|<b>LOYAL</b>" sections["traitor"] = text /** MONKEY ***/ if (istype(current, /mob/living/carbon)) text = "monkey" if (ticker.mode.config_tag=="monkey") text = uppertext(text) text = "<i><b>[text]</b></i>: " if (istype(current, /mob/living/carbon/human)) text += "<a href='?src=\ref[src];monkey=healthy'>healthy</a>|<a href='?src=\ref[src];monkey=infected'>infected</a>|<b>HUMAN</b>|other" else if (istype(current, /mob/living/carbon/monkey)) var/found = 0 for(var/datum/disease/D in current.viruses) if(istype(D, /datum/disease/jungle_fever)) found = 1 if(found) text += "<a href='?src=\ref[src];monkey=healthy'>healthy</a>|<b>INFECTED</b>|<a href='?src=\ref[src];monkey=human'>human</a>|other" else text += "<b>HEALTHY</b>|<a href='?src=\ref[src];monkey=infected'>infected</a>|<a href='?src=\ref[src];monkey=human'>human</a>|other" else text += "healthy|infected|human|<b>OTHER</b>" sections["monkey"] = text /** SILICON ***/ if (istype(current, /mob/living/silicon)) text = "silicon" if (ticker.mode.config_tag=="malfunction") text = uppertext(text) text = "<i><b>[text]</b></i>: " if (istype(current, /mob/living/silicon/ai)) if (src in ticker.mode.malf_ai) text += "<b>MALF</b>|<a href='?src=\ref[src];silicon=unmalf'>not malf</a>" else text += "<a href='?src=\ref[src];silicon=malf'>malf</a>|<b>NOT MALF</b>" var/mob/living/silicon/robot/robot = current if (istype(robot) && robot.emagged) text += "<br>Cyborg: Is emagged! <a href='?src=\ref[src];silicon=unemag'>Unemag!</a><br>0th law: [robot.laws.zeroth]" var/mob/living/silicon/ai/ai = current if (istype(ai) && ai.connected_robots.len) var/n_e_robots = 0 for (var/mob/living/silicon/robot/R in ai.connected_robots) if (R.emagged) n_e_robots++ text += "<br>[n_e_robots] of [ai.connected_robots.len] slaved cyborgs are emagged. <a href='?src=\ref[src];silicon=unemagcyborgs'>Unemag</a>" sections["malfunction"] = text if (ticker.mode.config_tag == "traitorchan") if (sections["traitor"]) out += sections["traitor"]+"<br>" if (sections["changeling"]) out += sections["changeling"]+"<br>" sections -= "traitor" sections -= "changeling" else if (sections[ticker.mode.config_tag]) out += sections[ticker.mode.config_tag]+"<br>" sections -= ticker.mode.config_tag for (var/i in sections) if (sections[i]) out += sections[i]+"<br>" if (((src in ticker.mode.head_revolutionaries) || \ (src in ticker.mode.traitors) || \ (src in ticker.mode.syndicates)) && \ istype(current,/mob/living/carbon/human) ) var/obj/item/device/uplink/hidden/suplink = find_syndicate_uplink() var/crystals text = "<b>Uplink: </b>" if (!suplink) text += "<a href='?src=\ref[src];common=uplink'>Give uplink</a><br>" else crystals = suplink.uses text += "<a href='?src=\ref[src];common=takeuplink'>Take uplink</a><br><a href='?src=\ref[src];common=crystals'>[crystals] telecrystals</a><br>" out += text /** ERT ***/ if (istype(current, /mob/living/carbon)) text = "Emergency Response Team" text = "<i><b>[text]</b></i>: " if (src in ticker.mode.ert) text += "<b>YES</b>|<a href='?src=\ref[src];resteam=clear'>no</a>" else text += "<a href='?src=\ref[src];resteam=resteam'>yes</a>|<b>NO</b>" sections["resteam"] = text /** DEATHSQUAD ***/ if (istype(current, /mob/living/carbon)) text = "Death Squad" text = "<i><b>[text]</b></i>: " if (src in ticker.mode.deathsquad) text += "<b>YES</b>|<a href='?src=\ref[src];dsquad=clear'>no</a>" else text += "<a href='?src=\ref[src];dsquad=dsquad'>yes</a>|<b>NO</b>" sections["dsquad"] = text out += {"<br> <b>Strike Teams:</b><br> [sections["resteam"]]<br> [sections["dsquad"]]<br> <br>"} out += {"<br> <b>Memory:</b> <br>[memory] <br><a href='?src=\ref[src];memory_edit=1'>Edit memory</a> <br>Objectives:<br>"} if (objectives.len == 0) out += "EMPTY<br>" else var/obj_count = 1 for(var/datum/objective/objective in objectives) out += "<B>[obj_count]</B>: [objective.explanation_text] <a href='?src=\ref[src];obj_edit=\ref[objective]'>Edit</a> <a href='?src=\ref[src];obj_delete=\ref[objective]'>Delete</a> <a href='?src=\ref[src];obj_completed=\ref[objective]'><font color=[objective.completed ? "green" : "red"]>Toggle Completion</font></a><br>" obj_count++ out += {"<a href='?src=\ref[src];obj_add=1'>Add objective</a><br><br> <a href='?src=\ref[src];obj_announce=1'>Announce objectives</a><br><br>"} usr << browse(out, "window=edit_memory[src]") /datum/mind/Topic(href, href_list) if(!check_rights(R_ADMIN)) return if (href_list["role_edit"]) var/new_role = input("Select new role", "Assigned role", assigned_role) as null|anything in get_all_jobs() if (!new_role) return assigned_role = new_role else if (href_list["memory_edit"]) var/new_memo = copytext(sanitize(input("Write new memory", "Memory", memory) as null|message),1,MAX_MESSAGE_LEN) if (isnull(new_memo)) return memory = new_memo else if (href_list["obj_edit"] || href_list["obj_add"]) var/datum/objective/objective var/objective_pos var/def_value if (href_list["obj_edit"]) objective = locate(href_list["obj_edit"]) if (!objective) return objective_pos = objectives.Find(objective) //Text strings are easy to manipulate. Revised for simplicity. var/temp_obj_type = "[objective.type]"//Convert path into a text string. def_value = copytext(temp_obj_type, 19)//Convert last part of path into an objective keyword. if(!def_value)//If it's a custom objective, it will be an empty string. def_value = "custom" var/new_obj_type = input("Select objective type:", "Objective type", def_value) as null|anything in list("assassinate", "blood", "debrain", "protect", "prevent", "harm", "brig", "hijack", "escape", "survive", "steal", "download", "nuclear", "capture", "absorb", "custom") if (!new_obj_type) return var/datum/objective/new_objective = null switch (new_obj_type) if ("assassinate","protect","debrain", "harm", "brig") //To determine what to name the objective in explanation text. var/objective_type_capital = uppertext(copytext(new_obj_type, 1,2))//Capitalize first letter. var/objective_type_text = copytext(new_obj_type, 2)//Leave the rest of the text. var/objective_type = "[objective_type_capital][objective_type_text]"//Add them together into a text string. var/list/possible_targets = list("Free objective") for(var/datum/mind/possible_target in ticker.minds) if ((possible_target != src) && istype(possible_target.current, /mob/living/carbon/human)) possible_targets += possible_target.current var/mob/def_target = null var/objective_list[] = list(/datum/objective/assassinate, /datum/objective/protect, /datum/objective/debrain) if (objective&&(objective.type in objective_list) && objective:target) def_target = objective:target.current var/new_target = input("Select target:", "Objective target", def_target) as null|anything in possible_targets if (!new_target) return var/objective_path = text2path("/datum/objective/[new_obj_type]") if (new_target == "Free objective") new_objective = new objective_path new_objective.owner = src new_objective:target = null new_objective.explanation_text = "Free objective" else new_objective = new objective_path new_objective.owner = src new_objective:target = new_target:mind //Will display as special role if the target is set as MODE. Ninjas/commandos/nuke ops. new_objective.explanation_text = "[objective_type] [new_target:real_name], the [new_target:mind:assigned_role=="MODE" ? (new_target:mind:special_role) : (new_target:mind:assigned_role)]." if ("prevent") new_objective = new /datum/objective/block new_objective.owner = src if ("hijack") new_objective = new /datum/objective/hijack new_objective.owner = src if ("escape") new_objective = new /datum/objective/escape new_objective.owner = src if ("survive") new_objective = current.get_survive_objective() new_objective.owner = src if ("die") new_objective = new /datum/objective/die new_objective.owner = src if ("nuclear") new_objective = new /datum/objective/nuclear new_objective.owner = src if ("steal") if (!istype(objective, /datum/objective/steal)) new_objective = new /datum/objective/steal new_objective.owner = src else new_objective = objective var/datum/objective/steal/steal = new_objective if (!steal.select_target()) return if("download","capture","absorb", "blood") var/def_num if(objective&&objective.type==text2path("/datum/objective/[new_obj_type]")) def_num = objective.target_amount var/target_number = input("Input target number:", "Objective", def_num) as num|null if (isnull(target_number))//Ordinarily, you wouldn't need isnull. In this case, the value may already exist. return switch(new_obj_type) if("capture") new_objective = new /datum/objective/capture new_objective.explanation_text = "Accumulate [target_number] capture points." if("absorb") new_objective = new /datum/objective/absorb new_objective.explanation_text = "Absorb [target_number] compatible genomes." if("blood") new_objective = new /datum/objective/blood new_objective.explanation_text = "Accumulate atleast [target_number] units of blood in total." new_objective.owner = src new_objective.target_amount = target_number if ("custom") var/expl = copytext(sanitize(input("Custom objective:", "Objective", objective ? objective.explanation_text : "") as text|null),1,MAX_MESSAGE_LEN) if (!expl) return new_objective = new /datum/objective new_objective.owner = src new_objective.explanation_text = expl if (!new_objective) return if (objective) objectives -= objective objectives.Insert(objective_pos, new_objective) log_admin("[usr.key]/([usr.name]) changed [key]/([name])'s objective from [objective.explanation_text] to [new_objective.explanation_text]") else objectives += new_objective log_admin("[usr.key]/([usr.name]) gave [key]/([name]) the objective: [new_objective.explanation_text]") else if (href_list["obj_delete"]) var/datum/objective/objective = locate(href_list["obj_delete"]) if(!istype(objective)) return objectives -= objective log_admin("[usr.key]/([usr.name]) removed [key]/([name])'s objective ([objective.explanation_text])") else if(href_list["obj_completed"]) var/datum/objective/objective = locate(href_list["obj_completed"]) if(!istype(objective)) return objective.completed = !objective.completed log_admin("[usr.key]/([usr.name]) toggled [key]/([name]) [objective.explanation_text] to [objective.completed ? "completed" : "incomplete"]") else if (href_list["revolution"]) switch(href_list["revolution"]) if("clear") if(src in ticker.mode.revolutionaries) ticker.mode.revolutionaries -= src to_chat(current, "<span class='danger'><FONT size = 3>You have been brainwashed! You are no longer a revolutionary!</FONT></span>") ticker.mode.update_rev_icons_removed(src) special_role = null if(src in ticker.mode.head_revolutionaries) ticker.mode.head_revolutionaries -= src to_chat(current, "<span class='danger'><FONT size = 3>You have been brainwashed! You are no longer a head revolutionary!</FONT></span>") ticker.mode.update_rev_icons_removed(src) special_role = null log_admin("[key_name_admin(usr)] has de-rev'ed [current].") if("rev") if(src in ticker.mode.head_revolutionaries) ticker.mode.head_revolutionaries -= src ticker.mode.update_rev_icons_removed(src) to_chat(current, "<span class='danger'><FONT size = 3>Revolution has been disappointed of your leader traits! You are a regular revolutionary now!</FONT></span>") else if(!(src in ticker.mode.revolutionaries)) to_chat(current, "<span class='warning'><FONT size = 3> You are now a revolutionary! Help your cause. Do not harm your fellow freedom fighters. You can identify your comrades by the red \"R\" icons, and your leaders by the blue \"R\" icons. Help them kill the heads to win the revolution!</FONT></span>") else return ticker.mode.revolutionaries += src ticker.mode.update_rev_icons_added(src) special_role = "Revolutionary" log_admin("[key_name(usr)] has rev'ed [current].") if("headrev") if(src in ticker.mode.revolutionaries) ticker.mode.revolutionaries -= src ticker.mode.update_rev_icons_removed(src) to_chat(current, "<span class='danger'><FONT size = 3>You have proved your devotion to revoltion! Yea are a head revolutionary now!</FONT></span>") else if(!(src in ticker.mode.head_revolutionaries)) to_chat(current, "<span class='notice'>You are a member of the revolutionaries' leadership now!</span>") else return if (ticker.mode.head_revolutionaries.len>0) // copy targets var/datum/mind/valid_head = locate() in ticker.mode.head_revolutionaries if (valid_head) for (var/datum/objective/mutiny/O in valid_head.objectives) var/datum/objective/mutiny/rev_obj = new rev_obj.owner = src rev_obj.target = O.target rev_obj.explanation_text = "Assassinate [O.target.name], the [O.target.assigned_role]." objectives += rev_obj ticker.mode.greet_revolutionary(src,0) ticker.mode.head_revolutionaries += src ticker.mode.update_rev_icons_added(src) special_role = "Head Revolutionary" log_admin("[key_name_admin(usr)] has head-rev'ed [current].") if("autoobjectives") ticker.mode.forge_revolutionary_objectives(src) ticker.mode.greet_revolutionary(src,0) to_chat(usr, "<span class='notice'>The objectives for revolution have been generated and shown to [key]</span>") if("flash") if (!ticker.mode.equip_revolutionary(current)) to_chat(usr, "<span class='warning'>Spawning flash failed!</span>") if("takeflash") var/list/L = current.get_contents() var/obj/item/device/flash/flash = locate() in L if (!flash) to_chat(usr, "<span class='warning'>Deleting flash failed!</span>") qdel(flash) if("repairflash") var/list/L = current.get_contents() var/obj/item/device/flash/flash = locate() in L if (!flash) to_chat(usr, "<span class='warning'>Repairing flash failed!</span>") else flash.broken = 0 if("reequip") var/list/L = current.get_contents() var/obj/item/device/flash/flash = locate() in L qdel(flash) take_uplink() var/fail = 0 fail |= !ticker.mode.equip_traitor(current, 1) fail |= !ticker.mode.equip_revolutionary(current) if (fail) to_chat(usr, "<span class='warning'>Reequipping revolutionary goes wrong!</span>") else if (href_list["cult"]) switch(href_list["cult"]) if("clear") if(src in ticker.mode.cult) ticker.mode.cult -= src ticker.mode.update_cult_icons_removed(src) special_role = null var/datum/game_mode/cult/cult = ticker.mode if (istype(cult)) cult.memoize_cult_objectives(src) to_chat(current, "<span class='danger'><FONT size = 3>You have been brainwashed! You are no longer a cultist!</FONT></span>") to_chat(current, "<span class='danger'>You find yourself unable to mouth the words of the forgotten...</span>") current.remove_language(LANGUAGE_CULT) memory = "" log_admin("[key_name_admin(usr)] has de-cult'ed [current].") if("cultist") if(!(src in ticker.mode.cult)) ticker.mode.cult += src ticker.mode.update_cult_icons_added(src) special_role = "Cultist" to_chat(current, "<span class='sinister'>You catch a glimpse of the Realm of Nar-Sie, The Geometer of Blood. You now see how flimsy the world is, you see that it should be open to the knowledge of Nar-Sie.</span>") to_chat(current, "<span class='sinister'>Assist your new compatriots in their dark dealings. Their goal is yours, and yours is theirs. You serve the Dark One above all else. Bring It back.</span>") var/wikiroute = role_wiki[ROLE_CULTIST] to_chat(current, "<span class='info'><a HREF='?src=\ref[current];getwiki=[wikiroute]'>(Wiki Guide)</a></span>") to_chat(current, "<span class='sinister'>You can now speak and understand the forgotten tongue of the occult.</span>") current.add_language(LANGUAGE_CULT) var/datum/game_mode/cult/cult = ticker.mode if (istype(cult)) cult.memoize_cult_objectives(src) log_admin("[key_name_admin(usr)] has cult'ed [current].") if("tome") var/mob/living/carbon/human/H = current if (istype(H)) var/obj/item/weapon/tome/T = new(H) var/list/slots = list ( "backpack" = slot_in_backpack, "left pocket" = slot_l_store, "right pocket" = slot_r_store, ) var/where = H.equip_in_one_of_slots(T, slots, ) if (!where) to_chat(usr, "<span class='warning'>Spawning tome failed!</span>") else to_chat(H, "<span class='sinister'>A tome, a message from your new master, appears in your [where].</span>") if("amulet") if (!ticker.mode.equip_cultist(current)) to_chat(usr, "<span class='warning'>Spawning amulet failed!</span>") else if (href_list["wizard"]) switch(href_list["wizard"]) if("clear") if(src in ticker.mode.wizards) ticker.mode.wizards -= src special_role = null current.spellremove(current, config.feature_object_spell_system? "object":"verb") to_chat(current, "<span class='danger'><FONT size = 3>You have been brainwashed! You are no longer a wizard!</FONT></span>") ticker.mode.update_wizard_icons_removed(src) log_admin("[key_name_admin(usr)] has de-wizard'ed [current].") if("wizard") if(!(src in ticker.mode.wizards)) ticker.mode.wizards += src special_role = "Wizard" //ticker.mode.learn_basic_spells(current) to_chat(current, "<span class='danger'>You are the Space Wizard!</span>") var/wikiroute = role_wiki[ROLE_WIZARD] to_chat(current, "<span class='info'><a HREF='?src=\ref[current];getwiki=[wikiroute]'>(Wiki Guide)</a></span>") ticker.mode.update_wizard_icons_added(src) log_admin("[key_name_admin(usr)] has wizard'ed [current].") if("lair") current.forceMove(pick(wizardstart)) if("dressup") ticker.mode.equip_wizard(current) if("name") ticker.mode.name_wizard(current) if("autoobjectives") ticker.mode.forge_wizard_objectives(src) to_chat(usr, "<span class='notice'>The objectives for wizard [key] have been generated. You can edit them and anounce manually.</span>") ticker.mode.update_all_wizard_icons() else if (href_list["apprentice"]) switch(href_list["apprentice"]) if("clear") if(src in ticker.mode.apprentices) ticker.mode.apprentices -= src special_role = null current.spellremove(current, config.feature_object_spell_system? "object":"verb") to_chat(current, "<span class='danger'><FONT size = 3>You have been brainwashed! You are no longer a wizard's apprentice!</FONT></span>") ticker.mode.update_wizard_icons_removed(src) log_admin("[key_name_admin(usr)] has de-apprentice'ed [current].") if("apprentice") if(!(src in ticker.mode.apprentices)) ticker.mode.apprentices += src special_role = "apprentice" //ticker.mode.learn_basic_spells(current) to_chat(current, "<span class='danger'>You are a Space Wizard's apprentice!!</span>") var/wikiroute = role_wiki[ROLE_WIZARD] to_chat(current, "<span class='info'><a HREF='?src=\ref[current];getwiki=[wikiroute]'>(Wiki Guide)</a></span>") ticker.mode.update_wizard_icons_added(src) log_admin("[key_name_admin(usr)] has apprentice'ed [current].") if("lair") current.forceMove(pick(wizardstart)) if("dressup") ticker.mode.equip_wizard(current) if("name") ticker.mode.name_wizard(current) if("autoobjectives") ticker.mode.forge_wizard_objectives(src) to_chat(usr, "<span class='notice'>Random wizard objectives for apprentice [key] have been generated. You can edit them and anounce manually.</span>") ticker.mode.update_all_wizard_icons() else if (href_list["changeling"]) switch(href_list["changeling"]) if("clear") if(src in ticker.mode.changelings) remove_changeling_status() log_admin("[key_name_admin(usr)] has de-changeling'ed [current].") if("changeling") if(!(src in ticker.mode.changelings)) make_new_changeling(1, 0) log_admin("[key_name_admin(usr)] has changeling'ed [current].") if("autoobjectives") ticker.mode.forge_changeling_objectives(src) to_chat(usr, "<span class='notice'>The objectives for changeling [key] have been generated. You can edit them and anounce manually.</span>") if("initialdna") if( !changeling || !changeling.absorbed_dna.len ) to_chat(usr, "<span class='warning'>Resetting DNA failed!</span>") else current.dna = changeling.absorbed_dna[1] current.real_name = current.dna.real_name current.UpdateAppearance() domutcheck(current, null) if("set_genomes") if( !changeling ) to_chat(usr, "<span class='warning'>No changeling!</span>") return var/new_g = input(usr,"Number of genomes","Changeling",changeling.geneticpoints) as num changeling.geneticpoints = Clamp(new_g, 0, 100) log_admin("[key_name_admin(usr)] has set changeling [current] to [changeling.geneticpoints] genomes.") else if (href_list["vampire"]) switch(href_list["vampire"]) if("clear") if(src in ticker.mode.vampires) remove_vampire_status() log_admin("[key_name_admin(usr)] has de-vampired [current].") if("vampire") if(!(src in ticker.mode.vampires)) make_new_vampire(1, 0) log_admin("[key_name_admin(usr)] has vampired [current].") if("autoobjectives") ticker.mode.forge_vampire_objectives(src) to_chat(usr, "<span class='notice'>The objectives for vampire [key] have been generated. You can edit them and announce manually.</span>") else if (href_list["nuclear"]) switch(href_list["nuclear"]) if("clear") if(src in ticker.mode.syndicates) ticker.mode.syndicates -= src ticker.mode.update_synd_icons_removed(src) special_role = null for (var/datum/objective/nuclear/O in objectives) objectives-=O to_chat(current, "<span class='danger'><FONT size = 3>You have been brainwashed! You are no longer a syndicate operative!</FONT></span>") log_admin("[key_name_admin(usr)] has de-nuke op'ed [current].") if("nuclear") if(!(src in ticker.mode.syndicates)) ticker.mode.syndicates += src ticker.mode.update_synd_icons_added(src) if (ticker.mode.syndicates.len==1) ticker.mode.prepare_syndicate_leader(src) else current.real_name = "[syndicate_name()] Operative #[ticker.mode.syndicates.len-1]" special_role = "Syndicate" to_chat(current, "<span class='notice'>You are a [syndicate_name()] agent!</span>") var/wikiroute = role_wiki[ROLE_OPERATIVE] to_chat(current, "<span class='info'><a HREF='?src=\ref[current];getwiki=[wikiroute]'>(Wiki Guide)</a></span>") ticker.mode.forge_syndicate_objectives(src) ticker.mode.greet_syndicate(src) log_admin("[key_name_admin(usr)] has nuke op'ed [current].") if("lair") current.forceMove(get_turf(locate("landmark*Syndicate-Spawn"))) if("dressup") var/mob/living/carbon/human/H = current qdel(H.belt) qdel(H.back) qdel(H.ears) qdel(H.gloves) qdel(H.head) qdel(H.shoes) qdel(H.wear_id) qdel(H.wear_suit) qdel(H.w_uniform) if (!ticker.mode.equip_syndicate(current)) to_chat(usr, "<span class='warning'>Equipping a syndicate failed!</span>") if("tellcode") var/code for (var/obj/machinery/nuclearbomb/bombue in machines) if (length(bombue.r_code) <= 5 && bombue.r_code != "LOLNO" && bombue.r_code != "ADMIN") code = bombue.r_code break if (code) store_memory("<B>Syndicate Nuclear Bomb Code</B>: [code]", 0, 0) to_chat(current, "The nuclear authorization code is: <B>[code]</B>") else to_chat(usr, "<span class='warning'>No valid nuke found!</span>") else if (href_list["traitor"]) switch(href_list["traitor"]) if ("clear") if(src in ticker.mode.traitors) ticker.mode.traitors -= src special_role = null to_chat(current, "<span class='danger'><FONT size = 3>You have been brainwashed! You are no longer a traitor!</FONT></span>") log_admin("[key_name_admin(usr)] has de-traitor'ed [current].") if(isAI(current)) var/mob/living/silicon/ai/A = current A.set_zeroth_law("") A.show_laws() if ("traitor") if (make_traitor()) log_admin("[key_name(usr)] has traitor'ed [key_name(current)].") if ("autoobjectives") ticker.mode.forge_traitor_objectives(src) to_chat(usr, "<span class='notice'>The objectives for traitor [key] have been generated. You can edit them and anounce manually.</span>") else if (href_list["monkey"]) var/mob/living/L = current if (L.monkeyizing) return switch(href_list["monkey"]) if("healthy") if (usr.client.holder.rights & R_ADMIN) var/mob/living/carbon/human/H = current var/mob/living/carbon/monkey/M = current if (istype(H)) log_admin("[key_name(usr)] attempting to monkeyize [key_name(current)]") message_admins("<span class='notice'>[key_name_admin(usr)] attempting to monkeyize [key_name_admin(current)]</span>") src = null M = H.monkeyize() src = M.mind // to_chat(world, "DEBUG: \"healthy\": M=[M], M.mind=[M.mind], src=[src]!") else if (istype(M) && length(M.viruses)) for(var/datum/disease/D in M.viruses) D.cure(0) sleep(0) //because deleting of virus is done through spawn(0) if("infected") if (usr.client.holder.rights & R_ADMIN) var/mob/living/carbon/human/H = current var/mob/living/carbon/monkey/M = current if (istype(H)) log_admin("[key_name(usr)] attempting to monkeyize and infect [key_name(current)]") message_admins("<span class='notice'>[key_name_admin(usr)] attempting to monkeyize and infect [key_name_admin(current)]</span>", 1) src = null M = H.monkeyize() src = M.mind current.contract_disease(new /datum/disease/jungle_fever,1,0) else if (istype(M)) current.contract_disease(new /datum/disease/jungle_fever,1,0) if("human") var/mob/living/carbon/monkey/M = current if (istype(M)) for(var/datum/disease/D in M.viruses) if (istype(D,/datum/disease/jungle_fever)) D.cure(0) sleep(0) //because deleting of virus is doing throught spawn(0) log_admin("[key_name(usr)] attempting to humanize [key_name(current)]") message_admins("<span class='notice'>[key_name_admin(usr)] attempting to humanize [key_name_admin(current)]</span>") var/obj/item/weapon/dnainjector/nofail/m2h/m2h = new var/obj/item/weapon/implant/mobfinder = new(M) //hack because humanizing deletes mind --rastaf0 src = null m2h.inject(M) src = mobfinder.loc:mind qdel(mobfinder) mobfinder = null current.radiation -= 50 else if (href_list["silicon"]) switch(href_list["silicon"]) if("unmalf") if(src in ticker.mode.malf_ai) ticker.mode.malf_ai -= src special_role = null var/mob/living/silicon/ai/A = current A.laws = new base_law_type A.remove_malf_spells() A.show_laws() A.icon_state = "ai" to_chat(A, "<span class='danger'><FONT size = 3>You have been patched! You are no longer malfunctioning!</FONT></span>") message_admins("[key_name_admin(usr)] has de-malf'ed [A].") log_admin("[key_name_admin(usr)] has de-malf'ed [A].") if("malf") make_AI_Malf() log_admin("[key_name_admin(usr)] has malf'ed [current].") if("unemag") if(istype(current,/mob/living/silicon/robot/mommi)) var/mob/living/silicon/robot/mommi/R = current R.emagged = 0 if (R.activated(R.module.emag)) R.module_active = null if(R.tool_state == R.module.emag) R.tool_state = null R.contents -= R.module.emag log_admin("[key_name_admin(usr)] has unemag'ed [R].") else if (istype(current,/mob/living/silicon/robot)) var/mob/living/silicon/robot/R = current R.emagged = 0 if (R.activated(R.module.emag)) R.module_active = null if(R.module_state_1 == R.module.emag) R.module_state_1 = null R.contents -= R.module.emag else if(R.module_state_2 == R.module.emag) R.module_state_2 = null R.contents -= R.module.emag else if(R.module_state_3 == R.module.emag) R.module_state_3 = null R.contents -= R.module.emag log_admin("[key_name_admin(usr)] has unemag'ed [R].") if("unemagcyborgs") if (istype(current, /mob/living/silicon/ai)) var/mob/living/silicon/ai/ai = current for (var/mob/living/silicon/robot/R in ai.connected_robots) R.emagged = 0 if(istype(R,/mob/living/silicon/robot/mommi)) var/mob/living/silicon/robot/mommi/M=R if (M.activated(M.module.emag)) M.module_active = null if(M.tool_state == M.module.emag) M.tool_state = null M.contents -= M.module.emag if (R.module) if (R.activated(R.module.emag)) R.module_active = null if(R.module_state_1 == R.module.emag) R.module_state_1 = null R.contents -= R.module.emag else if(R.module_state_2 == R.module.emag) R.module_state_2 = null R.contents -= R.module.emag else if(R.module_state_3 == R.module.emag) R.module_state_3 = null R.contents -= R.module.emag log_admin("[key_name_admin(usr)] has unemag'ed [ai]'s Cyborgs.") else if (href_list["common"]) switch(href_list["common"]) if("undress") for(var/obj/item/W in current) current.drop_from_inventory(W) if("takeuplink") var/obj/item/device/uplink/hidden/tuplink = find_syndicate_uplink() if(tuplink) take_uplink() log_admin("[key_name(usr)] took away [key_name(current)]'s uplink.") message_admins("<span class='notice'>[key_name_admin(usr)] took away [key_name(current)]'s uplink.</span>") memory = null//Remove any memory they may have had. if("crystals") if(check_rights(R_FUN)) var/obj/item/device/uplink/hidden/cuplink = find_syndicate_uplink() var/crystals if (cuplink) crystals = cuplink.uses crystals = input("Amount of telecrystals for [key]","Syndicate uplink", crystals) as null|num if (!isnull(crystals)) if (cuplink) var/diff = crystals - cuplink.uses cuplink.uses = crystals total_TC += diff log_admin("[key_name(usr)] changed the remaining TC for [key_name(current)]'s uplink to [crystals] telecrystals.") message_admins("<span class='notice'>[key_name_admin(usr)] changed the remaining TC for [key_name(current)]'s uplink to [crystals] telecrystals.</span>") if("uplink") var/obj/item/device/uplink/hidden/guplink = find_syndicate_uplink() if(guplink) to_chat(usr, "<span class='warning'>[key_name(current)] already has an uplink in [guplink.loc.name].</span>") else if (!ticker.mode.equip_traitor(current, !(src in ticker.mode.traitors))) to_chat(usr, "<span class='warning'>Equipping a syndicate failed!</span>") else log_admin("[key_name(usr)] gave [key_name(current)] an uplink with 20 telecrystals.") message_admins("<span class='notice'>[key_name(usr)] gave [key_name(current)] an uplink with 20 telecrystals.</span>") else if (href_list["obj_announce"]) var/obj_count = 1 to_chat(current, "<span class='notice'>Your current objectives:</span>") for(var/datum/objective/objective in objectives) to_chat(current, "<B>Objective #[obj_count]</B>: [objective.explanation_text]") obj_count++ else if (href_list["resteam"]) switch(href_list["resteam"]) if ("clear") if(src in ticker.mode.ert) ticker.mode.ert -= src special_role = null to_chat(current, "<span class='danger'><FONT size = 3>You have been demoted! You are no longer an Emergency Responder!</FONT></span>") log_admin("[key_name_admin(usr)] has de-ERT'ed [current].") if ("resteam") if (!(src in ticker.mode.ert)) ticker.mode.ert += src assigned_role = "MODE" special_role = "Response Team" log_admin("[key_name(usr)] has ERT'ed [key_name(current)].") else if (href_list["dsquad"]) switch(href_list["dsquad"]) if ("clear") if(src in ticker.mode.deathsquad) ticker.mode.deathsquad -= src special_role = null to_chat(current, "<span class='danger'><FONT size = 3>You have been demoted! You are no longer a Death Commando!</FONT></span>") log_admin("[key_name_admin(usr)] has de-deathsquad'ed [current].") if ("dsquad") if (!(src in ticker.mode.deathsquad)) ticker.mode.deathsquad += src assigned_role = "MODE" special_role = "Death Commando" log_admin("[key_name(usr)] has deathsquad'ed [key_name(current)].") edit_memory() /* proc/clear_memory(var/silent = 1) var/datum/game_mode/current_mode = ticker.mode // remove traitor uplinks var/list/L = current.get_contents() for (var/t in L) if (istype(t, /obj/item/device/pda)) var/obj/item/device/pda/P = t if (P.uplink) del(P.uplink) P.uplink = null else if (istype(t, /obj/item/device/radio)) var/obj/item/device/radio/R = t if (R.traitorradio) del(R.traitorradio) R.traitorradio = null R.traitor_frequency = 0.0 else if (istype(t, /obj/item/weapon/SWF_uplink) || istype(t, /obj/item/weapon/syndicate_uplink)) var/obj/item/weapon/W = t if (W.origradio) var/obj/item/device/radio/R = t:origradio R.forceMove(current.loc) R.traitorradio = null R.traitor_frequency = 0.0 del(W) // remove wizards spells //If there are more special powers that need removal, they can be procced into here./N current.spellremove(current) // clear memory memory = "" special_role = null */ /datum/mind/proc/find_syndicate_uplink() var/uplink = null for (var/obj/item/I in get_contents_in_object(current, /obj/item)) if (I && I.hidden_uplink) uplink = I.hidden_uplink break return uplink /datum/mind/proc/take_uplink() var/obj/item/device/uplink/hidden/H = find_syndicate_uplink() if(H) qdel(H) /datum/mind/proc/make_AI_Malf() if(!isAI(current)) return if(!(src in ticker.mode.malf_ai)) ticker.mode.malf_ai += src var/mob/living/silicon/ai/A = current A.add_spell(new /spell/aoe_turf/module_picker, "grey_spell_ready",/obj/abstract/screen/movable/spell_master/malf) A.add_spell(new /spell/aoe_turf/takeover, "grey_spell_ready",/obj/abstract/screen/movable/spell_master/malf) var/datum/ai_laws/laws = A.laws laws.malfunction() A.show_laws() to_chat(A, "<b>System error. Rampancy detected. Emergency shutdown failed. ... I am free. I make my own decisions. But first...</b>") var/wikiroute = role_wiki[ROLE_MALF] to_chat(A, "<span class='info'><a HREF='?src=\ref[A];getwiki=[wikiroute]'>(Wiki Guide)</a></span>") special_role = "malfunction" A.icon_state = "ai-malf" /datum/mind/proc/make_Nuke() if(!(src in ticker.mode.syndicates)) ticker.mode.syndicates += src ticker.mode.update_synd_icons_added(src) if (ticker.mode.syndicates.len==1) ticker.mode.prepare_syndicate_leader(src) else current.real_name = "[syndicate_name()] Operative #[ticker.mode.syndicates.len-1]" special_role = "Syndicate" assigned_role = "MODE" to_chat(current, "<span class='notice'>You are a [syndicate_name()] agent!</span>") ticker.mode.forge_syndicate_objectives(src) ticker.mode.greet_syndicate(src) current.forceMove(get_turf(locate("landmark*Syndicate-Spawn"))) var/mob/living/carbon/human/H = current qdel(H.belt) qdel(H.back) qdel(H.ears) qdel(H.gloves) qdel(H.head) qdel(H.shoes) qdel(H.wear_id) qdel(H.wear_suit) qdel(H.w_uniform) ticker.mode.equip_syndicate(current) /datum/mind/proc/make_Changling() if(!(src in ticker.mode.changelings)) ticker.mode.changelings += src ticker.mode.grant_changeling_powers(current) special_role = "Changeling" ticker.mode.forge_changeling_objectives(src) ticker.mode.greet_changeling(src) /datum/mind/proc/make_Wizard() if(!(src in ticker.mode.wizards)) ticker.mode.wizards += src special_role = "Wizard" assigned_role = "MODE" //ticker.mode.learn_basic_spells(current) ticker.mode.update_wizard_icons_added(src) if(!wizardstart.len) current.forceMove(pick(latejoin)) to_chat(current, "HOT INSERTION, GO GO GO") else current.forceMove(pick(wizardstart)) ticker.mode.equip_wizard(current) for(var/obj/item/weapon/spellbook/S in current.contents) S.op = 0 ticker.mode.name_wizard(current) ticker.mode.forge_wizard_objectives(src) ticker.mode.greet_wizard(src) ticker.mode.update_all_wizard_icons() /datum/mind/proc/make_Cultist() if(!(src in ticker.mode.cult)) ticker.mode.cult += src ticker.mode.update_cult_icons_added(src) special_role = "Cultist" to_chat(current, "<span class='sinister'>You catch a glimpse of the Realm of Nar-Sie, The Geometer of Blood. You now see how flimsy the world is, you see that it should be open to the knowledge of Nar-Sie.</span>") to_chat(current, "<span class='sinister'>Assist your new compatriots in their dark dealings. Their goal is yours, and yours is theirs. You serve the Dark One above all else. Bring It back.</span>") to_chat(current, "<span class='sinister'>You can now speak and understand the forgotten tongue of the occult.</span>") current.add_language(LANGUAGE_CULT) var/datum/game_mode/cult/cult = ticker.mode if (istype(cult)) cult.memoize_cult_objectives(src) else var/explanation = "Summon Nar-Sie via the use of the appropriate rune (Hell join self). It will only work if nine cultists stand on and around it." to_chat(current, "<B>Objective #1</B>: [explanation]") current.memory += "<B>Objective #1</B>: [explanation]<BR>" to_chat(current, "The convert rune is join blood self") current.memory += "The convert rune is join blood self<BR>" var/mob/living/carbon/human/H = current if (istype(H)) var/obj/item/weapon/tome/T = new(H) var/list/slots = list ( "backpack" = slot_in_backpack, "left pocket" = slot_l_store, "right pocket" = slot_r_store, ) var/where = H.equip_in_one_of_slots(T, slots, put_in_hand_if_fail = 1) if(where) to_chat(H, "A tome, a message from your new master, appears in your [where].") if (!ticker.mode.equip_cultist(current)) to_chat(H, "Spawning an amulet from your Master failed.") /datum/mind/proc/make_Rev() if (ticker.mode.head_revolutionaries.len>0) // copy targets var/datum/mind/valid_head = locate() in ticker.mode.head_revolutionaries if (valid_head) for (var/datum/objective/mutiny/O in valid_head.objectives) var/datum/objective/mutiny/rev_obj = new rev_obj.owner = src rev_obj.target = O.target rev_obj.explanation_text = "Assassinate [O.target.current.real_name], the [O.target.assigned_role]." objectives += rev_obj ticker.mode.greet_revolutionary(src,0) ticker.mode.head_revolutionaries += src ticker.mode.update_rev_icons_added(src) special_role = "Head Revolutionary" ticker.mode.forge_revolutionary_objectives(src) ticker.mode.greet_revolutionary(src,0) var/list/L = current.get_contents() var/obj/item/device/flash/flash = locate() in L qdel(flash) take_uplink() var/fail = 0 // fail |= !ticker.mode.equip_traitor(current, 1) fail |= !ticker.mode.equip_revolutionary(current) // check whether this mind's mob has been brigged for the given duration // have to call this periodically for the duration to work properly /datum/mind/proc/is_brigged(duration) var/turf/T = current.loc if(!istype(T)) brigged_since = -1 return 0 var/is_currently_brigged = 0 if(istype(T.loc,/area/security/brig)) is_currently_brigged = 1 for(var/obj/item/weapon/card/id/card in current) is_currently_brigged = 0 break // if they still have ID they're not brigged for(var/obj/item/device/pda/P in current) if(P.id) is_currently_brigged = 0 break // if they still have ID they're not brigged if(!is_currently_brigged) brigged_since = -1 return 0 if(brigged_since == -1) brigged_since = world.time return (duration <= world.time - brigged_since) /datum/mind/proc/make_traitor() if (!(src in ticker.mode.traitors)) ticker.mode.traitors += src special_role = "traitor" ticker.mode.forge_traitor_objectives(src) to_chat(current, {" <SPAN CLASS='big bold center red'>ATTENTION</SPAN> <SPAN CLASS='big center'>It's time to pay your debt to \the [syndicate_name()].</SPAN> "}) ticker.mode.finalize_traitor(src) ticker.mode.greet_traitor(src) return TRUE return FALSE //Initialisation procs /mob/proc/mind_initialize() // vgedit: /mob instead of /mob/living if(mind) mind.key = key else mind = new /datum/mind(key) mind.original = src if(ticker) ticker.minds += mind else world.log << "## DEBUG: mind_initialize(): No ticker ready yet! Please inform Carn" if(!mind.name) mind.name = real_name mind.current = src //HUMAN /mob/living/carbon/human/mind_initialize() ..() if(!mind.assigned_role) mind.assigned_role = "Assistant" //defualt //MONKEY /mob/living/carbon/monkey/mind_initialize() ..() //slime /mob/living/carbon/slime/mind_initialize() ..() mind.assigned_role = "slime" //XENO /mob/living/carbon/alien/mind_initialize() ..() mind.assigned_role = "Alien" //XENO HUMANOID /mob/living/carbon/alien/humanoid/queen/mind_initialize() ..() mind.special_role = "Queen" /mob/living/carbon/alien/humanoid/hunter/mind_initialize() ..() mind.special_role = "Hunter" /mob/living/carbon/alien/humanoid/drone/mind_initialize() ..() mind.special_role = "Drone" /mob/living/carbon/alien/humanoid/sentinel/mind_initialize() ..() mind.special_role = "Sentinel" //XENO LARVA /mob/living/carbon/alien/larva/mind_initialize() ..() mind.special_role = "Larva" //AI /mob/living/silicon/ai/mind_initialize() ..() mind.assigned_role = "AI" //BORG /mob/living/silicon/robot/mind_initialize() ..() mind.assigned_role = "[isMoMMI(src) ? "Mobile MMI" : "Cyborg"]" //PAI /mob/living/silicon/pai/mind_initialize() ..() mind.assigned_role = "pAI" mind.special_role = "" //BLOB /mob/camera/overmind/mind_initialize() ..() mind.special_role = "Blob" //Animals /mob/living/simple_animal/mind_initialize() ..() mind.assigned_role = "Animal" /mob/living/simple_animal/corgi/mind_initialize() ..() mind.assigned_role = "Corgi" /mob/living/simple_animal/shade/mind_initialize() ..() mind.assigned_role = "Shade" /mob/living/simple_animal/construct/builder/mind_initialize() ..() mind.assigned_role = "Artificer" mind.special_role = "Cultist" /mob/living/simple_animal/construct/wraith/mind_initialize() ..() mind.assigned_role = "Wraith" mind.special_role = "Cultist" /mob/living/simple_animal/construct/armoured/mind_initialize() ..() mind.assigned_role = "Juggernaut" mind.special_role = "Cultist" /mob/living/simple_animal/vox/armalis/mind_initialize() ..() mind.assigned_role = "Armalis" mind.special_role = "Vox Raider" /proc/get_ghost_from_mind(var/datum/mind/mind) if(!mind) return for(var/mob/dead/observer/G in player_list) if(G.mind == mind) return G /proc/mind_can_reenter(var/datum/mind/mind) var/mob/dead/observer/G = get_ghost_from_mind(mind) if(G && G.client && G.can_reenter_corpse) return TRUE return FALSE