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Bleeding-Edge
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D3athrow-Issues
Automatic changelog compile [ci skip]
27 июл 2026, 15:52
27 июл 2026, 15:52
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <!-- HEY, YOU. ADDING A CHANGELOG ENTRY? MAKE changelog/USERNAME.yml. READ example.yml SO YOU DON'T SCREW UP. ADDING CREDITS? EDIT templates/changelog.tmpl.html ---> <html> <head> <title>/vg/station Changelog</title> <link rel="stylesheet" type="text/css" href="changelog.css"> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> </head> <body> <!-- Header Section --> <div class="header"> <h1>/vg/station - A Space Station 13 Server</h1> <p> <b>Forum | <a href="http://ss13.moe/wiki/index.php/Main_Page">Wiki</a> | <a href="https://github.com/vgstation-coders/vgstation13">Source</a></b> </p> <p> <b>Visit our IRC channel:</b><a href="irc://irc.rizon.net/vgstation">#vgstation on irc.rizon.net</a> </p> <p> <em>Code licensed under <a href="http://www.gnu.org/licenses/gpl.html">GPLv3</a>. Content licensed under <a href="http://creativecommons.org/licenses/by-sa/3.0/">CC BY-SA 3.0</a>.</em> </p> <h2>/vg/station 13 Credits</h2> <dl class="creditblock"> <dt class="creditsection"> Code: </dt> <dd> 9600bauds, Cloroxygen, Clusterfack, ComicIronic, DamianQ, Deity Link, Duny, Dylanstrategie, Emisune, Exxion, IconLeap, Iamgoofball, Intigracy, Kurfursten, N3X15, PJB3005, Pomf123, r0b0 (aka MadmanMartian), SarahJohnson, Shadowmech88, Sood, Unid, Velard Amakar, wwjnc </dd> <dt class="creditsection"> Sprites: </dt> <dd> Blithering, Bustatime, Cloroxygen, Cogwerks, Dbuhos, Deity Link, Emisune, Intigracy, ISaidNo, Kokuten, N3X15, NigglyWiggly, Osaifh, Rei1226, Shadowmech88, Skowron </dd> <dt class="creditsection"> Sounds: </dt> <dd> Deity Link, IratePirate, Railfist, Zth </dd> <dt class="creditsection"> Mapping: </dt> <dd> Burneddi, BurntDevil, ComicIronic, CptWad, Duny, dylanstrategie, GeneralVeers25, IratePirate, MrSegi, PJB3005, Pomf123, Probe1, xpcybic </dd> <dt class="creditsection"> Thanks To: </dt> <dd> Baystation, Festival TTS, /tg/ station, Goonstation, Animus Station, Daedalus, anyone we forgot above, and the original Spacestation 13 devs. Skibiliano for the IRC bot. And you, without whom there'd be no point to all this work. </dd> </dl> </div> <div class="testserver"> Visit the Bleeding-Edge test server at <a href="byond://pomftest.undo.it:7777">byond://pomftest.undo.it:7777</a> </div> <!-- AGAIN, TO ADD SHIT, ADD AND MAINTAIN YOUR OWN changelog/USERNAME.yml FILE. *** DO NOT FUCK WITH THIS FILE OR YOU WILL CAUSE MERGE CONFLICTS. *** --> <div class="commit sansserif"> <h2 class="date">2026.07.27</h2> <h3 class="author">Eneocho updated:</h3> <ul class="changes bgimages16"> <li class="rscadd">Forbidden research into the Honkonomicon has allowed wizards to Summon Jesters, at a 30 points investment. Summoning clown and mime goblins at first, and full clowns/mimes when empowered.</li> </ul> <h3 class="author">west3436 updated:</h3> <ul class="changes bgimages16"> <li class="bugfix">Fixed imprecise teleportation sending players to adjacent vLevels or into vLevel border turfs.</li> </ul> <h2 class="date">2026.07.22</h2> <h3 class="author">Eneocho updated:</h3> <ul class="changes bgimages16"> <li class="rscadd">Clowns can now turn their bags of holding into bags of honking by using their rainbow crayon on the bag.</li> <li class="rscadd">Baguloosing with a Bag of Honking as the receiving bag will make a Scrungulartiy instead of a Singularity.</li> </ul> <h3 class="author">Inorien updated:</h3> <ul class="changes bgimages16"> <li class="bugfix">Fixed a bug that could stall round start</li> </ul> <h3 class="author">SECBATON-GRIFFON updated:</h3> <ul class="changes bgimages16"> <li class="rscadd">Human players now have a dedicated resting button on their UI.</li> </ul> <h2 class="date">2026.07.18</h2> <h3 class="author">Eneocho updated:</h3> <ul class="changes bgimages16"> <li class="rscadd">pAI newscasters will slowly refill their liquid paper supply.</li> </ul> <h3 class="author">SECBATON-GRIFFON updated:</h3> <ul class="changes bgimages16"> <li class="rscadd">All forms of cleaning, including water, soap, space cleaner, bleach and acetone, now undo pulse demon yellowed lights.</li> </ul> <h2 class="date">2026.07.17</h2> <h3 class="author">SECBATON-GRIFFON updated:</h3> <ul class="changes bgimages16"> <li class="tweak">Pulse demons can now be detected by T-ray scanners if under tiles. (and picked up through them)</li> </ul> <h3 class="author">jwhitak updated:</h3> <ul class="changes bgimages16"> <li class="bugfix">Reagent explosions now have improved whodunnit logging.</li> </ul> <h3 class="author">mentgah updated:</h3> <ul class="changes bgimages16"> <li class="rscadd">A second yantar medical crate is available for purchase by traders.</li> </ul> <h2 class="date">2026.07.16</h2> <h3 class="author">13monkeks updated:</h3> <ul class="changes bgimages16"> <li class="rscadd">Odyssey: added a labor console in the first mate's quarters</li> <li class="rscadd">Odyssey: added a tile painter and a rapid service fabricator in the dining hall</li> <li class="rscadd">Odyssey: sandstone bricks were added in logistics</li> <li class="rscadd">Odyssey: engineering now has solid plasma and a foam extinguisher</li> <li class="rscadd">Odyssey: added a wall nanomed on the bridge and the infirmary. these can be accessed by anyone so stop hacking the vending machine in the infirmary you nerds</li> <li class="tweak">Odyssey: cleared some space in the infirmary</li> <li class="tweak">Odyssey: tweaked the dining hall a little bit</li> <li class="tweak">Odyssey: slightly altered the ship's brig</li> <li class="bugfix">Odyssey: added some much needed fire extinguishers</li> <li class="bugfix">Odyssey: slightly repositioned all the wall mounted devices to make them more usable</li> </ul> <h2 class="date">2026.07.12</h2> <h3 class="author">Kammerjunk updated:</h3> <ul class="changes bgimages16"> <li class="bugfix">Fixed silicons not being able to cut tower caps into logs of wood.</li> </ul> <h3 class="author">SECBATON-GRIFFON updated:</h3> <ul class="changes bgimages16"> <li class="bugfix">Roswell mech probers now only accept one item at a time.</li> <li class="bugfix">Roswell mech probers now properly delete if not inside a chassis.</li> <li class="tweak">Roswell mech probers now give message feedback when loaded with an item.</li> <li class="tweak">Roswell mechs no longer need prober or abductor stock parts, as their modules are redundant to them.</li> </ul> <h3 class="author">gallywix4 updated:</h3> <ul class="changes bgimages16"> <li class="rscadd">You can now bless a tile without making it slippery.</li> <li class="tweak">You need to spill more then 10 units of holy water to make the floor slippery.</li> </ul> <h3 class="author">mentgah updated:</h3> <ul class="changes bgimages16"> <li class="rscadd">Added a non infinite rice variant of the sushi mat, available in the dinner vend. It can be refilled by using boiled rice on it.</li> </ul> <h2 class="date">2026.07.09</h2> <h3 class="author">Eneocho updated:</h3> <ul class="changes bgimages16"> <li class="tweak">GDR cargo crates now come in genuine mothership closets!</li> </ul> <h3 class="author">jwhitak updated:</h3> <ul class="changes bgimages16"> <li class="rscadd">Clowns keep being clumsy even when cloned.</li> </ul> <h3 class="author">mentgah updated:</h3> <ul class="changes bgimages16"> <li class="bugfix">AI radio and station bounced radios should work again (Telecomms relays were added to deff, roid, packed, way and meta)</li> </ul> <h2 class="date">2026.07.07</h2> <h3 class="author">Kromkar2KromHarder updated:</h3> <ul class="changes bgimages16"> <li class="rscadd">New map, Theseus. It's Odyssey but with comprehensive remapping to smooth movement and add better playability / functionality to the ship-as-a-station plus additional available roles.</li> </ul> <h2 class="date">2026.07.03</h2> <h3 class="author">Eneocho updated:</h3> <ul class="changes bgimages16"> <li class="rscdel">Catbeasts no longer appear in Odyssey, as they either instantly speedrun or get speedran by an armed crew.</li> <li class="rscadd">Overdosing on Honk Serum will now also permanently give the clumsy mutation, allowing cloned clowns to recover their lost clumsiness, and evildoers to purposefully clumsify individuals, should they acquire enough serum.</li> <li class="tweak">Honk Serum overdose amount raised from 30u to 50u.</li> <li class="rscadd">Overdosing on 'Nothing' will now permanently remove the clumsy mutation, letting forced clownification victims to regain their dexterity, and evil mimes to prank/punish their clownish counterpart.</li> </ul> <h3 class="author">mentgah updated:</h3> <ul class="changes bgimages16"> <li class="rscadd">Tray code was refactored, allowing for items to be picked up from trays individually.</li> </ul> <h2 class="date">2026.07.02</h2> <h3 class="author">13monkeks updated:</h3> <ul class="changes bgimages16"> <li class="bugfix">Deff: removed some weird windows that were causing issues (didnt touch the tinted windows)</li> <li class="bugfix">Deff: slightly moved a light fixture in genetics to provide better lighting</li> </ul> <h3 class="author">CrazyAmphibian updated:</h3> <ul class="changes bgimages16"> <li class="rscadd">increased the size of jungle atmospherics</li> <li class="rscadd">added more cameras on jungle</li> <li class="tweak">moved some cameras around on jungle</li> <li class="tweak">changed some jungle atmos frequencies</li> </ul> <h3 class="author">Eneocho updated:</h3> <ul class="changes bgimages16"> <li class="rscadd">ID flashing delay can now be modified by admins by looking for the "flash_post_delay" variable.</li> </ul> <h3 class="author">hacker-on-steroids updated:</h3> <ul class="changes bgimages16"> <li class="bugfix">Telecomms traceroute should no longer break if an invalid route was requested</li> </ul> <h3 class="author">jwhitak updated:</h3> <ul class="changes bgimages16"> <li class="bugfix">Recycling machines no longer open locked crates.</li> <li class="bugfix">Cargo carts no longer randomly open large locked crates.</li> </ul> <h2 class="date">2026.06.24</h2> <h3 class="author">13monkeks updated:</h3> <ul class="changes bgimages16"> <li class="rscadd">Deff: you now have to walk through surgery observation to reach medbay's EVA and telescience. very convenient!</li> <li class="tweak">Deff: slightly tweaked research, CMO's office, and medbay</li> <li class="tweak">Deff: small changes made to robotics</li> <li class="bugfix">Deff: VIROLOGY FINALLY GETS A WASHING MACHINE!</li> <li class="bugfix">Deff: fixed out of place painted tiles in medbay and bad object placement outside genetics</li> <li class="bugfix">Deff: the theatre disposal bin is now connected to the disposal pipe network</li> </ul> <h3 class="author">Eneocho updated:</h3> <ul class="changes bgimages16"> <li class="tweak">Advancements in Ayy technology now lets Roswell probers use both Tiny and Small items, previously just Tiny.</li> </ul> <h3 class="author">SECBATON-GRIFFON updated:</h3> <ul class="changes bgimages16"> <li class="tweak">Emags can now disable locks on fences.</li> <li class="tweak">Fences now properly smooth with full tile doors.</li> </ul> <h3 class="author">jwhitak updated:</h3> <ul class="changes bgimages16"> <li class="bugfix">Various runtime fixes.</li> </ul> <h2 class="date">2026.06.20</h2> <h3 class="author">SECBATON-GRIFFON updated:</h3> <ul class="changes bgimages16"> <li class="rscadd">Newscasters now support BB-code like formatting, as paper does, in headlines and articles.</li> </ul> <h2 class="date">2026.06.19</h2> <h3 class="author">13monkeks updated:</h3> <ul class="changes bgimages16"> <li class="rscadd">Jungle: expanded the head of security's office and added his missing stamp</li> <li class="rscdel">Jungle: dynamic the dinosaur will have to be removed from the captain's office for now because plasma windows cant hold him</li> <li class="tweak">Jungle: more items in the head of security's office</li> <li class="tweak">Jungle: bar's area was changed so the bartender can listen to the jukebox while working</li> <li class="tweak">Jungle: the bar now has a tile painter among other things</li> <li class="bugfix">Jungle: fixed the lack of lights, uncovered pipes, rampant foliage, and the captain's office</li> <li class="bugfix">Jungle: fixed the broken ladders</li> <li class="bugfix">Jungle: the lotto machine should no longer take up a tile near the bar but you can yell at me if it still does</li> </ul> <h3 class="author">Eneocho updated:</h3> <ul class="changes bgimages16"> <li class="bugfix">Mat synths can now properly scan reticulite.</li> </ul> <h3 class="author">Inorien updated:</h3> <ul class="changes bgimages16"> <li class="bugfix">Fixed PCMC showing incorrect coordinates for itself</li> </ul> <h3 class="author">SECBATON-GRIFFON updated:</h3> <ul class="changes bgimages16"> <li class="tweak">Landline phones will now try to drop out of the users hand if getting out of range if on help intent, otherwise old snapping behavior is kept.</li> </ul> <h2 class="date">2026.06.16</h2> <h3 class="author">Inorien updated:</h3> <ul class="changes bgimages16"> <li class="bugfix">Fixed a CMC TGUI bluescreen crash</li> </ul> <h2 class="date">2026.06.11</h2> <h3 class="author">13monkeks updated:</h3> <ul class="changes bgimages16"> <li class="tweak">every item on the Odyssey was slightly adjusted to reduce clutter</li> <li class="rscadd">hats were added to the Odyssey's brig!</li> <li class="rscadd">Odyssey's infirmary now has a single reusable body bag</li> <li class="tweak">Jungle: entire command was scrapped and built from scratch</li> <li class="tweak">Jungle: library was was moved to make room for the new command</li> <li class="tweak">Jungle: brand new library below science, chapel was redesigned</li> <li class="tweak">Jungle: changes made to roads</li> <li class="bugfix">Jungle: several errors in brig were fixed</li> <li class="rscadd">Jungle: now has a hallway that cuts through command and leads straight to cargo</li> <li class="rscadd">Jungle: now has a public garden with dirt mounds that botanists can use to share their plants</li> <li class="rscadd">Jungle: lots of new content and small details</li> </ul> <h3 class="author">SECBATON-GRIFFON updated:</h3> <ul class="changes bgimages16"> <li class="bugfix">Pulse demon yellowed light spells now have an actual upgrade cost of 10,000 watts.</li> <li class="tweak">Midround rulesets will now automatically reroll if they are ghost polled and receive no applicants.</li> <li class="bugfix">Wood analyzers are now much better at identifying wood.</li> </ul> <h3 class="author">hacker-on-steroids updated:</h3> <ul class="changes bgimages16"> <li class="bugfix">hopefully fixes mech sprites no longer updating as construction progressed</li> </ul> <h2 class="date">2026.06.06</h2> <h3 class="author">CrazyAmphibian updated:</h3> <ul class="changes bgimages16"> <li class="tweak">odyssey is now voteable up to 15 players, up from 10</li> </ul> <h2 class="date">2026.06.04</h2> <h3 class="author">CrazyAmphibian updated:</h3> <ul class="changes bgimages16"> <li class="tweak">reduced the count of jungle mobs</li> <li class="bugfix">jungle mobs have been heavily optimized and should result in junglestation running much better, especially as a round goes on</li> </ul> <h3 class="author">jwhitak updated:</h3> <ul class="changes bgimages16"> <li class="tweak">Syringes deflected by armor now break instead of delete themselves.</li> </ul> <h2 class="date">2026.06.03</h2> <h3 class="author">SECBATON-GRIFFON updated:</h3> <ul class="changes bgimages16"> <li class="bugfix">Shards produce power at normal rates again.</li> </ul> <h2 class="date">2026.05.31</h2> <h3 class="author">jwhitak updated:</h3> <ul class="changes bgimages16"> <li class="rscadd">MIDROUNDS now demand that you PREPARE TO FIGHT.</li> <li class="bugfix">AFK players will now actually receive MIDROUNDS polling requests.</li> <li class="spellcheck">Updated MIDROUNDS polling grammar and slightly increased font size.</li> </ul> <h3 class="author">mentgah updated:</h3> <ul class="changes bgimages16"> <li class="rscadd">New random event: Malicious (maybe) Telecommunications Scripts!.</li> </ul> <h2 class="date">2026.05.30</h2> <h3 class="author">MadmanMartian updated:</h3> <ul class="changes bgimages16"> <li class="tweak">Changes the description on the crate weigher to better inform new technicians how it works.</li> </ul> <h3 class="author">west3436 updated:</h3> <ul class="changes bgimages16"> <li class="rscdel">Removed premapped Planet Scanners from all non-Odyssey maps.</li> </ul> <h2 class="date">2026.05.29</h2> <h3 class="author">CrazyAmphibian updated:</h3> <ul class="changes bgimages16"> <li class="rscadd">Added some missing equipment junglestation's toxins lab</li> <li class="tweak">reduced the number of mob spawns on junglestation</li> <li class="bugfix">fixed procgen content potentially teleporting the player onto the surface when in space.</li> <li class="bugfix">The shard should no longer be able to have negative energy</li> </ul> <h3 class="author">Eneocho updated:</h3> <ul class="changes bgimages16"> <li class="bugfix">Mouse-piloted Spiderbots can now ventcrawl.</li> </ul> <h3 class="author">SECBATON-GRIFFON updated:</h3> <ul class="changes bgimages16"> <li class="tweak">Plastic flaps now let dead mobs of any kind pass.</li> <li class="bugfix">Delivery chutes now let tiny mobs inside.</li> <li class="rscadd">Crew can now be infected with Walker syndrome, a virus symptom causing them to (roundhouse) kick everything in sight.</li> </ul> <h3 class="author">mentgah updated:</h3> <ul class="changes bgimages16"> <li class="rscadd">Added a new option for admins to modify the arcane tamper activation chance on doors.</li> </ul> <h2 class="date">2026.05.24</h2> <h3 class="author">SECBATON-GRIFFON updated:</h3> <ul class="changes bgimages16"> <li class="bugfix">Bunsen burners no longer turn invisible when toggling fuelports.</li> </ul> <h2 class="date">2026.05.23</h2> <h3 class="author">CrazyAmphibian updated:</h3> <ul class="changes bgimages16"> <li class="bugfix">Fixed reactor controllers not being created from flatpacks</li> </ul> <h2 class="date">2026.05.21</h2> <h3 class="author">13monkeks updated:</h3> <ul class="changes bgimages16"> <li class="tweak">Odyssey: some adjustments made to the infirmary</li> </ul> <h3 class="author">CrazyAmphibian updated:</h3> <ul class="changes bgimages16"> <li class="bugfix">Reactors should now properly handle being moved by shuttles</li> </ul> <h3 class="author">Inorien updated:</h3> <ul class="changes bgimages16"> <li class="bugfix">Engineering RCD should fail properly now when it does</li> <li class="bugfix">Fixed lighting breaking in rare circumstances</li> <li class="bugfix">Arcane tampered pocket mirror shouldn't misbehave as much</li> </ul> <h3 class="author">SECBATON-GRIFFON updated:</h3> <ul class="changes bgimages16"> <li class="tweak">Bone surgery, golden pans, organics extractors, plated soil, virus dishes and gingerbread sheets now have proper grammar and capitalization.</li> </ul> <h3 class="author">west3436 updated:</h3> <ul class="changes bgimages16"> <li class="tweak">NTEV Odyssey can now only be voted on when 10 players or less are online.</li> <li class="rscadd">Added a Shuttle Control TGUI .</li> <li class="bugfix">Shuttles will no longer leave ghost lights behind when departing at night.</li> <li class="bugfix">The Surface Gas Extractor supply pack now includes the correct type of gas miner to pair with the extractor.</li> </ul> <h2 class="date">2026.05.19</h2> <h3 class="author">Inorien updated:</h3> <ul class="changes bgimages16"> <li class="bugfix">PDAs now work again on deff</li> </ul> <h3 class="author">SECBATON-GRIFFON updated:</h3> <ul class="changes bgimages16"> <li class="bugfix">Dimensional push now works again for single-zlevel areas.</li> </ul> <h3 class="author">west3436 updated:</h3> <ul class="changes bgimages16"> <li class="bugfix">Fixed bees!</li> </ul> <h2 class="date">2026.05.18</h2> <h3 class="author">Inorien updated:</h3> <ul class="changes bgimages16"> <li class="bugfix">Fixed a large number of hard dels impacting mobs without client</li> </ul> <h2 class="date">2026.05.15</h2> <h3 class="author">SECBATON-GRIFFON updated:</h3> <ul class="changes bgimages16"> <li class="rscadd">Phazon can now be placed on girders and uncovered reinforced walls to make phazon walls of each type. When interacted with or hit, the relevant object will be teleported to a free empty space beside any other phazon wall or tile. Phazon tiles can now teleport people beside these walls too.</li> </ul> <h2 class="date">2026.05.12</h2> <h3 class="author">jwhitak updated:</h3> <ul class="changes bgimages16"> <li class="bugfix">Stun Batons are no longer invisible.</li> </ul> <h2 class="date">2026.05.11</h2> <h3 class="author">Copilot updated:</h3> <ul class="changes bgimages16"> <li class="tweak">Tables can be unflipped by kicking them from the proper direction.</li> </ul> <h3 class="author">CrazyAmphibian updated:</h3> <ul class="changes bgimages16"> <li class="tweak">fixes jungle mobs doing a lot of hard deletes, for better performance.</li> </ul> <h3 class="author">SECBATON-GRIFFON updated:</h3> <ul class="changes bgimages16"> <li class="rscadd">Pulse demons can now purchase the spell Yellowed Light for 10,000 charge, at 2,000 charge per use. Using this while in an APC turns all the light in the room your shade of yellow, as to not stick out immediately under them. All bulbs are permanently affected, so putting the bulbs in new light fixtures will make emitted light just as yellow, but replacing the fixtures with new bulbs will make the light color normal again.</li> <li class="tweak">Laser beams shot at diamond walls and mirrors now reflect off them. These dim any beam they come into contact with by 5% too.</li> <li class="tweak">Laser beam reflections are now four-sided instead of eight for turfs. Currently, only diamond walls reflect like this.</li> <li class="bugfix">Station blueprint archive images no longer stack in client views after updates.</li> <li class="tweak">Station blueprint archive images now clear from client views after updates.</li> <li class="tweak">Hyperspectral imagers and fourier transform spectroscopes in xenoarchaeology now print out maps showing relevant information for locating large artifact finds, namely the spot of extraction on the former and distance radius on the latter.</li> <li class="tweak">Core samplers now instantly take their rock samples instead of after a 1 second delay, and can put them straight into reagent grinders.</li> <li class="tweak">Pulse rifles now instantly destroy windows, fences and window doors.</li> <li class="tweak">The admin map renderer can now render to just specific areas, and toggle hiding invisible items. Nearby walls, windows and doors will also render their tile if next to the relevant area, for aesthetic purposes.</li> </ul> <h3 class="author">mentgah updated:</h3> <ul class="changes bgimages16"> <li class="tweak">Replaced the tinted windows in box's bridge with regular windows</li> </ul> <h3 class="author">west3436 updated:</h3> <ul class="changes bgimages16"> <li class="tweak">The roundend heatmap will only show the shuttle when playing on NTEV Odyssey.</li> <li class="bugfix">Fixed a large number of common runtime errors.</li> </ul> <h2 class="date">2026.05.07</h2> <h3 class="author">Copilot updated:</h3> <ul class="changes bgimages16"> <li class="tweak">Neutered the rabbit that comes out of magic top hats.</li> <li class="tweak">Empty syringes will now carry disease unless cleaned.</li> </ul> <h3 class="author">Eneocho updated:</h3> <ul class="changes bgimages16"> <li class="rscadd">pAIs can buy the pAI expedition tracker module for 10 RAM. If both the XPS and GPS are installed and used, 10 RAM is refunded since they share dependencies. Uninstalling both will put you back at 100 RAM like normal.</li> <li class="rscadd">pAIs can now buy a mesons module for 10 RAM. This module does NOT extend to your user, only giving you the bare basic meson vision.</li> </ul> <h3 class="author">west3436 updated:</h3> <ul class="changes bgimages16"> <li class="bugfix">Fixed all unattached vents or scrubbers on the NTEV Odyssey.</li> <li class="bugfix">Fixed latejoin traders being thrown into space.</li> <li class="bugfix">Fixed cases where players would appear to be sent to nullspace when transiting vLevels.</li> <li class="bugfix">Fixed the shuttle liftoff sound not properly aligning with the knockdown effect on NTEV Odyssey.</li> <li class="bugfix">Fixed the sun tracking subsystem not working on virtual zlevels, resulting in solar panels failing to produce power in Odyssey.</li> <li class="tweak">Reduced the likelihood of severe weather rolling by 50%.</li> <li class="bugfix">Fixed blueprints failing to expand shuttles.</li> <li class="tweak">Emags can now be flashed like IDs.</li> </ul> <h2 class="date">2026.05.06</h2> <h3 class="author">SECBATON-GRIFFON updated:</h3> <ul class="changes bgimages16"> <li class="rscadd">Adds handheld magnets to protolathes, capable of pulling in any metallic object or mob, or towards them if in or on anything that isn't a mob, or towards any metallic mob bigger than the current mob holding it. Requires a cell to operate.</li> <li class="rscadd">Surgeons can now use their scalpel to damage specific parts of patients brains to affect performance in them. This includes areas that affect limb usage, headbutting airlocks, speaking gibberish, and being able to use machinery. All other forms of things that caused brain damage still affect all four as normal.</li> <li class="rscadd">Cult runes, staffs of change/polymorph/necromancer, chameleon projectors, explosive implants, vocal implants, wheelchairs, syndie toolboxes, living long balloons, taperolls and various reagents can now be arcane tampered.</li> <li class="tweak">Arcane tampered drinking glasses now refill over time with the player's blood, have a 75% teleport to a random nearby table on their mob's death redisguising as another kind of drink. They also no longer affect mobs instantly, instead taking 2-5 seconds.</li> <li class="bugfix">Arcane tampered drinking glasses can no longer bottleflip or be used to glass people with</li> <li class="rscadd">New metal known as "reticulite" is speculated to be found in alien bases... might require tearing them up a bit for it though.</li> <li class="rscadd">Reticulite is suspected to be involved in the production of strange research findings, such as guns, probes and even a fully working UFO with a tractor beam!</li> <li class="rscadd">Reticulite is suspected to be made of "zeta dust", a material with beneficial properties for gray blood systems and not so beneficial ones for any other living being with blood.</li> <li class="tweak">The MAXIMUM SCIENCE admin button now gives nanotrasen and alien tech levels to maximum</li> <li class="rscadd">Cloning consoles can now detect and use multiple scanners and clonepods at once.</li> <li class="rscadd">Cloning pods are now available on test_tiny for quick admin testing.</li> <li class="rscadd">Contraband hacked ammolathes now stock FaNshot shells, a type of shotgun shell known for their knockback force in exchange for being as damaging as a beanbag shell. Syndicate members can purchase a beanbag-disguised high force varieties of these for 12TC (8TC warden and HoS discount) that do 30 damage and double the knockback power.</li> </ul> <h2 class="date">2026.05.05</h2> <h3 class="author">CrazyAmphibian updated:</h3> <ul class="changes bgimages16"> <li class="spellcheck">Fixed shield capacitors using watts as a unit of energy</li> </ul> <h3 class="author">SECBATON-GRIFFON updated:</h3> <ul class="changes bgimages16"> <li class="tweak">Starscreen shield capacitors now take draw from a cable knot beneath instead of from the room's APC.</li> <li class="tweak">Starscreen shield generator and capacitor UIs can now be used with no room power, as the powernet now supplies it instead of the room's APC.</li> <li class="tweak">Starscreen shield generator and capacitor UIs no longer use buttons for slowly increasing or decreasing values, they are now replaced with a user input for more precision. In addition, their data bars now show values inside them instead of elsewhere.</li> </ul> <h3 class="author">boy2mantwicethefam updated:</h3> <ul class="changes bgimages16"> <li class="tweak">The LOIC syndicate device is slightly more likely to give hostile laws that affect the station.</li> </ul> <h2 class="date">2026.04.30</h2> <h3 class="author">west3436 updated:</h3> <ul class="changes bgimages16"> <li class="bugfix">Fixed latejoin Deckhands spawning naked.</li> <li class="bugfix">Removed broken gamemodes from Odyssey (revs, challengers, vampire, wizard).</li> <li class="bugfix">Fixed "emergency shuttle" announcements wording on Odyssey.</li> <li class="bugfix">Fixed the radstorm event not affecting any location on Odyssey.</li> <li class="bugfix">Fixed not being able to cancel the bluespace jump before 2.5min.</li> <li class="bugfix">Added a few missing pipes and wires to Odyssey.</li> <li class="bugfix">Fixed exposed turfs within the shuttle turning into hyperspace turfs which would teleport players.</li> <li class="bugfix">Fixed shuttle explosions on the shuttle exposing space while landed on a planet or at the outpost.</li> <li class="bugfix">Fixed numerous shuttle floor bugs resulting in icon state changes and layering issues.</li> <li class="bugfix">Fixed shuttles located in any non-outpost vlevel failing to initialize.</li> <li class="bugfix">Fixed Vox Raiders spawning with a completely unusable shuttle.</li> <li class="bugfix">Fixed invisible "sheet" items appearing in the loot tables.</li> <li class="bugfix">Increased shuttle parking area size so docked shuttles don't hit the map edge.</li> <li class="bugfix">Fixed all broken Odyssey events.</li> <li class="tweak">Moved the Captain's Spare ID to the Bridge on Odyssey.</li> <li class="tweak">Odyssey external airlocks will now (attempt to) close automatically prior to liftoff.</li> <li class="tweak">Properly named the Odyssey airlocks.</li> <li class="tweak">Adjusted the supplies available in Logistics at roundstart.</li> <li class="tweak">Cut loot spawn rate in half.</li> <li class="tweak">Odyssey status displays will now show the remaining time before liftoff.</li> </ul> <h2 class="date">2026.04.29</h2> <h3 class="author">west3436 updated:</h3> <ul class="changes bgimages16"> <li class="tweak">Waistcoats may now be attached to suits as an accessory.</li> </ul> <h2 class="date">2026.04.28</h2> <h3 class="author">Eneocho updated:</h3> <ul class="changes bgimages16"> <li class="bugfix">pAIs should now have proper access to their volume enhancer and newscaster modules.</li> </ul> <h2 class="date">2026.04.27</h2> <h3 class="author">CrazyAmphibian updated:</h3> <ul class="changes bgimages16"> <li class="bugfix">Jungle animals should overpopulate less and not break the server.</li> </ul> <h3 class="author">Eneocho updated:</h3> <ul class="changes bgimages16"> <li class="rscadd">pAIs can now buy the Volume Enhancer module, letting them speak louder, like a megaphone.</li> <li class="rscadd">pAIs now have access to a native newscaster module, letting them engage with the news. They cannot post images, since they don't have cameras.</li> </ul> <h3 class="author">SECBATON-GRIFFON updated:</h3> <ul class="changes bgimages16"> <li class="spellcheck">Many items no longer have an erroneous "the" after the word "your" in output messages relating to them.</li> <li class="bugfix">Disposing chemicals from microwaves now properly puts them in held beakers.</li> <li class="tweak">Bumping into the diagonal end of a diagonal shuttle wall now moves you "along" the wall cardinally, if the other side facing that end has free space to move into opposite of it or yourself in that direction. If another diagonal wall is on the tile facing the other way, you move directly into the tile beside the first wall.</li> <li class="bugfix">Station heatmaps now properly crop more accurate minimum and maximum bounds.</li> <li class="tweak">Station heatmaps now properly account for shuttles, virtual z levels, and the actual main station z level now.</li> <li class="rscadd">Admins now have a verb to view all station z-level heatmaps for themselves.</li> <li class="rscadd">P-ray scanners now show the contents of a crate or locker at half alpha when active and one tile nearby.</li> </ul> <h2 class="date">2026.04.25</h2> <h3 class="author">west3436 updated:</h3> <ul class="changes bgimages16"> <li class="bugfix">Fixed incorrect in/out dirs in the ore processing room.</li> <li class="bugfix">Fixed the stasis room lightswitch being covered by the APC.</li> <li class="bugfix">Fixed the bridge lobby turfs changing colors.</li> <li class="bugfix">Fixed micro meteors not working.</li> <li class="tweak">CMC on Odyssey can now track players on planets.</li> <li class="tweak">Stasis beds now open up the job slot the user occupied.</li> <li class="tweak">Increased the Odyssey pre-flight delay to 30s.</li> <li class="tweak">Enabled weather and day/night effects on external shuttle structures.</li> <li class="tweak">Added more a few more job spawns to Odyssey.</li> <li class="tweak">Added a visual indicator at the transition edge of an encounter zone.</li> <li class="tweak">Added a pAI to Odyssey.</li> <li class="tweak">Blueprints can now add additional areas to a shuttle.</li> <li class="tweak">Hyperspace levels will no longer have persistent gibs/objs/mobs.</li> <li class="tweak">Odyssey crew now will have a 5 second notice before micro meteors strike.</li> </ul> <h2 class="date">2026.04.24</h2> <h3 class="author">jwhitak updated:</h3> <ul class="changes bgimages16"> <li class="bugfix">Can no longer spam pAI buttons to make food or chemicals faster than 15 seconds.</li> </ul> <h3 class="author">west3436 updated:</h3> <ul class="changes bgimages16"> <li class="bugfix">Fixed broken wall smoothing between regular and r-walls.</li> <li class="bugfix">Fixed comms not working on certain maps.</li> </ul> <h2 class="date">2026.04.23</h2> <h3 class="author">CrazyAmphibian updated:</h3> <ul class="changes bgimages16"> <li class="rscadd">Added gold pans, craftable from a few materials. add water and sand, and watch as it turns into ore.</li> </ul> <h3 class="author">Eneocho updated:</h3> <ul class="changes bgimages16"> <li class="bugfix">pAIs can now middle shift click to point like all other mobs.</li> </ul> <h3 class="author">SECBATON-GRIFFON updated:</h3> <ul class="changes bgimages16"> <li class="rscadd">Round end screens now show a "heatmap" of the station with areas most frequently walked through.</li> </ul> <h3 class="author">west3436 updated:</h3> <ul class="changes bgimages16"> <li class="bugfix">Fixed the Supply Shuttle being non-functional on Odyssey due to a variety of reasons.</li> <li class="bugfix">Fixed the incorrectly-configured buttons and conveyor belts in the NT Outpost Cargo Bay.</li> <li class="bugfix">Fixed NT Outpost buildings showing weather indoors.</li> <li class="bugfix">Fixed ROSA panels getting losing sync with their control button.</li> <li class="bugfix">Fixed First Mate not being included as a Head of Staff in the latejoin menu.</li> <li class="bugfix">Added a button to access Virology at the NT Outpost.</li> <li class="bugfix">Anchored the gas extractors in Odyssey so that they properly link with the miner and console.</li> <li class="bugfix">Shuttles should no longer spawn right next to the transition region in encounter areas.</li> <li class="bugfix">The CMC no longer fails to detect people on a shuttle.</li> <li class="bugfix">Weather visual, audio, and physical (damaging) effects will always clear when entering a shuttle from a planet.</li> <li class="bugfix">GPSes will now work on a shuttle if it could normally operate outside of the shuttle on the current vLevel the shuttle occupies.</li> <li class="bugfix">Added a unique Comms Console to Odyssey which allows use regardless of vLevel.</li> <li class="bugfix">Fixed incorrect phone mappings preventing certain phones to show up in "unknown" departments.</li> <li class="bugfix">Fixed inconsistent comms in Odyssey; the ship now has its own relay.</li> <li class="bugfix">Fixed the conveyor belts in the ore processing room at the NT Outpost not functioning properly.</li> <li class="bugfix">References to the Emergency Shuttle will no longer be announced in NTEV Odyssey.</li> <li class="tweak">The Odyssey solar flare event will no longer break all of the lights on the shuttle.</li> <li class="tweak">Non-human mobs will now be deleted entirely when a shuttle lands on them instead of gibbing them and making a mess on the shuttle.</li> <li class="tweak">Renamed "Assistant" to "Deckhand" on Odyssey.</li> <li class="tweak">Added some lights to some dark regions in the NT Outpost.</li> <li class="tweak">Added a unique CMC for Odyssey which always shows the location of crewmembers with suit sensors on in the vLevel the console is currently occupying.</li> <li class="tweak">Wired the unique Odyssey events into the existing events controller.</li> </ul> <h2 class="date">2026.04.22</h2> <h3 class="author">Eneocho updated:</h3> <ul class="changes bgimages16"> <li class="bugfix">pAIs can access their GPS again.</li> </ul> <h3 class="author">west3436 updated:</h3> <ul class="changes bgimages16"> <li class="bugfix">Fixed a number of procgen and vLevel-related runtime errors.</li> </ul> <h2 class="date">2026.04.21</h2> <h3 class="author">west3436 updated:</h3> <ul class="changes bgimages16"> <li class="bugfix">The Emergency Shuttle Panel is no longer unusable on Odyssey.</li> <li class="bugfix">Reduced micrometeor damage and likelihood while in hyperspace.</li> <li class="bugfix">Fixed passive scan not working in hyperspace.</li> <li class="bugfix">Stowaway xenos can now only become Hunters.</li> <li class="bugfix">Reduced old database reboot time for planetary comms while playing on Odyssey.</li> <li class="bugfix">The Bluespace Jump countdown will immediately begin if the comms console breaks.</li> <li class="bugfix">The stowaway Xeno will now always spawn on the ship.</li> <li class="tweak">Added access requirements to bridge, engineering, security office on Odyssey.</li> <li class="tweak">Added backup shuttle computer and comms console boards in two locations to Odyssey.</li> <li class="bugfix">Fixed the escape pods failing to dock at Centcomm or crash into the Emergency Shuttle on all maps.</li> <li class="bugfix">Fixed mined rock turfs at the NT Outpost on Odyssey turning into vacuum turfs.</li> <li class="tweak">Added a few more role spawns to Odyssey.</li> <li class="tweak">Renamed HOP -> "First Mate", CE -> "Navigator" on Odyssey.</li> </ul> <h2 class="date">2026.04.19</h2> <h3 class="author">CrazyAmphibian updated:</h3> <ul class="changes bgimages16"> <li class="rscadd">Lead can now be used in soldering irons</li> <li class="rscadd">Lead now absorbs some power when inside a fission reactor</li> <li class="rscadd">Lead now has a sheet form, and can be crafted into a few items.</li> <li class="rscadd">lead sheets can be used to upgrade certain suits to be more radiation resistant at the cost of slowing the wearer down.</li> </ul> <h3 class="author">SECBATON-GRIFFON updated:</h3> <ul class="changes bgimages16"> <li class="tweak">Wet dry vacuums can now suck reagents up from scattered sand, fruit smudges, pie smudges, fake alien weeds, glue, mucus and robot oil.</li> <li class="rscadd">Unplated reinforced walls can now accept any kind of mineral sheet (namely wood, logs, gold, silver, uranium, diamond, bananium, bricks and plastic) to make reinforced mineral walls. Removal of this plating turns these back into regular unplated walls.</li> </ul> <h2 class="date">2026.04.17</h2> <h3 class="author">Eneocho updated:</h3> <ul class="changes bgimages16"> <li class="rscadd">Gunk Sliders, made with 10u Flour and 2 slabs of either cockroach meat or cricket meat (the mutated versions of these also work).</li> </ul> <h3 class="author">SECBATON-GRIFFON updated:</h3> <ul class="changes bgimages16"> <li class="rscadd">One day while mixing cherry jelly and space lube, players got cherry flavored lube! Their favorite, it works the same as regular lube, including in sodium polyacrylate recipes, with a more cherry tinged hue on floors.</li> </ul> <h2 class="date">2026.04.13</h2> <h3 class="author">CrazyAmphibian updated:</h3> <ul class="changes bgimages16"> <li class="tweak">Reduced frequency of ores on junglestation's roid</li> <li class="rscadd">Added a new food item, created with dinosaur meat.</li> <li class="rscadd">expanded butchering products for several jungle mobs, hunters rejoice!</li> <li class="tweak">tweaked jungle mob AI so that mobs will be less likely to go extinct.</li> </ul> <h3 class="author">Eneocho updated:</h3> <ul class="changes bgimages16"> <li class="tweak">Canvas UI will now group available colors into sets of 5, for easier counting.</li> </ul> <h3 class="author">Inorien updated:</h3> <ul class="changes bgimages16"> <li class="bugfix">You can now embed lots of different video formats on nanopaper. It can't autoplay though.</li> </ul> <h3 class="author">SECBATON-GRIFFON updated:</h3> <ul class="changes bgimages16"> <li class="rscadd">Light replacers can now also recycle their supply box.</li> <li class="rscadd">Light replacers now use a sheet amount UI like lathes for inserting glass and cardboard, instead of only accepting one at a time.</li> <li class="bugfix">Advanced graffiti now works on glass floors.</li> </ul> <h3 class="author">boy2mantwicethefam updated:</h3> <ul class="changes bgimages16"> <li class="tweak">If the Curse of Norwood spellbook shows up in the wizard's spellbook bundle it will now cause another spellbook to appear.</li> </ul> <h3 class="author">west3436 updated:</h3> <ul class="changes bgimages16"> <li class="bugfix">Fixed Wasteland and Jungle planet types never rolling.</li> <li class="bugfix">Fixed multiple Pacification Beacon bugs.</li> </ul> <h2 class="date">2026.04.09</h2> <h3 class="author">CrazyAmphibian updated:</h3> <ul class="changes bgimages16"> <li class="bugfix">powercreepers should no longer spread through the jungle infinitely</li> </ul> <h2 class="date">2026.04.03</h2> <h3 class="author">SECBATON-GRIFFON updated:</h3> <ul class="changes bgimages16"> <li class="rscadd">All shoal credits stored in a round go into their new reserve in the next one. This cannot be removed like normal shoal credits, but still count towards discounts. Reserves do not carry more than one round, so only what was deposited in the previous is added.</li> <li class="rscadd">Urinals can now "flush" on use. This can be interacted with by any held item, or any mob held in a grab up to it. If the water source inside (which now exists) is empty, it will not flush or flushing will end.</li> <li class="tweak">Urinals can now be unanchored and anchored, along with verb rotation support. This automatically updates its position on relevant nearby walls.</li> <li class="tweak">Crowbar destroying a urinal now removes its water source.</li> <li class="tweak">The codebreaker now uses a proper delay bar system for cracking the nuke.</li> </ul> <h2 class="date">2026.04.01</h2> <h3 class="author">CrazyAmphibian updated:</h3> <ul class="changes bgimages16"> <li class="rscadd">Added bells to the trader ship. remember to get a PDA.</li> </ul> <h2 class="date">2026.03.31</h2> <h3 class="author">Eneocho updated:</h3> <ul class="changes bgimages16"> <li class="bugfix">Chef sauce will now look like they were supposed to.</li> </ul> <h2 class="date">2026.03.24</h2> <h3 class="author">SECBATON-GRIFFON updated:</h3> <ul class="changes bgimages16"> <li class="rscadd">Wood planks and logs now grind into sawdust, which can be used to sand floors and briefly blind people.</li> <li class="rscadd">Wood planks and logs, books, newspaper and paper now juices into pulp, at 20, 5, 2 and 1 units each respectively. Tower cap logs also grind into this, along with wood apples which also grind sugar.</li> <li class="rscadd">Pulp can be solidified into wood again at 20 units, with equal parts silicate and frostoil.</li> </ul> <h3 class="author">kernikov updated:</h3> <ul class="changes bgimages16"> <li class="rscadd">You can fabricate plant analyzers in the protolathe.</li> </ul> <h2 class="date">2026.03.23</h2> <h3 class="author">Eneocho updated:</h3> <ul class="changes bgimages16"> <li class="rscadd">Added 5 new mint drinks: Frostbite, Minty Mule, Old Cuban, Caipirinha and English Garden, all require some amount of mint essence, except Frostbite, which takes mint toxin instead.</li> <li class="tweak">The Mojito recipe now also asks for 1u of Mint essence (and makes 1u more per reaction).</li> <li class="tweak">The Orzo Salad recipe now asks for the mint plant instead of the mint candy.</li> <li class="tweak">Mint candies are now either be made with the mint plant instead of aloe, or by replacing the mint with mint toxin.</li> <li class="rscadd">Adds a new explicitly invalid reagent ID subvariant for use on a child of a preexisting one.</li> </ul> <h2 class="date">2026.03.22</h2> <h3 class="author">west3436 updated:</h3> <ul class="changes bgimages16"> <li class="bugfix">Fixed an overlap between the Vox Trade Ship and Exploration Shuttle on Waystation.</li> <li class="bugfix">Fixed an incorrect docking port type on the Deff Exploration Shuttle preventing it from being used.</li> </ul> <h2 class="date">2026.03.19</h2> <h3 class="author">CrazyAmphibian updated:</h3> <ul class="changes bgimages16"> <li class="tweak">Ice will now begin to melt in cooler temperatures, but will now melt slowly, and cool down other reagents in the process.</li> <li class="rscadd">flour and sugar has been added to jungle's kitchen</li> <li class="bugfix">Jungle berry bushes can no longer be dragged</li> <li class="bugfix">PKA vouchers work on the jungle roid now.</li> <li class="tweak">Shakers can now be used while moving.</li> </ul> <h3 class="author">Eneocho updated:</h3> <ul class="changes bgimages16"> <li class="tweak">Updates the tech levels in a full glass of Scientist's Sapience (50u) to match the current player-reachable maximum since it's supposed to be the ultimate science drink. It STILL does not max Illegal nor Anomaly (or Expedition, for that matter).</li> <li class="tweak">Buffs Scientist's Serendipity (<50u) slightly to account for the extra tech levels added throughout the years.</li> </ul> <h3 class="author">SECBATON-GRIFFON updated:</h3> <ul class="changes bgimages16"> <li class="tweak">Reinforced windows on all maps no longer have odd pixel offsets.</li> <li class="imageadd">Reinforced walls being deconstructed now obey wall smoothing.</li> <li class="bugfix">Gibtonite can now be put into and taken out of gibtonite satchels properly.</li> </ul> <h2 class="date">2026.03.12</h2> <h3 class="author">CrazyAmphibian updated:</h3> <ul class="changes bgimages16"> <li class="rscadd">Jungle: The DJ radio satelite has been moved to the surface so you can now broadcast tunes to the station.</li> <li class="rscadd">Jungle: taders will now be notified by PDA (if you have one) that someone is ringing the trade window bell.</li> </ul> <h2 class="date">2026.03.03</h2> <h3 class="author">SECBATON-GRIFFON updated:</h3> <ul class="changes bgimages16"> <li class="bugfix">Screwdrivers and crowbars now work on auto outfitters, allowing their panels to be opened and parts to be pried out.</li> </ul> <h2 class="date">2026.03.02</h2> <h3 class="author">CrazyAmphibian updated:</h3> <ul class="changes bgimages16"> <li class="rscadd">Bloody footsteps (and other decals) can now appear on the asteroid (among other tiles). traitors beware!</li> <li class="rscadd">added a unique glass sprite to jungle juice.</li> </ul> <h3 class="author">Eneocho updated:</h3> <ul class="changes bgimages16"> <li class="imageadd">Jungle Juice glass drink icon</li> </ul> <h3 class="author">SECBATON-GRIFFON updated:</h3> <ul class="changes bgimages16"> <li class="bugfix">Basketballs no longer phase into walls or dense contents when bounced, instead just landing on the tile the user is on.</li> <li class="imageadd">Broken and burnt tiles now have many, many more unique sprites thanks to the overlay system.</li> <li class="rscadd">Sound synthesizers can now accept assemblies to play their sound with.</li> </ul> <h2 class="date">2026.02.26</h2> <h3 class="author">CrazyAmphibian updated:</h3> <ul class="changes bgimages16"> <li class="rscadd">added a new drink made with berry juice, vodka, and orange juice</li> </ul> <h2 class="date">2026.02.24</h2> <h3 class="author">CrazyAmphibian updated:</h3> <ul class="changes bgimages16"> <li class="tweak">you can now click on a lit cig in hand to smoke on it. help/grab intent only</li> </ul> <h3 class="author">GermanSanta updated:</h3> <ul class="changes bgimages16"> <li class="rscadd">Rose Seeds to Botany Vending Machine, Rose Incense for Chaplain Incense Sticks, and Rose Shirt Accessory</li> </ul> <h3 class="author">SECBATON-GRIFFON updated:</h3> <ul class="changes bgimages16"> <li class="rscadd">Ambrosia seeds of all kind are more plentiful on april 20th, being stocked to 420 on seed vendors, with 420 deus seeds in premium, and with discounted cruciatus uplink items.</li> <li class="rscadd">Seed vendors now replenish their ambrosia vulgaris (and deus if applicable) stock on 4:20pm GMT in real life time.</li> <li class="bugfix">Windows now show up properly on cameras and similar image renderings again.</li> <li class="bugfix">Buildmode and RCD windows now have proper sprites.</li> </ul> <h2 class="date">2026.02.19</h2> <h3 class="author">CrazyAmphibian updated:</h3> <ul class="changes bgimages16"> <li class="bugfix">fixed some bugs due to virtual z-levels on jungle</li> </ul> <h2 class="date">2026.02.08</h2> <h3 class="author">west3436 updated:</h3> <ul class="changes bgimages16"> <li class="bugfix">Fixed the Vox Trade Probe sending players to deep space when they enter it.</li> <li class="bugfix">Fixed the climate computers in the Snaxi space lounge not showing the surface's weather.</li> </ul> <h2 class="date">2026.02.07</h2> <h3 class="author">CrazyAmphibian updated:</h3> <ul class="changes bgimages16"> <li class="bugfix">jungle: removed a duplicate grinder in bar</li> <li class="bugfix">jungle: fixed overlapping sink and air alarm in kitchen</li> </ul> <h3 class="author">Eneocho updated:</h3> <ul class="changes bgimages16"> <li class="spellcheck">Cargonian nanobots typofix</li> </ul> <h3 class="author">west3436 updated:</h3> <ul class="changes bgimages16"> <li class="rscadd">Replaced zLevels with Virtual zLevels.</li> </ul> <h2 class="date">2026.02.06</h2> <h3 class="author">SECBATON-GRIFFON updated:</h3> <ul class="changes bgimages16"> <li class="tweak">Admin test dummies and centcomm officials now have their own accounts on their IDs, with infinite funds.</li> </ul> <h2 class="date">2026.02.04</h2> <h3 class="author">DeityLink updated:</h3> <ul class="changes bgimages16"> <li class="rscadd">Added Suit Jackets that can be sewn from cloth. Same cost and crafting duration as a labcoat, can have its buttons separately dyed.</li> <li class="rscadd">Examining a Cauldron now tells you how to pour or remove reagents from them.</li> <li class="tweak">Bleach is now much more efficient at cleaning. Previously part of its function required 1u of it to be used at once (namely to remove paint from floors). Now any amount of bleach in a mix will provide its full effects.</li> </ul> <h3 class="author">SECBATON-GRIFFON updated:</h3> <ul class="changes bgimages16"> <li class="rscadd">Admins can now make use of procnades, that, when spawned and used by someone with debug privileges, can be set to call a proc on type filtered atoms in a range when thrown at a desired turf.</li> <li class="tweak">Corium is now much more likely to show up in explosions from fission reactors, with only a 5% chance of deletion.</li> </ul> <h3 class="author">braplord updated:</h3> <ul class="changes bgimages16"> <li class="tweak">Deff: perma maint windows dont have rwalls beneath them anymore</li> <li class="bugfix">Deff: double airlock in the brig was removed</li> <li class="bugfix">Deff: library computer in perma was made accessible again</li> </ul> <h2 class="date">2026.02.03</h2> <h3 class="author">SECBATON-GRIFFON updated:</h3> <ul class="changes bgimages16"> <li class="imageadd">Book spines on bookcases can now have unique spine colours to further distinugish them</li> <li class="bugfix">The erroneous white pixel from Defficiency's mancrowave sprite has been removed</li> <li class="bugfix">GALizing mancrowave beds now have a visible sprite on Defficiency.</li> </ul> <h2 class="date">2026.02.02</h2> <h3 class="author">SECBATON-GRIFFON updated:</h3> <ul class="changes bgimages16"> <li class="bugfix">Basic browser datum popups now account for DPI.</li> <li class="tweak">Destination tagger UIs are now wide enough to see all of its rows.</li> </ul> <h2 class="date">2026.02.01</h2> <h3 class="author">Eneocho updated:</h3> <ul class="changes bgimages16"> <li class="bugfix">Flax and mint should be organized properly on the seed vendor.</li> </ul> <h3 class="author">SECBATON-GRIFFON updated:</h3> <ul class="changes bgimages16"> <li class="imageadd">Gas overlays no longer look the same on every turf, now being varied a bit for plasma, cryotheum and N2O.</li> <li class="rscadd">Empty bookbags can now be filled with the contents of a bookcase shelf.</li> <li class="bugfix">Printed database books from checkout computers now have their proper spine colors for each icon state.</li> </ul> <h2 class="date">2026.01.31</h2> <h3 class="author">CrazyAmphibian updated:</h3> <ul class="changes bgimages16"> <li class="rscadd">Added a new drink that traitors can order</li> <li class="tweak">soda should no longer give you hypothermia</li> </ul> <h3 class="author">Eneocho updated:</h3> <ul class="changes bgimages16"> <li class="rscadd">Mint plants have been added to the hydroponics seed vendor.</li> <li class="rscadd">Mint essence can be concentrated into its pure toxin form by heating it to 100°C.</li> <li class="tweak">Mint toxin is now toxic to diona, shrooms, catbeasts and insectoids if ingested. Mint essence remains non-toxic.</li> <li class="tweak">Mint toxin and Mint essence now work as tray insecticides/deweeders. Mint toxin is also slightly toxic to the plant itself, so be careful when using it.</li> <li class="imageadd">Reusing the old defunct shand icons with some tweaks here and there.</li> </ul> <h3 class="author">SECBATON-GRIFFON updated:</h3> <ul class="changes bgimages16"> <li class="tweak">Janicarts can now be verb toggled to turn autocleaning off, on everything except advanced floor graffiti, or on everything.</li> <li class="rscadd">Book binders can now set the name, author, cover, and spine of a book; and use multiple sheets to bind into one book. They have been given a UI to facilitate this. They can now also accept upgrades for faster binding, and have a circuitboard allowing for easier construction of these machines from R&D.</li> <li class="rscadd">Barcode scanners now if they are linked to a computer on examining, and now have their mode system replaced with a priority one: first, it checks if the book is in the library inventory and adds it if it isn't, then checks it in if checked out, and then finally adds it to the buffer if neither is possible. This even works on bookbags with books inside it.</li> </ul> <h3 class="author">braplord updated:</h3> <ul class="changes bgimages16"> <li class="tweak">Deff: paramedic station now has a defibrillator</li> <li class="tweak">Deff: minor changes in the treatment area</li> <li class="tweak">Deff: re-arranged some pipes in medbay</li> <li class="tweak">Deff: expanded cryo and surgery</li> <li class="bugfix">Deff: fixed missing pipes in the brig</li> <li class="bugfix">Deff: placed a cautery in the operating theatre</li> <li class="bugfix">Deff: hydroponics fridge in perma was moved and now prisoners can actually reach it</li> </ul> <h2 class="date">2026.01.29</h2> <h3 class="author">Blonichu updated:</h3> <ul class="changes bgimages16"> <li class="bugfix">Fixed a bug where wirecutters could not be used for ghetto implant surgery.</li> </ul> <h3 class="author">vampirebat74 updated:</h3> <ul class="changes bgimages16"> <li class="tweak">Adds customization to the megabeast panel, minor megabeast proc improvements</li> </ul> <h2 class="date">2026.01.27</h2> <h3 class="author">Blonichu updated:</h3> <ul class="changes bgimages16"> <li class="tweak">Changed pluck surgery to require Grab Intent.</li> </ul> <h3 class="author">CrazyAmphibian updated:</h3> <ul class="changes bgimages16"> <li class="tweak">air alarms and other atmos UIs will no longer show unimportant gasses</li> </ul> <h3 class="author">SonixApache updated:</h3> <ul class="changes bgimages16"> <li class="rscadd">You can now print cutlery at the autolathe</li> <li class="imageadd">Added teflon variants of all cutlery.</li> <li class="tweak">Adjusted some of the contents of the dinnerware vendor</li> </ul> <h3 class="author">gurfan updated:</h3> <ul class="changes bgimages16"> <li class="rscadd">Added support for custom blood overlays and surgery-specific blood overlays.</li> <li class="rscadd">Adds surgical blood overlays for the (unupgraded) scalpel, hemostat, retractor and circular saw. (Sprites Credit: Kilozombie)</li> <li class="bugfix">Fixes items sometimes not getting bloodied the first time blood is applied.</li> <li class="tweak">Most surgery steps will now bloody hands (and tools) by default.</li> <li class="tweak">Very bloody surgery steps (previously only alien embryo removal and sex changes) will now spray blood at the surgeon.</li> <li class="tweak">Cutting off a limb is now a very bloody surgery step.</li> </ul> <h2 class="date">2026.01.26</h2> <h3 class="author">DeityLink updated:</h3> <ul class="changes bgimages16"> <li class="bugfix">Fixed nearsightedness and blurriness not being properly disabled when the status effects expire and the fancy effects are disabled</li> </ul> <h3 class="author">SECBATON-GRIFFON updated:</h3> <ul class="changes bgimages16"> <li class="tweak">Bookshelves now accurately display the amount and color of books on their shelves.</li> </ul> <h2 class="date">2026.01.25</h2> <h3 class="author">CrazyAmphibian updated:</h3> <ul class="changes bgimages16"> <li class="bugfix">Fixed some minor mapping issues with jungle, primarly in medbay</li> <li class="bugfix">fixed obs-spawned bomberman arenas spawning on the wrong zlevel</li> <li class="bugfix">fixed the spur creating spaced asteroid turfs underground</li> <li class="bugfix">potentially fixed animals not properly dying, and improved consistency of death logic.</li> <li class="bugfix">shuttles should be able to be constructed on junglestation</li> <li class="tweak">reduced the size of jungle's xenobio</li> <li class="rscadd">added mules to jungle's cargo bay</li> </ul> <h3 class="author">DeityLink updated:</h3> <ul class="changes bgimages16"> <li class="experiment">The General Settings tab of the Character Setup window has been split into 4 tabs, including ones for Graphics, UI, and Audio settings.</li> <li class="experiment">The new Graphics Settings tab has a new Fancy Visual Filters toggle to replace the new blurry and nearsightedness filters with alternatives that don't rely on Byond's built-in filter effects. For players who either don't like the filters, or who experience framedrops on their machine.</li> </ul> <h3 class="author">braplord updated:</h3> <ul class="changes bgimages16"> <li class="rscdel">Deff: the weird observation hallway was removed and the entrance to overflow is in surgery itself</li> <li class="tweak">Deff: medbay's eva now has its own set of air alarms, apcs, etc instead of being an extension of overflow</li> <li class="tweak">Deff: expanded research slightly</li> <li class="tweak">Deff: moved cloning below genetics</li> <li class="tweak">Deff: put cryo in an open alcove where cloning used to be</li> <li class="tweak">Deff: flipped surgery vertically, so that the observation room is at the bottom</li> <li class="tweak">Deff: expanded paramedic station slightly</li> <li class="tweak">Deff: R&D's machines were re-arranged</li> <li class="tweak">Deff: expanded medbay's equipment room</li> <li class="tweak">Deff: made the pipe layout in virology less chaotic, painted over some tiles, moved around machines and objects</li> <li class="tweak">Deff: minor object adjustments throughout medbay</li> </ul> <h2 class="date">2026.01.24</h2> <h3 class="author">CrazyAmphibian updated:</h3> <ul class="changes bgimages16"> <li class="tweak">you can now directly add ice crystals into drinking glasses</li> <li class="tweak">crewmembers have now been informed about bartending terminology, and will now recognize that a drink with ice in it is "on the rocks"</li> </ul> <h3 class="author">SECBATON-GRIFFON updated:</h3> <ul class="changes bgimages16"> <li class="bugfix">Alarm airlocks no longer slow down roundstart init by opening.</li> </ul> <h2 class="date">2026.01.22</h2> <h3 class="author">west3436 updated:</h3> <ul class="changes bgimages16"> <li class="experiment">Added Junglestation to the map rotation.</li> </ul> <h2 class="date">2026.01.21</h2> <h3 class="author">SonixApache updated:</h3> <ul class="changes bgimages16"> <li class="bugfix">Certain spells no longer send the world global perform and cast messages.</li> </ul> <h3 class="author">braplord updated:</h3> <ul class="changes bgimages16"> <li class="rscdel">Deff: visiting room removed</li> <li class="rscadd">Deff: new interrogation room</li> <li class="rscadd">Deff: a TV monitor was placed in the lobby, letting you spy on prisoners</li> <li class="tweak">Deff: a few lobby changes</li> <li class="tweak">Deff: moved the courtroom by a single tile</li> <li class="tweak">Deff: moved or replaced objects in sec equipment, perma, and other adjacent areas</li> <li class="tweak">Deff: small adjustments to captain's office</li> </ul> <h3 class="author">west3436 updated:</h3> <ul class="changes bgimages16"> <li class="tweak">Gym rats exercising will no longer spam chat.</li> </ul> <h2 class="date">2026.01.19</h2> <h3 class="author">GermanSanta updated:</h3> <ul class="changes bgimages16"> <li class="rscadd">Adds a Leprechaun Suit to the Autodrobe</li> </ul> <h3 class="author">SECBATON-GRIFFON updated:</h3> <ul class="changes bgimages16"> <li class="tweak">Bots, mechas, and vehicles with valid access can now cross tape with valid access.</li> </ul> <h2 class="date">2026.01.18</h2> <h3 class="author">DeityLink updated:</h3> <ul class="changes bgimages16"> <li class="bugfix">Fixed a bunch of rendering issues (paintings being black, fire being opaque, etc...)</li> <li class="tweak">Fire now gets rendered above objects and mobs. Let us know if you like it.</li> <li class="bugfix">hotfix'd runechat but also all runechat now shows up above darkness, let us know if it's good or bad.</li> </ul> <h3 class="author">SECBATON-GRIFFON updated:</h3> <ul class="changes bgimages16"> <li class="bugfix">People can now automatically cross tape again with relevant access.</li> <li class="rscadd">All maps now have the same two-stop system for unloading cargo crates now, to accommodate their opening of windoors.</li> <li class="tweak">Erroneous pipes and terminals have been removed from Snaxi TEG room.</li> <li class="tweak">The hovering lights in Snaxi HoP office have been moved as to not hover over things.</li> <li class="tweak">The brig lobby button on Snaxi now works for both back doors and is now joined by a new one that controls the front doors too.</li> <li class="tweak">Snaxi now has request consoles in medbay, medbay storage, genetics and chemistry.</li> <li class="tweak">The bottom window on the Snaxi cargo bay chute is no longer one-way, for some reason.</li> </ul> <h2 class="date">2026.01.17</h2> <h3 class="author">CrazyAmphibian updated:</h3> <ul class="changes bgimages16"> <li class="rscdel">Jungle: removed foliage regrowth</li> <li class="tweak">Jungle: adjusted backend mob typing</li> <li class="tweak">Jungle: adjusted backend turf typing</li> </ul> <h3 class="author">DeityLink updated:</h3> <ul class="changes bgimages16"> <li class="bugfix">Fixed players with bloody feet not adding footprints when leaving a tile, only when arriving on one, resulting in only half the expected footprints showing up (this bug has been around for 4 years, thanks for the fix Exxion).</li> <li class="bugfix">Fixed bloody footprints sometimes not appearing red when the Noir gene is enabled despite being red.</li> <li class="bugfix">Fixed some blood splatters not being affected by blurriness/nearsightedness</li> <li class="bugfix">Fixed the blindness overlay sometimes going away and causing runtimes (namely when someone dies then gets defib'd)</li> <li class="bugfix">Fixed observers being unable to properly zoom in</li> </ul> <h3 class="author">SECBATON-GRIFFON updated:</h3> <ul class="changes bgimages16"> <li class="bugfix">Crates should no longer spawn under the shuttle doors when bought.</li> </ul> <h2 class="date">2026.01.12</h2> <h3 class="author">GermanSanta updated:</h3> <ul class="changes bgimages16"> <li class="rscadd">Sailor Moon Hair</li> </ul> <h3 class="author">west3436 updated:</h3> <ul class="changes bgimages16"> <li class="rscadd">Added the Bluespace Emergency Recall Tool, Shuttle Holopainter, Pacification Beacon, Phasic Gas Dowser, and Holofield Generator which can be printed after obtaining Exploration tech.</li> <li class="tweak">Removed supermatter shards and crystals from the procgen loot pool</li> <li class="bugfix">Fixed things falling off shuttle walls when taking off or landing.</li> </ul> <h2 class="date">2026.01.11</h2> <h3 class="author">DeityLink updated:</h3> <ul class="changes bgimages16"> <li class="bugfix">Fixed pepper spray specifically still having delayed blindness unless your mouth was covered.</li> <li class="bugfix">The nearsightedness and blurriness effects are now disabled when you die even if you remain in your corpse.</li> <li class="bugfix">Fixed the blindness overlay becoming visible to observers should they de-zoom far enough.</li> </ul> <h2 class="date">2026.01.10</h2> <h3 class="author">DeityLink updated:</h3> <ul class="changes bgimages16"> <li class="bugfix">Fixed stuff that was supposed to instantly blind you such as a changeling's sting, a pie to the face, or pepper spray. Those once again apply the full blindness overlay immediately.</li> <li class="bugfix">Fixed temporary blindness durations that didn't account for the last 10 ticks no longer being full blindness, resulting it only the sides of the screen being slightly blurry.</li> <li class="rscadd">Getting splatted by a pie now temporarily applies the old blurry (cumvision) overlay</li> </ul> <h2 class="date">2026.01.09</h2> <h3 class="author">DeityLink updated:</h3> <ul class="changes bgimages16"> <li class="experiment">Reworked the way impaired vision gets rendered. The "grate" effect has been removed and instead a sphere of darkness and blurriness smoothly closes-in around your character. At low impairment values (1-2), you will only see a bit of blurriness in the corners of your view distance. At max impairment (10), it looks just like when you were blind before.</li> <li class="experiment">Impairment increases based on your eye damage (with default eyes you start seeing effects from 5 damage, but it now takes 35 damage to go fully blind), whether you have the nearsightedness disability (3), whether you are wearing hats or glasses that reduce your vision (welder hat/goggles for instance, 5), and decreases when wearing prescription glasses (-3) or using advanced eyes (-2). It can also increase temporarily from stuff that could previously temporarily blind you. Let it be known that non-nearsighted people can still wear prescription glasses to counteract other sources of vision impairment, such as welder helmets.</li> <li class="tweak">Imidazoline has been greatly enhanced at stopping temporary blindness over a shorter period of time, on top of its previous benefits.</li> <li class="experiment">Reworked the way blurry vision gets rendered. It now makes your whole screen (minus the UI) slightly blurry instead of a white fog appearing over everything (aka cumvision).</li> <li class="bugfix">Fixed being able to see beyond the range of the old blindness sprites when using binoculars, sniper, or farsight gene.</li> <li class="rscadd">Holding a cane now lets you see on the tile adjacent to yours regardless of what type of blindness you have.</li> <li class="rscadd">Prescription Glasses now have the reverse effect for players who are NOT nearsighted. Note that this applies specifically to glasses and scanner that have prescription specified in their name. CMO Medhuds and any other types of glasses that also provided nearsightedness correction still correct the eyesight of nearsighted players, without making it blurry for non-nearsighted ones.</li> <li class="rscadd">The Cheap Glasses cargo crate now also contains a pair of cosmetic glasses. Those look just like regular prescription glasses but with none of the eyesight correction, allowing non-nearsighted player to wear those without seeing things blurry.</li> </ul> <h3 class="author">SECBATON-GRIFFON updated:</h3> <ul class="changes bgimages16"> <li class="bugfix">Table doors can now check access from bots, mechas and vehicles.</li> </ul> <h3 class="author">gurfan updated:</h3> <ul class="changes bgimages16"> <li class="tweak">TTV explosions no longer have a max range when occurring outside the station's Z level.</li> </ul> <h3 class="author">vampirebat74 updated:</h3> <ul class="changes bgimages16"> <li class="rscadd">Added crab apples, a mutation of apples that spawns a neutral mob when eaten or planted</li> </ul> <h2 class="date">2026.01.08</h2> <h3 class="author">CrazyAmphibian updated:</h3> <ul class="changes bgimages16"> <li class="rscadd">The shoal has now started catering to smokers, and have stocked trade outfitters with shoal-created cigarettes and lighters for a "modest" price.</li> </ul> <h3 class="author">DeityLink updated:</h3> <ul class="changes bgimages16"> <li class="rscadd">Added a second close button to the rune drawing interface that isn't right on top of your character.</li> <li class="rscadd">Hovering your cursor over the rune glyphs now displays a tooltip telling you their (english) name (which could already be read in the bottom left corner but many never noticed)</li> </ul> <h3 class="author">Eneocho updated:</h3> <ul class="changes bgimages16"> <li class="tweak">Spades and hatchets are reasonably priced in the autolathe now.</li> </ul> <h3 class="author">SECBATON-GRIFFON updated:</h3> <ul class="changes bgimages16"> <li class="imageadd">The internals button now looks different if humanoid mobs breathe nitrogen or plasma.</li> </ul> <h3 class="author">west3436 updated:</h3> <ul class="changes bgimages16"> <li class="tweak">Converted the CMC UI to TGUI.</li> </ul> <h2 class="date">2026.01.07</h2> <h3 class="author">DeityLink updated:</h3> <ul class="changes bgimages16"> <li class="imageadd">Added particles to the Occult Blood Test chemical reaction that display the flames that were only depicted in flavor text until now.</li> <li class="imageadd">Added a custom sound to the Occult Blood Test chemical reaction that varies in volume depending on how many flames are created.</li> </ul> <h3 class="author">Eneocho updated:</h3> <ul class="changes bgimages16"> <li class="tweak">You can now make snowballs from box of winter snow easier without needing to drop your existing snowball first.</li> </ul> <h3 class="author">Inorien updated:</h3> <ul class="changes bgimages16"> <li class="bugfix">Pipenets should build more reliably now, fixing strange cases where gas wouldn't flow through devices</li> <li class="bugfix">AIs can once again state laws containing " without crashing their nanoui</li> </ul> <h3 class="author">SonixApache updated:</h3> <ul class="changes bgimages16"> <li class="bugfix">wiping off someone else's make-up now actually works</li> </ul> <h3 class="author">west3436 updated:</h3> <ul class="changes bgimages16"> <li class="bugfix">Fixed using shovels on snow not producing snowballs.</li> </ul> <h2 class="date">2026.01.04</h2> <h3 class="author">vampirebat74 updated:</h3> <ul class="changes bgimages16"> <li class="rscadd">Adds containment cell vaults and the "abnormality" spawner</li> </ul> <h2 class="date">2026.01.03</h2> <h3 class="author">CrazyAmphibian updated:</h3> <ul class="changes bgimages16"> <li class="bugfix">equalizone no longer increases total damage when you have non-organic limbs</li> <li class="tweak">equalizone synthesis is now more efficent</li> <li class="tweak">all fission reactions now take half as long, and make/require double the power</li> <li class="bugfix">Fixed multitools being unable to change frequencies of atmos devices</li> </ul> <h3 class="author">DeityLink updated:</h3> <ul class="changes bgimages16"> <li class="rscadd">All mechas can now punch mobs, windows and grilles, when they have no weapons equipped, a feat no longer reserved to combat mechas. By default their punchs deal 10 damage to mobs, ripleys and clarkes deal 15, and combat mechas deal 30 (those are still the only one that can break walls).</li> <li class="rscadd">Mecha punchs are now also compatible with attack animations, courtesy of Dilt</li> <li class="rscadd">Honkers punch deal no damage but play the bikehorn sound.</li> <li class="tweak">Unarmed mecha punchs now only have a 50% chance of paralyzing players, down from 100%, giving their victims a chance of escaping.</li> <li class="bugfix">Unarmed mechas on harm intent can now punch down cult structures.</li> <li class="bugfix">Fixed mechas being able to punch mobs and objects through windows.</li> </ul> <h3 class="author">Inorien updated:</h3> <ul class="changes bgimages16"> <li class="bugfix">Roundstart open digital/manual valves no longer have a chance to be bricked</li> <li class="bugfix">AIs can once again toggle digital T valves</li> </ul> <h3 class="author">SECBATON-GRIFFON updated:</h3> <ul class="changes bgimages16"> <li class="rscadd">Detective scanners, fingerprint cards, evidence bags, and other relevant items can now be placed inside the detective's forensic computer without fiddling with menus, if logged in and possible to do so.</li> <li class="tweak">Detective forensics computers now auto update their screen when scanning.</li> <li class="tweak">Detective forensic computers now have some actual nice looks to their UI, with some formatting consistency on user messages too.</li> <li class="rscadd">R&D can now make stasis and bluespace vials, both for bluespace 4 and materials 6 research at 250 units of glass, iron, uranium and diamond; 1000 total. Bluespace vials hold double the amount at 50 units, and stasis vials do not allow any reactions. Relevant sprites for the vial boxes have also been added.</li> <li class="imageadd">Vox and plasmamen now have unique suffocation warning sprites, based on the air they breathe.</li> </ul> <h3 class="author">SonixApache updated:</h3> <ul class="changes bgimages16"> <li class="tweak">Synergy: Fixed some brig issues.</li> </ul> <h3 class="author">jwhitak updated:</h3> <ul class="changes bgimages16"> <li class="rscadd">The library may contain several library books already printed at round start.</li> <li class="rscadd">Library books may now be rarely found in maint.</li> </ul> <h3 class="author">vampirebat74 updated:</h3> <ul class="changes bgimages16"> <li class="bugfix">Fixed the fact that SCP-173 could not be pushed or pulled.</li> <li class="tweak">SCP-173 invulnerability removed and cooldowns assigned</li> </ul> <h3 class="author">west3436 updated:</h3> <ul class="changes bgimages16"> <li class="tweak">Implemented backend changes to speed up zLevel creation.</li> </ul> <h2 class="date">2026.01.02</h2> <h3 class="author">DeityLink updated:</h3> <ul class="changes bgimages16"> <li class="soundadd">enhanced the smash sound that plays when hitting people with fire extinguisher and some other weapons</li> <li class="rscadd">Cultists that just died now have a gauge on their screen that ticks down how much time they have left to turn into shades. The gauge can be clicked as a shortcut to the ghost verb.</li> <li class="bugfix">Fixed cultists opening the prompt to turn into a shade but clicking the Shade button after the 60 seconds are up, resulting into their body turning to dust...without them turning into a shade.</li> <li class="rscadd">Cult: The Obsidian Pillars that spawn across the station during the bloodstone phase now emit a stream of blood particles that drift straight toward the bloodstone, revealing its location to the crew much more explicitely.</li> <li class="rscadd">Cult: The Obsidian Pillars also show up on the cult altar's holomap now because it looks neat.</li> <li class="bugfix">Cult: Fixed many items (surgery tools for instance) being unable to damage cult buildings due to subtype shenanigans. This is especially beneficial to the crew as melee weapons deal extra damage to cult buildings, a circular saw can break the Bloodstone in 30 hits.</li> <li class="bugfix">Cult: Fixed only the first 4 of the crystals on the Tear Reality ritual lighting up. All 8 crystals will now light up as the dance proceeds.</li> </ul> <h3 class="author">Inorien updated:</h3> <ul class="changes bgimages16"> <li class="bugfix">Piano UI doesn't flicker any more and can even be resized too</li> <li class="bugfix">After 8 years, robotic limbs once again spark when dropping something while malfunctioning</li> <li class="bugfix">CHEATERS NEVER PROSPER Tetris won't remind you on every single line clear</li> </ul> <h3 class="author">west3436 updated:</h3> <ul class="changes bgimages16"> <li class="bugfix">Removed a light tube floating in space on Box.</li> <li class="bugfix">Removed the Gas Extraction Console on the Box bridge.</li> </ul> <h2 class="date">2025.12.30</h2> <h3 class="author">Inorien updated:</h3> <ul class="changes bgimages16"> <li class="bugfix">UI colour can once again be set in Character Prefs (no immediate update mid-round)</li> </ul> <h3 class="author">SECBATON-GRIFFON updated:</h3> <ul class="changes bgimages16"> <li class="bugfix">Shuttle turfs now count as blocked again for supply crate buying.</li> </ul> <h2 class="date">2025.12.29</h2> <h3 class="author">CrazyAmphibian updated:</h3> <ul class="changes bgimages16"> <li class="rscadd">multitools have been given a firmware update that allows them to modify the settings of certian atmospheric devices, such as vent pumps and scrubbers</li> </ul> <h3 class="author">Inorien updated:</h3> <ul class="changes bgimages16"> <li class="bugfix">Dead, unconscious and otherwise movement-impaired people can no longer resist out of inflatable shelters</li> <li class="rscadd">Borgs may use the markers {AINAME} and {###} in their names for substitution to their controlling AI name (or "AI" if one doesnt exist) and 3-digit ident code respectively.</li> <li class="bugfix">People who got borged by machines like autoborger and malf recharge station will no longer be called literal {AINAME} Minion {###}</li> <li class="bugfix">Assemblies can now be detached from door wires and vending machines and stuff using an empty hand</li> <li class="bugfix">Areas now update properly when radstorms and such begin and end</li> </ul> <h3 class="author">SECBATON-GRIFFON updated:</h3> <ul class="changes bgimages16"> <li class="tweak">Handheld TVs can now view their camera bugs in their own window, with much easier switching between them.</li> <li class="tweak">The PDA multi-messager now has a proper UI with an option to turn poll sending on or off on the page.</li> <li class="bugfix">Snow on cargo shuttles no longer blocks space for crates to be ordered.</li> <li class="tweak">Table doors can now be NPC tampered, wirejacked and AI hacked when electronics are installed.</li> <li class="tweak">People can now be tabled on table doors when closed.</li> <li class="tweak">Table doors are now a little more animated when opening and closing.</li> <li class="bugfix">Table doors can now be emagged without access.</li> <li class="bugfix">Installing working electronics to a table door now removes the emagged state of it.</li> </ul> <h3 class="author">boy2mantwicethefam updated:</h3> <ul class="changes bgimages16"> <li class="tweak">Cryoxadone and Clonexadone now provide double the amount of healing if the occupant has a body temperature below 95K.</li> <li class="bugfix">Fixed a 2 year old bug I accidentally caused where fireballs dealt far less damage than they should. They are now powerful again.</li> </ul> <h3 class="author">hacker-on-steroids updated:</h3> <ul class="changes bgimages16"> <li class="tweak">mech RED module now uses the new RCD interface</li> </ul> <h2 class="date">2025.12.26</h2> <h3 class="author">Inorien updated:</h3> <ul class="changes bgimages16"> <li class="bugfix">Custom religions work again</li> <li class="bugfix">Magnetically Suspended Gas Storage machine mouse drag pressure setting works again</li> </ul> <h2 class="date">2025.12.25</h2> <h3 class="author">Inorien updated:</h3> <ul class="changes bgimages16"> <li class="bugfix">Timers running on their own (no assembly) can count down once again, after a week of holiday</li> <li class="bugfix">Cryo tubes now update their appearance correctly when equipment power drops</li> </ul> <h3 class="author">SECBATON-GRIFFON updated:</h3> <ul class="changes bgimages16"> <li class="tweak">The wallrot random event no longer targets shuttles or shuttle walls.</li> </ul> <h3 class="author">braplord updated:</h3> <ul class="changes bgimages16"> <li class="bugfix">Deff: paramedic station is now powered</li> <li class="bugfix">eva tank storage no longer has plasma</li> <li class="bugfix">removed an out of place pipe</li> </ul> <h3 class="author">hacker-on-steroids updated:</h3> <ul class="changes bgimages16"> <li class="rscadd">robotics console should now display cyborg location</li> </ul> <h3 class="author">jwhitak updated:</h3> <ul class="changes bgimages16"> <li class="bugfix">Admins will not get as spammed when research servers lose tech levels due to heat damage.</li> </ul> <h3 class="author">west3436 updated:</h3> <ul class="changes bgimages16"> <li class="bugfix">Fixed turfs changed on shuttles after roundstart aren't changed into /turf/space on movement.</li> <li class="bugfix">Fixed incorrect exploration lockdown timing.</li> <li class="bugfix">Fixed the incorrectly-typed docking port on Deff preventing the Exploration Shuttle from working.</li> </ul> <h2 class="date">2025.12.24</h2> <h3 class="author">Inorien updated:</h3> <ul class="changes bgimages16"> <li class="bugfix">Archive-ready Diskset no longer contains an un-archivable NT disk if it was researched</li> </ul> <h3 class="author">west3436 updated:</h3> <ul class="changes bgimages16"> <li class="rscadd">Added Surface Gas Extractors which can be used to mine gasses on planets and send them to a linked Gas Receiver.</li> </ul> <h2 class="date">2025.12.23</h2> <h3 class="author">SECBATON-GRIFFON updated:</h3> <ul class="changes bgimages16"> <li class="rscadd">Warden, detective and internal affairs agent offices now support disposals with sorting junctions for deliveries. They have been added to all the relevant maps.</li> <li class="rscadd">Sorting junctions now support more than one destination tag. Destination taggers will now have a toggle between adding to these or replacing them, defaulting at replacing. The blobs of pipes that output to both security and heads of security have now been replaced with a single multiple output general security department sorting junction on all relevant maps. (Note that this does not affect deliveries, as these are further separated along their disposal lines afterwards)</li> </ul> <h3 class="author">west3436 updated:</h3> <ul class="changes bgimages16"> <li class="bugfix">Fixed multiple story ruins spawning on a planet.</li> </ul> <h2 class="date">2025.12.22</h2> <h3 class="author">SECBATON-GRIFFON updated:</h3> <ul class="changes bgimages16"> <li class="rscadd">Rapid construction devices can now set the access direction of fulltile doors, and its inversion.</li> </ul> <h3 class="author">braplord updated:</h3> <ul class="changes bgimages16"> <li class="rscadd">Deff: telescience now has its own patient dumpster</li> <li class="tweak">Deff: added some items</li> <li class="tweak">Deff: removed the body scanner from overflow</li> <li class="bugfix">Deff: fixed some pipes</li> </ul> <h2 class="date">2025.12.21</h2> <h3 class="author">SECBATON-GRIFFON updated:</h3> <ul class="changes bgimages16"> <li class="bugfix">Beer now makes people dizzy again if only one type is consumed.</li> </ul> <h3 class="author">braplord updated:</h3> <ul class="changes bgimages16"> <li class="rscadd">Defficiency: new shared telesience space between research and medbay</li> <li class="rscadd">Defficiency: more disposal bins</li> <li class="rscadd">Defficiency: biohazard button now actually has biohazard blast doors to close</li> <li class="rscadd">Defficiency: paramedic station now sits between research and chemistry</li> <li class="rscdel">Defficiency: medbay checkpoint is gone</li> <li class="tweak">Defficiency: paramedic station is split into an eva room for medbay and surgery overflow</li> <li class="tweak">Defficiency: surgery overflow has been moved and genetics has a bit more space</li> <li class="tweak">Defficiency: moved medbay's desk where the checkpoint used to be</li> <li class="tweak">Defficiency: main r&d laboratory is slightly larger</li> <li class="tweak">Defficiency: duny's dogshit pipes in medbay and some adjacent areas were fixed</li> <li class="tweak">Defficiency: chemistry is now vertical</li> </ul> <h3 class="author">west3436 updated:</h3> <ul class="changes bgimages16"> <li class="tweak">Unified planetary vaults (procgen, snaxi, and jungle) into one type.</li> <li class="experiment">Removed non-cave loot spawns from planets.</li> </ul> <h2 class="date">2025.12.18</h2> <h3 class="author">Eneocho updated:</h3> <ul class="changes bgimages16"> <li class="rscadd">The material a hammer is made of will now affect its smithing performance, with tougher materials (like uranium or plasma) performing better than their counterparts (like gold or silver). Does not affect its performance as a weapon.</li> </ul> <h3 class="author">Inorien updated:</h3> <ul class="changes bgimages16"> <li class="bugfix">Fixed some lag that could only occur on April Fool's Day</li> <li class="bugfix">Simplemobs can once again destroy girders</li> <li class="bugfix">Fixed some grenade runtimes</li> </ul> <h3 class="author">SECBATON-GRIFFON updated:</h3> <ul class="changes bgimages16"> <li class="rscadd">DIY shuttle engine pre-igniters can now be rotated with alt click and their verbs, just like the propulsion system.</li> </ul> <h3 class="author">SonixApache updated:</h3> <ul class="changes bgimages16"> <li class="rscadd">Feminine formalwear crate contents changed slightly</li> <li class="bugfix">metal knuckles are now made of metal rather than cloth</li> </ul> <h3 class="author">hacker-on-steroids updated:</h3> <ul class="changes bgimages16"> <li class="bugfix">radiation collectors now report proper power output when multitooled</li> <li class="rscadd">supermatter shard monitors now report the shard's approximate heating power</li> <li class="tweak">nuclear pinpointers retain direction when pulled</li> </ul> <h3 class="author">west3436 updated:</h3> <ul class="changes bgimages16"> <li class="bugfix">Ghosts can no longer activate the Old Database.</li> <li class="bugfix">Fixed blizzards on any planet causing all shuttles to go into lockdown.</li> <li class="bugfix">Fixed edge overlays tagging along on shuttle rides via corner turfs.</li> <li class="bugfix">Fixed shuttles generating a new transit area every time one is used instead of just reusing one.</li> <li class="bugfix">Fixed shuttles being able to fly from their current planet to their current planet.</li> <li class="bugfix">Fixed gibtonite creating asteroid turfs when detonated on planet surfaces.</li> <li class="bugfix">Fixed transit area generation lagging the entire server due to a sleep().</li> <li class="bugfix">Fixed a 10yr old bug which resulted in transit areas generating incorrectly if the shuttle faces west.</li> <li class="bugfix">Fixed Exploration Shuttle Suit Storage Units being empty.</li> <li class="bugfix">Fixed Station <-> Mining Roid shuttles always using transit levels after visiting a planet once.</li> </ul> <h2 class="date">2025.12.16</h2> <h3 class="author">mentgah updated:</h3> <ul class="changes bgimages16"> <li class="bugfix">You are now able to select the Siik'tajr language and the Sinta'unathi in the Check Known Languages verb panel.</li> </ul> <h3 class="author">west3436 updated:</h3> <ul class="changes bgimages16"> <li class="tweak">Removed minimum player requirement for Snaxi.</li> </ul> <h2 class="date">2025.12.15</h2> <h3 class="author">SECBATON-GRIFFON updated:</h3> <ul class="changes bgimages16"> <li class="tweak">Snaxi no longer has an erroneously built wall in the security locker room.</li> </ul> <h3 class="author">hacker-on-steroids updated:</h3> <ul class="changes bgimages16"> <li class="spellcheck">radio MMI broadcast "<"</li> </ul> <h2 class="date">2025.12.14</h2> <h3 class="author">SECBATON-GRIFFON updated:</h3> <ul class="changes bgimages16"> <li class="tweak">Dizziness from sources such as alcohol consumption now moves around smoother and takes up the entire life tick, maintaining the same intensity as before.</li> <li class="tweak">Xenomorphs, monkeys and brains can how have dizzy visuals, and visually jitter if need be.</li> <li class="bugfix">Slime extracts no longer delete when trying to be put into and pulled out of open envelopes.</li> <li class="bugfix">Slime extracts now properly delete and update their icon when slime resurrection serum is used on them.</li> <li class="spellcheck">Examining slime extracts now says "The extract has [number] use(s) left", adding the missing "uses" word.</li> </ul> <h3 class="author">west3436 updated:</h3> <ul class="changes bgimages16"> <li class="rscadd">Added a Planetary Relay which allows planetary explorers to communicate with crewmembers back on the station.</li> <li class="tweak">Increased procedural planet generator speed.</li> </ul> <h2 class="date">2025.12.11</h2> <h3 class="author">strawberrytan updated:</h3> <ul class="changes bgimages16"> <li class="bugfix">Updated Buttonpusher.dmm buttons to not have access requirements.</li> <li class="tweak">Updated all log papers</li> <li class="tweak">Updated SMES settings</li> </ul> <h3 class="author">west3436 updated:</h3> <ul class="changes bgimages16"> <li class="rscadd">You can now build on planet surfaces.</li> <li class="bugfix">Fixed weather and daylight affecting indoor ruin areas.</li> <li class="bugfix">Fixed explosions in ruins exposing space turfs.</li> <li class="bugfix">Fixed ruins spawning over wall turfs.</li> </ul> <h2 class="date">2025.12.10</h2> <h3 class="author">CrazyAmphibian updated:</h3> <ul class="changes bgimages16"> <li class="rscadd">Jungle: added crocodiles</li> <li class="bugfix">Jungle: fixed a space tile, distro issues, and other mapping issues</li> <li class="tweak">Jungle: improved trader outpost to be more intuitive, due to the differences of junglestation</li> <li class="tweak">Jungle: replaced some cows with chickens</li> <li class="tweak">Jungle: slightly tweaked animal AI to be a bit more interesting</li> </ul> <h2 class="date">2025.12.09</h2> <h3 class="author">CrazyAmphibian updated:</h3> <ul class="changes bgimages16"> <li class="rscadd">fission reactor controllers now display their heat output in watts.</li> <li class="bugfix">Fixed some bugs with fission reactor, including broken icons, improper fuel life calculations, and being able to extract reagents from food</li> <li class="tweak">drag click quick construction with tiles has been changed, and will now only build on tiles of the same type as the first one you built on. engineers rejoice, no more mistaken floor tile placements!</li> </ul> <h3 class="author">Eneocho updated:</h3> <ul class="changes bgimages16"> <li class="bugfix">bundle emags shouldn't be the shitty bugged ones no more</li> </ul> <h3 class="author">Inorien updated:</h3> <ul class="changes bgimages16"> <li class="bugfix">Fixed a bug that caused complex pipenets to lock up when being merged</li> </ul> <h3 class="author">gurfan updated:</h3> <ul class="changes bgimages16"> <li class="bugfix">Fixes enabling VOX corruption in the AI announcement menu causing the menu to 404. Also removes the option on the menu to change voice styles because the masculine voice is dead. RIP.</li> <li class="bugfix">Fixes Nikita rockets disappearing instead of detonating after they run out of fuel, or when they collide with another projectile.</li> <li class="bugfix">Fixes certain printed items at a Protolathe having 1 unit of every material in the game. Also fixes the large energy crossbow giving 50 sheets worth of metal when recycled, for some reason.</li> <li class="bugfix">Fixes non-admin ghosts being able to open/close tabledoors.</li> </ul> <h3 class="author">west3436 updated:</h3> <ul class="changes bgimages16"> <li class="bugfix">Fixed mobs on a given planet getting paused if all players on the planet were in a shuttle.</li> <li class="bugfix">Fixed shuttles randomly using or not using a transit level when traveling to/from planets.</li> <li class="bugfix">Fixed atoms floating in perpetuity after leaving a shuttle.</li> <li class="bugfix">Fixed empty station turfs appearing over coastal turfs.</li> <li class="bugfix">Fixed shuttles landing in lava, water, and ruins.</li> <li class="bugfix">Removed all non-planetary destinations from the Exploration Shuttle.</li> </ul> <h2 class="date">2025.12.08</h2> <h3 class="author">Inorien updated:</h3> <ul class="changes bgimages16"> <li class="bugfix">Fixed DPI scaling messing with NanoUI</li> </ul> </div> <!-- Credits Section --> <h1>Credits</h1> <h2>Baystation 12 Credits</h2> <dl class="creditblock"> <dt class="creditsection"> Code: </dt> <dd> Abi79, Aryn, Cael_Aislinn, Chinsky, cib, CompactNinja, DopeGhoti, Erthilo, Hawk_v3, Head, Ispil, Lexusjjss, Melonstorm, Miniature, Mloc, NerdyBoy1104, SkyMarshal, Spectre, Strumpetplaya, Sunfall, Tastyfish, Uristqwerty </dd> <dt class="creditsection"> Sprites: </dt> <dd> Apple_Master, Arcalane, Chinsky, CompactNinja, Deus Dactyl, Erthilo, Flashkirby, Miniature, Searif, Xenone </dd> <dt class="creditsection"> Thanks To: </dt> <dd> /tg/ station, Goonstation, Animus Station, Daedalus, and original Spacestation 13 devs. Skibiliano for the IRC bot. </dd> <dt class="creditsection"> Sounds: </dt> <dd> Aryn </dd> </dl> <h2>/tg/ station 13 Development Team</h2> <dl class="creditblock"> <dt class="creditsection"> Coders: </dt> <dd> TLE, NEO, Errorage, muskets, veryinky, Skie, Noise, Numbers, Agouri, Noka, Urist McDorf, Uhangi, Darem, Mport, rastaf0, Doohl, Superxpdude, Rockdtben, ConstantA, Petethegoat, Kor, Polymorph, Carn, Nodrak, Donkie </dd> <dt class="creditsection"> Spriters: </dt> <dd> Agouri, Cheridan, Cruazy Guest, Deeaych, Deuryn, Matty406, Microwave, ShiftyEyesShady, Skie, Uhangi, Veyveyr, Petethegoat, Kor, Ricotez, Ausops, TankNut </dd> <dt class="creditsection"> Sounds: </dt> <dd> Skie, Lasty/Vinyl </dd> <dt class="creditsection"> Thanks to: </dt> <dd> CDK Station devs, GoonStation devs, the original SpaceStation developers and Invisty for the title image </dd> </dl> <h2>Daedalus Development Team</h2> <dl class="creditblock"> <dt class="creditsection"> Coders: </dt> <dd> DopeGhoti, Sunfall, ThVortex </dd> <dt class="creditsection"> Artwork: </dt> <dd> Captain Hammer </dd> <dt class="creditsection"> Spriters: </dt> <dd> ((TODO.)) </dd> <dt class="creditsection"> Sounds: </dt> <dd> Peter J, due, Erik Satie </dd> <dt class="creditsection"> Thanks to: </dt> <dd> All the dev teams that came before: BS12, /tg/station13, the Goons, and the original SS13 folks. </dd> </dl> <h2>GoonStation 13 Development Team</h2> <dl class="creditblock"> <dt class="creditsection"> Coders: </dt> <dd> Stuntwaffle, Showtime, Pantaloons, Nannek, Keelin, Exadv1, hobnob, Justicefries, 0staf, sniperchance, AngriestIBM, BrianOBlivion </dd> <dt class="creditsection"> Spriters: </dt> <dd> Supernorn, Haruhi, Stuntwaffle, Pantaloons, Rho, SynthOrange, I Said No </dd> </dl> <p class="lic"> <a rel="license" href="http://creativecommons.org/licenses/by-sa/3.0/"><img alt="Creative Commons License" style="border-width:0" src="http://i.creativecommons.org/l/by-sa/3.0/88x31.png" /></a> <br /> <i>This work is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by-sa/3.0/">Creative Commons Attribution-ShareAlike 3.0 Unported License</a>. <br /> Rights are currently extended to <a href="http://forums.somethingawful.com/">SomethingAwful Goons</a> only.</i> </p> <p class="lic"> Some icons by <a href="http://p.yusukekamiyamane.com/">Yusuke Kamiyamane</a>. All rights reserved. Licensed under a <a href="http://creativecommons.org/licenses/by/3.0/">Creative Commons Attribution 3.0 License</a>. </p> </body> </html>