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Bleeding-Edge
config-example/ZAS.txt
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hacker-on-steroids
make airflow work by default (#36901)
12 авг 2024, 16:41
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12 авг 2024, 16:41
486aa7c
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# Fire - Air Consumption Ratio # Ratio of air removed and combusted per tick. /datum/ZAS_Setting/fire_consumption_rate 0.75 # Fire - Firelevel Constant # Multiplied by the equation for firelevel, affects mainly the extingiushing of fires. /datum/ZAS_Setting/fire_firelevel_multiplier 25 # Fire - Fuel energy release # The energy in joule released when burning one mol of a burnable substance /datum/ZAS_Setting/fire_fuel_energy_release 2000000 # Airflow - Small Movement Threshold % # Percent of 1 Atm. at which items with the small weight classes will move. /datum/ZAS_Setting/airflow_lightest_pressure 20 # Airflow - Medium Movement Threshold % # Percent of 1 Atm. at which items with the medium weight classes will move. /datum/ZAS_Setting/airflow_light_pressure 35 # Airflow - Heavy Movement Threshold % # Percent of 1 Atm. at which items with the largest weight classes will move. /datum/ZAS_Setting/airflow_medium_pressure 50 # Airflow - Mob Movement Threshold % # Percent of 1 Atm. at which mobs will move. /datum/ZAS_Setting/airflow_heavy_pressure 65 # Airflow - Dense Movement Threshold % # Percent of 1 Atm. at which items with canisters and closets will move. /datum/ZAS_Setting/airflow_dense_pressure 85 # Airflow - Mob Stunning Threshold % # Percent of 1 Atm. at which mobs will be stunned by airflow. /datum/ZAS_Setting/airflow_stun_pressure 60 # Aiflow Stunning - Cooldown # How long, in tenths of a second, to wait before stunning them again. /datum/ZAS_Setting/airflow_stun_cooldown 60 # Airflow Impact - Stunning # How much a mob is stunned when hit by an object. /datum/ZAS_Setting/airflow_stun 1 # Airflow Impact - Damage # Damage from airflow impacts. /datum/ZAS_Setting/airflow_damage 2 # Airflow Speed Decay # How rapidly the speed gained from airflow decays. /datum/ZAS_Setting/airflow_speed_decay 1.5 # Airflow Retrigger Delay # Time in deciseconds before things can be moved by airflow again. /datum/ZAS_Setting/airflow_delay 30 # Airflow Slowdown # Time in tenths of a second to add as a delay to each movement by a mob if they are fighting the pull of the airflow. /datum/ZAS_Setting/airflow_mob_slowdown 1 # Airflow - Push # 1=yes please rape my server, 0=no /datum/ZAS_Setting/airflow_push 1 # Connections - Insulation # How insulative a connection is, in terms of heat transfer. 1 is perfectly insulative, and 0 is perfectly conductive. /datum/ZAS_Setting/connection_insulation 0.4 # Connections - Temperature Difference # The smallest temperature difference which will cause heat to travel through doors. /datum/ZAS_Setting/connection_temperature_delta 10 # Airflow - Enable Ice Formation # 1=yes, 0=no - Slippin' and slidin' when pressure > 10kPa and temperature < 273K /datum/ZAS_Setting/ice_formation 0 # Airflow - Disable Cold Space # 1=yes, 0=no - Disables space behaving as being very fucking cold (0K). /datum/ZAS_Setting/space_isnt_cold 0 # Plasma Damage Amount # Self Descriptive /datum/ZAS_Setting/PLASMA_DMG 3 # Cloth Contamination # If this is on, plasma does damage by getting into cloth. /datum/ZAS_Setting/CLOTH_CONTAMINATION 1 # PlasmaGuard Only # If this is on, only biosuits and spacesuits protect against contamination and ill effects. /datum/ZAS_Setting/PLASMAGUARD_ONLY 0 # Genetic Corruption Chance # Chance of genetic corruption as well as toxic damage, X in 10,000. /datum/ZAS_Setting/GENETIC_CORRUPTION 0 # Skin Burns # Plasma has an effect similar to mustard gas on the un-suited. /datum/ZAS_Setting/SKIN_BURNS 0 # Eye Burns # Plasma burns the eyes of anyone not wearing eye protection. /datum/ZAS_Setting/EYE_BURNS 1 # Contamination Loss # How much toxin damage is dealt from contaminated clothing /datum/ZAS_Setting/CONTAMINATION_LOSS 0.02 # Plasma Hallucination # Does being in plasma cause you to hallucinate? /datum/ZAS_Setting/PLASMA_HALLUCINATION 0 # N2O Hallucination # Does being in sleeping gas cause you to hallucinate? /datum/ZAS_Setting/N2O_HALLUCINATION 1