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Bleeding-Edge
code/modules/mob/dead/observer/verbs.dm
591 строка
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CrazyAmphibian
junglestation fixes (more of em, yay) (#38931)
25 янв 2026, 21:50
Не верифицирован
25 янв 2026, 21:50
daee7a3
Код
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О чём код?
/mob/dead/observer/verb/ghost() set category = "OOC" set name = "Ghost" reenter_corpse() /mob/dead/observer/verb/reenter_corpse() set category = "Ghost" set name = "Re-enter Corpse" var/mob/M = get_top_transmogrification() if(check_rights(R_ADMIN)) // admins can_reenter_corpse = 1 //just in-case. if(!M.client) return if(!(mind && mind.current && can_reenter_corpse)) to_chat(src, "<span class='warning'>You have no body.</span>") return if(mind.current.key && copytext(mind.current.key,1,2)!="@") //makes sure we don't accidentally kick any clients return if(mind.current.ajourn && istype(mind.current.ajourn,/obj/effect/rune_legacy) && mind.current.stat != DEAD) //check if the corpse is astral-journeying (it's client ghosted using a cultist rune). var/obj/effect/rune_legacy/R = mind.current.ajourn //whilst corpse is alive, we can only reenter the body if it's on the rune var/datum/faction/cult/narsie/blood_cult = find_active_faction_by_member(mind.GetRole(LEGACY_CULTIST)) var/list/cultwords if (istype(blood_cult)) cultwords = blood_cult.cult_words else cultwords = null if(cultwords && !(R && R.word1 == cultwords["hell"] && R.word2 == cultwords["travel"] && R.word3 == cultwords["self"])) //astral journeying rune to_chat(usr, "<span class='warning'>The astral cord that ties your body and your spirit has been severed. You are likely to wander the realm beyond until your body is finally dead and thus reunited with you.</span>") return completely_untransmogrify() mind.current.key = key mind.isScrying = 0 return 1 /mob/dead/observer/verb/toggle_medHUD() set category = "Ghost" set name = "Toggle MedicHUD" set desc = "Toggles Medical HUD allowing you to see how everyone is doing" if(!client) return var/datum/visioneffect/medical/detected_hud = null for(var/datum/visioneffect/medical/H in huds) detected_hud = H break if(detected_hud) remove_hud(detected_hud) to_chat(src, "<span class='notice'><B>Medical HUD disabled.</B></span>") else apply_hud(new /datum/visioneffect/medical) to_chat(src, "<span class='notice'><B>Medical HUD enabled.</B></span>") /mob/dead/observer/verb/toggle_secHUD() set category = "Ghost" set name = "Toggle SecHUD" if(!client) return var/detected_hud = FALSE for(var/datum/visioneffect/H in huds) if(istype(H,/datum/visioneffect/security)) remove_hud(H) detected_hud = TRUE else if(istype(H,/datum/visioneffect/job)) remove_hud(H) detected_hud = TRUE else if(istype(H,/datum/visioneffect/implant)) remove_hud(H) detected_hud = TRUE if(detected_hud) to_chat(src, "<span class='notice'><B>Security HUD disabled.</B></span>") else apply_hud_by_type(/datum/visioneffect/security) apply_hud_by_type(/datum/visioneffect/job) apply_hud_by_type(/datum/visioneffect/implant) to_chat(src, "<span class='notice'><B>Security HUD enabled.</B></span>") /mob/dead/observer/verb/toggle_diagHUD() set category = "Ghost" set name = "Toggle diagnostic HUD" if(!client) return var/datum/visioneffect/diagnostic/detected_hud = null for(var/datum/visioneffect/diagnostic/H in huds) detected_hud = H break if(detected_hud) remove_hud(detected_hud) to_chat(src, "<span class='notice'><B>Diagnostic HUD disabled.</B></span>") else apply_hud(new /datum/visioneffect/diagnostic) to_chat(src, "<span class='notice'><B>Diagnostic HUD enabled.</B></span>") /mob/dead/observer/verb/toggle_antagHUD() set category = "Ghost" set name = "Toggle AntagHUD" set desc = "Toggles AntagHUD allowing you to see who is the antagonist" if(!config.antag_hud_allowed && !client.holder) to_chat(src, "<span class='warning'>Admins have disabled this for this round.</span>") return if(!client) return var/mob/dead/observer/M = src if(jobban_isbanned(M, "AntagHUD")) to_chat(src, "<span class='danger'>You have been banned from using this feature.</span>") return if(config.antag_hud_restricted && !M.has_enabled_antagHUD && !client.holder) var/response = alert(src, "If you turn this on, you will not be able to take any part in the round.","Are you sure you want to turn this feature on?","Yes","No") if(response == "No") return M.can_reenter_corpse = 0 if(!M.has_enabled_antagHUD && !client.holder) M.has_enabled_antagHUD = 1 var/datum/visioneffect/antag/detected_hud = null for(var/datum/visioneffect/antag/H in huds) detected_hud = H break if(detected_hud) remove_hud(detected_hud) to_chat(src, "<span class='notice'><B>AntagHUD Disabled</B></span>") else apply_hud(new /datum/visioneffect/antag) to_chat(src, "<span class='notice'><B>AntagHUD Enabled</B></span>") /mob/dead/observer/verb/toggle_pathogenHUD() set category = "Ghost" set name = "Toggle PathogenHUD" set desc = "Toggles Pathogen HUD allowing you to see airborne pathogenic clouds, and infected items and splatters" if(!client) return var/datum/visioneffect/pathogen/detected_hud = null for(var/datum/visioneffect/pathogen/H in huds) detected_hud = H break if(detected_hud) remove_hud(detected_hud) to_chat(src, "<span class='notice'><B>Pathogen HUD disabled.</B></span>") else apply_hud(new /datum/visioneffect/pathogen) to_chat(src, "<span class='notice'><B>Pathogen HUD enabled.</B></span>") /mob/dead/observer/verb/become_mouse() set name = "Become mouse" set category = "Ghost" if(!config.respawn_as_mouse) to_chat(src, "<span class='warning'>Respawning as mouse is disabled.</span>") return var/timedifference = world.time - client.time_died_as_mouse if(client.time_died_as_mouse && timedifference <= mouse_respawn_time * 600) var/timedifference_text timedifference_text = time2text(mouse_respawn_time * 600 - timedifference,"mm:ss") to_chat(src, "<span class='warning'>You may only spawn again as a mouse more than [mouse_respawn_time] minutes after your death. You have [timedifference_text] left.</span>") return if(!world.has_round_started()) to_chat(src, "<span class='warning'>The game has not started yet.</span>") return var/response = alert(src, "Are you -sure- you want to become a mouse?","Are you sure you want to squeek?","Squeek!","Nope!") if(response != "Squeek!") return //Hit the wrong key...again. //find a viable mouse candidate var/mob/living/simple_animal/mouse/common/host var/obj/machinery/atmospherics/unary/vent_pump/vent_found var/list/found_vents = list() for(var/obj/machinery/atmospherics/unary/vent_pump/v in atmos_machines) if(!v.welded && v.z == src.z && v.canSpawnMice==1) // No more spawning in atmos. Assuming the mappers did their jobs, anyway. found_vents.Add(v) if(found_vents.len) vent_found = pick(found_vents) host = new /mob/living/simple_animal/mouse/common(vent_found.loc) else to_chat(src, "<span class='warning'>Unable to find any unwelded vents to spawn mice at.</span>") if(host) if(config.uneducated_mice) host.universal_understand = 0 host.ckey = src.ckey log_admin("([host.ckey]/[host]) became a mouse as a ghost.") to_chat(host, "<span class='info'>You are now a mouse. Try to avoid interaction with players, and do not give hints away that you are more than a simple rodent.</span>") /mob/dead/observer/verb/hide_sprite() set name = "Hide Sprite" set category = "Ghost" if(alpha == 127) alpha = 0 mouse_opacity = 0 to_chat(src, "<span class='warning'>Sprite hidden.</span>") else alpha = 127 mouse_opacity = 1 to_chat(src, "<span class='info'>Sprite shown.</span>") /mob/dead/observer/verb/follow() set category = "Ghost" set name = "Haunt" //Flavor name for following mobs set desc = "Haunt a mob, stalking them everywhere they go." var/list/mobs = getmobs() var/input = input("Please, select a mob!", "Haunt", null, null) as null|anything in mobs if(!input) return var/mob/target = mobs[input] manual_follow(target) /mob/dead/observer/verb/end_follow() set category = "Ghost" set name = "Stop Haunting" set desc = "Stop haunting a mob. They weren't worth your eternal time anyways." if(locked_to) manual_stop_follow(locked_to) /mob/dead/observer/verb/jumptomob() //Moves the ghost instead of just changing the ghosts's eye -Nodrak set category = "Ghost" set name = "Jump to Mob" set desc = "Teleport to a mob" if(istype(usr, /mob/dead/observer)) //Make sure they're an observer! var/list/dest = list() //List of possible destinations (mobs) var/target = null //Chosen target. dest += getmobs() //Fill list, prompt user with list target = input("Please, select a player!", "Jump to Mob", null, null) as null|anything in dest if (!target)//Make sure we actually have a target return else var/turf/targetloc = get_turf(target) var/area/targetarea = get_area(target) if(targetarea && targetarea.anti_ethereal && !isAdminGhost(usr)) to_chat(usr, "<span class='sinister'>You can sense a sinister force surrounding that mob, your spooky body itself refuses to jump to it.</span>") return if(targetloc && targetloc.holy && ((src.invisibility == 0) || islegacycultist(src))) to_chat(usr, "<span class='warning'>The mob that you are trying to follow is standing on holy grounds, you cannot reach him!</span>") return var/mob/M = dest[target] //Destination mob var/mob/A = src //Source mob var/turf/T = get_turf(M) //Turf of the destination mob if(T && isturf(T)) //Make sure the turf exists, then move the source to that destination. A.forceMove(T) if(locked_to) manual_stop_follow(locked_to) else to_chat(A, "This mob is not located in the game world.") /mob/dead/observer/verb/toggle_darkness() set name = "Toggle Darkness" set category = "Ghost" switch(dark_plane.alphas["toggle_darkness"]) if(255) dark_plane.alphas["toggle_darkness"] = 180 if(180) dark_plane.alphas -= "toggle_darkness" else dark_plane.alphas["toggle_darkness"] = 255 check_dark_vision() /mob/dead/observer/verb/analyze_air() set name = "Analyze Air" set category = "Ghost" if(!istype(usr, /mob/dead/observer)) return // Shamelessly copied from the Gas Analyzers if (!( istype(usr.loc, /turf) )) return var/datum/gas_mixture/environment = usr.loc.return_air() var/pressure = environment.return_pressure() var/total_moles = environment.total_moles() var/tiles = environment.return_volume() / CELL_VOLUME to_chat(src, "<span class='notice'><B>Results:</B></span>") if(abs(pressure - ONE_ATMOSPHERE) < 10) to_chat(src, "<span class='notice'>Pressure: [round(pressure, 0.01)] kPa</span>") else to_chat(src, "<span class='warning'>Pressure: [round(pressure, 0.01)] kPa</span>") if(total_moles) for(var/g in environment.gas) var/datum/gas/gas = XGM.gases[g] var/is_safe = gas.is_human_safe(environment[g], environment) to_chat(src, "<span class='[is_safe ? "notice" : "warning"]'>[XGM.name[g]]: [round(environment[g] / total_moles * 100)]% ([round(environment.molar_density(g) * CELL_VOLUME, 0.01)] moles)</span>") to_chat(src, "<span class='notice'>Temperature: [environment.temperature_celsius_pretty()]°C</span>") to_chat(src, "<span class='notice'>Heat Capacity: [round(environment.heat_capacity() / tiles, 0.01)]</span>") /mob/dead/observer/verb/view_manfiest() set name = "View Crew Manifest" set category = "Ghost" var/dat dat += "<h4>Crew Manifest</h4>" dat += data_core.get_manifest(OOC = 1) src << browse(HTML_SKELETON(dat), "window=manifest;size=370x420;can_close=1") //Used for drawing on walls with blood puddles as a spooky ghost. /mob/dead/verb/bloody_doodle() set category = "Ghost" set name = "Write in blood" set desc = "If the round is sufficiently spooky, write a short message in blood on the floor or a wall. Remember, no IC in OOC or OOC in IC." //Some basic checks first if(!(config.cult_ghostwriter)) to_chat(src, "<span class='warning'>That verb is not currently permitted.</span>") return var/ghosts_can_write = FALSE //legacy cult var/datum/faction/cult/narsie/C = find_active_faction_by_type(/datum/faction/cult/narsie) if(C && C.members.len > config.cult_ghostwriter_req_cultists) ghosts_can_write = TRUE if (invisibility == 0)//All ghosts become visible during the Eclipse ritual ghosts_can_write = TRUE if(!ghosts_can_write) to_chat(src, "<span class='warning'>The veil is not thin enough for you to do that.</span>") return var/turf/T = get_turf(src) if (!isfloor(T)) to_chat(src, "<span class='warning'>You can only doodle over floors.</span>") return for (var/obj/effect/decal/cleanable/blood/writing/W in T) to_chat(src, "<span class='warning'>This floor is already filled with writings.</span>") return //Ok the place is clear, now we need some blood var/list/choices = list() var/i = 1 var/writings_blood_amount = 0 var/turf/original_bloodsource for(var/obj/effect/decal/cleanable/blood/B in range(1,T)) if(B.counts_as_blood) if (istype(B,/obj/effect/decal/cleanable/blood/writing))//this prevents ghosts from making an infinite chain of messages var/obj/effect/decal/cleanable/blood/writing/writings = B if (writings.original_bloodsource && max(0,round(cheap_pythag(T.x - writings.original_bloodsource.x, T.y - writings.original_bloodsource.y))) <= writings.original_amount) writings_blood_amount = writings.original_amount original_bloodsource = writings.original_bloodsource choices["[i] - [B] (color = [B.basecolor])"] = B else if (istype(B,/obj/effect/decal/cleanable/blood/tracks)) var/obj/effect/decal/cleanable/blood/tracks/tracks = B choices["[i] - [B] (color = [tracks.last_blood_color])"] = B original_bloodsource = get_turf(B) else choices["[i] - [B] (color = [B.basecolor])"] = B writings_blood_amount = B.amount original_bloodsource = get_turf(B) i++ if(!choices.len) to_chat(src, "<span class = 'warning'>There is no blood to use nearby.</span>") return var/choice = input(src,"What blood would you like to use?") in null|choices if(!choice || !Adjacent(T)) return var/obj/effect/decal/cleanable/blood/blood_source = choices[choice] if(!blood_source) return var/doodle_color = (blood_source.basecolor) ? blood_source.basecolor : DEFAULT_BLOOD if (istype(blood_source,/obj/effect/decal/cleanable/blood/tracks)) var/obj/effect/decal/cleanable/blood/tracks/tracks = blood_source doodle_color = tracks.last_blood_color //Blood found, now to write a message var/max_length = 30 var/message = stripped_input(src,"Write a message. You will be able to preview it.","Bloody writings", "") if (!message) return message = copytext(message, 1, max_length) var/letter_amount = length(replacetext(message, " ", "")) if(!letter_amount) //If there is no text return //Previewing our message var/image/I = image(icon = null) I.maptext = {"<span style="color:[doodle_color];font-size:9pt;font-family:'Bloody';" align="center" valign="top">[message]</span>"} I.maptext_height = 32 I.maptext_width = 64 I.maptext_x = -16 I.maptext_y = -2 I.loc = T I.alpha = 180 client.images.Add(I) var/continue_drawing = alert(src, "This is how your message will look. Continue?", "Bloody writings", "Yes", "Cancel") client.images.Remove(I) animate(I) //Cancel the animation so that the image gets garbage collected I.loc = null qdel(I) if(continue_drawing != "Yes" || !Adjacent(T)) return if(blood_source.gcDestroyed) to_chat(src, "<span class = 'warning'>The blood source you selected has been removed before you had time to finish your message.</span>") return //Finally writing our message var/obj/effect/decal/cleanable/blood/writing/W = new /obj/effect/decal/cleanable/blood/writing(T) W.basecolor = doodle_color W.maptext = {"<span style="color:[doodle_color];font-size:9pt;font-family:'Bloody';" align="center" valign="top">[message]</span>"} W.add_hiddenprint(src) W.original_amount = writings_blood_amount W.original_bloodsource = original_bloodsource W.visible_message("<span class='warning'>Invisible fingers crudely paint something in blood on \the [T]...</span>") if(istype(blood_source.blood_DNA,/list)) W.blood_DNA |= blood_source.blood_DNA.Copy() /mob/dead/observer/verb/hide_ghosts() set name = "Hide Ghosts" set category = "Ghost" if(!client.ghost_planemaster) to_chat(src, "<span class='warning'>You have no ghost planemaster. Make a bug report!</span>") return if(client.ghost_planemaster.alpha == 255) client.ghost_planemaster.alpha = 0 client.ghost_planemaster.mouse_opacity = 0 to_chat(src, "<span class='info'>Ghosts hidden.</span>") else client.ghost_planemaster.alpha = 255 client.ghost_planemaster.mouse_opacity = 1 to_chat(src, "<span class='info'>Ghosts shown.</span>") /mob/dead/observer/verb/toggle_station_map() set name = "Toggle Station Holomap" set desc = "Toggle station holomap on your screen" set category = "Ghost" if(!station_holomap) station_holomap = new(src) station_holomap.toggleHolomap(src, FALSE) // We don't need client.eye. /mob/dead/observer/verb/find_arena() set category = "Ghost" set name = "Find Arenas" set desc = "Try to find an Arena to polish your robust bomb placement skills." if(!arenas.len) to_chat(usr, "There are no arenas in the world! Ask the admins to spawn one.") return var/datum/bomberman_arena/arena_target = input("Which arena do you wish to reach?", "Arena Search Panel") in arenas to_chat(usr, "Reached [arena_target]") usr.forceMove(arena_target.center) to_chat(usr, "Remember to enable darkness to be able to see the spawns. Click on a green spawn between rounds to register on it.") /mob/dead/observer/verb/modify_movespeed() set name = "Change Speed" set category = "Ghost" var/speed = input(usr,"What speed would you like to move at?","Observer Move Speed") in list("100%","125%","150%","175%","200%","FUCKING HYPERSPEED") if(speed == "FUCKING HYPERSPEED") //April fools client.move_delayer.min_delay = 0 movespeed = 0 return speed = text2num(copytext(speed,1,4))/100 movespeed = 1/speed /mob/dead/observer/verb/request_bomberman() set name = "Request a bomberman arena" set category = "Ghost" set desc = "Create a bomberman arena for other observers and dead players." if (ticker && ticker.current_state < GAME_STATE_PLAYING) to_chat(src, "<span class ='notice'>You can't use this verb before the game has started.</span>") return if (arenas.len) to_chat(src, "<span class ='notice'>There are already bomberman arenas! Use the Find Arenas verb to jump to them.</span>") return to_chat(src, "<span class='notice'>Pooling other ghosts for a bomberman arena...</span>") if (!creating_arena) creating_arena = TRUE new /datum/bomberman_arena(locate(250, 250, map.zCentcomm), pick("15x13 (2 players)","15x15 (4 players)","39x23 (10 players)"), src) if (!arenas.len) // Someone hit the cancel option creating_arena = FALSE return to_chat(src, "<span class='notice'>There were unfortunatly no available arenas.</span>") /mob/dead/observer/verb/become_mommi() set name = "Become MoMMI" set category = "Ghost" if(!config.respawn_as_mommi) to_chat(src, "<span class='warning'>Respawning as MoMMI is disabled..</span>") return var/timedifference = world.time - client.time_died_as_mouse if(client.time_died_as_mouse && timedifference <= mouse_respawn_time * 600) var/timedifference_text timedifference_text = time2text(mouse_respawn_time * 600 - timedifference,"mm:ss") to_chat(src, "<span class='warning'>You may only spawn again as a mouse or MoMMI more than [mouse_respawn_time] minutes after your death. You have [timedifference_text] left.</span>") return if(!world.has_round_started()) to_chat(src, "<span class='warning'>The game has not started yet.</span>") return //find a viable mouse candidate var/list/found_spawners = list() for(var/obj/machinery/mommi_spawner/s in machines) if(s.canSpawn()) found_spawners.Add(s) if(found_spawners.len) var/options[found_spawners.len] for(var/t=1,t<=found_spawners.len,t++) var/obj/machinery/mommi_spawner/S = found_spawners[t] var/dat = text("[] on z-level = []",get_area(S),S.z) options[t] = dat var/selection = input(src,"Select a MoMMI spawn location", "Become MoMMI",null) as null|anything in options if(selection) for(var/i = 1, i<=options.len, i++) if(options[i] == selection) var/obj/machinery/mommi_spawner/final = found_spawners[i] final.attack_ghost(src) break else to_chat(src, "<span class='warning'>Unable to find any MoMMI Spawners ready to build a MoMMI in the universe. Please try again.</span>") /mob/dead/observer/verb/become_hobo() set name = "Become Space Hobo" set category = "Ghost" if(!config.respawn_as_hobo) to_chat(src, "<span class='warning'>Respawning as Space Hobo is disabled.</span>") return var/timedifference = world.time - client.time_died_as_mouse if(client.time_died_as_mouse && timedifference <= mouse_respawn_time * 600) var/timedifference_text timedifference_text = time2text(mouse_respawn_time * 600 - timedifference,"mm:ss") to_chat(src, "<span class='warning'>You may only spawn again as this role more than [mouse_respawn_time] minutes after your death. You have [timedifference_text] left.</span>") return if(hoboamount == hobostart.len) to_chat(src, "<span class='warning'>The world has enough of these as is.</span>") return if(!world.has_round_started()) to_chat(src, "<span class='warning'>The game has not started yet.</span>") return var/response = alert(src, "Are you -sure- you want to become a space hobo?","Are you sure you want to ramble?","Yeah!","Nope!") if(response != "Yeah!" || !src.key) return //Hit the wrong key...again. var/mob/living/carbon/human/hobo = new(pick(hobostart)) hobo.key = src.key hobo.set_species(pick(200;"Human",50;"Vox",50;"Insectoid",25;"Diona",25;"Grey",1;"Tajaran",10;"Unathi")) hobo.generate_name() var/datum/outfit/special/with_id/hobo/hobo_outfit = new hobo_outfit.equip(hobo) log_admin("([hobo.ckey]/[hobo]) became a space hobo as a ghost.") to_chat(hobo, "<B>You are a Space Hobo.</B>") // somewhat taken from CEV eris to_chat(hobo, "<b>The ID you wear is likely not even your own. At least as far as you can remember. But this chunk of plastic still can be a rare oddity that can change your character. Find a way to stay out of trouble, and survive. Though this does not mean you have no home, as the asteroid is your home. Whatever planet you may have come from is now a distant memory.</b>") to_chat(hobo, "<b>Despite not being a member of the crew, by default you are <u>not</u> an antagonist. Cooperating with antagonists is allowed - within reason. Ask admins via adminhelp if you're not sure.</b>") hoboamount++ /mob/dead/observer/verb/pai_signup() set name = "Sign up as pAI" set category = "Ghost" set desc = "Create and submit your pAI personality" if(!paiController.check_recruit(src)) to_chat(src, "<span class='warning'>Not available. You may have been pAI-banned.</span>") return paiController.recruitWindow(src)