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Bleeding-Edge
code/modules/admin/verbs/debug.dm
1 617 строк
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spess-empyrean
Robust Tournament Admin Tools and Stuff (#39418)
20 июн 2026, 15:06
Не верифицирован
20 июн 2026, 15:06
3f869ee
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//how long we keep proc call results (datums and lists) #define PROC_RESULT_KEEP_TIME 5 MINUTES /client/proc/Debug2() set category = "Debug" set name = "Debug-Game" if(!check_rights(R_DEBUG)) return if(Debug2) Debug2 = 0 message_admins("[key_name(src)] toggled debugging off.") log_admin("[key_name(src)] toggled debugging off.") else Debug2 = 1 message_admins("[key_name(src)] toggled debugging on.") log_admin("[key_name(src)] toggled debugging on.") feedback_add_details("admin_verb","DG2") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /* 21st sept 2010 Updated by Skie -- Still not perfect but better! Stuff you can't do: Call proc /mob/proc/Dizzy() for some player Because if you select a player mob as owner it tries to do the proc for /mob/living/carbon/human/ instead. And that gives a run-time error. But you can call procs that are of type /mob/living/carbon/human/proc/ for that player. */ /client/proc/callproc() set category = "Debug" set name = "Advanced ProcCall" if(!check_rights(R_DEBUG)) return spawn(0) var/datum/target = null var/targetselected = 0 var/lst[] // List reference lst = new/list() // Make the list var/returnval = null var/class = null switch(alert("Proc owned by something?",,"Yes","No")) if("Yes") targetselected = 1 class = input("Proc owned by...","Owner",null) as null|anything in list("Obj","Mob","Area or Turf","Client") switch(class) if("Obj") target = input("Enter target:","Target",usr) as obj in world if("Mob") target = input("Enter target:","Target",usr) as mob in world if("Area or Turf") target = input("Enter target:","Target",usr.loc) as area|turf in world if("Client") var/list/keys = list() for(var/client/C) keys += C target = input("Please, select a player!", "Selection", null, null) as null|anything in keys else return if("No") target = null targetselected = 0 var/procname = input("Proc path, eg: /proc/fake_blood","Path:", null) as text|null if(!procname) return // absolutely not if(findtextEx(trim(lowertext(procname)), "rustg")) message_admins("<span class='userdanger'>[key_name_admin(src)] attempted to proc call rust-g procs ([strip_html_properly(procname)]). Inform the host <i>at once</i>.</span>") log_admin("[key_name(src)] attempted to proc call rust-g procs. Inform the host at once.") send2admindiscord("[key_name(src)] attempted to proc call rustg things. Inform the host at once.", TRUE) return // Do not make this a global reference. Global references can be cleared out. if (istype(target, /datum/subsystem/dbcore/)) to_chat(usr, "<span class='red'>Never use atom proc call to inject SQL.</span>") message_admins("[key_name(usr)] used atom proc call on the db controller.") log_admin("[key_name(usr)] used atom proc call on the db controller.") return if(target && !hascall(target, procname)) to_chat(usr, "<span class='red'>Error: callproc(): target has no such call [procname].</span>") return var/argnum = input("Number of arguments","Number:",0) as num|null if(!argnum && (argnum!=0)) return lst.len = argnum // Expand to right length //TODO: make a list to store whether each argument was initialised as null. //Reason: So we can abort the proccall if say, one of our arguments was a mob which no longer exists //this will protect us from a fair few errors ~Carn var/i for(i = 1, i < argnum + 1, i++) // Lists indexed from 1 forwards in byond lst[i] = variable_set(src) if(targetselected) if(!target) to_chat(usr, "<span class='red'>Error: callproc(): owner of proc no longer exists.</span>") return log_admin("[key_name(src)] called [target]'s [procname]() with [lst.len ? "the arguments [list2params(lst)]":"no arguments"].") returnval = call(target,procname)(arglist(lst)) // Pass the lst as an argument list to the proc else //this currently has no hascall protection. wasn't able to get it working. log_admin("[key_name(src)] called [procname]() with [lst.len ? "the arguments [list2params(lst)]":"no arguments"].") returnval = call(procname)(arglist(lst)) // Pass the lst as an argument list to the proc if(isnull(returnval)) returnval = "null" else if(returnval == "") returnval = "\"\" (empty string)" to_chat(usr, "<span class='notice'>[procname] returned: [returnval]</span>") feedback_add_details("admin_verb","APC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/callatomproc(var/datum/target as anything) set category = "Debug" set name = "Atom ProcCall" if(!check_rights(R_DEBUG)) return spawn(0) var/lst[] // List reference lst = new/list() // Make the list var/returnval = null var/procname = input("Proc path, eg: /proc/fake_blood","Path:", null) as text|null if(!procname) return if(!hascall(target, procname)) to_chat(usr, "<span class='red'>Error: callatomproc(): target has no such call [procname].</span>") return var/argnum = input("Number of arguments","Number:",0) as num|null if(!argnum && (argnum!=0)) return lst.len = argnum // Expand to right length //TODO: make a list to store whether each argument was initialised as null. //Reason: So we can abort the proccall if say, one of our arguments was a mob which no longer exists //this will protect us from a fair few errors ~Carn var/i for(i = 1, i < argnum + 1, i++) // Lists indexed from 1 forwards in byond lst[i] = variable_set(src) log_admin("[key_name(src)] called [target]'s [procname]() with [lst.len ? "the arguments [list2params(lst)]":"no arguments"].") returnval = call(target,procname)(arglist(lst)) // Pass the lst as an argument list to the proc if(isnull(returnval)) returnval = "null" else if(returnval == "") returnval = "\"\" (empty string)" var/returntext = returnval if(istype(returnval, /datum)) returntext = "[returnval] <a href='?_src_=vars;Vars=\ref[returnval]'>\[VV\]</A>" spawn(PROC_RESULT_KEEP_TIME) returnval = null else if(istype(returnval, /list)) returntext = "<a href='?_src_=vars;List=\ref[returnval]'>\[List\]</A>" spawn(PROC_RESULT_KEEP_TIME) returnval = null to_chat(usr, "<span class='notice'>[procname] returned: [returntext]</span>") feedback_add_details("admin_verb","APC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/Cell() set category = "Debug" set name = "Air Status in Location" if(!mob) return var/turf/T = mob.loc if (!( istype(T, /turf) )) return var/datum/gas_mixture/env = T.return_air() var/t = "" t += {"Nitrogen : [env[GAS_NITROGEN]] Oxygen : [env[GAS_OXYGEN]] Plasma : [env[GAS_PLASMA]] CO2: [env[GAS_CARBON]] Pressure: [env.pressure]"} usr.show_message(t, 1) feedback_add_details("admin_verb","ASL") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/cmd_admin_robotize(var/mob/M in mob_list) set category = "Fun" set name = "Make Robot" if(!ticker) alert("Wait until the game starts") return if(istype(M, /mob/living/carbon/human)) log_admin("[key_name(src)] has robotized [M.key].") . = M:Robotize() else alert("Invalid mob") /client/proc/cmd_admin_mommify(var/mob/M in mob_list) set category = "Fun" set name = "Make MoMMI" if(!ticker) alert("Wait until the game starts") return if(istype(M, /mob/living/carbon/human)) log_admin("[key_name(src)] has MoMMIfied [M.key].") . = M:MoMMIfy() else alert("Invalid mob") /client/proc/cmd_admin_animalize(var/mob/M in mob_list) set category = "Fun" set name = "Make Simple Animal" if(!ticker) alert("Wait until the game starts") return if(!M) alert("That mob doesn't seem to exist, close the panel and try again.") return if(istype(M, /mob/new_player)) alert("The mob must not be a new_player.") return log_admin("[key_name(src)] has animalized [M.key].") . = M.Animalize() /client/proc/makepAI(var/turf/T) set category = "Fun" set name = "Make pAI" set desc = "Specify a location to spawn a pAI device, then specify a key to play that pAI" if(!T) T = get_turf(usr) var/list/available = list() for(var/mob/C in mob_list) if(C.key) available.Add(C) var/mob/choice = input("Choose a player to play the pAI", "Spawn pAI") in available if(!choice) return 0 if(!istype(choice, /mob/dead/observer)) var/confirm = input("[choice.key] isn't ghosting right now. Are you sure you want to yank him out of them out of their body and place them in this pAI?", "Spawn pAI Confirmation", "No") in list("Yes", "No") if(confirm != "Yes") return 0 var/obj/item/device/paicard/card = new(T) var/mob/living/silicon/pai/pai = new(card) pai.name = input(choice, "Enter your pAI name:", "pAI Name", "Personal AI") as text pai.real_name = pai.name pai.key = choice.key card.setPersonality(pai) for(var/datum/paiCandidate/candidate in paiController.pai_candidates) if(candidate.key == choice.key) paiController.pai_candidates.Remove(candidate) feedback_add_details("admin_verb","MPAI") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/cmd_admin_alienize(var/mob/M in mob_list) set category = "Fun" set name = "Make Alien" if(!ticker) alert("Wait until the game starts") return if(ishuman(M)) var/mob/living/carbon/human/H = M log_admin("[key_name(src)] has alienized [H.key].") spawn(10) feedback_add_details("admin_verb","MKAL") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! H.Alienize() log_admin("[key_name(usr)] made [key_name(M)] into an alien.") message_admins("<span class='notice'>[key_name_admin(usr)] made [key_name(M)] into an alien.</span>", 1) else alert("Invalid mob") /client/proc/cmd_admin_slimeize(var/mob/M in mob_list) set category = "Fun" set name = "Make slime" if(!ticker) alert("Wait until the game starts") return if(ishuman(M)) var/mob/living/carbon/human/H = M log_admin("[key_name(src)] has slimeized [H.key].") spawn(10) feedback_add_details("admin_verb","MKMET") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! H.slimeize() log_admin("[key_name(usr)] made [key_name(M)] into a slime.") message_admins("<span class='notice'>[key_name_admin(usr)] made [key_name(M)] into a slime.</span>", 1) else alert("Invalid mob") /* /client/proc/cmd_admin_monkeyize(var/mob/M in world) set category = "Fun" set name = "Make Monkey" if(!ticker) alert("Wait until the game starts") return if(istype(M, /mob/living/carbon/human)) var/mob/living/carbon/human/target = M log_admin("[key_name(src)] is attempting to monkeyize [M.key].") spawn(10) target.monkeyize() else alert("Invalid mob") /client/proc/cmd_admin_changelinginize(var/mob/M in world) set category = "Fun" set name = "Make Changeling" if(!ticker) alert("Wait until the game starts") return if(istype(M, /mob/living/carbon/human)) log_admin("[key_name(src)] has made [M.key] a changeling.") spawn(10) M.absorbed_dna[M.real_name] = M.dna.Clone() M.make_changeling() if(M.mind) M.mind.special_role = "Changeling" else alert("Invalid mob") */ /* /client/proc/cmd_admin_abominize(var/mob/M in world) set category = null set name = "Make Abomination" to_chat(usr, "Ruby Mode disabled. Command aborted.") return if(!ticker) alert("Wait until the game starts.") return if(istype(M, /mob/living/carbon/human)) log_admin("[key_name(src)] has made [M.key] an abomination.") // spawn(10) // M.make_abomination() */ /* /client/proc/make_cultist(var/mob/M in world) // -- TLE, modified by Urist set category = "Fun" set name = "Make Cultist" set desc = "Makes target a cultist" if(!cultwords["travel"]) runerandom() if(M) if(M.mind in ticker.mode.cult) return else if(alert("Spawn that person a tome?",,"Yes","No")=="Yes") to_chat(M, "<span class='warning'>You catch a glimpse of the Realm of Nar-Sie, The Geometer of Blood. You now see how flimsy the world is, you see that it should be open to the knowledge of Nar-Sie. A tome, a message from your new master, appears on the ground.</span>") new /obj/item/weapon/tome_legacy(M.loc) else to_chat(M, "<span class='warning'>You catch a glimpse of the Realm of Nar-Sie, The Geometer of Blood. You now see how flimsy the world is, you see that it should be open to the knowledge of Nar-Sie.</span>") var/glimpse=pick("1","2","3","4","5","6","7","8") switch(glimpse) if("1") to_chat(M, "<span class='warning'>You remembered one thing from the glimpse... [cultwords["travel"]] is travel...</span>") if("2") to_chat(M, "<span class='warning'>You remembered one thing from the glimpse... [cultwords["blood"]] is blood...</span>") if("3") to_chat(M, "<span class='warning'>You remembered one thing from the glimpse... [cultwords["join"]] is join...</span>") if("4") to_chat(M, "<span class='warning'>You remembered one thing from the glimpse... [cultwords["hell"]] is Hell...</span>") if("5") to_chat(M, "<span class='warning'>You remembered one thing from the glimpse... [cultwords["destroy"]] is destroy...</span>") if("6") to_chat(M, "<span class='warning'>You remembered one thing from the glimpse... [cultwords["technology"]] is technology...</span>") if("7") to_chat(M, "<span class='warning'>You remembered one thing from the glimpse... [cultwords["self"]] is self...</span>") if("8") to_chat(M, "<span class='warning'>You remembered one thing from the glimpse... [cultwords["see"]] is see...</span>") if(M.mind) M.mind.special_role = "Cultist" ticker.mode.cult += M.mind to_chat(M, "<span class='sinister'>You can now speak and understand the forgotten tongue of the occult.</span>") M.add_language(LANGUAGE_CULT) to_chat(src, "Made [M] a cultist.") */ //TODO: merge the vievars version into this or something maybe mayhaps /client/proc/cmd_debug_del_all(target as text) set category = "Debug" set name = "Del-All" set desc = "Delete all atoms of a type. Finish path with a period to hide subtypes." if(!istext(target)) return // to prevent REALLY stupid deletions var/blocked = list(/atom/movable/lighting_overlay, /atom/movable/border_dummy, /obj, /mob, /mob/living, /mob/living/carbon, /mob/living/carbon/human, /mob/dead, /mob/dead/observer, /mob/living/silicon, /mob/living/silicon/robot, /mob/living/silicon/ai) var/hsbitem = filter_typelist_input("Choose an object to delete.", "Delete:", get_matching_types(target,/atom/movable) - blocked) if(hsbitem) for(var/atom/O in world) if(istype(O, hsbitem)) qdel(O) log_admin("[key_name(src)] has deleted all instances of [hsbitem].") message_admins("[key_name_admin(src)] has deleted all instances of [hsbitem].", 0) feedback_add_details("admin_verb","DELA") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/cmd_debug_make_powernets() set category = "Debug" set name = "Make Powernets" makepowernets() log_admin("[key_name(src)] has remade the powernet. makepowernets() called.") message_admins("[key_name_admin(src)] has remade the powernets. makepowernets() called.", 0) feedback_add_details("admin_verb","MPWN") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/cmd_debug_tog_aliens() set category = "Server" set name = "Toggle Aliens" aliens_allowed = !aliens_allowed log_admin("[key_name(src)] has turned aliens [aliens_allowed ? "on" : "off"].") message_admins("[key_name_admin(src)] has turned aliens [aliens_allowed ? "on" : "off"].", 0) feedback_add_details("admin_verb","TAL") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/cmd_admin_grantfullaccess(var/mob/M in mob_list) set category = "Admin" set name = "Grant Full Access" if (!ticker) alert("Wait until the game starts") return if (istype(M, /mob/living/carbon/human)) var/mob/living/carbon/human/H = M if (H.wear_id) var/obj/item/weapon/card/id/id = H.wear_id if(istype(H.wear_id, /obj/item/device/pda)) var/obj/item/device/pda/pda = H.wear_id id = pda.id id.icon_state = "gold" id:access = get_all_accesses()+get_all_centcom_access()+get_all_syndicate_access() else var/obj/item/weapon/card/id/id = new/obj/item/weapon/card/id(M); id.icon_state = "gold" id:access = get_all_accesses()+get_all_centcom_access()+get_all_syndicate_access() id.registered_name = H.real_name id.assignment = "Captain" id.name = "[id.registered_name]'s ID Card ([id.assignment])" H.equip_to_slot_or_del(id, slot_wear_id) H.update_inv_wear_id() else alert("Invalid mob") feedback_add_details("admin_verb","GFA") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! log_admin("[key_name(src)] has granted [M.key] full access.") message_admins("<span class='notice'>[key_name_admin(usr)] has granted [M.key] full access.</span>", 1) /client/proc/cmd_assume_direct_control(var/mob/M in mob_list) set category = "Admin" set name = "Assume direct control" set desc = "Direct intervention" if(!check_rights(R_DEBUG|R_ADMIN)) return if(M.ckey) if(alert("This mob is being controlled by [M.ckey]. Are you sure you wish to assume control of it? [M.ckey] will be made a ghost.",,"Yes","No") != "Yes") return else var/mob/dead/observer/ghost = new/mob/dead/observer(M,1) ghost.ckey = M.ckey message_admins("<span class='notice'>[key_name_admin(usr)] assumed direct control of [M].</span>", 1) log_admin("[key_name(usr)] assumed direct control of [M].") var/mob/adminmob = src.mob M.ckey = src.ckey if( isobserver(adminmob) ) qdel(adminmob) feedback_add_details("admin_verb","ADC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/cmd_admin_areatest() set category = "Mapping" set name = "Test areas" var/list/areas_all = list() var/list/areas_with_APC = list() var/list/areas_with_air_alarm = list() var/list/areas_with_RC = list() var/list/areas_with_light = list() var/list/areas_with_LS = list() var/list/areas_with_intercom = list() var/list/areas_with_camera = list() for(var/area/A in areas) if(A && !(A.type in areas_all)) areas_all.Add(A.type) for(var/obj/machinery/power/apc/APC in power_machines) var/area/A = get_area(APC) if(A && !(A.type in areas_with_APC)) areas_with_APC.Add(A.type) for(var/obj/machinery/alarm/alarm in machines) var/area/A = get_area(alarm) if(A && !(A.type in areas_with_air_alarm)) areas_with_air_alarm.Add(A.type) for(var/obj/machinery/requests_console/RC in requests_consoles) var/area/A = get_area(RC) if(A && !(A.type in areas_with_RC)) areas_with_RC.Add(A.type) for(var/obj/machinery/light/L in alllights) var/area/A = get_area(L) if(A && !(A.type in areas_with_light)) areas_with_light.Add(A.type) for(var/obj/machinery/light_switch/LS in lightswitches) var/area/A = get_area(LS) if(A && !(A.type in areas_with_LS)) areas_with_LS.Add(A.type) for(var/obj/item/device/radio/intercom/I in radio_list) var/area/A = get_area(I) if(A && !(A.type in areas_with_intercom)) areas_with_intercom.Add(A.type) for(var/obj/machinery/camera/C in cameranet.cameras) var/area/A = get_area(C) if(A && !(A.type in areas_with_camera)) areas_with_camera.Add(A.type) var/list/areas_without_APC = areas_all - areas_with_APC var/list/areas_without_air_alarm = areas_all - areas_with_air_alarm var/list/areas_without_RC = areas_all - areas_with_RC var/list/areas_without_light = areas_all - areas_with_light var/list/areas_without_LS = areas_all - areas_with_LS var/list/areas_without_intercom = areas_all - areas_with_intercom var/list/areas_without_camera = areas_all - areas_with_camera var/error_str = "<h1>AREAS WITHOUT AN APC:</h1>" for(var/areatype in areas_without_APC) error_str += "* [areatype]<br>" error_str += "<h1>AREAS WITHOUT AN AIR ALARM:</h1>" for(var/areatype in areas_without_air_alarm) error_str += "* [areatype]<br>" error_str += "<h1>AREAS WITHOUT A REQUEST CONSOLE:</h1>" for(var/areatype in areas_without_RC) error_str += "* [areatype]<br>" error_str += "<h1>AREAS WITHOUT ANY LIGHTS:</h1>" for(var/areatype in areas_without_light) error_str += "* [areatype]<br>" error_str += "<h1>AREAS WITHOUT A LIGHT SWITCH:</h1>" for(var/areatype in areas_without_LS) error_str += "* [areatype]<br>" error_str += "<h1>AREAS WITHOUT ANY INTERCOMS:</h1>" for(var/areatype in areas_without_intercom) error_str += "* [areatype]<br>" error_str += "<h1>AREAS WITHOUT ANY CAMERAS:</h1>" for(var/areatype in areas_without_camera) error_str += "* [areatype]<br>" var/datum/browser/popup = new(usr, "Area issues", usr.name, 300, 400) popup.set_content(error_str) popup.open() /client/proc/startSinglo() set category = "Debug" set name = "Start Singularity" set desc = "Sets up the singularity and all machines to get power flowing through the station" if(alert("Are you sure? This will start up the engine. Should only be used during debug!",,"Yes","No") != "Yes") return log_admin("[key_name(usr)] set up the singulo.") message_admins("<span class='notice'>[key_name_admin(usr)] set up the singulo.</span>", 1) for(var/obj/machinery/power/emitter/E in power_machines) if(E.anchored) //We now have a toggle proc, so here goes E.turn_on() E.investigation_log(I_SINGULO,"turned <font color='green'>on</font> <font color='red'>via Start Singularity Debug verb.</font>") for(var/obj/machinery/field_generator/F in field_gen_list) if(F.anchored) //The gentleman who coded this was nice enough to add a proc F.turn_on() F.investigation_log(I_SINGULO,"<font color='green'>activated</font> <font color='red'>via Start Singularity Debug verb.</font>") for(var/obj/machinery/power/rad_collector/Rad in rad_collectors) if(Rad.anchored) if(!Rad.P) var/obj/item/weapon/tank/plasma/Plasma = new/obj/item/weapon/tank/plasma(Rad) Plasma.air_contents[GAS_PLASMA] = 100 //Don't need to explain, space magic Plasma.air_contents.temperature = 73.15 //Perfect freezer cooling Plasma.air_contents.update_values() Rad.drain_ratio = 0 Rad.P = Plasma if(!Rad.active) Rad.toggle_power() Rad.locked = 1 sleep(200) //Field generators take 15 seconds to warm up, so we'll give 20 for(var/obj/machinery/the_singularitygen/G in machines) if(G.anchored) var/obj/machinery/singularity/S = new /obj/machinery/singularity(get_turf(G), 50) spawn(0) qdel(G) S.energy = 1250 //No energy dissipates S.current_size = 7 S.icon = 'icons/effects/224x224.dmi' S.icon_state = "singularity_s7" S.pixel_x = -96 * PIXEL_MULTIPLIER S.pixel_y = -96 * PIXEL_MULTIPLIER S.grav_pull = 0 S.dissipate = 0 S.consume_range = 0 //Can't be too sure sleep(50) //Extra five seconds for the radiation collectors to get their shit together for(var/obj/machinery/power/battery/smes/SMES in power_machines) if(SMES.anchored) SMES.connect_to_network() //Just in case. SMES.chargemode = 1 SMES.online = 1 /client/proc/cheat_power() set category = "Debug" set name = "Free Power" set desc = "Replaces all SMES on the map with magical ones." if(alert("Are you sure? This will completely fuck over your round!",,"Yes","No") != "Yes") return log_admin("[key_name(usr)] haxed the powergrid with magic SMES.") message_admins("<span class='notice'>[key_name_admin(usr)] haxed the powergrid with magic SMES.</span>", 1) for(var/obj/machinery/power/battery/smes/SMES in power_machines) var/turf/T=SMES.loc qdel(SMES) var/obj/machinery/power/battery/smes/infinite/magic = new(T) // Manually set up our powernets since stupid seems to reign in the powernet code. magic.connect_to_network() magic.outputlevel=200000 // AKA rape magic.online=1 // to_chat(world, "<b>LET THERE BE JUICE</b>") // Getting tired of doing this shit every fucking round when I'm testing something atmos-related /client/proc/setup_atmos() set category = "Debug" set name = "Start Atmos" set desc = "WOW ATMOS DID THEIR JOBS!!!1" if(alert("Are you sure? This will completely fuck over your round!",,"Yes","No") != "Yes") return log_admin("[key_name(usr)] haxed atmos.") message_admins("<span class='notice'>[key_name_admin(usr)] haxed atmos.</span>", 1) for(var/obj/machinery/atmospherics/binary/pump/P in atmos_machines) //if(p.name == "Air to Distro") P.target_pressure=4500 for(var/obj/machinery/atmospherics/unary/vent_pump/high_volume/P in atmos_machines) if(P.id_tag=="air_out") P.internal_pressure_bound=4500 for(var/obj/machinery/atmospherics/trinary/filter/F in atmos_machines) F.target_pressure=4500 // to_chat(world, "<b>LET THERE BE AIR</b>") /client/proc/cmd_debug_mob_lists() set category = "Debug" set name = "Debug Mob Lists" set desc = "For when you just gotta know" switch(input("Which list?") in list("Players","Admins","Mobs","Living Mobs","Dead Mobs", "Clients")) if("Players") to_chat(usr, jointext(player_list,",")) if("Admins") to_chat(usr, jointext(admins,",")) if("Mobs") to_chat(usr, jointext(mob_list,",")) if("Living Mobs") to_chat(usr, jointext(living_mob_list,",")) if("Dead Mobs") to_chat(usr, jointext(dead_mob_list,",")) if("Clients") to_chat(usr, jointext(clients,",")) /client/proc/cmd_admin_toggle_block(var/mob/M,var/block) if(!ticker) alert("Wait until the game starts") return if(istype(M, /mob/living/carbon)) M.dna.SetSEState(block,!M.dna.GetSEState(block)) genemutcheck(M,block,null,MUTCHK_FORCED) M.update_mutations() var/state="[M.dna.GetSEState(block)?"on":"off"]" var/blockname=assigned_blocks[block] message_admins("[key_name_admin(src)] has toggled [M.key]'s [blockname] block [state]!") log_admin("[key_name(src)] has toggled [M.key]'s [blockname] block [state]!") else alert("Invalid mob") /client/proc/cmd_admin_find_bad_blood_tracks() set category = "Debug" set name = "Find broken blood tracks" if(!holder) return message_admins("[src] used find broken blood tracks") var/F = file("data/logs/profiling/[date_string]_broken_blood.log") fdel(F) for(var/obj/effect/decal/cleanable/blood/tracks/T in blood_list) if(!T.loc) F << "Found [T] in a null location but still in the blood list" F << "--------------------------------------" continue var/dat for(var/b in cardinal) if(isnull(T.setdirs["[b]"])) dat += ("[T] ([formatJumpTo(T)]) had a bad directional [b] or bad list [T.setdirs.len]") dat += ("Setdirs keys:") for(var/key in T.setdirs) dat += (key) dat += "--------------------------------------" F << dat to_chat(usr, "<span class='notice'>Dumped to [F]</span>") #ifdef PROFILE_MACHINES /client/proc/cmd_admin_dump_machine_type_list() set category = "Debug" set name = "Dump Machine type list" if(!machines.len && !power_machines.len) to_chat(usr, "Machines has no length!") return var/F = file("data/logs/profiling/[date_string]_machine_instances.csv") fdel(F) F << "type,count" var/list/machineinstances = list() for(var/atom/typepath in machines) if(!(typepath.type in machineinstances)) machineinstances["[typepath.type]"] = 0 machineinstances["[typepath.type]"] += 1 for(var/T in machineinstances) var/count = machineinstances[T] F << "[T],[count]" to_chat(usr, "<span class='notice'>Dumped to [F].</span>") F = file("data/logs/profiling/[date_string]_power_machine_instances.csv") fdel(F) F << "type,count" machineinstances.len = 0 for(var/atom/typepath in power_machines) if(!(typepath.type in machineinstances)) machineinstances["[typepath.type]"] = 0 machineinstances["[typepath.type]"] += 1 for(var/T in machineinstances) var/count = machineinstances[T] F << "[T],[count]" to_chat(usr, "<span class='notice'>Dumped to [F].</span>") #endif /client/proc/cmd_admin_dump_delprofile() set category = "Debug" set name = "Dump Del Profiling" var/F = file("data/logs/profiling/[date_string]_del_profiling.csv") fdel(F) F << "type,deletes" for(var/typepath in del_profiling) var/ns = del_profiling[typepath] F << "[typepath],[ns]" to_chat(usr, "<span class='notice'>Dumped to [F].</span>") F = file("data/logs/profiling/[date_string]_gdel_profiling.csv") fdel(F) F << "type,soft deletes" for(var/typepath in gdel_profiling) var/ns = gdel_profiling[typepath] F << "[typepath],[ns]" to_chat(usr, "<span class='notice'>Dumped to [F].</span>") F = file("data/logs/profiling/[date_string]_ghdel_profiling.csv") fdel(F) F << "type,hard deletes" for(var/typepath in ghdel_profiling) var/ns = ghdel_profiling[typepath] F << "[typepath],[ns]" to_chat(usr, "<span class='notice'>Dumped to [F].</span>") /client/proc/gib_money() set category = "Fun" set name = "Dispense Money" set desc = "Honk" var/response = input(src,"How much moneys?") as num if( response < 1) return dispense_cash(response, mob.loc) var/global/blood_virus_spreading_disabled = 0 /client/proc/disable_bloodvirii() set category = "Debug" set name = "Disable Blood Virus Spreading" // to_chat(usr, "<span class='warning'>Proc disabled.</span>") blood_virus_spreading_disabled = !blood_virus_spreading_disabled if(blood_virus_spreading_disabled) message_admins("[src.ckey] disabled findAirborneVirii.") else message_admins("[src.ckey] enabled findAirborneVirii.") /client/proc/reload_style_sheet() set category = "Server" set name = "Reload Style Sheet" set desc = "Reload the Style Sheet (be careful)." for(var/client/C in clients) winset(C, null, "window1.msay_output.style=[config.world_style_config];") message_admins("The style sheet has been reloaded by [src.ckey]") /client/proc/reset_style_sheet() set category = "Server" set name = "Reset Style Sheet" set desc = "Reset the Style Sheet (restore to default)." for(var/client/C in clients) winset(C, null, "window1.msay_output.style=[world_style];") config.world_style_config = world_style message_admins("The style sheet has been reset by [src.ckey]") /client/proc/cmd_admin_cluwneize(var/mob/M) if(!ticker) alert("Wait until the game starts") return if(ishuman(M)) message_admins("<span class='notice'>[key_name_admin(usr)] made [key_name(M)] into a cluwne.</span>", 1) feedback_add_details("admin_verb","MKCLU") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! log_admin("[key_name(src)] has cluwne-ified [M.key].") return M.Cluwneize() else alert("Invalid mob, needs to be a human.") /client/proc/cmd_admin_boxify(var/mob/living/carbon/M) if(!ticker) alert("Wait until the game starts") return if(iscarbon(M)) message_admins("<span class='notice'>[key_name_admin(usr)] made [key_name(M)] into a cult coffer.</span>", 1) feedback_add_details("admin_verb","MKBOX") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! log_admin("[key_name(src)] has box-ified [M.key].") return M.boxify() else alert("Invalid mob, needs to be a human.") /client/proc/make_invulnerable(var/mob/M in mob_list) set name = "Toggle Invulnerability" set desc = "Make the target atom invulnerable to all form of damage." set category = "Fun" var/isinvuln = 0 if(M.flags & INVULNERABLE) isinvuln = 1 switch(isinvuln) if(0) if(alert(usr, "Make the target atom invulnerable to all form of damage?", "Toggle Invulnerability", "Yes", "No") != "Yes") return M.flags |= INVULNERABLE if(1) if(alert(usr, "Make the target atom vulnerable again?", "Toggle Invulnerability", "Yes", "No") != "Yes") return M.flags &= ~INVULNERABLE log_admin("[ckey(key)]/([mob]) has toggled [M]'s invulnerability [(M.flags & INVULNERABLE) ? "on" : "off"]") message_admins("[ckey(key)]/([mob]) has toggled [M]'s invulnerability [(M.flags & INVULNERABLE) ? "on" : "off"]") /client/proc/delete_all_adminbus() set name = "Delete every Adminbus" set desc = "When the world cannot handle them anymore." set category = "Fun" if(alert(usr, "Delete every single Adminbus in the game world?", "Delete Adminbus", "Yes", "No") != "Yes") return for(var/obj/structure/bed/chair/vehicle/adminbus/AB in world) AB.Adminbus_Deletion() /client/proc/delete_all_bomberman() set name = "Remove all that Bomberman shit" set desc = "4th wall ointment." set category = "Fun" if(!check_rights(R_FUN)) return if(alert(usr, "Remove all Bomberman-related objects in the game world?", "Remove Bomberman", "Yes", "No") != "Yes") return for(var/datum/bomberman_arena/target in arenas) target.close() if(target in arenas) arenas -= target for(var/obj/structure/bomberflame/O in bombermangear) qdel(O) for(var/obj/structure/bomberman/O in bombermangear) qdel(O) for(var/obj/item/weapon/bomberman/O in bombermangear) if(istype(O.loc, /mob/living/carbon/)) var/mob/living/carbon/C = O.loc C.u_equip(O,1) O.forceMove(C.loc) //O.dropped(C) qdel(O) for(var/obj/item/clothing/suit/space/bomberman/O in bombermangear) if(istype(O.loc, /mob/living/carbon/)) var/mob/living/carbon/C = O.loc C.u_equip(O,1) O.forceMove(C.loc) //O.dropped(C) qdel(O) for(var/obj/item/clothing/head/helmet/space/bomberman/O in bombermangear) if(istype(O.loc, /mob/living/carbon/)) var/mob/living/carbon/C = O.loc C.u_equip(O,1) O.forceMove(C.loc) //O.dropped(C) qdel(O) for(var/obj/structure/softwall/O in bombermangear) qdel(O) for(var/turf/unsimulated/wall/bomberman/T in world) T.ChangeTurf(/turf/simulated/wall) for(var/obj/structure/powerup/O in bombermangear) qdel(O) /client/proc/create_bomberman_arena() set name = "Create a Bomberman Arena" set desc = "Create a customizable Bomberman-type arena." set category = "Fun" if(!check_rights(R_FUN)) return var/list/arena_sizes = list( "15x13 (2 players)", "15x15 (4 players)", "39x23 (10 players)", ) var/arena_type = input("What size for the arena?", "Arena Construction") as null|anything in arena_sizes if(!arena_type) return var/turf/T = get_turf(src.mob) var/datum/bomberman_arena/A = new /datum/bomberman_arena(T, arena_type, src.mob) arenas += A /client/proc/control_bomberman_arena() set name = "Arena Control Panel" set desc = "Control or Remove an existing Bomberman-type arena." set category = "Fun" if(!check_rights(R_FUN)) return if(!arenas.len) to_chat(usr, "There are no arenas in the world!") return var/datum/bomberman_arena/arena_target = input("Which arena do you wish to control?", "Arena Control Panel") in arenas to_chat(usr, "Arena Control Panel: [arena_target]") var/arena_status = "" switch(arena_target.status) if(ARENA_SETUP) arena_status = "SETUP" if(ARENA_AVAILABLE) arena_status = "AVAILABLE" if(ARENA_INGAME) arena_status = "IN-GAME" if(ARENA_ENDGAME) arena_status = "END-GAME" to_chat(usr, "status: <b>[arena_status]</b>") to_chat(usr, "violence mode: [arena_target.violence ? "ON" : "OFF"]") to_chat(usr, "opacity mode: [arena_target.opacity ? "ON" : "OFF"]") if(arena_status == "SETUP") to_chat(usr, "<span class='warning'>Arena Under Construction</span>") if(arena_status == "AVAILABLE") var/i = 0 for(var/datum/bomberman_spawn/S in arena_target.spawns) if(S.availability) i++ to_chat(usr, "Available spawn points: <b>[i]</b>") if((arena_status == "IN-GAME") || (arena_status == "END-GAME")) var/j = "players: " for(var/datum/bomberman_spawn/S in arena_target.spawns) if(S.player_client) j += "<b>[S.player_client.key]</b>, " to_chat(usr, "[j]") var/list/choices = list( "CANCEL", "Close Arena(space)", "Close Arena(floors)", "Reset Arena", "Toggle Violence", "Toggle Opacity", "View Variables", ) if(arena_status == "AVAILABLE") choices += "Force Start" var/datum/bomberman_arena/choice = input("Which action do you wish to take?", "Arena Control Panel") in choices switch(choice) if("CANCEL") return if("Close Arena(space)") arena_target.close() if(arena_target in arenas) arenas -= arena_target if("Close Arena(floors)") arena_target.close(0) if(arena_target in arenas) arenas -= arena_target if("Reset Arena") arena_target.reset() if("Toggle Violence") arena_target.violence = !arena_target.violence if("Toggle Opacity") arena_target.opacity = !arena_target.opacity for(var/obj/structure/softwall/L in arena_target.swalls) L.opacity = arena_target.opacity for(var/turf/unsimulated/wall/bomberman/L in arena_target.turfs) L.opacity = arena_target.opacity if("View Variables") debug_variables(arena_target) if("Force Start") arena_target.start() /client/proc/mob_list() set name = "show mob list" set category = "Debug" if(!holder) return to_chat(usr, "mob list length is [mob_list.len]") var/foundnull = 0 for(var/mob/V in mob_list) var/msg = "mob ([V]) is in slot [mob_list.Find(V)]" if(!ismob(V)) if(isnull(V)) foundnull++ msg = "<span class='danger'><font size=3>Non mob found in mob list [isnull(V) ? "null entry found at mob_list.Find(V)" : "[V]'s type is [V.type]"]</span></font>" to_chat(usr, msg) if(foundnull) to_chat(usr, "Found [foundnull] null entries in the mob list, running null clearer.") listclearnulls(mob_list) /client/proc/check_bomb() set name = "Check Bomb Impact" set category = "Debug" var/newmode = alert("Use the new method?","Check Bomb Impact", "Yes","No") var/turf/epicenter = get_turf(usr) var/devastation_range = 0 var/heavy_impact_range = 0 var/light_impact_range = 0 var/list/choices = list("Small Bomb", "Medium Bomb", "Big Bomb", "Custom Bomb") var/choice = input("What size explosion would you like to produce?") in choices switch(choice) if(null) return 0 if("Small Bomb") devastation_range = 1 heavy_impact_range = 2 light_impact_range = 3 if("Medium Bomb") devastation_range = 2 heavy_impact_range = 3 light_impact_range = 4 if("Big Bomb") devastation_range = 3 heavy_impact_range = 5 light_impact_range = 7 if("Custom Bomb") devastation_range = input("Devastation range (in tiles):") as num heavy_impact_range = input("Heavy impact range (in tiles):") as num light_impact_range = input("Light impact range (in tiles):") as num var/max_range = max(devastation_range, heavy_impact_range, light_impact_range) var/x0 = epicenter.x var/y0 = epicenter.y var/list/wipe_colors = list() for (var/turf/T in trange(max_range, epicenter)) wipe_colors += T var/dist = cheap_pythag(T.x - x0, T.y - y0) if(newmode == "Yes") var/turf/Trajectory = T while(Trajectory != epicenter) Trajectory = get_step_towards(Trajectory,epicenter) if(Trajectory.density && Trajectory.explosion_block) dist += Trajectory.explosion_block for (var/obj/machinery/door/D in Trajectory.contents) if(D.density && D.explosion_block) dist += D.explosion_block if (dist < devastation_range) T.color = "red" else if (dist < heavy_impact_range) T.color = "yellow" else if (dist < light_impact_range) T.color = "blue" else continue sleep(100) for (var/turf/T in wipe_colors) T.color = null /client/proc/set_teleport_pref() set name = "Set Teleport-Here Preferences" set category = "Fun" teleport_here_pref = alert("Do you want to teleport atoms in a flashy way or a discreet way?","Teleport-Here Preferences", "Flashy","Stealthy") switch(teleport_here_pref) if("Flashy") flashy_level = input("How much flashy do you want it to be? 0=no effect; 1=flash; 2=screen-shake; 3=global X HAS RISEN announcement","Flashy Preferences") as num if("Stealthy") stealthy_level = input("How long do you want the fade-in to last? (in tenth of seconds)","Stealthy Preferences") as num /client/proc/cure_disease() set name = "Cure Disease" set category = "Debug" if(!holder) return var/list/disease_by_name = list("-Cure All-" = null) + disease2_list + active_diseases var/disease_name = input(src, "Disease to cure?") as null|anything in sortTim(disease_by_name, /proc/cmp_text_asc) if(!disease_name) return var/count = 0 if(disease_name == "-Cure All-") for(var/mob/living/carbon/C in mob_list) for(var/ID in C.virus2) if(ID && C.virus2[ID]) var/datum/disease2/disease/DD = C.virus2[ID] DD.cure(C) count++ for(var/datum/disease/D in C.viruses) if(D) D.cure(1) count++ active_diseases -= D else for(var/mob/living/carbon/C in mob_list) for(var/ID in C.virus2) if(ID == disease_name) var/datum/disease2/disease/DD = C.virus2[ID] DD.cure(C) count++ for(var/datum/disease/D in C.viruses) if(D && D.name == disease_name) D.cure(1) count++ active_diseases -= D to_chat(src, "<span class='notice'>Cured [count] mob\s of [disease_name == "-Cure All-" ? "all diseases." : "[disease_name]"]</span>") log_admin("[src]/([ckey(src.key)] Cured all mobs of [disease_name == "-Cure All-" ? "all diseases." : "[disease_name]"]") message_admins("[src]/([ckey(src.key)] Cured all mobs of [disease_name == "-Cure All-" ? "all diseases." : "[disease_name]"]") /client/proc/check_convertables() set name = "Check Convertables (Cult v2.0)" set category = "Debug" if(!holder || !ticker || !ticker.mode) return var/datum/faction/cult/narsie = find_active_faction_by_type(/datum/faction/cult/narsie) var/dat = "" for(var/mob/M in player_list) if(!M.mind) dat += "[M.real_name]/([ckey(M.key)]): <font color=grey><b>NO MIND</b></font></br>" else if(!istype(M,/mob/living/carbon/human)) dat += "[M.real_name]/([ckey(M.key)]): <b>NOT HUMAN</b></br>" else if(!is_convertable_to_cult_legacy(M.mind)) dat += "[M.real_name]/([ckey(M.key)]): <font color=red><b>UNCONVERTABLE</b></font></br>" else if(jobban_isbanned(M, "cultist")) dat += "[M.real_name]/([ckey(M.key)]): <font color=red><b>JOBBANNED</b></font></br>" else if(M.mind in narsie.members) dat += "[M.real_name]/([ckey(M.key)]): <font color=blue><b>CULTIST</b></font></br>" else dat += "[M.real_name]/([ckey(M.key)]): <font color=green><b>CONVERTABLE</b></font></br>" to_chat(usr, dat) /client/proc/toggle_convertibles() set name = "Toggle Convertibles HUD (Cult 3.0+)" set category = "Debug" set desc = "Displays a marker over crew members showing their propension to get converted." var/mob/dead/observer/adminmob = mob if (!isobserver(adminmob)) alert("Only observers can use this functionality") return var/datum/visioneffect/cult_conversion/detected_hud = null for(var/datum/visioneffect/cult_conversion/H in adminmob.huds) detected_hud = H break if(detected_hud) adminmob.remove_hud(detected_hud) to_chat(src, "<span class='notice'><B>Conversion HUD disabled.</B></span>") else adminmob.apply_hud(new /datum/visioneffect/cult_conversion) to_chat(src, "<span class='notice'><B>Conversion HUD enabled.</B></span>") /client/proc/spawn_datum(var/object as text) set category = "Debug" set desc = "(datum path) Spawn a datum (turfs NOT supported)" set name = "Create Datum" if(!check_rights(R_SPAWN)) return //Parse and strip any changed variables (added in curly brackets at the end of the input string) var/variables_start = findtext(object,"{") var/list/varchanges = list() if(variables_start) var/parameters = copytext(object,variables_start+1,length(object))//removing the last '}' varchanges = readlist(parameters, ";") object = copytext(object, 1, variables_start) //Exclude non-movable atoms var/chosen = filter_typelist_input("Select a datum type", "Spawn Datum", get_matching_types(object, /datum) - typesof(/turf, /area, /datum/admins)) if(!chosen) return /* var/list/lst = list() var/argnum = input("Number of arguments","Number:",0) as num|null if(!argnum && (argnum!=0)) return for(var/i = 1 to argnum) // Lists indexed from 1 forwards in byond var/data = variable_set(src) lst += data if (argnum > 0) holder.marked_datum = new chosen(arglist(lst)) else holder.marked_datum = new chosen */ holder.marked_datum = new chosen to_chat(usr, "<span class='notify'>A reference to the new [chosen] has been stored in your marked datum. <a href='?_src_=vars;Vars=\ref[holder.marked_datum]'>Click here to access it</a></span>") log_admin("[key_name(usr)] spawned the datum [chosen] to his marked datum.") feedback_add_details("admin_verb","SD") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! if(varchanges.len) _preloader.setup(varchanges, chosen) //_preloaded calls load() automatically on atom/New(). However, this proc can also create datums, which don't do that - call load() manually _preloader.load(holder.marked_datum) /client/proc/vv_marked_datum() set category = "Debug" set desc = "Opens a VV menu for your marked datum." set name = "View Marked Datum's Vars" if(!check_rights(R_DEBUG)) return if(!holder.marked_datum) to_chat(usr, "<span class='warning'>You do not have a marked datum!</span>") return debug_variables(holder.marked_datum) /client/proc/check_spiral() set name = "Check Spiral Block" set category = "Debug" var/turf/epicenter = get_turf(usr) var/max_range = input("Set the max range") as num spiral_block(epicenter,max_range,1) /client/proc/check_striketeams() set name = "Check StrikeTeams" set category = "Debug" if(!sent_strike_teams || sent_strike_teams.len <= 0) to_chat(usr, "<span class='warning'>No strike teams have been sent so far!</span>") return var/teamToDebug = input(usr,"Choose a Strike Team.", "Check StrikeTeams") in sent_strike_teams debug_variables(sent_strike_teams[teamToDebug]) /client/proc/view_runtimes() set category = "Debug" set name = "View Runtimes" set desc = "Open the Runtime Viewer" if (!check_rights(R_DEBUG)) return error_cache.show_to(src) /client/proc/add_centcomm_order() set category = "Fun" set name = "Central Command Request" set desc = "Send a Central Command Request" if (!check_rights(R_FUN)) return var/ordertype = input("Select a Request.","Central Command Request",1) as null|anything in (subtypesof(/datum/centcomm_order) - /datum/centcomm_order/per_unit) if (ordertype) SSsupply_shuttle.add_centcomm_order(new ordertype) /client/proc/emergency_shuttle_panel() set name = "Emergency Shuttle Panel" set category = "Debug" if(holder) holder.emergency_shuttle_panel() log_admin("[key_name(usr)] checked the Emergency Shuttle Panel.") feedback_add_details("admin_verb","ESP") /client/proc/bee_count() set category = "Debug" set name = "Check Bee Count" set desc = "Check how many bee datums or mobs currently exist in the world." var/contained_bees = 0 for (var/obj/machinery/apiary/A in apiaries_list) contained_bees += A.worker_bees_inside contained_bees += A.queen_bees_inside to_chat(usr, "<span class='notice'>There are currently [bees_count] bee datums, spread between [bee_mobs_count] swarms (or possibly held in bug nets).</span>") to_chat(usr, "<span class='notice'>Additionally, there are [contained_bees] bees currently contained within apiaries.</span>") /client/proc/diseases_panel() set name = "Diseases Panel" set category = "Admin" if(holder) holder.diseases_panel() log_admin("[key_name(usr)] checked the Diseases Panel.") feedback_add_details("admin_verb","DIS") /client/proc/artifacts_panel() set name = "Artifacts Panel" set category = "Admin" if(holder) holder.artifacts_panel() log_admin("[key_name(usr)] checked the Artifacts Panel.") feedback_add_details("admin_verb","ART") /client/proc/body_archive_panel() set name = "Body Archive Panel" set category = "Admin" if(holder) holder.body_archive_panel() log_admin("[key_name(usr)] checked the Body Archive Panel.") feedback_add_details("admin_verb","BAP") /client/proc/climate_panel() set name = "Climate Panel" set category = "Admin" if(holder) holder.climate_panel() log_admin("[key_name(usr)] checked the Climate Panel.") feedback_add_details("admin_verb","CLI") /client/proc/admin_arena_panel() set name = "Admin Arena Panel" set category = "Admin" if(holder) holder.admin_arena_panel() log_admin("[key_name(usr)] checked the Admin Arena Panel.") feedback_add_details("admin_verb","AAP") /client/proc/level_manager() set name = "Level Manager" set category = "Admin" if(holder) holder.level_manager() log_admin("[key_name(usr)] checked the Level Manager.") feedback_add_details("admin_verb","LVM") /client/proc/start_line_profiling() set category = "Profile" set name = "Start line profiling" set desc = "Starts tracking line by line profiling for code lines that support it" LINE_PROFILE_START message_admins("<span class='adminnotice'>[key_name_admin(src)] started line by line profiling.</span>") feedback_add_details("admin_verb","Start line profiling") log_admin("[key_name(src)] started line by line profiling.") /client/proc/stop_line_profiling() set category = "Profile" set name = "Stop line profiling" set desc = "Stops tracking line by line profiling for code lines that support it" LINE_PROFILE_STOP message_admins("<span class='adminnotice'>[key_name_admin(src)] stopped line by line profiling.</span>") feedback_add_details("admin_verb","Stop line profiling") log_admin("[key_name(src)] stopped line by line profiling.") /client/proc/show_line_profiling() set category = "Profile" set name = "Show line profiling" set desc = "Shows tracked profiling info from code lines that support it" var/sortlist = list( "Avg time" = /proc/cmp_profile_avg_time_dsc, "Total Time" = /proc/cmp_profile_time_dsc, "Call Count" = /proc/cmp_profile_count_dsc ) var/sort = input(src, "Sort type?", "Sort Type", "Avg time") as null|anything in sortlist if (!sort) return sort = sortlist[sort] profile_show(src, sort) var/blend_calling = FALSE var/obj/blend_test = null /client/proc/spam_blend_calls() set category = "Debug" set name = "Spam Blend Calls" set desc = "There is no testing like stress testing." if (!check_rights(R_DEBUG)) return blend_calling = FALSE var/blendlist = list( "ICON_ADD" = ICON_ADD, "ICON_SUBTRACT" = ICON_SUBTRACT, "ICON_MULTIPLY" = ICON_MULTIPLY, "ICON_OVERLAY" = ICON_OVERLAY, "ICON_AND" = ICON_AND, "ICON_OR" = ICON_OR, "ICON_UNDERLAY" = ICON_UNDERLAY ) var/blendmode = input(src, "Blend type?", "Blend Type", "ICON_ADD") as null|anything in blendlist if (!blendmode) return blend_calling = TRUE if (!blend_test || blend_test.gcDestroyed) blend_test = new (mob.loc) blend_test.loc = mob.loc message_admins("<span class='adminnotice'>[key_name_admin(src)] started spamming icon.Blend() calls with blend mode [blendmode].</span>") feedback_add_details("admin_verb","Start blend spamming") log_admin("[key_name(src)] started blend spamming.") blendmode = blendlist[blendmode] spawn() while(blend_calling) var/icon/I = icon('icons/debug.dmi',"first") var/icon/J = icon('icons/debug.dmi',"second") I.Blend(J,blendmode,rand(-3,3),rand(-3,3)) blend_test.icon = I sleep(1) message_admins("<span class='adminnotice'>icon.Blend() spamming ended.</span>") feedback_add_details("admin_verb","Finish blend spamming") log_admin("[key_name(src)] finished blend spamming.") /client/proc/edit_motd() set category = "Server" set name = "Edit MotD" set desc = "Appears to players upon lobby entry." if(!check_rights(R_SERVER)) return if(alert("You are about to edit the MotD, which is displayed to anyone who enters the lobby. All changes persist across rounds. Continue?", "Warning", "Yes", "Cancel") == "Cancel") return var/oldmotd = return_file_text("config/motd.txt") message_admins("[key_name(usr)] has begun editing the message of the day. An archive of what the MotD was beforehand has been printed to the server logs in case a mistake was made.") log_admin("[key_name(usr)] has begun editing the message of the day. An archive of the old MotD is as follows: [oldmotd]") var/newmotd = input(usr, "These changes will be persistent across shifts!", "Edit MotD", "[oldmotd]") as message|null if(!newmotd) return fdel("config/motd.txt") text2file(newmotd, "config/motd.txt") join_motd = newmotd //Sets the current round's motd log_admin("[key_name(usr)] has edited the message of the day. The new text is as follows: [newmotd].") feedback_add_details("admin_verb", "Edit MotD") message_admins("[key_name(usr)] has edited the message of the day. Check the game log for the full text.") /client/proc/force_next_map() set category = "Debug" set name = "Force Next Map" set desc = "Sets the next map and skips the map vote." if(!check_rights(R_FUN)) return var/list/all_maps = get_all_maps() all_maps += "RESET" to_chat(usr,"<span class='warning'>This needs to be done BEFORE a map vote is called otherwise use the vote rigging option!</div>") var/rigged_choice = input(usr, "Pick a map.") as null|anything in all_maps if(!rigged_choice) return if(rigged_choice == "RESET") log_admin("[key_name(usr)] has reset the forced map.") feedback_add_details("admin_verb", "Force Next Map") message_admins("[key_name(usr)] has reset the forced map.") vote.forced_map = null return log_admin("[key_name(usr)] has forced the next map. The new map is: [rigged_choice].") feedback_add_details("admin_verb", "Force Next Map") message_admins("[key_name(usr)] has forced the next map. The new map is: [rigged_choice].") vote.forced_map = rigged_choice /client/proc/check_for_unconnected_atmos() set category = "Debug" set name = "Check Vent/Scrubber Connections" set desc = "Outputs a list of all vents and scrubbers that aren't connected to the main station's pipe network." if(!check_rights(R_DEBUG)) return var/search_entire_world = 0 if(alert(usr, "Search the entire world, or just the station z-level?", "Specify scope of search", "Entire world!", "Just the station.") == "Entire world!") search_entire_world = 1 /* If search_entire_world is set, search all pumps and scrubbers. Otherwise, only search pumps and scrubbers on the map's designated main station z-level. */ var/list/unconnected_atmos = list() for(var/obj/machinery/atmospherics/unary/vent_pump/V in atmos_machines) if(istype(V) && (search_entire_world ? search_entire_world : V.z == map.zMainStation) && !V.node1) unconnected_atmos.Add(V) for(var/obj/machinery/atmospherics/unary/vent_scrubber/S in atmos_machines) if(istype(S) && (search_entire_world ? search_entire_world : S.z == map.zMainStation) && !S.node1) unconnected_atmos.Add(S) var/output = "" for(var/atom/found in unconnected_atmos) output += "<a href='?_src_=vars;Vars=\ref[found]'>\ref[found]</a>" if(found.loc && found.loc.x) output += ": [found] in [found.loc] at ([found.loc.x], [found.loc.y], [found.loc.z])<br>" else if (found.x) output += ": [found] at ([found.x], [found.y], [found.z])<br>" else output += ": [found] at (no loc found (nullspace?))<br>" if(!output) output = "No unconnected vents/scrubbers found." usr << browse (output, "window=unconnected-atmos-search") /client/proc/rig_crew_score() set category = "Debug" set name = "Rig crew score" set desc = "Manually adjust round-end crew score." if(!check_rights(R_FUN)) return score.badmin_score = input(usr,"What score do you want?","Badmin score",score.badmin_score) as num score.badmin_override = alert(usr,"Override or add to the round-end score?","Badmin score","Override","Add") == "Override"