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Bleeding-Edge
code/modules/ZAS/Plasma.dm
131 строка
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ShiftyRail
Moves around a bunch of stuff in the codebase. Add a file explaining the general structure of the codebase. (#37568)
19 май 2025, 16:41
Не верифицирован
19 май 2025, 16:41
1e1de9e
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var/image/contamination_overlay = image('icons/effects/contamination.dmi') /obj/item var/contaminated = 0 /obj/item/proc/can_contaminate() return FALSE /obj/item/clothing/can_contaminate() return !(clothing_flags & PLASMAGUARD) /obj/item/proc/contaminate() // do a contamination overlay? // temporary measure to keep contamination less deadly than it was. if(!contaminated) contaminated = 1 overlays.Add(contamination_overlay) /obj/item/proc/decontaminate() contaminated = 0 overlays.Remove(contamination_overlay) /mob/proc/contaminate() /mob/living/carbon/human/contaminate() //See if anything can be contaminated. if(!pl_suit_protected()) suit_contamination() if(!pl_head_protected()) if(prob(1)) suit_contamination() //Plasma can sometimes get through such an open suit. //Cannot wash backpacks currently. // if(istype(back,/obj/item/weapon/storage/backpack)) // back.contaminate() /mob/proc/plasma_effects() /mob/living/carbon/human/plasma_effects() //Handles all the bad things plasma can do. if(flags & INVULNERABLE) return //Contamination if(zas_settings.Get(/datum/ZAS_Setting/CLOTH_CONTAMINATION)) contaminate() //Anything else requires them to not be dead. if(stat >= 2) return if(species.breath_type == GAS_PLASMA) return if(species.flags & PLASMA_IMMUNE) return //Burn skin if exposed. if(zas_settings.Get(/datum/ZAS_Setting/SKIN_BURNS)) if(!pl_head_protected() || !pl_suit_protected()) burn_skin(0.75) if(prob(20)) to_chat(src, "<span class='warning'>Your skin burns!</span>") updatehealth() //Burn eyes if exposed. if(zas_settings.Get(/datum/ZAS_Setting/EYE_BURNS)) var/eye_protection = get_body_part_coverage(EYES) if(!eye_protection) burn_eyes() //Genetic Corruption if(zas_settings.Get(/datum/ZAS_Setting/GENETIC_CORRUPTION)) if(rand(1,10000) < zas_settings.Get(/datum/ZAS_Setting/GENETIC_CORRUPTION)) randmutb(src) to_chat(src, "<span class='warning'>High levels of toxins cause you to spontaneously mutate.</span>") domutcheck(src,null) /mob/living/carbon/human/proc/burn_eyes() //The proc that handles eye burning. if(!species.has_organ["eyes"]) return var/datum/organ/internal/eyes/E = internal_organs_by_name["eyes"] if(E) if(prob(20)) to_chat(src, "<span class='warning'>Your eyes burn!</span>") if(E.damage+5 < E.min_broken_damage) E.damage += 1 eye_blurry = min(eye_blurry+1.5,50) if (prob(max(0,E.damage - 15) + 1) && !eye_blind) to_chat(src, "<span class='warning'>You are blinded!</span>") eye_blind += 5 /mob/living/carbon/human/proc/pl_head_protected() //Checks if the head is adequately sealed. if(head) if(zas_settings.Get(/datum/ZAS_Setting/PLASMAGUARD_ONLY)) if(head.clothing_flags & PLASMAGUARD) return 1 else if(check_body_part_coverage(EYES)) head.contaminate() return 1 else if(check_body_part_coverage(EYES)) return 1 return 0 /mob/living/carbon/human/proc/pl_suit_protected() //Checks if the suit is adequately sealed. if(wear_suit) if(zas_settings.Get(/datum/ZAS_Setting/PLASMAGUARD_ONLY)) if(wear_suit.clothing_flags & PLASMAGUARD) return 1 else if(is_slot_hidden(wear_suit.body_parts_covered,HIDEJUMPSUIT)) wear_suit.contaminate() return 1 else if(is_slot_hidden(wear_suit.body_parts_covered,HIDEJUMPSUIT)) return 1 return 0 /mob/living/carbon/human/proc/suit_contamination() //Runs over the things that can be contaminated and does so. if(w_uniform) w_uniform.contaminate() if(shoes) shoes.contaminate() if(gloves) gloves.contaminate()